arcane-agents 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +528 -0
- package/assets/characters/README.md +114 -0
- package/assets/characters/assassin-shadow/animations/walk/east/0.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/1.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/2.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/3.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/4.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/5.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/6.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/east/7.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/0.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/1.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/2.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/3.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/4.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/5.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/6.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/north/7.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/0.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/1.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/2.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/3.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/4.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/5.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/6.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/south/7.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/0.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/1.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/2.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/3.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/4.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/5.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/6.png +0 -0
- package/assets/characters/assassin-shadow/animations/walk/west/7.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/0.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/1.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/10.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/11.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/12.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/13.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/14.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/15.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/2.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/3.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/4.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/5.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/6.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/7.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/8.png +0 -0
- package/assets/characters/assassin-shadow/animations/working/9.png +0 -0
- package/assets/characters/assassin-shadow/rotations/east.png +0 -0
- package/assets/characters/assassin-shadow/rotations/north.png +0 -0
- package/assets/characters/assassin-shadow/rotations/south.png +0 -0
- package/assets/characters/assassin-shadow/rotations/west.png +0 -0
- package/assets/characters/assassin-shadow/voice-lines/arrive.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/attention.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/complete.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/death.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/move_variant_1.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/move_variant_2.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/move_variant_3.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/selected_variant_1.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/selected_variant_2.mp3 +0 -0
- package/assets/characters/assassin-shadow/voice-lines/selected_variant_3.mp3 +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/0.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/1.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/2.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/3.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/4.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/5.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/6.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/east/7.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/north/0.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/north/1.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/north/2.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/north/3.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/north/4.png +0 -0
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- package/assets/characters/barbarian-wild/animations/walk/south/0.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/1.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/2.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/3.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/4.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/5.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/6.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/south/7.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/0.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/1.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/2.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/3.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/4.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/5.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/6.png +0 -0
- package/assets/characters/barbarian-wild/animations/walk/west/7.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/0.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/1.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/10.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/11.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/12.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/13.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/14.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/15.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/2.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/3.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/4.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/5.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/6.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/7.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/8.png +0 -0
- package/assets/characters/barbarian-wild/animations/working/9.png +0 -0
- package/assets/characters/barbarian-wild/rotations/east.png +0 -0
- package/assets/characters/barbarian-wild/rotations/north.png +0 -0
- package/assets/characters/barbarian-wild/rotations/south.png +0 -0
- package/assets/characters/barbarian-wild/rotations/west.png +0 -0
- package/assets/characters/barbarian-wild/voice-lines/arrive.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/attention.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/complete.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/death.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/move_variant_1.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/move_variant_2.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/move_variant_3.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/selected_variant_1.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/selected_variant_2.mp3 +0 -0
- package/assets/characters/barbarian-wild/voice-lines/selected_variant_3.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/0.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/1.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/2.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/3.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/4.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/5.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/6.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/east/7.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/0.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/1.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/2.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/3.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/4.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/5.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/6.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/north/7.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/0.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/1.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/2.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/3.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/4.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/5.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/6.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/south/7.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/0.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/1.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/2.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/3.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/4.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/5.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/6.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/walk/west/7.png +0 -0
