arkaos 4.12.0 → 4.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/VERSION +1 -1
- package/arka/SKILL.md +1 -1
- package/arka/skills/flow/SKILL.md +11 -4
- package/config/claude-agents/content-researcher.md +51 -0
- package/config/claude-agents/frontend-dev.md +1 -1
- package/config/claude-agents/info-compiler.md +51 -0
- package/config/claude-agents/scriptwriter.md +9 -7
- package/config/claude-agents/trends-analyst.md +51 -0
- package/config/claude-agents/ux-designer.md +1 -1
- package/config/claude-agents/video-producer.md +51 -0
- package/config/claude-agents/visual-designer.md +1 -1
- package/config/constitution.yaml +1 -0
- package/config/mcp-policy.yaml +8 -0
- package/core/governance/__pycache__/evidence_checks.cpython-313.pyc +0 -0
- package/core/governance/__pycache__/phantom_action_check.cpython-313.pyc +0 -0
- package/core/governance/__pycache__/phantom_action_check.cpython-314.pyc +0 -0
- package/core/governance/evidence_checks.py +70 -0
- package/core/hooks/__pycache__/pre_tool_use.cpython-313.pyc +0 -0
- package/core/hooks/__pycache__/pre_tool_use.cpython-314.pyc +0 -0
- package/core/hooks/__pycache__/stop.cpython-313.pyc +0 -0
- package/core/hooks/__pycache__/stop.cpython-314.pyc +0 -0
- package/core/hooks/pre_tool_use.py +8 -2
- package/core/runtime/__pycache__/model_routing_context.cpython-313.pyc +0 -0
- package/core/runtime/model_routing_context.py +4 -0
- package/core/workflow/__pycache__/frontend_gate.cpython-313.pyc +0 -0
- package/core/workflow/__pycache__/frontend_gate_telemetry.cpython-313.pyc +0 -0
- package/core/workflow/__pycache__/frontend_gate_telemetry_cli.cpython-313.pyc +0 -0
- package/core/workflow/__pycache__/plan_approval.cpython-314.pyc +0 -0
- package/core/workflow/frontend_gate.py +118 -25
- package/core/workflow/frontend_gate_telemetry.py +129 -0
- package/core/workflow/frontend_gate_telemetry_cli.py +53 -0
- package/departments/brand/agents/ux-designer.yaml +1 -1
- package/departments/brand/agents/visual-designer.yaml +1 -1
- package/departments/brand/references/uiux-knowledge-and-tools.md +73 -0
- package/departments/brand/skills/colors/SKILL.md +76 -3
- package/departments/brand/skills/design-review/SKILL.md +81 -31
- package/departments/brand/skills/design-system/SKILL.md +32 -0
- package/departments/brand/skills/identity-system/SKILL.md +65 -4
- package/departments/brand/skills/logo-brief/SKILL.md +81 -3
- package/departments/brand/skills/mockup-generate/SKILL.md +82 -3
- package/departments/brand/skills/ux-audit/SKILL.md +74 -5
- package/departments/brand/skills/wireframe/SKILL.md +75 -3
- package/departments/content/SKILL.md +16 -2
- package/departments/content/agents/production/content-researcher.yaml +68 -0
- package/departments/content/agents/production/info-compiler.yaml +68 -0
- package/departments/content/agents/production/trends-analyst.yaml +69 -0
- package/departments/content/agents/production/video-producer.yaml +77 -0
- package/departments/content/agents/scriptwriter.yaml +29 -10
- package/departments/content/skills/research-compile/SKILL.md +75 -0
- package/departments/content/skills/short-form/SKILL.md +3 -1
- package/departments/content/skills/trend-hunt/SKILL.md +74 -0
- package/departments/content/skills/video-produce/SKILL.md +98 -0
- package/departments/content/skills/video-setup/SKILL.md +91 -0
- package/departments/content/squad.yaml +6 -0
- package/departments/content/workflows/shorts-social.yaml +83 -0
- package/departments/content/workflows/video-production.yaml +142 -0
- package/departments/content/workflows/youtube.yaml +3 -0
- package/departments/dev/agents/frontend-dev.yaml +1 -1
- package/installer/doctor.js +56 -1
- package/knowledge/agents-registry-v2.json +209 -14
- package/knowledge/commands-keywords.json +1388 -234
- package/knowledge/commands-registry.json +132 -3
- package/package.json +1 -1
- package/pyproject.toml +1 -1
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---
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name: brand/design-review
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description: >
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Visual review of live designs against brand guidelines
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Visual review of live designs against brand guidelines and a named
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benchmark — screenshots the real UI (Playwright MCP first, claude-in-chrome
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second, Computer Use for native design tools), and annotates palette,
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typography, spacing, and logo deviations. TRIGGER: "/brand design-review",
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"design review", "visual review", "revê o design", "compara com o
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brandbook", "está on-brand?", "visual QA", "UI review" of mockups or
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screenshots, design file paths (*.fig, *.sketch, Canva links). SKIP:
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# Design Review — `/brand design-review`
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> **Agent:** Valentina (Creative Director) |
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> **Agent:** Valentina (Creative Director) | **Framework:** Brand fidelity + benchmark comparison
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> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
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## Command
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```
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/brand design-review <app-or-file>
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/brand design-review <url-or-app-or-file>
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```
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Target can be: a running app URL (preferred), Figma, Sketch, Canva, or a
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direct design-file path.
