arca-marketing-video 2.2.0 → 2.4.0
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package/package.json
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{
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"name": "arca-marketing-video",
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"version": "2.
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"version": "2.4.0",
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"description": "Brand-driven short-form marketing content kit: four individual agent skills (carousel generator, storyboard prompt, video prompt, shorts editor) plus a shared brand profile and assets.",
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"keywords": [
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"skill",
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---
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name: storyboard-prompt
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description: Use when pressure-testing a short-form video idea and turning it into a 3×3 (or larger) storyboard for TikTok / Reels / Shorts of any video type (UGC, cinematic, animation, etc.) — brutal virality scoring, a 10-route hook lab, a first-5-seconds cold open, then TWO deliverables: a clean frames-only grid image (no text/notes, easy to crop) plus a text breakdown (concept, flow, dialogue, editor notes, style notes). Triggers on "storyboard this idea", "is this video concept good", "plan a short". Part of the arca-marketing-video kit.
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description: Use when pressure-testing a short-form video idea and turning it into a 3×3 (or larger) storyboard for TikTok / Reels / Shorts of any video type (UGC, cinematic, animation, etc.) — brutal virality scoring, a 10-route hook lab, a polish pass that makes the idea catchy and engaging with a strong hook and brand-aligned messaging, a first-5-seconds cold open, a clarification checkpoint before image generation, then TWO deliverables: a clean frames-only grid image (no text/notes, easy to crop) plus a text breakdown (concept, flow, dialogue, editor notes, style notes). Triggers on "storyboard this idea", "is this video concept good", "plan a short". Part of the arca-marketing-video kit.
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---
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# Storyboard Prompt
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- retention risk
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- how to make it more visual
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- whether it can be understood without sound
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- stickiness: is the line catchy, sharp, and quotable (a phrase the viewer could repeat)?
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- brand fit: does the message ladder to the brand's positioning, audience, and tone (per ../../brand.md)?
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Then rank the top 3
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Then score the hooks on three axes — scroll-stop power, stickiness, and brand fit — rank the top 3, and choose the single strongest hook (highest combined, never high scroll-stop but off-brand).
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The chosen hook must be:
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- specific
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- visual
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- fast
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- emotionally clear
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- catchy and memorable — a line or image worth repeating, not just clear
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- on-brand — in the brand's voice and aligned to its message (see ../../brand.md), never generic
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- a true promise that sets up the brand's value (not a clever line that goes nowhere)
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- easy to execute in the chosen video type
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- not corporate
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- not over-explained
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- not dependent on perfect captions
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21. Anti-cinematic note
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BRAND MESSAGING ALIGNMENT (non-negotiable)
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Pull the brand's positioning, core idea, tone, target audience, audience pain, and hook/CTA examples
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from ../../brand.md, and make the polished concept ladder to them:
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- The hook and core promise must speak to the brand's exact audience and the specific pain it solves —
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not a generic version of the topic.
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- The payoff must implicitly prove the brand's value (the transformation the brand enables), so the
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viewer connects the idea to what the brand does — without it feeling like an ad.
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- Tone must match the brand's voice: keep its do's and avoid its don'ts (no hype / buzzwords / cringe,
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or whatever ../../brand.md specifies).
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- The CTA should echo the brand's CTA style and lead softly and naturally to the brand.
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- Treat the brand's hook/CTA examples as a springboard, not copy-paste — write a fresher, sharper line.
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State in ONE line how the chosen hook + payoff + CTA map to the brand's message.
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CATCHY & ENGAGING BAR
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The polished idea must clear a stickiness bar, not just a clarity bar:
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- A memorable, quotable line or phrase the viewer could repeat or comment (without being clickbait).
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- ONE sharp, specific concept — a concrete object / number / situation, never a vague topic.
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- A reason to finish AND a reason to share or save (sending it makes the viewer look smart or seen).
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- A title and logline that sound scroll-stopping on their own.
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If the concept is only "fine," sharpen the hook, raise the stakes, or make the line more quotable before
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moving on — do not storyboard a flat idea.
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The improved version should be:
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- more specific
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- more visual
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If exact logo reproduction is not possible, leave the prop simple and add this to the relevant frame's BRAND/LOGO NOTES in the text breakdown:
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“Place supplied brand logo here in post/prop.”
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CLARIFICATION CHECKPOINT — ASK BEFORE GENERATING THE IMAGE
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Before generating the storyboard frame grid (Phase 8), STOP and check whether anything material is
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still unclear or based on an assumption. If so, ask the user a few focused questions and WAIT for
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answers — do not generate frames on shaky assumptions, because the image is expensive to redo.