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- package/assets/characters/blood-elf-spellarcher/animations/working/8.png +0 -0
- package/assets/characters/blood-elf-spellarcher/animations/working/9.png +0 -0
- package/assets/characters/blood-elf-spellarcher/rotations/east.png +0 -0
- package/assets/characters/blood-elf-spellarcher/rotations/north.png +0 -0
- package/assets/characters/blood-elf-spellarcher/rotations/south.png +0 -0
- package/assets/characters/blood-elf-spellarcher/rotations/west.png +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/arrive.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/attention.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/complete.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/death.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/move_variant_1.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/move_variant_2.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/move_variant_3.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/selected_variant_1.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/selected_variant_2.mp3 +0 -0
- package/assets/characters/blood-elf-spellarcher/voice-lines/selected_variant_3.mp3 +0 -0
- package/assets/characters/chronomancer/animations/walk/east/0.png +0 -0
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- package/assets/characters/witch-hunter-gunslinger/voice-lines/arrive.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/attention.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/complete.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/death.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/move_variant_1.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/move_variant_2.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/move_variant_3.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/selected_variant_1.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/selected_variant_2.mp3 +0 -0
- package/assets/characters/witch-hunter-gunslinger/voice-lines/selected_variant_3.mp3 +0 -0
- package/assets/maps/backgrounds/outpost-v1-2x.png +0 -0
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- package/assets/maps/backgrounds/outpost-v1.png +0 -0
- package/assets/maps/outpost.json +130 -0
- package/assets/maps/outpost.logic.json +26197 -0
- package/config.example.yaml +91 -0
- package/dist/client/assets/index-B0hs4377.js +80 -0
- package/dist/client/assets/index-TxsheMVB.css +32 -0
- package/dist/client/index.html +13 -0
- package/dist/client/map-mask-editor.html +1853 -0
- package/dist/server/server/assets/avatarCatalog.js +37 -0
- package/dist/server/server/assets/voiceLineCatalog.js +42 -0
- package/dist/server/server/bootstrap/httpApp.js +39 -0
- package/dist/server/server/bootstrap/serverContext.js +60 -0
- package/dist/server/server/bootstrap/shutdown.js +152 -0
- package/dist/server/server/bootstrap/shutdown.test.js +142 -0
- package/dist/server/server/bootstrap/websocketUpgrade.js +111 -0
- package/dist/server/server/bootstrap/websocketUpgrade.test.js +83 -0
- package/dist/server/server/bootstrapApp.js +89 -0
- package/dist/server/server/cli.js +452 -0
- package/dist/server/server/config/discovery.js +159 -0
- package/dist/server/server/config/loadConfig.js +121 -0
- package/dist/server/server/config/schema.js +121 -0
- package/dist/server/server/http/appError.js +30 -0
- package/dist/server/server/http/errorResponse.js +31 -0
- package/dist/server/server/http/errorResponse.test.js +46 -0
- package/dist/server/server/http/requestParsers.js +133 -0
- package/dist/server/server/http/requestParsers.test.js +57 -0
- package/dist/server/server/http/routes/registerApiRoutes.js +146 -0
- package/dist/server/server/index.js +9 -0
- package/dist/server/server/orchestrator/orchestratorService.js +378 -0
- package/dist/server/server/orchestrator/orchestratorService.test.js +111 -0
- package/dist/server/server/orchestrator/reconcile/isSameWorkerRecord.js +17 -0
- package/dist/server/server/orchestrator/spawn/avatarAllocator.js +20 -0
- package/dist/server/server/orchestrator/spawn/command.js +37 -0
- package/dist/server/server/orchestrator/spawn/command.test.js +39 -0
- package/dist/server/server/orchestrator/spawn/resolveSpawnPlan.js +44 -0
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- package/dist/server/server/orchestrator/spawn/spawnPosition.js +147 -0
- package/dist/server/server/orchestrator/spawn/types.js +2 -0
- package/dist/server/server/orchestrator/spawn/windowName.js +12 -0
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- package/dist/server/server/status/claudeTranscript/constants.js +18 -0
- package/dist/server/server/status/claudeTranscript/io.js +160 -0
- package/dist/server/server/status/claudeTranscript/parser.js +50 -0
- package/dist/server/server/status/claudeTranscript/snapshot.js +82 -0
- package/dist/server/server/status/claudeTranscript/types.js +2 -0
- package/dist/server/server/status/claudeTranscriptTracker.js +59 -0
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- package/dist/server/server/status/engine/stateMachine/constants.js +45 -0
- package/dist/server/server/status/engine/stateMachine/decision.js +213 -0
- package/dist/server/server/status/engine/stateMachine/decision.test.js +139 -0
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- package/dist/server/server/status/engine/stateMachine/types.js +2 -0
- package/dist/server/server/status/engine/stateMachine/workingEvidence.js +97 -0
- package/dist/server/server/status/engine/stateMachine.js +5 -0
- package/dist/server/server/status/engine/types.js +4 -0
- package/dist/server/server/status/paneObservation.js +35 -0
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- package/dist/server/server/status/runtime/sessionDetection.js +37 -0
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- package/package.json +68 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Thomas Rice
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# Arcane Agents
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Built and maintained by [Thomas Rice](https://www.thomasrice.com), Co-founder of
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[Minotaur Capital](https://www.minotaurcapital.com).
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Arcane Agents is a local-first visual control room for terminal-backed AI agents.
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Each agent appears as a character on a 2D map, and selecting one opens its live terminal in the right panel.
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Common setups use Claude Code or OpenCode runtimes, but any terminal-accessible runtime can work.
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## What It Does
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- Manages agents as tmux windows.
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- Streams live terminal output into the browser via `node-pty` + WebSockets.
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- Tracks agent status (`idle`, `working`, `attention`, `error`) from pane output.
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- Lets you spawn agents from shortcuts or direct project+runtime combinations.
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- Stores state locally in SQLite.
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## Platform Support
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- Linux: fully supported and recommended.
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- macOS: core app works, but opening an agent in an external terminal (`↗`) is currently Linux-oriented (`xdg-terminal-exec`).
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- Windows: use WSL2 (Ubuntu or similar) and run Arcane Agents inside WSL.