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##
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## Load design intelligence (MANDATORY — excellence-mandate)
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Do this BEFORE reviewing, in this order, and record what actually loaded:
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1. **`Skill(frontend-design)`** — the reviewer's calibration: the three
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AI-default looks are findings when detected; signature-element
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discipline is the bar.
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2. **`Skill(ui-ux-pro-max)`** — palette/typography/guideline data to
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make deviations checkable, not vibes-based.
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3. **Read the brand guidelines / design system** — the review compares
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against the project's OWN tokens (`design-system.yaml`, brandbook,
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or §3 of the squad reference as fallback).
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2. **Open** the design tool or file
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3. **Navigate** to the relevant artboards/pages
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4. **Compare** against brand guidelines:
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- Color palette accuracy (hex values, contrast)
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- Typography (font family, sizes, weights)
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- Spacing and layout consistency
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- Logo usage and clear space
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- Icon style consistency
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5. **Screenshot** each artboard with annotations of issues found
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6. **Generate report** with side-by-side comparisons
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### Graceful degradation (honest, never silent)
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If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
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§8 of the squad reference, and emit the marker with
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`skills=degraded:<missing-name>`. Never claim a load that did not
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happen; never proceed as if it had.
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## Benchmark first
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NAME the reference company this design is judged against (from the
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`[arka:design]` marker of the work under review when present — hold the
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work to ITS declared benchmark; pick and state one when absent).
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##
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## Design marker (before any file edit)
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```
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Enable via: /mcp → computer-use (macOS only, Pro/Max plan required)
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[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
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```
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Emit on its own line BEFORE writing the review. Full contract: §9 of the
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squad reference.
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## Capture order (screenshots are the evidence — no screenshot, no review)
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1. **Playwright MCP** (primary, no Computer Use needed):
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`mcp__playwright__browser_navigate` → `browser_take_screenshot` at
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1440 and 390 widths for every reviewed surface.
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2. **claude-in-chrome MCP** (second): same capture flow in the user's
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Chrome when Playwright is unavailable.
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3. **Computer Use** (last, native design tools only): open Figma /
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Sketch / Canva desktop and screenshot artboards.
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4. **Manual fallback**: ask the operator for screenshots — the review
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does not proceed on imagination.
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Store captures under `.arka/evidence/ui/<yyyy-mm-dd>/<surface>.png` in
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the project — the path the Quality Gate's mechanical `ui-screenshot`
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evidence check reads (`core.governance.evidence_checks`): UI-touching
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changes with no recent capture (PNG > 10KB, last 24h) fail the evidence
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report, and Francisca judges the artifact it points at against the
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marker's benchmark.
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## Review dimensions
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For every captured surface, annotate deviations with exact values
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(found vs expected):
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- **Palette** — hex fidelity, accent overuse vs the 60/25/15 ratio (§3),
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contrast (AA minimum).
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- **Typography** — families, sizes, weights vs the type scale; line
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length and hierarchy integrity.
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- **Spacing/layout** — grid conformity, spacing-scale drift (arbitrary
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values are findings), alignment.
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- **Logo/iconography** — clear space, min sizes, stroke consistency,
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forbidden treatments.