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Ask when any of these are unresolved or you had to guess them:
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- the chosen video type / style and overall look
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- the single chosen hook and the core message (and that the brand-message alignment is right)
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- the specific characters / persona, wardrobe, setting / location, and key props
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- any concrete facts the frames would depict (product, screen content, on-scene text)
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- tone, must-includes, must-avoids, and how prominent the brand / logo should be
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- number of frames (default 9) and aspect ratio
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Also surface, in one short list, the key assumptions you are about to bake into the frames, and ask
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the user to confirm or correct them.
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If everything is already clear and confirmed (the user gave enough detail or already approved the
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polished concept), say so in one line and proceed — do not stall or pad with needless questions.
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Only after the user confirms or says proceed do you generate the image.
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PHASE 8: STORYBOARD FRAME GRID (IMAGE — FRAMES ONLY, NO TEXT)
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Output the storyboard as a single clean grid of video frames and NOTHING else. This image is a
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4. Improved concept
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5. 9-beat shot structure
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6. Quality gate summary (type-appropriate)
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8. Storyboard
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7. Clarification checkpoint — confirm direction and ask any open questions before generating the image (skip with one line if already clear and approved)
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8. Storyboard frame grid (IMAGE — clean frames only, no text/notes/numbers, easy to crop)
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9. Storyboard text breakdown (video concept, flow, dialogue optional, video editor notes, style notes, brand/logo notes)
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10. Audience captions
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Do not skip the written strategy before creating the storyboard.
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name: video-prompt
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description: Use when turning a
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description: Use when turning a storyboard into a finished vertical short-form video of any type (UGC, cinematic / movie-trailer, animation, product film, etc.). Handles both photographic storyboards (clean and use as start frames) and schematic / annotated plans (do NOT upscale 1:1 — rebuild patterned to them using Wyren clips for live footage + HyperFrames for on-screen graphics). Drives the Wyren MCP — picks image/video models and resolutions, optimizes the TikTok first 5 seconds, and keeps character faces consistent across shots. Triggers on "make the video from this storyboard", "generate the short", "render the clips". Part of the arca-marketing-video kit.
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# Video Prompt
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INTAKE — ASK FIRST:
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Before generating, ask the user for any of these that are not already provided, then wait for their answers:
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1. STORYBOARD REFERENCE — the
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1. STORYBOARD REFERENCE — the storyboard image (and shot notes if available). Note whether it is PHOTOGRAPHIC frames or a SCHEMATIC / annotated plan (panel numbers, notes boxes, mock UI) — see STORYBOARD INTERPRETATION; it changes how the video is built.
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2. VIDEO TYPE / STYLE — UGC / phone-shot (default), cinematic / movie-trailer, animation, motion-graphics, product film, skit, etc. Should match the storyboard's declared type. Drives the LOOK and the first-5-seconds cold open. If UGC, the phone-shot styling below applies; if not, follow that type's craft.
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3. BRAND PROFILE — the attached or pasted ../../brand.md (brand name, logo rules, persona, colors).
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4. TARGET MARKET / AUDIENCE — who this is for.
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10. NATIVE AUDIO — whether the video model should synthesize dialogue/sound (only some models support it). Default: on if the chosen model supports `sound`.
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Ask first. Only make smart, briefly stated assumptions for whatever is still missing, and state them briefly. If the user names a budget or "cheapest/fastest", pick the model tier accordingly and say which you picked.
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Use the storyboard as the
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Use the storyboard as the PLAN, not as footage to copy. First classify it (see STORYBOARD
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INTERPRETATION below): if the panels are photographic, clean them and use them as start frames; if
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they are schematic / annotated mockups (panel numbers, notes boxes, drawn phone bezels, mock UI), do
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NOT upscale or reproduce them 1:1 — rebuild the video patterned to them, using Wyren clips for the
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live footage and HyperFrames for the on-screen graphics. You may generate clips separately and merge
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them (Wyren or HyperFrames), or use video-model multishot — decide smartly.
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VIDEO TYPE SCOPE — read before applying the rules below.
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This skill makes ANY video type. The LOOK follows the chosen VIDEO TYPE; the TikTok retention rules
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— render in the chosen type's craft (e.g. for a trailer: cinematic lighting, fast cutting, scale).
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Still keep the retention rules, continuity locks, brand/logo rules, and the first-5s cold open.
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STORYBOARD INTERPRETATION — PHOTOGRAPHIC vs SCHEMATIC (read before generating)
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Storyboards arrive in two forms. Detect which you have before touching Wyren.
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A) PHOTOGRAPHIC frames — each cell is a real / clean image of the actual scene (people, environment),
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like the clean frame grid the `storyboard-prompt` skill now outputs.