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## Requirements
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- Node.js 20+ and npm
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- tmux (hard dependency)
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- At least one configured runtime command (for example `opencode`, `claude`, or `bash`)
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- Optional but useful:
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- `git` (for worktree/discovery workflows)
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- `xdg-terminal-exec` (Linux external terminal button)
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## Install (Non-Developers)
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1) Install system dependencies.
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Linux (Debian/Ubuntu):
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```bash
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sudo apt update
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sudo apt install -y tmux git
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```
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macOS (Homebrew):
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```bash
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brew install tmux git
|
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```
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Windows:
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- Install WSL2 and Ubuntu.
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- Run the Linux setup steps inside WSL.
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2) Install Arcane Agents globally.
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```bash
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npm install -g arcane-agents
|
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```
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|
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3) Create your user config.
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```bash
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arcane-agents init
|
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```
|
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|
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`arcane-agents start` also auto-creates a starter config if it is missing.
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|
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4) Edit your config.
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```bash
|
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arcane-agents config edit
|
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```
|
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|
|
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This opens `~/.config/arcane-agents/config.yaml` in `$VISUAL` or `$EDITOR`.
|
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|
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5) Run setup checks.
|
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|
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```bash
|
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arcane-agents doctor
|
|
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```
|
|
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|
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|
|
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6) Start Arcane Agents.
|
|
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|
|
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```bash
|
|
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arcane-agents
|
|
87
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```
|
|
88
|
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|
|
89
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7) Open `http://127.0.0.1:7600`.
|
|
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|
+
|
|
91
|
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Optional maintenance commands:
|
|
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|
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|
|
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|
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```bash
|
|
94
|
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npm install -g arcane-agents@latest # upgrade
|
|
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|
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npm uninstall -g arcane-agents # uninstall
|
|
96
|
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```
|
|
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|
+
|
|
98
|
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## Run Locally (Developers)
|
|
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|
|
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1) Install system dependencies.
|
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Linux (Debian/Ubuntu):
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|
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```bash
|
|
105
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sudo apt update
|
|
106
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sudo apt install -y tmux git
|
|
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|
+
```
|
|
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|
|
109
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macOS (Homebrew):
|
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|
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111
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```bash
|
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brew install tmux git
|
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```
|
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|
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Windows:
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|
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- Install WSL2 and Ubuntu.
|
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- Run the Linux setup steps inside WSL.
|
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|
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2) Clone and install dependencies.
|
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|
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```bash
|
|
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git clone https://github.com/thomasrice/arcane-agents.git
|
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cd arcane-agents
|
|
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|
+
npm install
|
|
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|
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```
|
|
127
|
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|
|
128
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3) Create your user config.
|
|
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|
|
130
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```bash
|
|
131
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npm run cli -- init
|
|
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```
|
|
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|
|
134
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4) Edit your config.
|
|
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|
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|
|
136
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```bash
|
|
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npm run cli -- config edit
|
|
138
|
+
```
|
|
139
|
+
|
|
140
|
+
Or edit `~/.config/arcane-agents/config.yaml` directly.
|
|
141
|
+
|
|
142
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5) Start dev mode (client + server).
|
|
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|
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|
|
144
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```bash
|
|
145
|
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npm run dev
|
|
146
|
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```
|
|
147
|
+
|
|
148
|
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Default URLs:
|
|
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|
+
|
|
150
|
+
- App (Vite): `http://127.0.0.1:7600`
|
|
151
|
+
- API (Express): `http://127.0.0.1:7601`
|
|
152
|
+
|
|
153
|
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## How To Use
|
|
154
|
+
|
|
155
|
+
- Use shortcut buttons in the bottom bar to quickly spawn agents.
|
|
156
|
+
- Use the `+` button for custom spawn (project + runtime selection).
|
|
157
|
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- Click an agent to focus it and attach the terminal panel.
|
|
158
|
+
- Drag agents on the map to organize them visually.
|
|
159
|
+
- Use contextual controls to stop/restart selected agents.
|
|
160
|
+
|
|
161
|
+
## Keyboard Guide
|
|
162
|
+
|
|
163
|
+
### Selection vs terminal focus
|
|
164
|
+
|
|
165
|
+
- `Selection` focus: map/roster shortcuts are active.
|
|
166
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+
- `Terminal` focus: keys go directly to the attached terminal.
|
|
167
|
+
- `Enter` on a selected agent focuses its terminal.
|
|
168
|
+
- With no selection, `Enter` activates the highlighted roster item; press `Enter` again to focus terminal input.
|
|
169
|
+
- `Ctrl+D` or `Ctrl+]` exits terminal focus back to selection focus.
|
|
170
|
+
- Press `Ctrl+D` or `Ctrl+]` again in selection focus to clear selection.
|
|
171
|
+
|
|
172
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+
### Common shortcuts
|
|
173
|
+
|
|
174
|
+
- `/`: open command palette.
|
|
175
|
+
- `?`: show the full shortcut list in-app.
|
|
176
|
+
- `Tab` / `Shift+Tab`: cycle agents (or cycle selected-group focus).
|
|
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- `.` / `,` / `Shift+.`: cycle idle agents.
