archgine 1.0.53 → 1.0.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/applications/app-cvs.d.ts +11 -1
- package/lib/applications/app-offscreen.d.ts +1 -0
- package/lib/effects/debounce-pass.d.ts +13 -0
- package/lib/effects/output-pass.d.ts +10 -0
- package/lib/effects/render-cached-pass.d.ts +2 -0
- package/lib/effects/save-pass.d.ts +11 -0
- package/lib/environment.worker.js +5 -1
- package/lib/extras/adapter.d.ts +11 -6
- package/lib/helpers/svg-helper.d.ts +15 -2
- package/lib/index.mjs +268 -227
- package/lib/index.umd.js +22 -22
- package/lib/interfaces.d.ts +12 -4
- package/lib/renderer.worker.js +3778 -3562
- package/lib/renderers/binding-states.d.ts +2 -0
- package/lib/renderers/buffer-renderer.d.ts +2 -1
- package/lib/renderers/cvs-renderer.d.ts +3 -0
- package/lib/renderers/renderer.d.ts +6 -5
- package/lib/renders/renderer2.d.ts +2 -1
- package/lib/renders/svg-renderer.d.ts +2 -1
- package/lib/utils/svg.d.ts +1 -0
- package/package.json +1 -1
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@@ -1,21 +1,31 @@
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import { Application, IApplicationConfig } from './application';
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import { MainScene } from '../scenes/main-scene';
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-
import { ITree } from '../interfaces';
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import { IEvent, IObject2, ITree } from '../interfaces';
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import { Adapter } from '../extras/adapter';
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export declare class AppCvs<Config extends IApplicationConfig> extends Application<Config> {
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params: Config;
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adapter: Adapter;
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private dynamicLoadedHandler;
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private initializationCompleteHandler;
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mainScene: MainScene<Config>;
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private _url?;
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private _layers?;
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private _tic?;
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private _t;
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constructor(config?: Config);
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destroy(): void;
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trans2LoadingScene(): Promise<void>;
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load(url?: string, layers?: string[]): Promise<void>;
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pushResources2Scene(res?: IObject2[]): void;
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reload(): Promise<void>;
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/** overwrite */
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usedCacheChanged(v?: boolean): Promise<void>;
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getLayers(lv?: number): ITree[];
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trans2MainScene(): void;
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bindAdapterEvents(): void;
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unbindAdapterEvents(): void;
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handleDynamicLoaded(e: IEvent): void;
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handleInitializationComplete(e: IEvent): void;
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fullScreen(): void;
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updateLayersVisibility(ids: string | string[], visible?: boolean): void;
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/** overwrite */
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@@ -23,6 +23,7 @@ export declare class AppOffscreen<Config extends IApplicationConfig> extends Eve
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load(url: string, layers?: string[]): Promise<void>;
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getLayers(lv?: number): Promise<ITree[]>;
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usedCacheChanged(v?: boolean): void;
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debounceCacheChanged(v?: boolean): void;
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wireframeChanged(v?: boolean): void;
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fullscreen(): Promise<void>;
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saveCameraPosition(id?: string): void;
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@@ -0,0 +1,13 @@
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import { FullScreenQuad, Pass } from './pass';
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import { default as Scene } from '../scenes/scene';
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import { ICamera2, IRenderer2, IRenderTarget } from '../interfaces';
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export declare class DebouncePass extends Pass {
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name: string;
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scene: Scene;
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camera: ICamera2 | undefined;
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fsQuad: FullScreenQuad;
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version: number;
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constructor(scene: Scene, camera?: ICamera2, clear?: boolean, needsSwap?: boolean);
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get currentVersion(): number;
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render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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}
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@@ -0,0 +1,10 @@
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import { FullScreenQuad, Pass } from './pass';
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import { IRenderer2, IRenderTarget, ITexture } from '../interfaces';
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export declare class OutputPass extends Pass {
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name: string;
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texture: ITexture;
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fsQuad: FullScreenQuad;
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constructor();
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destroy(): void;
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render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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}
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@@ -7,7 +7,9 @@ export declare class RenderCachedPass extends Pass {
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camera: ICamera2 | undefined;
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fsQuad: FullScreenQuad;
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version: number;
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private debounceRenderHandler;
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constructor(scene: Scene, camera?: ICamera2, clear?: boolean, needsSwap?: boolean);
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get currentVersion(): number;
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render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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handleDebounceRender(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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}
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@@ -0,0 +1,11 @@
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import { FullScreenQuad, Pass } from './pass';
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import { ITexture } from '../interfaces';
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export declare class SavePass extends Pass {
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name: string;
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fsQuad: FullScreenQuad;
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texture: ITexture;
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ctx: OffscreenCanvasRenderingContext2D;
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constructor();
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destroy(): void;
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render(renderer: IRenderer2, writeBuffer: IRenderTarget, readBuffer: IRenderTarget): void;
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}
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@@ -21,6 +21,10 @@ var Pe = {
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// 开启缓存,相同 featureKey 的图形使用 texture,绘制时需先进行画布TRS
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separateCache: !1,
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// 独立缓存,对于需要TRS的,保存独立 texture,渲染时直接 drawImage
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debounceCache: !0,
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// 防抖缓存,交互过程中使用缓存渲染,最后一帧生成缓存
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dynamicLoading: !0,
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// 动态加载,处理大文件时,海量数据动态加入到 scene 中,避免loading时间超长
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showPoints: !1,
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wireframe: !1,
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castShadow: !1,
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@@ -4004,7 +4008,7 @@ Fu.__DOMHandler = Eu;
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Fu.normalizeLineEndings = Le;
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Fu.DOMParser = Ie;
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var gr = Fu.DOMParser;
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const Er = "1.0.