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- **Anti-default (§8)** — does any surface read as one of the three
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AI-default looks? Is there ONE signature element, and is boldness
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spent only there?
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- **Benchmark contrast** — for each major finding, one line on what the
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named benchmark does instead.
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## Verdict
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`ON-BRAND` / `DEVIATIONS (n)` / `OFF-BRAND` — with the annotated
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screenshot list, exact-value deviation table, and fix list ranked by
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visual impact. A review with zero captured screenshots is INVALID.
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## Output
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Design review report saved to Obsidian:
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Design review report saved to Obsidian:
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`Projects/<ecosystem>/Brand/Reviews/<date>.md`, linking every annotated
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capture in `.arka/evidence/ui/<date>/`.
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# Design System — `/brand design-system`
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> **Lead:** Sofia D. (UX Designer) + Isabel (Visual Designer) | **Framework:** Atomic Design (Brad Frost) + Design Tokens + WCAG 2.2 AA
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> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
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## Load design intelligence (MANDATORY — excellence-mandate)
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Do this BEFORE defining a single token, in this order, and record what
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actually loaded:
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1. **`Skill(frontend-design)`** — anti-default doctrine: the token plan
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(palette, type pairing, signature) is critiqued BEFORE it becomes
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`design-tokens.json`.
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2. **`Skill(ui-ux-pro-max)`** — 161 palettes + 57 font pairings as
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comparative evidence for the primitive layer; never a pick-list.
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3. **Motion tokens involved?** Load the GSAP skills (`gsap-core`,
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`gsap-timeline`; `gsap-performance` as the review bar).
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4. **Aesthetic seed (optional, no visual history only)** — a curated
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TypeUI direction (`npx typeui.sh pull <slug>`, §10 of the squad
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reference) may seed primitives; it is never the final system.
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### Graceful degradation (honest, never silent)
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If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
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§8 of the squad reference, and emit the marker with
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`skills=degraded:<missing-name>`. Never claim a load that did not
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happen; never proceed as if it had.
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Then NAME the benchmark company the system is judged against, and emit
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the structured marker before any file edit (full contract: §9 of the
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squad reference):
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```
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[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
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```
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## What ships
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# Identity System — `/brand identity <name>`
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> **Agent:** Valentina (Creative Director) | **Framework:** Wheeler Process + Primal Branding
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> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
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##
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## Load design intelligence (MANDATORY — excellence-mandate)
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Do this BEFORE any identity work, in this order, and record what
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actually loaded:
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phase of this skill lives or dies by it.
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2. **`Skill(ui-ux-pro-max)`** — 161 palettes + 57 font pairings as
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comparative evidence for the visual phase; never as a pick-list.
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3. **Aesthetic direction seed (optional)** — when the brand has no
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visual history, consider a curated TypeUI direction
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(`npx typeui.sh pull <slug>`, §10 of the squad reference) as a SEED
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for the token system, never as the final system.
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### Graceful degradation (honest, never silent)
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If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
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§8 of the squad reference, and emit the marker with
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`skills=degraded:<missing-name>`. Never claim a load that did not
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happen; never proceed as if it had.
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## Benchmark first
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NAME the reference company whose brand coherence this identity should be
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judged against (Stripe for system discipline, Apple for reduction,
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Mailchimp for voice…), and state what that company's brand director
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would reject in your current direction.
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## Design marker (before any file edit)
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```
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[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
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```
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Emit on its own line BEFORE the first Write/Edit. Full contract: §9 of
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## Workflow (Wheeler order — never skip to visuals)
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1. **Strategy** — audience, positioning, archetype, competitive frame;
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Primal Branding's 7 assets (creation story, creed, icons, rituals,
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lexicon, non-believers, leader) drafted as one-liners. Route deep
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positioning to `brand/positioning-statement` when it deserves it.
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2. **Verbal** — name rationale (if naming), tagline, voice: 3 traits
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with a do/don't pair each, lexicon (words the brand owns, words it
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never uses). Verbal LOCKS before pixels.
