arcanumcube 0.1.4 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -11
- package/dist/{cjs/arcanumcube.js → arcanumcube.cjs} +162 -1065
- package/dist/arcanumcube.cjs.map +1 -0
- package/dist/{esm/arcanumcube.module.js → arcanumcube.esm.js} +98 -952
- package/dist/arcanumcube.esm.js.map +1 -0
- package/dist/arcanumcube.umd.js +1851 -0
- package/dist/arcanumcube.umd.js.map +1 -0
- package/dist/demo.css +8 -0
- package/dist/demo.js +75 -0
- package/dist/index.html +14 -81
- package/dist/types/core.d.ts +1 -0
- package/dist/types/core.d.ts.map +1 -0
- package/dist/types/index.d.ts +8 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/materials.d.ts +1 -0
- package/dist/types/materials.d.ts.map +1 -0
- package/dist/types/skins.d.ts +1 -0
- package/dist/types/skins.d.ts.map +1 -0
- package/dist/types/webgl.d.ts +1 -0
- package/dist/types/webgl.d.ts.map +1 -0
- package/package.json +42 -38
- package/dist/cjs/core.js +0 -733
- package/dist/esm/arcanumcube.module.min.js +0 -19
- package/dist/esm/core.module.js +0 -686
- package/dist/esm/core.module.min.js +0 -4
- package/dist/types/arcanumcube.d.ts +0 -3
package/dist/esm/core.module.js
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// src/core.ts
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var CUBE_SIZE = 3;
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var SIDE_MAX = CUBE_SIZE - 1;
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var SIDE_MIN = 0;
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var SIDE_MIDDLE = Math.floor(CUBE_SIZE / 2);
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var STICKER_COLOR = {
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UP: 0,
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FRONT: 1,
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RIGHT: 2,
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DOWN: 3,
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BACK: 4,
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LEFT: 5,
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PLAIN: 6
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};
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var CUBE = {
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AXIS: "axis",
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CENTER: "center",
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EDGE: "edge",
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CORNER: "corner",
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STICKER: "sticker"
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};
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var CUBETYPE_LIST = [CUBE.AXIS, CUBE.CENTER, CUBE.EDGE, CUBE.CORNER];
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var FACE_LIST = ["U", "F", "R", "D", "B", "L"];
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var FACE = Object.assign(
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{},
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...FACE_LIST.map((k, i) => ({ [k]: i }))
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);
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var TWIST = {
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U: "U",
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UR: "U'",
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F: "F",
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FR: "F'",
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R: "R",
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RR: "R'",
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D: "D",
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DR: "D'",
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B: "B",
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BR: "B'",
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L: "L",
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LR: "L'",
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M: "M",
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MR: "M'",
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E: "E",
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ER: "E'",
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S: "S",
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SR: "S'",
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U2: "U2",
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F2: "F2",
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R2: "R2",
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D2: "D2",
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B2: "B2",
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L2: "L2",
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M2: "M2",
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E2: "E2",
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S2: "S2"
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};
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var SINGLE_TWIST_LIST = [
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TWIST.U,
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TWIST.UR,
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TWIST.F,
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TWIST.FR,
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TWIST.R,
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TWIST.RR,
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TWIST.D,
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TWIST.DR,
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TWIST.B,
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TWIST.BR,
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TWIST.L,
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TWIST.LR,
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TWIST.M,
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TWIST.MR,
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TWIST.E,
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TWIST.ER,
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TWIST.S,
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TWIST.SR
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];
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var DOUBLE_TWIST_LIST = [