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+
- `1-0`: select control group.
|
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179
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+
- `Ctrl+1-0`: assign selected agents to a control group.
|
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180
|
+
- `K`: open kill confirmation for selected agents.
|
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|
+
- `Shift+K`: kill highlighted roster agent (then `Enter` to confirm).
|
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|
+
- `R`: rename selected agent.
|
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183
|
+
- `M`: toggle movement mode for selected agent(s).
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|
+
- `W/A/S/D` or arrow keys: move selected agents.
|
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185
|
+
- `Shift+W/A/S/D` or `Shift+Arrow keys`: pan the map viewport.
|
|
186
|
+
- `-` / `+`: zoom map out or in (outside terminal focus).
|
|
187
|
+
- `[` / `]`: resize split; `Shift+[` / `Shift+]`: jump split to edge; `=`: reset split.
|
|
188
|
+
- Left-drag the divider between map and terminal panes to resize.
|
|
189
|
+
- `Esc`: close overlays/dialogs, then deselect.
|
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190
|
+
|
|
191
|
+
## Configuration
|
|
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|
+
|
|
193
|
+
### Paths and merge order
|
|
194
|
+
|
|
195
|
+
- Primary config: `~/.config/arcane-agents/config.yaml`
|
|
196
|
+
- Optional override config: `~/.config/arcane-agents/config.local.yaml`
|
|
197
|
+
- State directory: `~/.local/state/arcane-agents/`
|
|
198
|
+
- SQLite DB: `~/.local/state/arcane-agents/arcane-agents.db`
|
|
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|
+
|
|
200
|
+
Config is loaded at server startup and merged in this order:
|
|
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|
+
|
|
202
|
+
1. Built-in defaults
|
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|
+
2. `config.yaml`
|
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|
+
3. `config.local.yaml`
|
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|
+
|
|
206
|
+
Changes require a server restart.
|
|
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|
+
|
|
208
|
+
### Config CLI helpers
|
|
209
|
+
|
|
210
|
+
```bash
|
|
211
|
+
arcane-agents config path # print config and local override paths
|
|
212
|
+
arcane-agents config show # print config.yaml
|
|
213
|
+
arcane-agents config edit # open config.yaml in $VISUAL/$EDITOR
|
|
214
|
+
```
|
|
215
|
+
|
|
216
|
+
### Top-level sections
|
|
217
|
+
|
|
218
|
+
- `projects`: named working directories (`cwd`) agents can launch into.
|
|
219
|
+
- `runtimes`: command presets to run in a project directory.
|
|
220
|
+
- `shortcuts`: saved `project + runtime` combinations; can also include hotkeys.
|
|
221
|
+
- `discovery`: optional auto-discovery rules for additional projects.
|
|
222
|
+
- `avatars`: avatar selection settings (for example disabling specific avatar types from random allocation).
|
|
223
|
+
- `audio`: client sound settings.
|
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224
|
+
- `backend.tmux`: tmux session and status poll settings.
|
|
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|
+
- `server`: API bind host/port.
|
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|
+
|
|
227
|
+
### Quick example (Claude Code + OpenCode)
|
|
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|
+
|
|
229
|
+
If you want to launch Claude Code in `~/minotaur/taurient` and OpenCode in
|
|
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|
+
`~/code/personal-assistant`, a minimal config looks like this:
|
|
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|
+
|
|
232
|
+
```yaml
|
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|
+
projects:
|
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234
|
+
home:
|
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235
|
+
path: "~"
|
|
236
|
+
shortName: home
|
|
237
|
+
taurient:
|
|
238
|
+
path: ~/minotaur/taurient
|
|
239
|
+
shortName: taur
|
|
240
|
+
personal-assistant:
|
|
241
|
+
path: ~/code/personal-assistant
|
|
242
|
+
shortName: pa
|
|
243
|
+
|
|
244
|
+
runtimes:
|
|
245
|
+
claude:
|
|
246
|
+
command: ["claude"]
|
|
247
|
+
label: Claude Code
|
|
248
|
+
opencode:
|
|
249
|
+
command: ["opencode"]
|
|
250
|
+
label: OpenCode
|
|
251
|
+
shell:
|
|
252
|
+
command: ["bash"]
|
|
253
|
+
label: Shell
|
|
254
|
+
|
|
255
|
+
shortcuts:
|
|
256
|
+
- label: Taurient Claude
|
|
257
|
+
project: taurient
|
|
258
|
+
runtime: claude
|
|
259
|
+
hotkeys: ["Ctrl-U"]
|
|
260
|
+
- label: PA OpenCode
|
|
261
|
+
project: personal-assistant
|
|
262
|
+
runtime: opencode
|
|
263
|
+
hotkeys: ["Ctrl-A"]
|
|
264
|
+
- label: Home Shell
|
|
265
|
+
project: home
|
|
266
|
+
runtime: shell
|
|
267
|
+
hotkeys: ["Ctrl-S"]
|
|
268
|
+
```
|
|
269
|
+
|
|
270
|
+
### `projects`
|
|
271
|
+
|
|
272
|
+
`projects` is a map keyed by project id. Each entry defines the working
|
|
273
|
+
directory used when launching an agent.
