archgine 1.0.53 → 1.0.56

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@@ -1,21 +1,31 @@
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  import { Application, IApplicationConfig } from './application';
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  import { MainScene } from '../scenes/main-scene';
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- import { ITree } from '../interfaces';
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+ import { IEvent, IObject2, ITree } from '../interfaces';
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  import { Adapter } from '../extras/adapter';
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  export declare class AppCvs<Config extends IApplicationConfig> extends Application<Config> {
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  params: Config;
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  adapter: Adapter;
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+ private dynamicLoadedHandler;
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+ private initializationCompleteHandler;
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  mainScene: MainScene<Config>;
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  private _url?;
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  private _layers?;
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+ private _tic?;
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+ private _t;
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  constructor(config?: Config);
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  destroy(): void;
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+ trans2LoadingScene(): Promise<void>;
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  load(url?: string, layers?: string[]): Promise<void>;
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+ pushResources2Scene(res?: IObject2[]): void;
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  reload(): Promise<void>;
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  /** overwrite */
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  usedCacheChanged(v?: boolean): Promise<void>;
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  getLayers(lv?: number): ITree[];
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  trans2MainScene(): void;
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+ bindAdapterEvents(): void;
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+ unbindAdapterEvents(): void;
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+ handleDynamicLoaded(e: IEvent): void;
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+ handleInitializationComplete(e: IEvent): void;
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  fullScreen(): void;
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  updateLayersVisibility(ids: string | string[], visible?: boolean): void;
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  /** overwrite */
@@ -23,6 +23,7 @@ export declare class AppOffscreen<Config extends IApplicationConfig> extends Eve
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  load(url: string, layers?: string[]): Promise<void>;
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  getLayers(lv?: number): Promise<ITree[]>;
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  usedCacheChanged(v?: boolean): void;
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+ debounceCacheChanged(v?: boolean): void;
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  wireframeChanged(v?: boolean): void;
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  fullscreen(): Promise<void>;
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  saveCameraPosition(id?: string): void;
@@ -0,0 +1,13 @@
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+ import { FullScreenQuad, Pass } from './pass';
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+ import { default as Scene } from '../scenes/scene';
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+ import { ICamera2, IRenderer2, IRenderTarget } from '../interfaces';
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+ export declare class DebouncePass extends Pass {
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+ name: string;
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+ scene: Scene;
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+ camera: ICamera2 | undefined;
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+ fsQuad: FullScreenQuad;
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+ version: number;
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+ constructor(scene: Scene, camera?: ICamera2, clear?: boolean, needsSwap?: boolean);
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+ get currentVersion(): number;
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+ render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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+ }
@@ -0,0 +1,10 @@
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+ import { FullScreenQuad, Pass } from './pass';
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+ import { IRenderer2, IRenderTarget, ITexture } from '../interfaces';
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+ export declare class OutputPass extends Pass {
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+ name: string;
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+ texture: ITexture;
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+ fsQuad: FullScreenQuad;
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+ constructor();
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+ destroy(): void;
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+ render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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+ }
@@ -7,7 +7,9 @@ export declare class RenderCachedPass extends Pass {
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  camera: ICamera2 | undefined;
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  fsQuad: FullScreenQuad;
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  version: number;
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+ private debounceRenderHandler;
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  constructor(scene: Scene, camera?: ICamera2, clear?: boolean, needsSwap?: boolean);
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  get currentVersion(): number;
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  render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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+ handleDebounceRender(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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  }
@@ -0,0 +1,11 @@
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+ import { FullScreenQuad, Pass } from './pass';
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+ import { ITexture } from '../interfaces';
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+ export declare class SavePass extends Pass {
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+ name: string;
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+ fsQuad: FullScreenQuad;
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+ texture: ITexture;
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+ ctx: OffscreenCanvasRenderingContext2D;
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+ constructor();
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+ destroy(): void;
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+ render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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+ }
@@ -21,6 +21,10 @@ var Pe = {
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  // 开启缓存,相同 featureKey 的图形使用 texture,绘制时需先进行画布TRS
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  separateCache: !1,
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  // 独立缓存,对于需要TRS的,保存独立 texture,渲染时直接 drawImage
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+ debounceCache: !0,
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+ // 防抖缓存,交互过程中使用缓存渲染,最后一帧生成缓存
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+ dynamicLoading: !0,
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+ // 动态加载,处理大文件时,海量数据动态加入到 scene 中,避免loading时间超长
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  showPoints: !1,
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  wireframe: !1,
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  castShadow: !1,
@@ -4004,7 +4008,7 @@ Fu.__DOMHandler = Eu;
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  Fu.normalizeLineEndings = Le;
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  Fu.DOMParser = Ie;
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  var gr = Fu.DOMParser;
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- const Er = "1.0.53";
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+ const Er = "1.0.56";
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  function vr() {
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  return typeof window < "u" && ({}.toString.call(window) === "[object Window]" || {}.toString.call(window) === "[object global]");