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TWIST.U2,
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TWIST.F2,
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TWIST.R2,
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TWIST.D2,
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TWIST.B2,
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TWIST.L2,
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TWIST.M2,
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TWIST.E2,
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TWIST.S2
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];
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var TWIST_LIST = [...SINGLE_TWIST_LIST, ...DOUBLE_TWIST_LIST];
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var CUBE_ANGLES = [
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[
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// down 3x3 cubes
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[
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[TWIST.B],
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// [0, 0, 90]
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[TWIST.B2],
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// [0, 0, 180]
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[TWIST.B2]
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// [0, 0, 180]
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],
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[
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[TWIST.UR, TWIST.SR],
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// [0, 90, 90]
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[TWIST.M2],
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// [180, 0, 0]
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[TWIST.U, TWIST.S]
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// [0, -90, -90]
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],
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[
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[TWIST.L2],
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// [180, 0, 0]
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[TWIST.M2],
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// [180, 0, 0]
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[TWIST.L, TWIST.UR, TWIST.F]
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// [90, 90, -90]
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]
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],
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[
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// middle 3x3 cubes
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[
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[TWIST.B],
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// [0, 0, 90]
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[TWIST.MR],
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// [-90, 0, 0]
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[TWIST.BR]
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// [0, 0, -90]
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],
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[
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[TWIST.SR],
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// [0, 0, 90]
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[],
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// [0, 0, 0] original axis
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[TWIST.S]
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// [0, 0, -90]
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],
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[
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[TWIST.M, TWIST.FR],
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// [90, 0, 90]
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[TWIST.M],
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// [90, 0, 0]
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[TWIST.M, TWIST.F]
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// [90, 0, -90]
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]
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],
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[
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// up 3x3 cubes
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[
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[],
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// [0, 0, 0] original corner
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[],
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// [0, 0, 0] original edge
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[TWIST.U]
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// [0, -90, 0]
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],
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[
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[TWIST.UR],
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// [0, 90, 0]
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[],
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// [0, 0, 0] original center
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[TWIST.U]
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// [0, -90, 0]
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],
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[
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[TWIST.UR],
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// [0, 90, 0]
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[TWIST.U2],
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// [0, 180, 0]
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[TWIST.U2]
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// [0, 180, 0]
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]
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]
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];
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var TWIST_RULE = {