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3. **Visual** — only now. Run the §8 token-plan-then-critique loop:
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palette (4–6 named hexes via `brand/colors` discipline), type pairing
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(display/body/utility), logo direction (route execution to
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`brand/logo-brief`), iconography style, layout grammar, and the ONE
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signature element the identity is remembered by. Self-test every
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choice: *"would this appear for any other brand?"*
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4. **System** — assemble tokens into a handoff for
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`brand/design-system` (DTCG-shaped), plus usage rules (clear space,
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min sizes, forbidden treatments).
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5. **Verification** — check the live surfaces against the system.
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Follow the [Computer Use Availability Check](/arka) for availability checking.
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- [COMPUTER] Open design tools (Figma, Canva desktop, Sketch) to verify brand assets match guidelines
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## Output
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Complete brand identity package saved to Obsidian, in Wheeler order:
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| Phase | Deliverable |
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|---|---|
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| Strategy | positioning + archetype + Primal 7 assets |
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| Verbal | name rationale, tagline, voice traits, lexicon |
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| Visual | palette, type, logo direction, icon style, signature |
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| System | DTCG token handoff + usage rules → `brand/design-system` |
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# Logo — `/brand logo <brief>`
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> **Agent:** Isabel (Visual Designer) | **Framework:** Logo Design Principles + AI Generation
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> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
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##
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## Load design intelligence (MANDATORY — excellence-mandate)
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Do this BEFORE any concept work, in this order, and record what actually
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loaded:
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1. **`Skill(frontend-design)`** — anti-default doctrine: distinctive
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marks come from the brand's own world; one aesthetic risk, justified.
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2. **`Skill(ui-ux-pro-max)`** — typography data (57 pairings) for
|
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wordmark craft and lockup type decisions.
|
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3. **Read the brand strategy** — positioning/archetype from the
|
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identity work; a logo brief without strategy input gets sent back to
|
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`brand/identity-system`.
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|
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### Graceful degradation (honest, never silent)
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If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
|
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§8 of the squad reference, and emit the marker with
|
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`skills=degraded:<missing-name>`. Never claim a load that did not
|
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happen; never proceed as if it had.
|
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+
|
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## Benchmark first
|
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|
|
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NAME the reference company whose mark discipline this logo should be
|
|
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|
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judged against (FedEx for hidden meaning, Chanel for reduction, Stripe
|
|
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for geometric warmth…), and state what that company's design lead would
|
|
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reject in your current directions.
|
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|
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## Anti-default check
|
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|
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AI-logo defaults: generic geometric animal, gradient hexagon/orbit,
|
|
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lowercase-sans-with-one-colored-letter. §8 self-test on every direction:
|
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|
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*"would this exact mark appear for any other company?"* A mark must
|
|
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|
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survive one-color, 16px favicon, and embroidery.
|
|
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|
+
|
|
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|
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## Design marker (before any file edit)
|
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60
|
+
|
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|
+
```
|
|
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|
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[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
|
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|
+
```
|
|
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|
+
|
|
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|
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Emit on its own line BEFORE the first Write/Edit. Full contract: §9 of
|
|
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|
+
the squad reference.
|
|
67
|
+
|
|
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|
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## Workflow
|
|
69
|
+
|
|
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|
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1. **Brief decomposition** — what the brand does, for whom, archetype,
|
|
71
|
+
one word the mark must communicate, contexts (app icon? signage?
|
|
72
|
+
embroidery?).
|
|
73
|
+
2. **Mood references** — 3–5 references from the brand's OWN world
|
|
74
|
+
(materials, tools, geography), each with one line on what to steal
|
|
75
|
+
and what to refuse.
|
|
76
|
+
3. **Three concept directions** — one wordmark, one monogram/lettermark,
|
|
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|
+
one symbol/abstract; for each: sketch description, construction notes
|
|
78
|
+
(grid, stroke, negative space), rationale tied to strategy, and the
|
|
79
|
+
§8 self-test verdict.
|
|
80
|
+
4. **Generation prompts** — engine-ready prompts per direction (flat
|
|
81
|
+
vector language, one-color first, exact hexes only after form is
|
|
82
|
+
locked). Higgsfield MCP (`generate_image`) is the primary backend
|
|
83
|
+
when connected; any capable generator works from the same prompts.
|
|
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|
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5. **Variations grid** — for the recommended direction: horizontal /
|
|
85
|
+
stacked / icon-only lockups, one-color, reversed, min sizes.