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  }
@@ -1,11 +1,13 @@
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  import { default as EventDispatcher } from '../core/event-dispatcher';
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  import { default as Box2 } from '../math/box2';
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- import { IObject2, ITree } from '../interfaces';
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+ import { IEvent, IObject2, ITree } from '../interfaces';
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  import { IApplicationConfig } from '../applications/application';
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+ import { default as Vector2 } from '../math/vector2';
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  export declare class Adapter extends EventDispatcher {
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  name: string;
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  params: IApplicationConfig;
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  boundingBox: Box2;
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+ offset: Vector2;
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  resources: Record<string, IObject2[]>;
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  _resourcesMap: Record<string, IObject2>;
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  _resourcesTree: ITree[];
@@ -13,11 +15,18 @@ export declare class Adapter extends EventDispatcher {
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  private _svgRoot?;
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  private _viewBox;
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  private _elementsMap;
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+ private _svgHelper;
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+ private dynamicLoadedHandler;
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+ private initializationCompleteHandler;
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  constructor(config?: IApplicationConfig);
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  destroy(): void;
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  clear(): void;
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  load(url: string, layers?: string[]): Promise<void>;
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- init(str?: string): void;
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+ init(str?: string): Promise<void>;
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+ bindSvgHelperEvents(): void;
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+ unbindSvgHelperEvents(): void;
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+ handleDynamicLoaded(e: IEvent): void;
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+ handleInitializationComplete(e: IEvent): void;
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  initResourcesTree(): void;
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  getResources(): IObject2[] | undefined;
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  getLayers(lv?: number): ITree[];
@@ -30,7 +39,3 @@ export declare class Adapter extends EventDispatcher {
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  _updateAllLayersVisibility(visible?: boolean): void;
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  _updateLayersVisibility(t: ITree, visible?: boolean): void;
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  }
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- export declare enum AdapterEnum {
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- INITIALIZATION_START = "INITIALIZATION_START",
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- INITIALIZATION_COMPLETE = "INITIALIZATION_COMPLETE"
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- }
@@ -17,7 +17,7 @@ export interface IApp {
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  selectByIds(ids: string | string[]): void;
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  clearSelectedByIds(ids: string | string[]): void;
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  getSelectedIds(): string[] | undefined;
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- targetByIds(id: string | string[]): void;
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+ targetByIds(id: string | string[], padding?: number): void;
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  linkAssetsByTree(o: ITree): void;
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  setFillByIds(ids: string[], c: string): void;
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  clearFill(): void;
@@ -53,7 +53,7 @@ export declare class SvgApp<Config extends ISvgAppConfig> extends EventDispatche
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  clearSelectedByIds(ids: string | string[]): void;
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  clearSelected(): void;
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  getSelectedIds(): string[] | undefined;
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- targetByIds(ids: string | string[]): Promise<void>;
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+ targetByIds(ids: string | string[], padding?: number): Promise<void>;
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  linkAssetsByTree(o?: ITree): void;
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  setViewAreaLimit(v: number): void;
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  setAssetType(assetType: string, showLayers?: string[]): void;
@@ -1,16 +1,30 @@
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  import { IObject2 } from '../interfaces';
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- export declare class SvgHelper {
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+ import { default as Vector2 } from '../math/vector2';
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+ import { default as Box2 } from '../math/box2';
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+ import { default as EventDispatcher } from '../core/event-dispatcher';
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+ export declare class SvgHelper extends EventDispatcher {
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  svg: Element | undefined;
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  resources: IObject2[];
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  resourcesMap: Record<string, IObject2>;
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- _traverseMap: WeakMap<Element, boolean>;
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+ boundingBox: Box2;
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+ private _styles?;
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+ private _traverseMap;
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+ private _elementsMap;
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+ private _tic?;
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  private constructor();
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  private static _instance;
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  static get instance(): SvgHelper;
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  static parse(str: string): SvgHelper;
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- static init(svg: Element): SvgHelper;
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+ static init(svg?: Element): SvgHelper;
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  initResources(): SvgHelper;
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+ initResource(el: Element): IObject2 | undefined;
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+ initResourcesSlice(): Promise<void>;
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+ computeBoundingBox(o?: IObject2): Box2;
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+ getBoundingBox(): Box2;
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+ getOffset(): Vector2;
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+ alignCoordinateCenter(): void;
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  setTexture(el: Element, o: IObject2): void;
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+ getElementsMap(): Record<string, Element>;
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  getResourceById(id?: string): IObject2 | undefined;
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  getResourcesMap(): Record<string, IObject2>;
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  getResources(): IObject2[];
@@ -27,4 +41,6 @@ export declare class SvgHelper {
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  * 3、use 'assetId' + SPLITTER + LABEL_TAG save to elementsMap;
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  */
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  transText(el?: Element, flipY?: boolean): IObject2 | undefined;
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+ getElementFontSize(el?: Element): number;
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+ getStyleFontSize(cls: string): number;
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  }