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[TWIST.U]: { axis: [0, -1, 0], levels: [2], steps: 1 },
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[TWIST.UR]: { axis: [0, 1, 0], levels: [2], steps: 1 },
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[TWIST.F]: { axis: [0, 0, -1], levels: [2], steps: 1 },
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[TWIST.FR]: { axis: [0, 0, 1], levels: [2], steps: 1 },
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[TWIST.R]: { axis: [-1, 0, 0], levels: [2], steps: 1 },
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[TWIST.RR]: { axis: [1, 0, 0], levels: [2], steps: 1 },
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[TWIST.D]: { axis: [0, 1, 0], levels: [0], steps: 1 },
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[TWIST.DR]: { axis: [0, -1, 0], levels: [0], steps: 1 },
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[TWIST.B]: { axis: [0, 0, 1], levels: [0], steps: 1 },
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[TWIST.BR]: { axis: [0, 0, -1], levels: [0], steps: 1 },
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[TWIST.L]: { axis: [1, 0, 0], levels: [0], steps: 1 },
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[TWIST.LR]: { axis: [-1, 0, 0], levels: [0], steps: 1 },
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[TWIST.M]: { axis: [1, 0, 0], levels: [1], steps: 1 },
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[TWIST.MR]: { axis: [-1, 0, 0], levels: [1], steps: 1 },
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[TWIST.E]: { axis: [0, 1, 0], levels: [1], steps: 1 },
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[TWIST.ER]: { axis: [0, -1, 0], levels: [1], steps: 1 },
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[TWIST.S]: { axis: [0, 0, -1], levels: [1], steps: 1 },
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[TWIST.SR]: { axis: [0, 0, 1], levels: [1], steps: 1 },
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[TWIST.U2]: { axis: [0, -1, 0], levels: [2], steps: 2 },
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[TWIST.F2]: { axis: [0, 0, -1], levels: [2], steps: 2 },
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[TWIST.R2]: { axis: [-1, 0, 0], levels: [2], steps: 2 },
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[TWIST.D2]: { axis: [0, 1, 0], levels: [0], steps: 2 },
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[TWIST.B2]: { axis: [0, 0, 1], levels: [0], steps: 2 },
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[TWIST.L2]: { axis: [1, 0, 0], levels: [0], steps: 2 },
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[TWIST.M2]: { axis: [1, 0, 0], levels: [1], steps: 2 },
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[TWIST.E2]: { axis: [0, 1, 0], levels: [1], steps: 2 },
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[TWIST.S2]: { axis: [0, 0, -1], levels: [1], steps: 2 }
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};
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function getStickerIndex(x, y, z, face) {
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let [px, py] = [0, 0];
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if (face === FACE.U) {
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px = x;
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py = z;
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} else if (face === FACE.D) {
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px = x;
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py = SIDE_MAX - z;
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} else if (face === FACE.F) {
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px = x;
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py = SIDE_MAX - y;
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} else if (face === FACE.B) {
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px = SIDE_MAX - x;
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py = SIDE_MAX - y;
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} else if (face === FACE.R) {
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px = SIDE_MAX - z;
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py = SIDE_MAX - y;
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} else if (face === FACE.L) {
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px = z;
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py = SIDE_MAX - y;
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}
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return face * CUBE_SIZE * CUBE_SIZE + py * CUBE_SIZE + px;
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}
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function getCubeFromStickerIndex(index) {
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const face = Math.floor(index / (CUBE_SIZE * CUBE_SIZE));
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const f = index - face * (CUBE_SIZE * CUBE_SIZE);
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const py = Math.floor(f / CUBE_SIZE);
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const px = f % CUBE_SIZE;
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let [x, y, z] = [0, 0, 0];
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if (face === FACE.U) {
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x = px;
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z = py;
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} else if (face === FACE.D) {
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x = px;
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z = SIDE_MAX - py;
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} else if (face === FACE.F) {
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x = px;
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y = SIDE_MAX - py;
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} else if (face === FACE.B) {
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x = SIDE_MAX - px;
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y = SIDE_MAX - py;
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} else if (face === FACE.R) {
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z = SIDE_MAX - px;