|
|
274
|
+
|
|
275
|
+
Required fields per project:
|
|
276
|
+
|
|
277
|
+
- `path`: filesystem path (supports `~` expansion)
|
|
278
|
+
- `shortName`: short display slug
|
|
279
|
+
|
|
280
|
+
Optional fields per project:
|
|
281
|
+
|
|
282
|
+
- `label`: UI-friendly label
|
|
283
|
+
|
|
284
|
+
Example:
|
|
285
|
+
|
|
286
|
+
```yaml
|
|
287
|
+
projects:
|
|
288
|
+
app:
|
|
289
|
+
path: ~/code/my-app
|
|
290
|
+
shortName: app
|
|
291
|
+
label: My App
|
|
292
|
+
```
|
|
293
|
+
|
|
294
|
+
### `runtimes`
|
|
295
|
+
|
|
296
|
+
`runtimes` is a map keyed by runtime id. Each runtime defines the command Arcane
|
|
297
|
+
Agents runs inside a selected project directory.
|
|
298
|
+
|
|
299
|
+
Required fields per runtime:
|
|
300
|
+
|
|
301
|
+
- `command`: command to execute (string array)
|
|
302
|
+
- `label`: UI label
|
|
303
|
+
|
|
304
|
+
Example:
|
|
305
|
+
|
|
306
|
+
```yaml
|
|
307
|
+
runtimes:
|
|
308
|
+
claude:
|
|
309
|
+
command: ["claude"]
|
|
310
|
+
label: Claude Code
|
|
311
|
+
shell:
|
|
312
|
+
command: ["bash"]
|
|
313
|
+
label: Shell
|
|
314
|
+
```
|
|
315
|
+
|
|
316
|
+
### `shortcuts`
|
|
317
|
+
|
|
318
|
+
`shortcuts` is an array of saved launch recipes. Each shortcut combines a
|
|
319
|
+
`project` with a `runtime`, and can optionally include one or more keyboard
|
|
320
|
+
hotkeys.
|
|
321
|
+
|
|
322
|
+
Required fields per shortcut:
|
|
323
|
+
|
|
324
|
+
- `label`: button text
|
|
325
|
+
- `project`: project id (or unique `shortName`)
|
|
326
|
+
- `runtime`: runtime id
|
|
327
|
+
|
|
328
|
+
Optional fields per shortcut:
|
|
329
|
+
|
|
330
|
+
- `command`: command override for this shortcut only
|
|
331
|
+
- `hotkeys`: array of key chords (for example `"Ctrl+1"`)
|
|
332
|
+
- `avatar`: pinned avatar type
|
|
333
|
+
|
|
334
|
+
Example:
|
|
335
|
+
|
|
336
|
+
```yaml
|
|
337
|
+
shortcuts:
|
|
338
|
+
- label: APP
|
|
339
|
+
project: app
|
|
340
|
+
runtime: claude
|
|
341
|
+
hotkeys: ["Ctrl+1"]
|
|
342
|
+
- label: Tests
|
|
343
|
+
project: app
|
|
344
|
+
runtime: shell
|
|
345
|
+
command: ["npm", "test", "--", "--watch"]
|
|
346
|
+
avatar: elder-wizard
|
|
347
|
+
```
|
|
348
|
+
|
|
349
|
+
### `discovery`
|
|
350
|
+
|
|
351
|
+
`discovery` is an array of rules with:
|
|
352
|
+
|
|
353
|
+
- `name` (required)
|
|
354
|
+
- `type` (required): `worktrees`, `directories`, or `glob`
|
|
355
|
+
- `path` (required)
|
|
356
|
+
- `match` (optional)
|
|
357
|
+
- `exclude` (optional)
|
|
358
|
+
- `maxDepth` (optional)
|
|
359
|
+
|
|
360
|
+
Rule behavior:
|
|
361
|
+
|
|
362
|
+
- `worktrees`: runs `git worktree list` from `path`.