|
|
86
|
+
6. **Usage guidelines** — clear space (in units of the mark), min size
|
|
87
|
+
px/mm, forbidden treatments (§4 motion bans apply to animated use).
|
|
27
88
|
|
|
28
89
|
## Output
|
|
29
90
|
|
|
30
|
-
|
|
91
|
+
| Deliverable | Format |
|
|
92
|
+
|---|---|
|
|
93
|
+
| 3 concept directions | sketch + construction + rationale + self-test |
|
|
94
|
+
| Recommendation | winner + why the losers lost |
|
|
95
|
+
| Prompt set | engine-ready generation prompts per direction |
|
|
96
|
+
| Variations grid | lockups, one-color, reversed, min sizes |
|
|
97
|
+
| Usage guide | clear space, min size, forbidden treatments |
|
|
98
|
+
|
|
99
|
+
Saved to Obsidian under the project's Brand path; feeds
|
|
100
|
+
`brand/mockup-generate` for application scenes.
|
|
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|
+
|
|
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|
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## Examples
|
|
103
|
+
|
|
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|
+
```
|
|
105
|
+
/brand logo "CLI-first agent OS, precision + calm authority"
|
|
106
|
+
/brand logo "artisan coffee roaster, heat + patience as materials"
|
|
107
|
+
/brand logo "pediatric clinic, trust without infantilization"
|
|
108
|
+
```
|
|
@@ -20,11 +20,90 @@ allowed-tools: [Read, Write, Edit, Bash, Grep, Glob, Agent, WebFetch, WebSearch]
|
|
|
20
20
|
# Mockup — `/brand mockup <type>`
|
|
21
21
|
|
|
22
22
|
> **Agent:** Isabel (Visual Designer) | **Framework:** AI Image Generation + Brand Application
|
|
23
|
+
> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
|
|
23
24
|
|
|
24
|
-
##
|
|
25
|
+
## Load design intelligence (MANDATORY — excellence-mandate)
|
|
25
26
|
|
|
26
|
-
|
|
27
|
+
Do this BEFORE writing a single generation prompt, in this order, and
|
|
28
|
+
record what actually loaded:
|
|
29
|
+
|
|
30
|
+
1. **`Skill(frontend-design)`** — anti-default doctrine: the subject's
|
|
31
|
+
own world (materials, instruments, vernacular) is where distinctive
|
|
32
|
+
scenes come from, not stock-photo tropes.
|
|
33
|
+
2. **`Skill(ui-ux-pro-max)`** — palette/typography data to keep brand
|
|
34
|
+
fidelity checkable in the generated output.
|
|
35
|
+
3. **Read the brand identity source** — brandbook, `design-system.yaml`,
|
|
36
|
+
or logo package; §3 of the squad reference as in-repo fallback. A
|
|
37
|
+
mockup without the real tokens is fan-art, not brand application.
|
|
38
|
+
|
|
39
|
+
### Graceful degradation (honest, never silent)
|
|
40
|
+
|
|
41
|
+
If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
|
|
42
|
+
§8 of the squad reference, and emit the marker with
|
|
43
|
+
`skills=degraded:<missing-name>`. Never claim a load that did not
|
|
44
|
+
happen; never proceed as if it had.
|
|
45
|
+
|
|
46
|
+
## Benchmark first
|
|
47
|
+
|
|
48
|
+
NAME the reference company whose product/packaging photography this
|
|
49
|
+
mockup set should be judged against (Apple for product staging, Aesop
|
|
50
|
+
for material honesty, Notion for illustration-led social…), and state
|
|
51
|
+
what that company's design lead would reject in your current scenes.
|
|
52
|
+
|
|
53
|
+
## Anti-default check
|
|
54
|
+
|
|
55
|
+
Generic mockup defaults: floating device on gradient, laptop-on-desk
|
|
56
|
+
with latte, gold-foil-on-black packaging. Use §8's self-test — *"would
|
|
57
|
+
this exact scene appear for any other brand?"* — and pull the scene from
|
|
58
|
+
the brand's actual world instead.
|
|
59
|
+
|
|
60
|
+
## Design marker (before any file edit)
|
|
61
|
+
|
|
62
|
+
```
|
|
63
|
+
[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
|
|
64
|
+
```
|
|
65
|
+
|
|
66
|
+
Emit on its own line BEFORE the first Write/Edit. Full contract: §9 of
|
|
67
|
+
the squad reference.