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y = SIDE_MAX - py;
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} else if (face === FACE.L) {
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z = px;
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y = SIDE_MAX - py;
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}
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return [x, y, z, face];
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}
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function getRandomTwistList(steps = 0) {
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const t = steps === 0 ? Math.floor(Math.random() * (30 - 15 + 1)) + 15 : steps;
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const len = SINGLE_TWIST_LIST.length;
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const isOffsetting = (a, b) => {
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return a !== b && (a + "'").substring(0, 2) === (b + "'").substring(0, 2);
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};
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const list = [];
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let prev = "";
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for (let i = 0; i < t; i++) {
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let s;
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while (isOffsetting(s = SINGLE_TWIST_LIST[Math.floor(Math.random() * len)], prev)) ;
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list.push(s);
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prev = s;
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}
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return list;
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}
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var SIDE_FACES = Object.freeze([
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[1, 2, 4, 5],
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[2, 0, 5, 3],
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[0, 1, 3, 4],
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[2, 1, 5, 4],
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[0, 2, 3, 5],
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[1, 0, 4, 3]
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]);
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function getInitialState(up, front) {
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const down = (up + 3) % 6;
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const side = SIDE_FACES[up];
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const state = new Array(CUBE_SIZE * CUBE_SIZE).fill(up);
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for (let i = 0; i < 4; i++) {
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if (i == 2) {
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const downs = [...Array(CUBE_SIZE * CUBE_SIZE)].fill(down);
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state.push(...downs);
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}
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const sides = [...Array(CUBE_SIZE * CUBE_SIZE)].fill(side[(front + i) % 4]);
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state.push(...sides);
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}
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return state;
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}
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function isSameArrays(arr1, arr2) {
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if (arr1.length !== arr2.length) return false;
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return !arr1.some((v, i) => v !== arr2[i]);
|
|
292
|
-
}
|
|
293
|
-
var GOAL_STATE_LIST = [];
|
|
294
|
-
for (let up = 0; up < 6; up++) {
|
|
295
|
-
for (let front = 0; front < 4; front++) {
|
|
296
|
-
GOAL_STATE_LIST.push(getInitialState(up, front));
|
|
297
|
-
}
|
|
298
|
-
}
|
|
299
|
-
Object.freeze(GOAL_STATE_LIST);
|
|
300
|
-
function MatchGoalState(state) {
|
|
301
|
-
return GOAL_STATE_LIST.some((s) => isSameArrays(state, s));
|
|
302
|
-
}
|
|
303
|
-
var Cube = class {
|
|
304
|
-
type;
|
|
305
|
-
position;
|
|
306
|
-
_stickers;
|
|
307
|
-
_initialPosition;
|
|
308
|
-
constructor(x, y, z) {
|
|
309
|
-
this._stickers = [];
|
|
310
|
-
this._initialPosition = { x, y, z };
|
|
311
|
-
this.position = { x, y, z };
|
|
312
|
-
let faces = 0;
|
|
313
|
-
if (x === SIDE_MAX) faces++;
|
|
314
|
-
if (x === SIDE_MIN) faces++;
|
|
315
|
-
if (y === SIDE_MAX) faces++;
|
|
316
|
-
if (y === SIDE_MIN) faces++;
|
|
317
|
-
if (z === SIDE_MAX) faces++;
|
|
318
|
-
if (z === SIDE_MIN) faces++;
|
|
319
|
-
this.type = CUBETYPE_LIST[faces];
|
|
320
|
-
}
|
|
321
|
-
getStickers() {
|
|
322
|
-
return this._stickers;
|
|
323
|
-
}
|
|
324
|
-
init() {
|
|
325
|
-
const { x, y, z } = this.position;
|
|
326
|
-
const angles = CUBE_ANGLES[y][z][x];
|
|
327
|
-
this._stickers = [];
|
|
328
|
-
if (this.type === CUBE.CENTER) {
|
|
329
|
-
this._stickers = [{ face: FACE.U, color: STICKER_COLOR.PLAIN }];
|
|
330
|
-
} else if (this.type === CUBE.EDGE) {
|
|
331
|
-
this._stickers = [
|
|
332
|
-
{ face: FACE.U, color: STICKER_COLOR.PLAIN },
|
|
333
|
-
{ face: FACE.B, color: STICKER_COLOR.PLAIN }
|
|
334
|
-
];
|
|
335
|
-
} else if (this.type === CUBE.CORNER) {
|
|
336
|
-
this._stickers = [
|
|
337
|
-
{ face: FACE.U, color: STICKER_COLOR.PLAIN },
|
|
338
|
-
{ face: FACE.B, color: STICKER_COLOR.PLAIN },
|
|
339
|
-
{ face: FACE.L, color: STICKER_COLOR.PLAIN }
|
|
340
|
-
];
|
|
341
|
-
}
|
|
342
|
-
this.rotateStickerFace(angles, false, true);
|
|
343
|
-
}
|
|
344
|
-
reset() {
|
|
345
|
-
const Faces = [FACE.U, FACE.B, FACE.L];
|
|
346
|
-
const { x, y, z } = this._initialPosition;
|
|
347
|
-
this.position = { x, y, z };
|
|
348
|
-
const angles = CUBE_ANGLES[y][z][x];
|
|
349
|
-
for (let i = 0; i < this._stickers.length; i++) {
|
|
350
|
-
this._stickers[i].face = Faces[i];
|
|
351
|
-
this._stickers[i].color = STICKER_COLOR.PLAIN;
|
|
352
|
-
}
|
|
353
|
-
this.rotateStickerFace(angles, false, true);
|
|
354
|
-
}
|
|