|
|
363
|
+
- `directories`: recursively scans directories from `path`.
|
|
364
|
+
- `match` checks for a marker path (for example `.git`).
|
|
365
|
+
- `exclude` skips matching directory names.
|
|
366
|
+
- `maxDepth` controls recursion depth.
|
|
367
|
+
- `glob`: treats `path` as a glob pattern and includes matching directories.
|
|
368
|
+
|
|
369
|
+
Example:
|
|
370
|
+
|
|
371
|
+
```yaml
|
|
372
|
+
discovery:
|
|
373
|
+
- name: code-projects
|
|
374
|
+
type: directories
|
|
375
|
+
path: ~/code
|
|
376
|
+
match: ".git"
|
|
377
|
+
exclude: ["node_modules", ".cache", "dist"]
|
|
378
|
+
maxDepth: 2
|
|
379
|
+
- name: app-worktrees
|
|
380
|
+
type: worktrees
|
|
381
|
+
path: ~/code/my-app
|
|
382
|
+
- name: playground-glob
|
|
383
|
+
type: glob
|
|
384
|
+
path: ~/code/playground/*
|
|
385
|
+
```
|
|
386
|
+
|
|
387
|
+
### `backend.tmux`
|
|
388
|
+
|
|
389
|
+
- `sessionName`: tmux session used for managed windows.
|
|
390
|
+
- `pollIntervalMs`: status poll interval in milliseconds (minimum `250`).
|
|
391
|
+
|
|
392
|
+
Example:
|
|
393
|
+
|
|
394
|
+
```yaml
|
|
395
|
+
backend:
|
|
396
|
+
tmux:
|
|
397
|
+
sessionName: arcane-agents
|
|
398
|
+
pollIntervalMs: 2500
|
|
399
|
+
```
|
|
400
|
+
|
|
401
|
+
### `audio`
|
|
402
|
+
|
|
403
|
+
- `enableSound`: enable or disable in-app voice/sound playback (default `true`).
|
|
404
|
+
|
|
405
|
+
Example:
|
|
406
|
+
|
|
407
|
+
```yaml
|
|
408
|
+
audio:
|
|
409
|
+
enableSound: true
|
|
410
|
+
```
|
|
411
|
+
|
|
412
|
+
### `avatars`
|
|
413
|
+
|
|
414
|
+
- `disabled`: avatar folder names to exclude from random avatar allocation.
|
|
415
|
+
- Disabled avatars can still be used when explicitly pinned via `shortcuts[].avatar`.
|
|
416
|
+
|
|
417
|
+
Example:
|
|
418
|
+
|
|
419
|
+
```yaml
|
|
420
|
+
avatars:
|
|
421
|
+
disabled:
|
|
422
|
+
- minotaur-strategist
|
|
423
|
+
- gothic-witch
|
|
424
|
+
```
|
|
425
|
+
|
|
426
|
+
### `server`
|
|
427
|
+
|
|
428
|
+
- `host`: bind address for the API server.
|
|
429
|
+
- `port`: bind port for the API server.
|
|
430
|
+
|
|
431
|
+
Example:
|
|
432
|
+
|
|
433
|
+
```yaml
|
|
434
|
+
server:
|
|
435
|
+
host: 127.0.0.1
|
|
436
|
+
port: 7600
|
|
437
|
+
```
|
|
438
|
+
|
|
439
|
+
## Development Commands
|
|
440
|
+
|
|
441
|
+
```bash
|
|
442
|
+
npm run dev # client + server
|
|
443
|
+
npm run dev:server # backend only
|
|
444
|
+
npm run dev:client # frontend only
|
|
445
|
+
npm run lint
|
|
446
|
+
npm run typecheck
|
|
447
|
+
npm run test:ci
|
|
448
|
+
```
|
|
449
|
+
|
|
450
|
+
## Build + Run
|
|
451
|
+
|
|
452
|
+
```bash
|
|
453
|
+
npm run build
|
|
454
|
+
npm start
|
|
455
|
+
```
|
|
456
|
+
|
|
457
|
+
Default runtime URL: `http://127.0.0.1:7600`
|
|
458
|
+
|
|
459
|
+
Health checks:
|
|
460
|
+
|
|
461
|
+
```bash
|
|
462
|
+
# dev mode (npm run dev)
|
|
463
|
+
curl http://127.0.0.1:7601/api/health
|
|
464
|
+
|
|
465
|
+
# built app (npm start, default config)
|
|
466
|
+
curl http://127.0.0.1:7600/api/health
|
|
467
|
+
```
|
|
468
|
+
|
|
469
|
+
## Status Debugging
|
|
470
|
+
|
|
471
|
+
To log status transitions (for example `working -> idle`) in the server terminal, set
|
|
472
|
+
`ARCANE_AGENTS_STATUS_TRACE` when launching the backend:
|
|
473
|
+
|
|
474
|
+