|
|
68
|
+
|
|
69
|
+
## Workflow
|
|
70
|
+
|
|
71
|
+
1. **KB + identity** — pull the real brand tokens (palette hexes, type,
|
|
72
|
+
logo variants, clear-space rules) and cite the source note.
|
|
73
|
+
2. **Scene selection** — per requested type (product / packaging /
|
|
74
|
+
social / stationery), design 2–3 scenes rooted in the brand's world;
|
|
75
|
+
one sentence of rationale each.
|
|
76
|
+
3. **Prompt engineering** — one generation prompt per scene specifying:
|
|
77
|
+
subject + environment, camera (focal length, angle), lighting setup,
|
|
78
|
+
material vernacular, exact brand hexes, logo placement + clear space,
|
|
79
|
+
aspect ratio per destination (1:1, 4:5, 16:9, 9:16), and negative
|
|
80
|
+
space reserved for copy. Name the intended engine — the Higgsfield
|
|
81
|
+
MCP (`generate_image`; `remove_background`/`upscale_image` for
|
|
82
|
+
post) is the primary backend when connected; any capable generator
|
|
83
|
+
works from the same prompt set.
|
|
84
|
+
4. **Brand application rules** — for each scene: logo min-size,
|
|
85
|
+
clear space, color fidelity tolerance, type-in-image rules.
|
|
86
|
+
5. **Fidelity pass** — after generation, check output against tokens
|
|
87
|
+
(palette drift, logo distortion, off-brand materials) and regenerate
|
|
88
|
+
or post-process what fails; state what was rejected and why.
|
|
27
89
|
|
|
28
90
|
## Output
|
|
29
91
|
|
|
30
|
-
|
|
92
|
+
| Deliverable | Format |
|
|
93
|
+
|---|---|
|
|
94
|
+
| Scene set | 2–3 scenes per type with rationale |
|
|
95
|
+
| Prompt set | engine-ready prompts (subject/camera/light/brand tokens) |
|
|
96
|
+
| Application guide | logo, clear space, color fidelity, type rules |
|
|
97
|
+
| Fidelity report | what was rejected/regenerated and why |
|
|
98
|
+
|
|
99
|
+
Saved to Obsidian under the project's Brand path; images land in the
|
|
100
|
+
project's assets dir with the marker's `tokens=` naming their source.
|
|
101
|
+
|
|
102
|
+
## Examples
|
|
103
|
+
|
|
104
|
+
```
|
|
105
|
+
/brand mockup product # hero product shots in the brand's world
|
|
106
|
+
/brand mockup packaging # box/label scenes, material-honest
|
|
107
|
+
/brand mockup social # per-platform templates (1:1, 4:5, 9:16)
|
|
108
|
+
/brand mockup stationery # cards, letterhead, swag
|
|
109
|
+
```
|
|
@@ -18,17 +18,79 @@ allowed-tools: [Read, Write, Edit, Bash, Grep, Glob, Agent, WebFetch, WebSearch]
|
|
|
18
18
|
> Full doctrine: `arka/SKILL.md` (KB-First Research).
|
|
19
19
|
<!-- arka:kb-first-prefix end -->
|
|
20
20
|
|
|
21
|
-
#
|
|
21
|
+
# UX Audit — `/brand ux-audit <url>`
|
|
22
22
|
|
|
23
23
|
> **Agent:** Sofia D. (UX Designer) | **Framework:** Nielsen 10 Heuristics + Laws of UX
|
|
24
|
+
> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
|
|
24
25
|
|
|
25
|
-
##
|
|
26
|
+
## Load design intelligence (MANDATORY — excellence-mandate)
|
|
26
27
|
|
|
27
|
-
|
|
28
|
+
Do this BEFORE auditing, in this order, and record what actually loaded:
|
|
28
29
|
|
|
29
|
-
|
|
30
|
+
1. **`Skill(ui-ux-pro-max)`** — the 99 UX guidelines are the audit's
|
|
31
|
+
extended checklist beyond Nielsen; cite guideline IDs in findings.
|
|
32
|
+
2. **`Skill(frontend-design)`** — calibrates the visual-quality half of
|
|
33
|
+
findings (default-look detection is itself a finding: an interface
|
|
34
|
+
that reads as AI-default gets flagged under aesthetic integrity).