355
|
-
rotateStickerFace(twists, reverse = false, init = false) {
|
|
356
|
-
const rotateMap = [
|
|
357
|
-
/* x */
|
|
358
|
-
[FACE.U, FACE.F, FACE.D, FACE.B],
|
|
359
|
-
/* y */
|
|
360
|
-
[FACE.F, FACE.R, FACE.B, FACE.L],
|
|
361
|
-
/* z */
|
|
362
|
-
[FACE.U, FACE.L, FACE.D, FACE.R]
|
|
363
|
-
];
|
|
364
|
-
function getNext(face, axis_index, twist) {
|
|
365
|
-
const { axis, steps } = TWIST_RULE[twist];
|
|
366
|
-
const map = rotateMap[axis_index];
|
|
367
|
-
const i = map.indexOf(face);
|
|
368
|
-
if (i < 0) return face;
|
|
369
|
-
const angle = axis[axis_index];
|
|
370
|
-
const i2 = (i + 4 + (reverse ? -1 : 1) * angle * steps) % 4;
|
|
371
|
-
return map[i2];
|
|
372
|
-
}
|
|
373
|
-
for (const sticker of this._stickers) {
|
|
374
|
-
for (const r of twists) {
|
|
375
|
-
sticker.face = getNext(sticker.face, 0, r);
|
|
376
|
-
sticker.face = getNext(sticker.face, 1, r);
|
|
377
|
-
sticker.face = getNext(sticker.face, 2, r);
|
|
378
|
-
}
|
|
379
|
-
if (init && sticker.color === STICKER_COLOR.PLAIN) {
|
|
380
|
-
sticker.color = sticker.face;
|
|
381
|
-
}
|
|
382
|
-
}
|
|
383
|
-
}
|
|
384
|
-
};
|
|
385
|
-
var ArcanumCube = class {
|
|
386
|
-
/** output debug information to console */
|
|
387
|
-
debug;
|
|
388
|
-
/** history of twisting */
|
|
389
|
-
_history;
|
|
390
|
-
/** cube objects matrix */
|
|
391
|
-
_matrix;
|
|
392
|
-
constructor(options) {
|
|
393
|
-
this.debug = false;
|
|
394
|
-
this._history = [];
|
|
395
|
-
this._matrix = [];
|
|
396
|
-
if (options) {
|
|
397
|
-
if (options.debug != null) {
|
|
398
|
-
this.debug = options.debug;
|
|
399
|
-
}
|
|
400
|
-
}
|
|
401
|
-
}
|
|
402
|
-
init() {
|
|
403
|
-
this._matrix = [];
|
|
404
|
-
const yarray = [];
|
|
405
|
-
for (let y = SIDE_MIN; y <= SIDE_MAX; y++) {
|
|
406
|
-
const zarray = [];
|
|
407
|
-
for (let z = SIDE_MIN; z <= SIDE_MAX; z++) {
|
|
408
|
-
const xarray = [];
|
|
409
|
-
for (let x = SIDE_MIN; x <= SIDE_MAX; x++) {
|
|
410
|
-
const cube = new Cube(x, y, z);
|
|
411
|
-
cube.init();
|
|
412
|
-
xarray.push(cube);
|
|
413
|
-
}
|
|
414
|
-
zarray.push(xarray);
|
|
415
|
-
}
|
|
416
|
-
yarray.push(zarray);
|
|
417
|
-
}
|
|
418
|
-
this._matrix = yarray;
|
|
419
|
-
}
|
|
420
|
-
reset() {
|
|
421
|
-
const list = [];
|
|
422
|
-
for (let y = SIDE_MIN; y <= SIDE_MAX; y++) {
|
|
423
|
-
for (let z = SIDE_MIN; z <= SIDE_MAX; z++) {
|
|
424
|
-
for (let x = SIDE_MIN; x <= SIDE_MAX; x++) {
|
|
425
|
-
const cube = this._matrix[y][z][x];
|
|
426
|
-
cube.reset();
|
|
427
|
-
list.push(cube);
|
|
428
|
-
}
|
|
429
|
-
}
|
|
430
|
-
}
|
|
431
|
-
list.forEach((cube) => {
|
|
432
|
-
const n = cube.position;
|
|
433
|
-
this._matrix[n.y][n.z][n.x] = cube;
|
|
434
|
-
});
|
|
435
|
-
this._history = [];
|
|
436
|
-
}
|
|
437
|
-
// twist randomly several steps
|
|
438
|
-
scramble(steps) {
|
|
439
|
-
const list = getRandomTwistList(steps);
|
|
440
|
-
if (this.debug) console.log("Scramble: " + list.join(", "));
|
|
441
|
-
this.twist(list, false);
|
|
442
|
-
}
|
|
443
|
-
undo(steps = 1) {
|
|
444
|
-
const list = this.getUndoList(steps);
|
|
445
|
-
this.twist(list, true);
|
|
446
|
-
}
|
|
447
|
-
isSolved() {
|
|
448
|
-
return MatchGoalState(this.getStickerColors());
|
|
449
|
-
}
|
|
450
|
-
getHistory() {
|
|
451
|
-
return this._history;
|
|
452
|
-
}
|
|
453
|
-
getUndoList(steps = 1) {
|
|
454
|
-
let t = steps;
|
|
455
|
-
if (t < 0) t = 0;
|
|
456
|
-
if (t > this._history.length) t = this._history.length;
|
|
457
|
-
return this._history.slice(-t).reverse();
|
|
458
|
-
}
|
|
459
|
-
twist(twist, reverse = false) {
|
|
460
|
-
if (Array.isArray(twist)) {
|
|
461
|
-
if (twist.length == 0) return;
|
|
462
|
-
for (const c of twist) {
|
|
463
|
-
this._twist(c, reverse);
|
|
464
|
-
}
|
|
465
|
-
} else {
|
|
466
|
-
this._twist(twist, reverse);
|
|
467
|
-
}
|
|
468
|
-
}
|
|
469
|
-
_twist(twist, reverse) {
|
|
470
|
-
this.rotateMatrix(twist, reverse);
|
|
471
|
-
if (this.debug) {
|
|
472
|
-
this.dumpStickers();
|
|
473
|
-
}
|
|
474
|
-
if (reverse) {
|
|
475
|
-
this._history.pop();
|
|
476
|
-
} else {
|
|
477
|
-
this._history.push(twist);
|
|
478
|
-
}
|
|
479
|
-
if (this.debug) console.log(this._history.join(" "));
|
|
480
|
-
}
|
|
481
|
-
rotateMatrix(twist, reverse = false) {
|
|
482
|
-
const rule = TWIST_RULE[twist];
|
|
483
|
-
const axis = rule.axis;
|
|
484
|
-
const map = new Array(3);
|
|
485
|
-
for (const l of rule.levels) {
|
|
486
|
-
let i = axis.indexOf(-1);
|
|
487
|
-
if (i === -1) i = axis.indexOf(1);
|
|
488
|
-
const s = (reverse ? -1 : 1) * axis[i];
|
|
489
|
-
map[i] = Array(8).fill(l);
|
|
490
|
-
map[(i + s + 3) % 3] = [0, 1, 2, 2, 2, 1, 0, 0];
|
|
491
|
-
map[(i - s + 3) % 3] = [0, 0, 0, 1, 2, 2, 2, 1];
|
|
492
|
-
const [x, y, z] = map;
|
|
493
|
-
const tmp = [];
|
|
494
|
-
for (let i2 = 0; i2 < 8; i2++) {
|
|
495
|
-
const cube = this._matrix[y[i2]][z[i2]][x[i2]];
|
|
496
|
-
cube.rotateStickerFace([twist], reverse);
|
|
497
|
-
tmp.push(cube);
|
|
498
|
-
}
|
|
499
|
-
for (let i2 = 0; i2 < 8; i2++) {
|
|
500
|
-
const i22 = (i2 + rule.steps * 2) % 8;
|
|
501
|
-
tmp[i2].position = { x: x[i22], y: y[i22], z: z[i22] };
|
|
502
|
-
this._matrix[y[i22]][z[i22]][x[i22]] = tmp[i2];
|
|
503
|
-
}
|
|
504
|
-
}
|
|
505
|
-
}
|
|
506
|
-
getStickerColors() {
|
|
507
|
-
const list = new Array(CUBE_SIZE * CUBE_SIZE * 6);
|
|
508
|
-
for (let y = SIDE_MIN; y <= SIDE_MAX; y++) {
|
|
509
|
-
for (let z = SIDE_MIN; z <= SIDE_MAX; z++) {
|
|
510
|
-
for (let x = SIDE_MIN; x <= SIDE_MAX; x++) {
|
|
511
|
-
const cube = this._matrix[y][z][x];
|
|
512
|
-
const stickers = cube.getStickers();
|
|
513
|
-
for (const sticker of stickers) {
|
|
514
|
-
const index = getStickerIndex(x, y, z, sticker.face);
|
|
515
|
-
list[index] = sticker.color;
|
|
516
|
-
}
|
|
517
|
-
}
|
|
518
|
-
}
|
|
519
|
-
}
|
|
520
|
-
return list;
|
|
521
|
-
}
|
|
522
|
-
dumpStickers() {
|
|
523
|
-
const list = this.getStickerColors();
|
|
524
|
-
const STYLE = "background-color:black; padding:1px 1px;";
|
|
525
|
-
const Col2Str = {
|
|
526
|
-
[STICKER_COLOR.UP]: "color:white; " + STYLE,
|
|
527
|
-
[STICKER_COLOR.FRONT]: "color:#00d800; " + STYLE,
|
|
528