```bash
|
|
475
|
+
ARCANE_AGENTS_STATUS_TRACE=transitions npm run dev:server
|
|
476
|
+
```
|
|
477
|
+
|
|
478
|
+
Useful modes:
|
|
479
|
+
|
|
480
|
+
- `ARCANE_AGENTS_STATUS_TRACE=off` (default)
|
|
481
|
+
- `ARCANE_AGENTS_STATUS_TRACE=transitions` (only status changes; no output when status stays the same)
|
|
482
|
+
- `ARCANE_AGENTS_STATUS_TRACE=verbose` (every status evaluation)
|
|
483
|
+
|
|
484
|
+
If you run full dev mode:
|
|
485
|
+
|
|
486
|
+
```bash
|
|
487
|
+
ARCANE_AGENTS_STATUS_TRACE=transitions npm run dev
|
|
488
|
+
```
|
|
489
|
+
|
|
490
|
+
Status debugging APIs:
|
|
491
|
+
|
|
492
|
+
- `GET /api/status-debug`
|
|
493
|
+
- `GET /api/workers/:workerId/status-debug`
|
|
494
|
+
- `GET /api/workers/:workerId/status-history`
|
|
495
|
+
|
|
496
|
+
## Stack
|
|
497
|
+
|
|
498
|
+
- TypeScript (client + server)
|
|
499
|
+
- Vite + React (client)
|
|
500
|
+
- Express + ws (server)
|
|
501
|
+
- xterm.js (embedded terminal)
|
|
502
|
+
- node-pty (PTY bridge)
|
|
503
|
+
- tmux (session/window process management)
|
|
504
|
+
- better-sqlite3 (local persistence)
|
|
505
|
+
|
|
506
|
+
## Project Layout
|
|
507
|
+
|
|
508
|
+
```text
|
|
509
|
+
src/
|
|
510
|
+
client/ UI, map renderer, xterm terminal panel
|
|
511
|
+
server/ API, orchestration, tmux adapter, status monitor
|
|
512
|
+
shared/ Shared types/config models
|
|
513
|
+
assets/ Maps, character art
|
|
514
|
+
```
|
|
515
|
+
|
|
516
|
+
## Customizing Avatars
|
|
517
|
+
|
|
518
|
+
Avatar packs are directory-driven under `assets/characters/<avatar-type>/`.
|
|
519
|
+
|
|
520
|
+
- Required sprite files are documented in `assets/characters/README.md`.
|
|
521
|
+
- Optional voice clips are loaded from `assets/characters/<avatar-type>/voice-lines/`.
|
|
522
|
+
- Voice file names: fixed events use `arrive.mp3`, `attention.mp3`, `complete.mp3`, `death.mp3`; random events match any `move*.mp3` and `selected*.mp3` clips in the folder.
|
|
523
|
+
- In app runtime, clips are served from `/api/assets/characters/<avatar-type>/voice-lines/<file>.mp3`.
|
|
524
|
+
- Add a new avatar by dropping in a compliant folder; it becomes available automatically.
|
|
525
|
+
|
|
526
|
+
## License
|
|
527
|
+
|
|
528
|
+
- Licensed under MIT.
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
# Character Sprite Assets
|
|
2
|
+
|
|
3
|
+
Arcane Agents loads character sprites directly from this directory.
|
|
4
|
+
|
|
5
|
+
## Ownership + License
|
|
6
|
+
|
|
7
|
+
- Character image assets in this repo are Copyright (c) 2026 Thomas Rice.
|
|
8
|
+
- Assets in this repository are included under the MIT license.
|
|
9
|
+
|
|
10
|
+
## Expected Format
|
|
11
|
+
|
|
12
|
+
- Frame size: `64x64` PNG per frame.
|
|
13
|
+
- Directions: `south`, `east`, `north`, `west`.
|
|
14
|
+
- Variable walk frame counts are supported per direction and per character.
|
|
15
|
+
- Missing assets fall back to simple Canvas circles/shapes.
|
|
16
|
+
|
|
17
|
+
## Directory Layout
|
|
18
|
+
|
|
19
|
+
```text
|
|
20
|
+
assets/characters/
|
|
21
|
+
knight/
|
|
22
|
+
rotations/
|
|
23
|
+
south.png
|
|
24
|
+
east.png
|
|
25
|
+
north.png
|
|
26
|
+
west.png
|
|
27
|
+
animations/
|
|
28
|
+
walk/
|
|
29
|
+
south/
|
|
30
|
+
0.png
|
|
31
|
+
1.png
|
|
32
|
+
...