|
|
35
|
+
3. **Read the project design system** — findings that violate the
|
|
36
|
+
project's own tokens rank higher than generic advice.
|
|
37
|
+
|
|
38
|
+
### Graceful degradation (honest, never silent)
|
|
39
|
+
|
|
40
|
+
If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
|
|
41
|
+
§8 of the squad reference, and emit the marker with
|
|
42
|
+
`skills=degraded:<missing-name>`. Never claim a load that did not
|
|
43
|
+
happen; never proceed as if it had.
|
|
44
|
+
|
|
45
|
+
## Benchmark first
|
|
46
|
+
|
|
47
|
+
NAME the reference company this interface should be judged against for
|
|
48
|
+
its category (Linear for dashboards, Stripe for checkout/docs, Airbnb
|
|
49
|
+
for browse flows…). Every major finding states what the benchmark does
|
|
50
|
+
instead.
|
|
51
|
+
|
|
52
|
+
## Design marker (before any file edit)
|
|
53
|
+
|
|
54
|
+
```
|
|
55
|
+
[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
|
|
56
|
+
```
|
|
30
57
|
|
|
31
|
-
|
|
58
|
+
Emit on its own line BEFORE writing the report. Full contract: §9 of the
|
|
59
|
+
squad reference.
|
|
60
|
+
|
|
61
|
+
## The checklist (applied, not name-dropped)
|
|
62
|
+
|
|
63
|
+
**Nielsen's 10** — each scored per flow: (1) visibility of system
|
|
64
|
+
status; (2) match between system and real world; (3) user control and
|
|
65
|
+
freedom (undo/escape); (4) consistency and standards; (5) error
|
|
66
|
+
prevention; (6) recognition rather than recall; (7) flexibility and
|
|
67
|
+
efficiency (shortcuts, defaults); (8) aesthetic and minimalist design;
|
|
68
|
+
(9) help users recognize/recover from errors; (10) help and
|
|
69
|
+
documentation.
|
|
70
|
+
|
|
71
|
+
**Laws of UX (minimum set)** — Fitts (target size/distance), Hick
|
|
72
|
+
(choice overload), Jakob (convention violations), Miller (memory load),
|
|
73
|
+
Peak-End (how flows end), Aesthetic-Usability (and its trap).
|
|
74
|
+
|
|
75
|
+
**Severity scale** — 0 not a problem · 1 cosmetic · 2 minor · 3 major
|
|
76
|
+
(users fail or abandon) · 4 catastrophic (blocks the core job). Every
|
|
77
|
+
finding: heuristic/law violated, severity, evidence (screenshot),
|
|
78
|
+
benchmark contrast, concrete fix.
|
|
79
|
+
|
|
80
|
+
## Workflow
|
|
81
|
+
|
|
82
|
+
1. **Scope** — the 2–3 flows that carry the product's core job
|
|
83
|
+
(onboarding, core action, checkout/conversion).
|
|
84
|
+
2. **Walk the flows in a real browser** (steps below), capturing
|
|
85
|
+
evidence screenshots per finding.
|
|
86
|
+
3. **Score** every screen against the checklist; log findings as you go
|
|
87
|
+
— no memory-based auditing.
|
|
88
|
+
4. **Accessibility pass** — keyboard-only run, focus visibility,
|
|
89
|
+
contrast (AA), `prefers-reduced-motion`, semantic landmarks.
|
|
90
|
+
5. **Responsive pass** — 390 / 768 / 1440; layout integrity, target
|
|
91
|
+
sizes, content parity.
|
|
92
|
+
6. **Report** — findings ranked by severity, quick-wins vs structural,
|
|
93
|
+
each with its fix and benchmark contrast.
|
|
32
94
|
|
|
33
95
|
## Browser Steps
|
|
34
96
|
|
|
@@ -46,6 +108,13 @@ Follow the [Computer Use Availability Check](/arka) for availability checking.
|
|
|
46
108
|
|
|
47
109
|
- [COMPUTER] Launch the native app, test user flows, screenshot each screen for the audit report
|
|
48
110
|
|
|
111
|
+
## Output
|
|
112
|
+
|
|
113
|
+
Heuristic audit report: severity-ranked findings (heuristic/law +
|
|
114
|
+
evidence screenshot + benchmark contrast + fix), accessibility and
|
|
115
|
+
responsive annexes, quick-win list. Saved to Obsidian under the
|
|
116
|
+
project's UX path.