|
-
[STICKER_COLOR.RIGHT]: "color:#d80000; " + STYLE,
|
|
529
|
-
[STICKER_COLOR.DOWN]: "color:yellow; " + STYLE,
|
|
530
|
-
[STICKER_COLOR.BACK]: "color:#0000d8; " + STYLE,
|
|
531
|
-
[STICKER_COLOR.LEFT]: "color:#ff8000; " + STYLE
|
|
532
|
-
};
|
|
533
|
-
const RESET = "background-color:none; padding:0px 0px;";
|
|
534
|
-
const result = [];
|
|
535
|
-
const attrs = [];
|
|
536
|
-
const getLine = (faces) => {
|
|
537
|
-
const line = [];
|
|
538
|
-
for (let py = 0; py < 3; py++) {
|
|
539
|
-
for (const f of faces) {
|
|
540
|
-
if (f === -1) {
|
|
541
|
-
line.push(" ");
|
|
542
|
-
} else {
|
|
543
|
-
line.push("%c\u25A0 %c\u25A0 %c\u25A0%c ");
|
|
544
|
-
const index = f * CUBE_SIZE * CUBE_SIZE + py * CUBE_SIZE;
|
|
545
|
-
attrs.push(Col2Str[list[index + 0]]);
|
|
546
|
-
attrs.push(Col2Str[list[index + 1]]);
|
|
547
|
-
attrs.push(Col2Str[list[index + 2]]);
|
|
548
|
-
attrs.push(RESET);
|
|
549
|
-
}
|
|
550
|
-
}
|
|
551
|
-
line.push("\n");
|
|
552
|
-
}
|
|
553
|
-
line.push("\n");
|
|
554
|
-
result.push(line.join(""));
|
|
555
|
-
};
|
|
556
|
-
getLine([-1, FACE.U]);
|
|
557
|
-
getLine([FACE.L, FACE.F, FACE.R, FACE.B]);
|
|
558
|
-
getLine([-1, FACE.D]);
|
|
559
|
-
console.log(result.join("\n"), ...attrs);
|
|
560
|
-
}
|
|
561
|
-
};
|
|
562
|
-
var STICKER_PERMUTATION_GROUP_MAP = makeStickerPermutationGroupMap();
|
|
563
|
-
function makeStickerPermutationGroupMap() {
|
|
564
|
-
const result = {};
|
|
565
|
-
TWIST_LIST.forEach((twist) => {
|
|
566
|
-
const tmp = getCubePermutationGroup(twist).stickers;
|
|
567
|
-
result[twist] = [tmp.before, tmp.after];
|
|
568
|
-
});
|
|
569
|
-
return result;
|
|
570
|
-
}
|
|
571
|
-
function getNextStickerColors(stickers, twist) {
|
|
572
|
-
const result = [...stickers];
|
|
573
|
-
const [bef, aft] = STICKER_PERMUTATION_GROUP_MAP[twist];
|
|
574
|
-
for (let i = 0; i < bef.length; i++) {
|
|
575
|
-
result[aft[i]] = stickers[bef[i]];
|
|
576
|
-
}
|
|
577
|
-
return result;
|
|
578
|
-
}
|
|
579
|
-
function getArrayForTensor(stickers) {
|
|
580
|
-
const array = [...Array(3)].map(
|
|
581
|
-
() => [...Array(3)].map(() => Array(6 * 6).fill(0))
|
|
582
|
-
);
|
|
583
|
-
for (let i = 0; i < stickers.length; i++) {
|
|
584
|
-
const face = Math.floor(i / (CUBE_SIZE * CUBE_SIZE));
|
|
585
|
-
const c = i - face * (CUBE_SIZE * CUBE_SIZE);
|
|
586
|
-
const row = Math.floor(c / CUBE_SIZE);
|
|
587
|
-
const column = c - row * CUBE_SIZE;
|
|
588
|
-
const color = stickers[i];
|
|
589
|
-
array[row][column][color * 6 + face] = 1;
|
|
590
|
-
}
|
|
591
|
-
return array;
|
|
592
|
-
}
|
|
593
|
-
function getCubePermutationGroup(twist, reverse = false) {
|
|
594
|
-
const rule = TWIST_RULE[twist];
|
|
595
|
-
const axis = rule.axis;
|
|
596
|
-
const result = { before: [], after: [], stickers: { before: [], after: [] } };
|
|
597
|
-
const map = new Array(3);
|
|
598
|
-
for (const l of rule.levels) {
|
|
599
|
-
let i = axis.indexOf(-1);
|
|
600
|
-
if (i === -1) i = axis.indexOf(1);
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const s = (reverse ? -1 : 1) * axis[i];
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map[i] = Array(8).fill(l);
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map[(i + s + 3) % 3] = [0, 1, 2, 2, 2, 1, 0, 0];
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map[(i - s + 3) % 3] = [0, 0, 0, 1, 2, 2, 2, 1];
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const [x, y, z] = map;
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for (let i2 = 0; i2 < 8; i2++) {
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const i22 = (i2 + rule.steps * 2) % 8;
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result.before.push([x[i2], y[i2], z[i2]]);
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result.after.push([x[i22], y[i22], z[i22]]);
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const list = getStickerPermutationGroup(
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[x[i2], y[i2], z[i2]],
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[x[i22], y[i22], z[i22]],
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[twist],
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reverse
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);
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result.stickers.before.push(...list.before);
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result.stickers.after.push(...list.after);
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}
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}
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|
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return result;
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}
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|
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function getStickerPermutationGroup(position, position2, twists, reverse = false) {
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623
|
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const rotateMap = [
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/* x */
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625
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[FACE.U, FACE.F, FACE.D, FACE.B],
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/* y */
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627
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[FACE.F, FACE.R, FACE.B, FACE.L],
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|
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/* z */
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629
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[FACE.U, FACE.L, FACE.D, FACE.R]
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|
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];
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631
|
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function getNext(face, axis_index, twist) {
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const { axis, steps } = TWIST_RULE[twist];
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const map = rotateMap[axis_index];
