archgine 1.0.78 → 1.0.80

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@@ -1,5 +1,3 @@
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- import { IShape2Config } from './objects/shape2';
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- import { default as Vector2 } from './math/vector2';
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  export type TTypedArray = Uint8Array | Uint8ClampedArray | Uint16Array | Uint32Array | Int8Array | Int16Array | Int32Array | BigUint64Array | BigInt64Array | Float32Array | Float64Array;
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  export type AnimationFunc = (frame?: IFrame) => boolean | void;
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  export interface IAnimationObjectGroup {
@@ -333,7 +331,7 @@ export interface IPath2Command {
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  phi2?: number;
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  }
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  export interface IShape2 extends IObject2 {
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- params?: IShape2Config;
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+ params?: any;
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  geo: IGeo2;
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  mat: IMat2;
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  selected: boolean;
@@ -568,7 +566,7 @@ export interface IOrbitController {
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  }
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  export interface IRaycaster {
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  screenCoords: IVector2;
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- worldCoords: Vector2;
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+ worldCoords: IVector2;
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  setFromCamera(screenCoords: IVector2, camera: ICamera2): IRaycaster;
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  }
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  export interface IRenderObject extends IObject2 {
@@ -8,8 +8,8 @@ export default class Vector2 implements IVector2 {
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  static isZero(p: IPoint2): boolean;
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  static isEmpty(p: IPoint2): boolean;
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  static equals(v1: IPoint2, v2: IPoint2, isStrict?: boolean): boolean;
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- static getInt32Array(points: IPoint2[], len?: number): ArrayBuffer;
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- static getFloat64Array(points: IPoint2[], len?: number): ArrayBuffer;
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+ static getInt32Array(points: IPoint2[], len?: number): Int32Array<ArrayBuffer>;
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+ static getFloat64Array(points: IPoint2[], len?: number): Float64Array<ArrayBuffer>;
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  static getVectors(points: IPoint2[]): Vector2[];
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  static getStrings(points: IPoint2[]): string;
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  static getString(point: IPoint2): string;