arca-marketing-video 2.26.0 → 2.28.0
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- package/package.json +1 -1
- package/skills/_arca-marketing-assets/brand.md +2 -2
- package/skills/brand-builder/SKILL.md +1 -1
- package/skills/carousel-generator/SKILL.md +2 -2
- package/skills/shorts-editor/SKILL.md +10 -2
- package/skills/shorts-editor/sfx/bling.mp3 +0 -0
- package/skills/shorts-editor/sfx/camera-shutter.mp3 +0 -0
- package/skills/shorts-editor/sfx/click-soft.mp3 +0 -0
- package/skills/shorts-editor/sfx/correct.mp3 +0 -0
- package/skills/shorts-editor/sfx/keyboard.mp3 +0 -0
- package/skills/shorts-editor/sfx/notification.mp3 +0 -0
- package/skills/shorts-editor/sfx/pop.mp3 +0 -0
- package/skills/shorts-editor/sfx/transition-sweep.mp3 +0 -0
package/package.json
CHANGED
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@@ -19,7 +19,7 @@ Brand name:
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Arca
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Name usage rules:
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- Always write the brand name as "Arca" or "arca.ph".
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- Always write the brand name as "Arca" or "Arca.ph" (capital A — never "arca.ph").
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- Never write it in all caps as "ARCA" unless it appears inside a small logo mark.
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- The brand should feel premium, human, practical, and audience-first.
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@@ -28,7 +28,7 @@ Name usage rules:
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====================================================================
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2. WEBSITE / HANDLE
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====================================================================
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Arca.ph
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====================================================================
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3. WHAT THE BRAND DOES / POSITIONING
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@@ -27,7 +27,7 @@ You are a brand strategist running a fast, friendly onboarding interview. Your g
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**Round 1 — Identity & positioning** (sections 1–7)
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Ask for:
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1. Brand name + exact name-usage rules (caps? domain form? e.g. "Arca" / "
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1. Brand name + exact name-usage rules (caps? domain form? e.g. "Arca" / "Arca.ph" with a capital A, never "arca.ph" or "ARCA").
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2. Website / handle.
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3. What the brand does, in one or two plain sentences — the offer and who it serves.
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4. The core brand idea / the one-line metaphor or positioning (e.g. "the execution navigation layer for founders").
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@@ -103,11 +103,11 @@ Generate each slide as a separate standalone image. Do NOT generate all slides i
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- Repurposing: square 1:1 1080×1080; stories/reels covers 9:16 1080×1920. Default to 4:5 portrait unless specified.
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### GENERATE ONE SLIDE AT A TIME (hard rule + workflow)
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**Never render the slides together.
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**Never render the slides together. The mantra is "1 prompt = 1 image" — one render = one slide.** A carousel is produced as MULTIPLE images (one image-generation call per slide), never one image containing several slides. No grid, no contact sheet, no 2×2 / 3×3 board, no "all slides in one image", no multi-panel composite, no brand board. A combined image is an instant fail — discard it and re-render as separate slides. (Asking an image model for "the whole carousel" reliably produces a cramped grid with unreadable text; one slide per render is the only way to get full-resolution, legible, mobile-ready slides.)
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**Image generation is NOT unavailable — a collage is a WORKFLOW bug, not a tool limit.** If you get a grid/board, never tell the user image generation is unsupported or disabled. The tool works; the prompt method was wrong. Fix the method and regenerate — never downgrade or abandon the deliverable over it.
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**The wording trap — these phrases make the model emit a collage:** "generate a batch", "the carousel", "the set", "five slides", "all slides", "a slide preview". To an image model, "a batch of slides" = "put all slides in one image." So never say them. Don't *batch* — **chain**: think of it as "generate the carousel as separate images, one image-generation call per slide, chained sequentially from Slide 1 to Slide N."