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|
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const i = map.indexOf(face);
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|
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if (i < 0) return face;
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636
|
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const angle = axis[axis_index];
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637
|
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const i2 = (i + 4 + (reverse ? -1 : 1) * angle * steps) % 4;
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|
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return map[i2];
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|
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}
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640
|
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const result = { before: [], after: [] };
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|
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const [x, y, z] = position;
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|
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const [x2, y2, z2] = position2;
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|
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const faces = [];
|
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644
|
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if (x === SIDE_MAX) faces.push(FACE.R);
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645
|
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if (x === SIDE_MIN) faces.push(FACE.L);
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646
|
-
if (y === SIDE_MAX) faces.push(FACE.U);
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647
|
-
if (y === SIDE_MIN) faces.push(FACE.D);
|
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648
|
-
if (z === SIDE_MAX) faces.push(FACE.F);
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649
|
-
if (z === SIDE_MIN) faces.push(FACE.B);
|
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650
|
-
for (const face of faces) {
|
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651
|
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let f = face;
|
|
652
|
-
result.before.push(getStickerIndex(x, y, z, f));
|
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653
|
-
for (const t of twists) {
|
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654
|
-
f = getNext(f, 0, t);
|
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655
|
-
f = getNext(f, 1, t);
|
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656
|
-
f = getNext(f, 2, t);
|
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657
|
-
}
|
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658
|
-
result.after.push(getStickerIndex(x2, y2, z2, f));
|
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659
|
-
}
|
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660
|
-
return result;
|
|
661
|
-
}
|
|
662
|
-
export {
|
|
663
|
-
ArcanumCube,
|
|
664
|
-
CUBE,
|
|
665
|
-
CUBE_ANGLES,
|
|
666
|
-
CUBE_SIZE,
|
|
667
|
-
Cube,
|
|
668
|
-
DOUBLE_TWIST_LIST,
|
|
669
|
-
FACE,
|
|
670
|
-
MatchGoalState,
|
|
671
|
-
SIDE_MAX,
|
|
672
|
-
SIDE_MIDDLE,
|
|
673
|
-
SIDE_MIN,
|
|
674
|
-
SINGLE_TWIST_LIST,
|
|
675
|
-
STICKER_COLOR,
|
|
676
|
-
TWIST,
|
|
677
|
-
TWIST_LIST,
|
|
678
|
-
TWIST_RULE,
|
|
679
|
-
getArrayForTensor,
|
|
680
|
-
getCubeFromStickerIndex,
|
|
681
|
-
getCubePermutationGroup,
|
|
682
|
-
getNextStickerColors,
|
|
683
|
-
getRandomTwistList,
|
|
684
|
-
getStickerIndex,
|
|
685
|
-
getStickerPermutationGroup
|
|
686
|
-
};
|
|
@@ -1,4 +0,0 @@
|
|
|
1
|
-
var H=3,Y=2,q=0,J=Math.floor(1.5),h={UP:0,FRONT:1,RIGHT:2,DOWN:3,BACK:4,LEFT:5,PLAIN:6},x={AXIS:"axis",CENTER:"center",EDGE:"edge",CORNER:"corner",STICKER:"sticker"},d=[x.AXIS,x.CENTER,x.EDGE,x.CORNER],N=["U","F","R","D","B","L"],n=Object.assign({},...N.map((a,t)=>({[a]:t}))),s={U:"U",UR:"U'",F:"F",FR:"F'",R:"R",RR:"R'",D:"D",DR:"D'",B:"B",BR:"B'",L:"L",LR:"L'",M:"M",MR:"M'",E:"E",ER:"E'",S:"S",SR:"S'",U2:"U2",F2:"F2",R2:"R2",D2:"D2",B2:"B2",L2:"L2",M2:"M2",E2:"E2",S2:"S2"},M=[s.U,s.UR,s.F,s.FR,s.R,s.RR,s.D,s.DR,s.B,s.BR,s.L,s.LR,s.M,s.MR,s.E,s.ER,s.S,s.SR],w=[s.U2,s.F2,s.R2,s.D2,s.B2,s.L2,s.M2,s.E2,s.S2],X=[...M,...w],B=[[[[s.B],[s.B2],[s.B2]],[[s.UR,s.SR],[s.M2],[s.U,s.S]],[[s.L2],[s.M2],[s.L,s.UR,s.F]]],[[[s.B],[s.MR],[s.BR]],[[s.SR],[],[s.S]],[[s.M,s.FR],[s.M],[s.M,s.F]]],[[[],[],[s.U]],[[s.UR],[],[s.U]],[[s.UR],[s.U2],[s.U2]]]],m={[s.U]:{axis:[0,-1,0],levels:[2],steps:1},[s.UR]:{axis:[0,1,0],levels:[2],steps:1},[s.F]:{axis:[0,0,-1],levels:[2],steps:1},[s.FR]:{axis:[0,0,1],levels:[2],steps:1},[s.R]:{axis:[-1,0,0],levels:[2],steps:1},[s.RR]:{axis:[1,0,0],levels:[2],steps:1},[s.D]:{axis:[0,1,0],levels:[0],steps:1},[s.DR]:{axis:[0,-1,0],levels:[0],steps:1},[s.B]:{axis:[0,0,1],levels:[0],steps:1},[s.BR]:{axis:[0,0,-1],levels:[0],steps:1},[s.L]:{axis:[1,0,0],levels:[0],steps:1},[s.LR]:{axis:[-1,0,0],levels:[0],steps:1},[s.M]:{axis:[1,0,0],levels:[1],steps:1},[s.MR]:{axis:[-1,0,0],levels:[1],steps:1},[s.E]:{axis:[0,1,0],levels:[1],steps:1},[s.ER]:{axis:[0,-1,0],levels:[1],steps:1},[s.S]:{axis:[0,0,-1],levels:[1],steps:1},[s.SR]:{axis:[0,0,1],levels:[1],steps:1},[s.U2]:{axis:[0,-1,0],levels:[2],steps:2},[s.F2]:{axis:[0,0,-1],levels:[2],steps:2},[s.R2]:{axis:[-1,0,0],levels:[2],steps:2},[s.D2]:{axis:[0,1,0],levels:[0],steps:2},[s.B2]:{axis:[0,0,1],levels:[0],steps:2},[s.L2]:{axis:[1,0,0],levels:[0],steps:2},[s.M2]:{axis:[1,0,0],levels:[1],steps:2},[s.E2]:{axis:[0,1,0],levels:[1],steps:2},[s.S2]:{axis:[0,0,-1],levels:[1],steps:2}};function C(a,t,e,o){let[r,i]=[0,0];return o===n.U?(r=a,i=e):o===n.D?(r=a,i=2-e):o===n.F?(r=a,i=2-t):o===n.B?(r=2-a,i=2-t):o===n.R?(r=2-e,i=2-t):o===n.L&&(r=e,i=2-t),o*3*3+i*3+r}function Q(a){let t=Math.floor(a/9),e=a-t*(3*3),o=Math.floor(e/3),r=e%3,[i,c,l]=[0,0,0];return t===n.U?(i=r,l=o):t===n.D?(i=r,l=2-o):t===n.F?(i=r,c=2-o):t===n.B?(i=2-r,c=2-o):t===n.R?(l=2-r,c=2-o):t===n.L&&(l=r,c=2-o),[i,c,l,t]}function v(a=0){let t=a===0?Math.floor(Math.random()*16)+15:a,e=M.length,o=(c,l)=>c!