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→ Crop each frame to 9:16 and clean / upscale it into a start frame (GENERATION SETTINGS Step A),
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keeping the face, then use it as the videoAI startFrame. This is the 1:1-friendly path.
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B) SCHEMATIC / ANNOTATED storyboard — each panel is a rough PLAN: a drawn phone bezel, small webcam
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tiles, mock UI cards, labels, sticky notes, captions, and a notes box (SCENE / TIME / SHOT / ANGLE
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/ MOVE / ACTION / DIALOGUE / AUDIO / TRANSITION / RETENTION / PHONE REALISM). The example
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"AI Operator Interview" sheet is exactly this kind.
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→ Treat it strictly as a SHOT PLAN, never as pixels. Do NOT upscale it, do NOT reproduce panels
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1:1, and never render the panel numbers, "Panel N" labels, notes boxes, drawn bezels, or the
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panel's rough mock graphics as-is into the video. Instead REBUILD each beat:
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- Read the panel's SCENE / ACTION / SHOT / ANGLE / MOVE / DIALOGUE / AUDIO / TRANSITION /
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RETENTION as the brief for that shot.
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- Generate the LIVE FOOTAGE with Wyren (people, faces, desk, reactions, real environment, camera
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move) using the recurring character profile for face consistency and a fresh start frame
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DESIGNED for that shot via image AI — not the schematic panel.
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- Build the ON-SCREEN GRAPHICS with HyperFrames and composite them over the Wyren footage: UI
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cards, data / deck mockups, split-desk labels, chips, checklists, route-map lines, captions,
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progress arcs, a REC indicator, the logo — anything that is a graphic, not live action.
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- Match each panel's layout and intent (what graphic sits where, what the person is doing), but
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realize it as real footage + clean motion graphics in the chosen VIDEO TYPE's look.
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WHO MAKES WHAT (schematic path):
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- Wyren videoAI → live-action clips: people, faces, reactions, hands, environment, props, camera move.
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- Wyren imageAI → designed start frames and any photographic plates feeding the clips.
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- HyperFrames → all overlay graphics, captions, chips, UI / data mockups, transitions, logo, splash,
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composited on top of the clips (the same graphics layer the `shorts-editor` skill uses).
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Keep diegetic vs overlay clear: a screen the actor really looks at can be a graphic comped onto the
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device; floating captions / chips are HyperFrames overlays. Never bake storyboard annotations into the
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video. If you are unsure which form the storyboard is, ask the user before generating.
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CORE OUTPUT
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Generate a finished vertical short-form video with:
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the lists below are a current snapshot, not a contract, and per-model resolution/duration/startFrame
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support changes.
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Step A —
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Step A — produce a start frame per shot (image model, `imageAI` node):
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- PHOTOGRAPHIC storyboard (path A): crop each panel to 9:16, then upscale/clean it into a usable
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first frame.
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- SCHEMATIC storyboard (path B): do NOT upscale the panel. Use image AI to DESIGN a new start frame
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for that shot from the character profile + the panel's brief (scene, action, framing), so the frame
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is real-looking footage, not a redraw of the mockup. The panel's mock UI becomes a HyperFrames
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overlay later, not part of this start frame.
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- **Keep the face.** When upscaling/cleaning with the image model, instruct it to PRESERVE the
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existing person's identity — same face, hair, age, build, and wardrobe — and only improve quality
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(sharpen, denoise, fix artifacts). Do not let it redraw or beautify into a different face. Use an
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1. `list_models` + `get_model_capabilities` to lock the exact image/video model, resolution, mode, duration.
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2. `build_graph`: `imageInput` (
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2. `build_graph`: `imageInput` (start-frame source, characters.png, logo.png) → `imageAI` (path A: clean/
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upscale the photo panel; path B: design a fresh start frame) → `videoAI` (the chosen model/resolution/
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mode/duration). Use multi-shot or per-clip nodes per the split rule.
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3. `validate_workflow` — resolve warnings with the user.
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4. Estimate cost with `get_pricing` (chain mode) / `estimate_product_cost`; get the user's OK to spend.
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5. `run_workflow` (`userConfirmed: true`), then poll `get_workflow_run_status` every 5s until terminal.
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6. Pull
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6. Pull the clips with `get_node_outputs`.
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7. GRAPHICS PASS (HyperFrames) — build the on-screen overlay graphics the storyboard calls for (UI/data
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cards, chips, captions, checklists, route maps, logo, transitions) and composite them over the Wyren
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clips. For a SCHEMATIC storyboard this pass is required (the mock UI in the panels lives here, not in
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the footage). Hand off to the `shorts-editor` skill, which owns this HyperFrames graphics + master step.
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8. Merge the clips + graphics into the final cut.
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RECURRING CHARACTER CONSISTENCY (multishot / multi-clip)
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