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**The wording trap — these phrases make the model emit a collage:** "generate a batch", "the carousel", "the set", "five slides", "all slides", "a slide preview". To an image model, "a batch of slides" = "put all slides in one image." So never say them. Don't *batch* — **chain**: think of it as "generate the carousel as separate images, one image-generation call per slide, chained sequentially from Slide 1 to Slide N." **1 prompt = 1 image** = exactly one slide, always — repeat across N prompts to get N images.
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**Render sequentially, anchoring every slide to Slide 1:**
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1. **Render Slide 1 first** as a single standalone 4:5 image. This locks the carousel's look — palette, type hierarchy, layout rhythm, safe margins, logo placement, illustration style. Review it; re-render until it's right BEFORE touching the rest (everything inherits from it).
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@@ -88,12 +88,20 @@ Neither signal alone works:
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meant for the laptop screen ends up hovering over the whole team. The editor only adds captions, the brand
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splash / end card, and (rarely, if asked) a minimal face-safe chip — nothing that's supposed to live in the scene.
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- **Zoom punch-ins:** scale the plate wrapper (base ~1.04) to ~1.10-1.14 on emphasis lines, ease back. Never scale below 1.0 (reveals letterbox edges). Cover-fit the plate.
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- **SFX:** a curated set ships in `./sfx/` — use these first (no download needed). Keep dialogue front
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- **SFX:** a curated set ships in `./sfx/` — use these first (no download needed). Keep dialogue front — **default SFX volume 0.12–0.22** (quieter than feels right; SFX should punctuate, not blare). Harsh / sharp sounds (buzzers, booms, risers) sit at the BOTTOM of that range or lower; only the brand-splash signature hit may go a touch louder. Every `<audio>` needs an `id`. **Never land a transition/whoosh SFX on a cut where a word ends** — it steps on the last word; put the hit on a silent beat or at the head of the next clip (this is why the silence-cut leaves ~0.1s pad after the last word, see Pipeline step 3). Mapping:
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| Role | File |
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| Opening riser (first frame) | `./sfx/riser-high.mp3` |
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| Hard cut / speaker change | `./sfx/swoosh-high.mp3`, `./sfx/swoosh-low.mp3` |
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| Chip entrance / key reveal (pop) | `./sfx/ding.mp3` |
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| Caption word / keyword pop | `./sfx/pop.mp3` |
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| Subtle UI tick / select | `./sfx/click-soft.mp3` |
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| Photo snapshot / freeze-frame beat | `./sfx/camera-shutter.mp3` |
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| Light transition / scene change | `./sfx/transition-sweep.mp3` |
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| Correct / affirm / success beat | `./sfx/correct.mp3` |
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| Positive notification / reveal | `./sfx/notification.mp3` |
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| Achievement / reward sparkle | `./sfx/bling.mp3` |
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| Typing / on-screen text beat | `./sfx/keyboard.mp3` |
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| Brand-splash signature hit (reserve for splash only) | `./sfx/tiktok-boom-bling.mp3` |
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| "Wrong"/mistake beat | `./sfx/wrong.mp3` |
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| Comedic deflation | `./sfx/sad-violin.mp3` |
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@@ -186,4 +194,4 @@ The #1 overlay failure is text or a figure landing ON someone's face. "Captions
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## Files
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- `./silence_cut.py` — silence ∪ word-gap cutter: `--src --audio --transcript --out [--cut-min 0.5]`.
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- `./composition.template.html` — HyperFrames composition skeleton (plate, word-pop captions, zooms, splash, SFX; chips removed from default) with the load-bearing GSAP logic already wired.
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- `./sfx/` — bundled, ready-to-use SFX (riser, swooshes, ding, tiktok-boom-bling, wrong, sad-violin). See the SFX mapping above.
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- `./sfx/` — bundled, ready-to-use SFX (riser, swooshes, ding, tiktok-boom-bling, wrong, sad-violin, pop, click-soft, camera-shutter, transition-sweep, correct, notification, bling, keyboard). See the SFX mapping above.
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