==l&&(c+"'").substring(0,2)===(l+"'").substring(0,2),r=[],i="";for(let c=0;c<t;c++){let l;for(;o(l=M[Math.floor(Math.random()*e)],i););r.push(l),i=l}return r}var Z=Object.freeze([[1,2,4,5],[2,0,5,3],[0,1,3,4],[2,1,5,4],[0,2,3,5],[1,0,4,3]]);function O(a,t){let e=(a+3)%6,o=Z[a],r=new Array(3*3).fill(a);for(let i=0;i<4;i++){if(i==2){let l=[...Array(9)].fill(e);r.push(...l)}let c=[...Array(3*3)].fill(o[(t+i)%4]);r.push(...c)}return r}function P(a,t){return a.length!==t.length?!1:!a.some((e,o)=>e!==t[o])}var U=[];for(let a=0;a<6;a++)for(let t=0;t<4;t++)U.push(O(a,t));Object.freeze(U);function z(a){return U.some(t=>P(a,t))}var D=class{type;position;_stickers;_initialPosition;constructor(t,e,o){this._stickers=[],this._initialPosition={x:t,y:e,z:o},this.position={x:t,y:e,z:o};let r=0;t===2&&r++,t===0&&r++,e===2&&r++,e===0&&r++,o===2&&r++,o===0&&r++,this.type=d[r]}getStickers(){return this._stickers}init(){let{x:t,y:e,z:o}=this.position,r=B[e][o][t];this._stickers=[],this.type===x.CENTER?this._stickers=[{face:n.U,color:h.PLAIN}]:this.type===x.EDGE?this._stickers=[{face:n.U,color:h.PLAIN},{face:n.B,color:h.PLAIN}]:this.type===x.CORNER&&(this._stickers=[{face:n.U,color:h.PLAIN},{face:n.B,color:h.PLAIN},{face:n.L,color:h.PLAIN}]),this.rotateStickerFace(r,!1,!0)}reset(){let t=[n.U,n.B,n.L],{x:e,y:o,z:r}=this._initialPosition;this.position={x:e,y:o,z:r};let i=B[o][r][e];for(let c=0;c<this._stickers.length;c++)this._stickers[c].face=t[c],this._stickers[c].color=h.PLAIN;this.rotateStickerFace(i,!1,!0)}rotateStickerFace(t,e=!1,o=!1){let r=[[n.U,n.F,n.D,n.B],[n.F,n.R,n.B,n.L],[n.U,n.L,n.D,n.R]];function i(c,l,_){let{axis:E,steps:p}=m[_],I=r[l],u=I.indexOf(c);if(u<0)return c;let f=E[l],S=(u+4+(e?-1:1)*f*p)%4;return I[S]}for(let c of this._stickers){for(let l of t)c.face=i(c.face,0,l),c.face=i(c.face,1,l),c.face=i(c.face,2,l);o&&c.color===h.PLAIN&&(c.color=c.face)}}},T=class{debug;_history;_matrix;constructor(t){this.debug=!1,this._history=[],this._matrix=[],t&&t.debug!=null&&(this.debug=t.debug)}init(){this._matrix=[];let t=[];for(let e=0;e<=2;e++){let o=[];for(let r=0;r<=2;r++){let i=[];for(let c=0;c<=2;c++){let l=new D(c,e,r);l.init(),i.push(l)}o.push(i)}t.push(o)}this._matrix=t}reset(){let t=[];for(let e=0;e<=2;e++)for(let o=0;o<=2;o++)for(let r=0;r<=2;r++){let i=this._matrix[e][o][r];i.reset(),t.push(i)}t.forEach(e=>{let o=e.position;this._matrix[o.y][o.z][o.x]=e}),this._history=[]}scramble(t){let e=v(t);this.debug&&console.log("Scramble: "+e.join(", ")),this.twist(e,!1)}undo(t=1){let e=this.getUndoList(t);this.twist(e,!0)}isSolved(){return z(this.getStickerColors())}getHistory(){return this._history}getUndoList(t=1){let e=t;return e<0&&(e=0),e>this._history.length&&(e=this._history.length),this._history.slice(-e).reverse()}twist(t,e=!1){if(Array.isArray(t)){if(t.length==0)return;for(let o of t)this._twist(o,e)}else this._twist(t,e)}_twist(t,e){this.rotateMatrix(t,e),this.debug&&this.dumpStickers(),e?this._history.pop():this._history.push(t),this.debug&&console.log(this._history.join(" "))}rotateMatrix(t,e=!1){let o=m[t],r=o.axis,i=new Array(3);for(let c of o.levels){let l=r.indexOf(-1);l===-1&&(l=r.indexOf(1));let _=(e?-1:1)*r[l];i[l]=Array(8).fill(c),i[(l+_+3)%3]=[0,1,2,2,2,1,0,0],i[(l-_+3)%3]=[0,0,0,1,2,2,2,1];let[E,p,I]=i,u=[];for(let f=0;f<8;f++){let S=this._matrix[p[f]][I[f]][E[f]];S.rotateStickerFace([t],e),u.push(S)}for(let f=0;f<8;f++){let S=(f+o.steps*2)%8;u[f].position={x:E[S],y:p[S],z:I[S]},this._matrix[p[S]][I[S]][E[S]]=u[f]}}}getStickerColors(){let t=new Array(54);for(let e=0;e<=2;e++)for(let o=0;o<=2;o++)for(let r=0;r<=2;r++){let c=this._matrix[e][o][r].getStickers();for(let l of c){let _=C(r,e,o,l.face);t[_]=l.color}}return t}dumpStickers(){let t=this.getStickerColors(),e="background-color:black; padding:1px 1px;",o={[h.UP]:"color:white; "+e,[h.FRONT]:"color:#00d800; "+e,[h.RIGHT]:"color:#d80000; "+e,[h.DOWN]:"color:yellow; "+e,[h.BACK]:"color:#0000d8; "+e,[h.LEFT]:"color:#ff8000; "+e},r="background-color:none; padding:0px 0px;",i=[],c=[],l=_=>{let E=[];for(let p=0;p<3;p++){for(let I of _)if(I===-1)E.push(" ");else{E.push("%c\u25A0 %c\u25A0 %c\u25A0%c ");let u=I*3*3+p*3;c.push(o[t[u+0]]),c.push(o[t[u+1]]),c.push(o[t[u+2]]),c.push(r)}E.push(`
|
|
2
|
-
`)}E.push(`
|
|
3
|
-
`),i.push(E.join(""))};l([-1,n.U]),l([n.L,n.F,n.R,n.B]),l([-1,n.D]),console.log(i.join(`
|
|
4
|
-
`),...c)}},G=W();function W(){let a={};return X.forEach(t=>{let e=j(t).stickers;a[t]=[e.before,e.after]}),a}function V(a,t){let e=[...a],[o,r]=G[t];for(let i=0;i<o.length;i++)e[r[i]]=a[o[i]];return e}function $(a){let t=[...Array(3)].map(()=>[...Array(3)].map(()=>Array(36).fill(0)));for(let e=0;e<a.length;e++){let o=Math.floor(e/9),r=e-o*(3*3),i=Math.floor(r/3),c=r-i*3,l=a[e];t[i][c][l*6+o]=1}return t}function j(a,t=!1){let e=m[a],o=e.axis,r={before:[],after:[],stickers:{before:[],after:[]}},i=new Array(3);for(let c of e.levels){let l=o.indexOf(-1);l===-1&&(l=o.indexOf(1));let _=(t?-1:1)*o[l];i[l]=Array(8).fill(c),i[(l+_+3)%3]=[0,1,2,2,2,1,0,0],i[(l-_+3)%3]=[0,0,0,1,2,2,2,1];let[E,p,I]=i;for(let u=0;u<8;u++){let f=(u+e.steps*2)%8;r.before.push([E[u],p[u],I[u]]),r.after.push([E[f],p[f],I[f]]);let S=K([E[u],p[u],I[u]],[E[f],p[f],I[f]],[a],t);r.stickers.before.push(...S.before),r.stickers.after.push(...S.after)}}return r}function K(a,t,e,o=!1){let r=[[n.U,n.F,n.D,n.B],[n.F,n.R,n.B,n.L],[n.U,n.L,n.D,n.R]];function i(S,b,R){let{axis:g,steps:k}=m[R],y=r[b],A=y.indexOf(S);if(A<0)return S;let L=g[b],F=(A+4+(o?-1:1)*L*k)%4;return y[F]}let c={before:[],after:[]},[l,_,E]=a,[p,I,u]=t,f=[];l===2&&f.push(n.R),l===0&&f.push(n.L),_===2&&f.push(n.U),_===0&&f.push(n.D),E===2&&f.push(n.F),E===0&&f.push(n.B);for(let S of f){let b=S;c.before.push(C(l,_,E,b));for(let R of e)b=i(b,0,R),b=i(b,1,R),b=i(b,2,R);c.after.push(C(p,I,u,b))}return c}export{T as ArcanumCube,x as CUBE,B as CUBE_ANGLES,H as CUBE_SIZE,D as Cube,w as DOUBLE_TWIST_LIST,n as FACE,z as MatchGoalState,Y as SIDE_MAX,J as SIDE_MIDDLE,q as SIDE_MIN,M as SINGLE_TWIST_LIST,h as STICKER_COLOR,s as TWIST,X as TWIST_LIST,m as TWIST_RULE,$ as getArrayForTensor,Q as getCubeFromStickerIndex,j as getCubePermutationGroup,V as getNextStickerColors,v as getRandomTwistList,C as getStickerIndex,K as getStickerPermutationGroup};
|