|
|
33
|
+
east/
|
|
34
|
+
0.png
|
|
35
|
+
1.png
|
|
36
|
+
...
|
|
37
|
+
north/
|
|
38
|
+
0.png
|
|
39
|
+
1.png
|
|
40
|
+
...
|
|
41
|
+
west/
|
|
42
|
+
0.png
|
|
43
|
+
1.png
|
|
44
|
+
...
|
|
45
|
+
working/
|
|
46
|
+
0.png
|
|
47
|
+
1.png
|
|
48
|
+
...
|
|
49
|
+
15.png
|
|
50
|
+
voice-lines/ # optional
|
|
51
|
+
arrive.mp3
|
|
52
|
+
move_variant_1.mp3 # optional random move variant
|
|
53
|
+
move_variant_2.mp3 # optional random move variant
|
|
54
|
+
move_variant_3.mp3 # optional random move variant
|
|
55
|
+
attention.mp3
|
|
56
|
+
complete.mp3
|
|
57
|
+
death.mp3
|
|
58
|
+
selected_variant_1.mp3 # optional random selection variant
|
|
59
|
+
selected_variant_2.mp3 # optional random selection variant
|
|
60
|
+
selected_variant_3.mp3 # optional random selection variant
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
Create one top-level folder per character type.
|
|
64
|
+
|
|
65
|
+
Avatar discovery is directory-driven: Arcane Agents treats each subfolder as an available avatar when these required files exist:
|
|
66
|
+
|
|
67
|
+
- `rotations/south.png`
|
|
68
|
+
- `rotations/east.png`
|
|
69
|
+
- `rotations/north.png`
|
|
70
|
+
- `rotations/west.png`
|
|
71
|
+
- `animations/walk/south/0.png`
|
|
72
|
+
- `animations/working/0.png`
|
|
73
|
+
|
|
74
|
+
If these files are present, you can drop in a new folder and it becomes eligible automatically (including random spawn selection).
|
|
75
|
+
|
|
76
|
+
## Optional Voice Lines
|
|
77
|
+
|
|
78
|
+
Character packs can include optional voice clips in `voice-lines/`.
|
|
79
|
+
|
|
80
|
+
- `arrive.mp3`: plays when a worker first spawns.
|
|
81
|
+
- `move*.mp3`: random pick when a manual move order is issued.
|
|
82
|
+
- `attention.mp3`: plays when status changes to `attention`.
|
|
83
|
+
- `complete.mp3`: plays when status changes from `working` to `idle`.
|
|
84
|
+
- `death.mp3`: plays when a worker is removed.
|
|
85
|
+
- `selected*.mp3`: random pick when a worker becomes newly selected.
|
|
86
|
+
|
|
87
|
+
Selection audio only triggers on a real selection change. Clicking the currently selected worker again does not replay the selection line.
|
|
88
|
+
Move and selection audio use filename prefix matching. Any `move*.mp3` or `selected*.mp3` clip in the directory is eligible.
|
|
89
|
+
|
|
90
|
+
## Runtime Behavior
|
|
91
|
+
|
|
92
|
+
- Idle/static rendering uses `rotations/<direction>.png`.
|
|
93
|
+
- Moving characters use `animations/walk/<direction>/<index>.png` frames.
|
|
94
|
+
- Working characters use `animations/working/<index>.png` (south-facing loop).
|
|
95
|
+
- Frames are loaded in ascending index order starting at `0.png` until a gap is encountered.
|
|
96
|
+
|
|
97
|
+
## Generation Notes (Recorded)
|
|
98
|
+
|
|
99
|
+
We do not currently have a checked-in generator preset export or prompt/options log.
|
|
100
|
+
|
|
101
|
+
What we can reliably recover from the current asset set:
|
|
102
|
+
|
|
103
|
+
- All character sprites are `64x64` PNG (`402/402` files).
|
|
104
|
+
- Direction set is always `south`, `east`, `north`, `west`.
|
|
105
|
+
- Walk cycle length is variable by character (legacy packs often `6` frames, newer packs often `8` frames).
|
|
106
|
+
- Standard working cycle is `16` frames (`0.png` to `15.png`).
|
|
107
|
+
- One known outlier: `rogue` has `12` south walk frames.
|
|
108
|
+
- Existing characters share a consistent top-down fantasy RPG style with transparent backgrounds.
|
|
109
|
+
|
|
110
|
+
Recommended process for future consistency:
|
|
111
|
+
|
|
112
|
+
1. When generating a new character, copy the exact generation options/prompt into this file.
|
|
113
|
+
2. Include model, seed (if available), and any style sliders/toggles.
|
|
114
|
+
3. Keep output at `64x64` and preserve the same direction/frame layout.
|
|
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|
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|
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|
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