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const Er = "1.0.55";
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function vr() {
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return typeof window < "u" && ({}.toString.call(window) === "[object Window]" || {}.toString.call(window) === "[object global]");
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}
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package/lib/extras/adapter.d.ts
CHANGED
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import { default as EventDispatcher } from '../core/event-dispatcher';
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import { default as Box2 } from '../math/box2';
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import { IObject2, ITree } from '../interfaces';
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import { IEvent, IObject2, ITree } from '../interfaces';
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import { IApplicationConfig } from '../applications/application';
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import { default as Vector2 } from '../math/vector2';
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export declare class Adapter extends EventDispatcher {
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name: string;
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params: IApplicationConfig;
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boundingBox: Box2;
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offset: Vector2;
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resources: Record<string, IObject2[]>;
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_resourcesMap: Record<string, IObject2>;
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_resourcesTree: ITree[];
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@@ -13,11 +15,18 @@ export declare class Adapter extends EventDispatcher {
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private _svgRoot?;
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private _viewBox;
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private _elementsMap;
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private _svgHelper;
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private dynamicLoadedHandler;
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private initializationCompleteHandler;
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constructor(config?: IApplicationConfig);
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destroy(): void;
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clear(): void;
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load(url: string, layers?: string[]): Promise<void>;
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init(str?: string): void
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init(str?: string): Promise<void>;
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bindSvgHelperEvents(): void;
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unbindSvgHelperEvents(): void;
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handleDynamicLoaded(e: IEvent): void;
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handleInitializationComplete(e: IEvent): void;
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initResourcesTree(): void;
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getResources(): IObject2[] | undefined;
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getLayers(lv?: number): ITree[];
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_updateAllLayersVisibility(visible?: boolean): void;
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_updateLayersVisibility(t: ITree, visible?: boolean): void;
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}
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export declare enum AdapterEnum {
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INITIALIZATION_START = "INITIALIZATION_START",
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INITIALIZATION_COMPLETE = "INITIALIZATION_COMPLETE"
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}
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import { IObject2 } from '../interfaces';
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import { default as Vector2 } from '../math/vector2';
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import { default as Box2 } from '../math/box2';
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import { default as EventDispatcher } from '../core/event-dispatcher';
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export declare class SvgHelper extends EventDispatcher {
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svg: Element | undefined;
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resources: IObject2[];
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resourcesMap: Record<string, IObject2>;
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boundingBox: Box2;
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private _traverseMap;
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private _elementsMap;
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private _tic?;
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private constructor();
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private static _instance;
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static get instance(): SvgHelper;
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static parse(str: string): SvgHelper;
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static init(svg: Element): SvgHelper;
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initResources(): SvgHelper;
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initResource(el: Element): IObject2 | undefined;
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initResourcesSlice(): Promise<void>;
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computeBoundingBox(o?: IObject2): Box2;
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getBoundingBox(): Box2;
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getOffset(): Vector2;
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alignCoordinateCenter(): void;
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setTexture(el: Element, o: IObject2): void;
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getElementsMap(): Record<string, Element>;
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getResourceById(id?: string): IObject2 | undefined;
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getResourcesMap(): Record<string, IObject2>;
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getResources(): IObject2[];
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