archgine 1.0.13 → 1.0.14

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@@ -3999,7 +3999,7 @@ Ss.__DOMHandler = mi;
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  Ss.normalizeLineEndings = Hc;
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  Ss.DOMParser = Vc;
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  var Fy = Ss.DOMParser;
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- const Uy = "1.0.13";
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+ const Uy = "1.0.14";
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  function qy() {
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  return typeof window < "u" && ({}.toString.call(window) === "[object Window]" || {}.toString.call(window) === "[object global]");
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  }
@@ -9,6 +9,7 @@ export interface IAppConfig extends IApplicationConfig {
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  export declare class App<Config extends IAppConfig> extends Application<Config> implements IApp {
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  name: string;
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  composer: EffectComposer;
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+ scene: Scene | undefined;
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  loadingScene: Scene;
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  mainScene: Scene;
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  adapter: Adapter;
@@ -41,6 +42,10 @@ export declare class App<Config extends IAppConfig> extends Application<Config>
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  setSkeletons(skeletons: string[]): void;
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  setStrokeByIds(ids: string[], c: string): void;
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  socialDistanceEnableChanged(v: boolean): void;
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+ fullscreen(): void;
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+ saveCameraPosition(): void;
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+ restoreCameraPosition(): void;
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+ clearCameraPosition(): void;
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  zoomIn(): void;
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  zoomOut(): void;
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  zoomToSelectEnableChanged(v: boolean): void;
@@ -13,6 +13,10 @@ export interface IApp {
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  getLegend(): any[];
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  setAssetLabel(id: string, label: string): void;
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  clearAssetLabels(typ?: string): void;
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+ fullscreen(): void;
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+ saveCameraPosition(): void;
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+ restoreCameraPosition(): void;
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+ clearCameraPosition(): void;
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  zoomIn(): void;
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  zoomOut(): void;
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  fontZoomIn(): void;
@@ -56,6 +56,10 @@ export declare class SvgApp<Config extends ISvgAppConfig> extends EventDispatche
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  getLegend(): Array<TLegend>;
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  setAssetLabel(id: string, label: string): void;
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  clearAssetLabels(typ?: string): void;
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+ fullscreen(): void;
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+ saveCameraPosition(): void;
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+ restoreCameraPosition(): void;
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+ clearCameraPosition(): void;
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  zoomIn(): void;
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  zoomOut(): void;
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  fontZoomIn(): void;
@@ -42,6 +42,10 @@ export declare class SvgView<Config extends ISvgViewConfig> extends EventDispatc
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  zoomToSelectEnableChanged(v: boolean): void;
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  selectEnableChanged(v: boolean): void;
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  multiSelectEnableChanged(v: boolean): void;
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+ fullscreen(): void;
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+ saveCameraPosition(): void;
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+ restoreCameraPosition(): void;
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+ clearCameraPosition(): void;
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  bindControlsEvents(): void;
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  unbindControlsEvents(): void;
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  handleSkeletonStart(e: IEvent): void;