|
|
117
|
+
|
|
49
118
|
## Scheduling ⏰
|
|
50
119
|
|
|
51
120
|
```
|
|
@@ -21,11 +21,83 @@ allowed-tools: [Read, Write, Edit, Bash, Grep, Glob, Agent, WebFetch, WebSearch]
|
|
|
21
21
|
# Wireframe — `/brand wireframe <page>`
|
|
22
22
|
|
|
23
23
|
> **Agent:** Sofia D. (UX Designer) | **Framework:** Garrett's 5 Planes + Information Architecture
|
|
24
|
+
> **Squad reference:** `departments/brand/references/uiux-knowledge-and-tools.md` (§3 tokens, §8 anti-default, §9 marker)
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##
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## Load design intelligence (MANDATORY — excellence-mandate)
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-
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Do this BEFORE sketching a single box, in this order, and record what
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actually loaded:
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1. **`Skill(frontend-design)`** — anti-default doctrine: layout concepts
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are compared as one-sentence prose + ASCII wireframes BEFORE choosing;
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structure is information, not decoration.
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2. **`Skill(ui-ux-pro-max)`** — 99 UX guidelines and per-product-type
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interface patterns; use them to pressure-test the information
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architecture, not to pick a template.
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3. **Read the project design system** — grid, spacing scale, breakpoints
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(`design-system.yaml` or §3 of the squad reference as fallback).
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### Graceful degradation (honest, never silent)
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If a plugin skill is NOT installed: say so explicitly, fall back to §3 +
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§8 of the squad reference, and emit the marker with
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`skills=degraded:<missing-name>`. Never claim a load that did not
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happen; never proceed as if it had.
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## Benchmark first
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NAME the reference company whose information density and hierarchy this
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page should be judged against (Linear for ruthless density, Stripe for
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progressive disclosure, Notion for flexible blocks…), and state what
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that company's design lead would reject in your current structure.
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+
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## Anti-default check
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The wireframe stage is where the broadsheet default (§8) sneaks in —
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numbered markers (01/02/03), hero-with-big-number-and-gradient, dense
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hairline columns. Use a structural device ONLY if it encodes something
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true about the content (a real sequence, a real timeline). Self-test:
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*"would this exact structure appear for any other brief?"*
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## Design marker (before any file edit)
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```
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[arka:design] benchmark=<Company> skills=<comma,list> tokens=<path|none>
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```
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+
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Emit on its own line BEFORE the first Write/Edit. Full contract: §9 of
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the squad reference.
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## Workflow (Garrett's 5 Planes, applied)
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1. **Strategy** — one sentence: the page's single job and its audience.
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If the brief doesn't pin these, pin them yourself and say so.
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2. **Scope** — content inventory: every element that must exist, ranked
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by the user's need (not the org chart's pride).
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3. **Structure** — user flows in/out of the page; navigation model;
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where each ranked element lives. State the ONE thing a first-time
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visitor must understand in 5 seconds.
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4. **Skeleton** — ASCII wireframes at TWO breakpoints minimum (desktop
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~1440, mobile ~390), exploring at least TWO structurally different
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layout concepts with a one-sentence rationale each; pick one and say
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why the loser lost.
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5. **Surface handoff** — annotate: interaction notes (hover, focus,
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empty, error, loading states), component references (map every region
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to a design-system component or flag it as NEW), responsive behavior
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per region, and the intended signature element's location.
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88
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89
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## Output
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90
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31
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-
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91
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+
An annotated wireframe spec:
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+
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| Section | Content |
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+
|---|---|
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95
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+
| Strategy line | page job + audience + 5-second takeaway |
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96
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+
| Content inventory | ranked element list |
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97
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| ASCII wireframes | ≥2 concepts × 2 breakpoints, winner + rationale |
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98
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+
| Annotations | interaction states, component refs, responsive notes |
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| Signature | where the one memorable element lives and why |
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100
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+
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101
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+
Saved to Obsidian under the project's Brand/UX path; consumed by
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+
`brand/mockup-generate` and `dev` implementation with the marker's
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+
`tokens=` pointing at the same design system.
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