aptechka 0.86.0 → 0.87.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/notched.js ADDED
@@ -0,0 +1,470 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __typeError = (msg) => {
3
+ throw TypeError(msg);
4
+ };
5
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: !0 });
6
+ var __accessCheck = (obj, member, msg) => member.has(obj) || __typeError("Cannot " + msg);
7
+ var __privateGet = (obj, member, getter) => (__accessCheck(obj, member, "read from private field"), getter ? getter.call(obj) : member.get(obj)), __privateAdd = (obj, member, value) => member.has(obj) ? __typeError("Cannot add the same private member more than once") : member instanceof WeakSet ? member.add(obj) : member.set(obj, value), __privateSet = (obj, member, value, setter) => (__accessCheck(obj, member, "write to private field"), setter ? setter.call(obj, value) : member.set(obj, value), value), __privateMethod = (obj, member, method) => (__accessCheck(obj, member, "access private method"), method);
8
+ import { cssUnitParser } from "./css-unit-parser/index.js";
9
+ import { elementResizer } from "./element-resizer/index.js";
10
+ import { t as ticker } from "./index-ClTMVKJp.js";
11
+ import { g as generateId } from "./string-B3lm2b7v.js";
12
+ import "construct-style-sheets-polyfill";
13
+ function distributeAndNormalize({
14
+ topLeftCornerRadius,
15
+ topRightCornerRadius,
16
+ bottomRightCornerRadius,
17
+ bottomLeftCornerRadius,
18
+ width,
19
+ height
20
+ }) {
21
+ const roundingAndSmoothingBudgetMap = {
22
+ topLeft: -1,
23
+ topRight: -1,
24
+ bottomLeft: -1,
25
+ bottomRight: -1
26
+ }, cornerRadiusMap = {
27
+ topLeft: topLeftCornerRadius,
28
+ topRight: topRightCornerRadius,
29
+ bottomLeft: bottomLeftCornerRadius,
30
+ bottomRight: bottomRightCornerRadius
31
+ };
32
+ return Object.entries(cornerRadiusMap).sort(([, radius1], [, radius2]) => radius2 - radius1).forEach(([cornerName, radius]) => {
33
+ const corner = cornerName, adjacents = adjacentsByCorner[corner], budget = Math.min(
34
+ ...adjacents.map((adjacent) => {
35
+ const adjacentCornerRadius = cornerRadiusMap[adjacent.corner];
36
+ if (radius === 0 && adjacentCornerRadius === 0)
37
+ return 0;
38
+ const adjacentCornerBudget = roundingAndSmoothingBudgetMap[adjacent.corner], sideLength = adjacent.side === "top" || adjacent.side === "bottom" ? width : height;
39
+ return adjacentCornerBudget >= 0 ? sideLength - roundingAndSmoothingBudgetMap[adjacent.corner] : radius / (radius + adjacentCornerRadius) * sideLength;
40
+ })
41
+ );
42
+ roundingAndSmoothingBudgetMap[corner] = budget, cornerRadiusMap[corner] = Math.min(radius, budget);
43
+ }), {
44
+ topLeft: {
45
+ radius: cornerRadiusMap.topLeft,
46
+ roundingAndSmoothingBudget: roundingAndSmoothingBudgetMap.topLeft
47
+ },
48
+ topRight: {
49
+ radius: cornerRadiusMap.topRight,
50
+ roundingAndSmoothingBudget: roundingAndSmoothingBudgetMap.topRight
51
+ },
52
+ bottomLeft: {
53
+ radius: cornerRadiusMap.bottomLeft,
54
+ roundingAndSmoothingBudget: roundingAndSmoothingBudgetMap.bottomLeft
55
+ },
56
+ bottomRight: {
57
+ radius: cornerRadiusMap.bottomRight,
58
+ roundingAndSmoothingBudget: roundingAndSmoothingBudgetMap.bottomRight
59
+ }
60
+ };
61
+ }
62
+ __name(distributeAndNormalize, "distributeAndNormalize");
63
+ const adjacentsByCorner = {
64
+ topLeft: [
65
+ {
66
+ corner: "topRight",
67
+ side: "top"
68
+ },
69
+ {
70
+ corner: "bottomLeft",
71
+ side: "left"
72
+ }
73
+ ],
74
+ topRight: [
75
+ {
76
+ corner: "topLeft",
77
+ side: "top"
78
+ },
79
+ {
80
+ corner: "bottomRight",
81
+ side: "right"
82
+ }
83
+ ],
84
+ bottomLeft: [
85
+ {
86
+ corner: "bottomRight",
87
+ side: "bottom"
88
+ },
89
+ {
90
+ corner: "topLeft",
91
+ side: "left"
92
+ }
93
+ ],
94
+ bottomRight: [
95
+ {
96
+ corner: "bottomLeft",
97
+ side: "bottom"
98
+ },
99
+ {
100
+ corner: "topRight",
101
+ side: "right"
102
+ }
103
+ ]
104
+ };
105
+ function getPathParamsForCorner({
106
+ cornerRadius,
107
+ cornerSmoothing,
108
+ preserveSmoothing,
109
+ roundingAndSmoothingBudget,
110
+ cornerAngleAlpha = 90
111
+ }) {
112
+ let p = (1 + cornerSmoothing) * cornerRadius;
113
+ if (!preserveSmoothing) {
114
+ const maxCornerSmoothing = roundingAndSmoothingBudget / cornerRadius - 1;
115
+ cornerSmoothing = Math.min(cornerSmoothing, maxCornerSmoothing), p = Math.min(p, roundingAndSmoothingBudget);
116
+ }
117
+ const arcMeasure = 90 * (1 - cornerSmoothing), arcSectionLength = Math.sin(toRadians(arcMeasure / 2)) * cornerRadius * Math.sqrt(2), angleAlpha = (cornerAngleAlpha - arcMeasure) / 2, p3ToP4Distance = cornerRadius * Math.tan(toRadians(angleAlpha / 2)), angleBeta = 45 * cornerSmoothing, c = p3ToP4Distance * Math.cos(toRadians(angleBeta)), d = c * Math.tan(toRadians(angleBeta));
118
+ let b = (p - arcSectionLength - c - d) / 3, a = 2 * b;
119
+ if (preserveSmoothing && p > roundingAndSmoothingBudget) {
120
+ const p1ToP3MaxDistance = roundingAndSmoothingBudget - d - arcSectionLength - c, minA = p1ToP3MaxDistance / 6, maxB = p1ToP3MaxDistance - minA;
121
+ b = Math.min(b, maxB), a = p1ToP3MaxDistance - b, p = Math.min(p, roundingAndSmoothingBudget);
122
+ }
123
+ return {
124
+ a,
125
+ b,
126
+ c,
127
+ d,
128
+ p,
129
+ arcSectionLength,
130
+ cornerRadius
131
+ };
132
+ }
133
+ __name(getPathParamsForCorner, "getPathParamsForCorner");
134
+ function getSVGPathFromPathParams({
135
+ width,
136
+ height,
137
+ topLeftPathParams,
138
+ topRightPathParams,
139
+ bottomLeftPathParams,
140
+ bottomRightPathParams,
141
+ topNotches = [],
142
+ rightNotches = [],
143
+ bottomNotches = [],
144
+ leftNotches = []
145
+ }) {
146
+ let d = `M ${topLeftPathParams.p} 0`;
147
+ return topNotches.forEach((n) => {
148
+ d += drawTopNotch(n);
149
+ }), d += `L ${width - topRightPathParams.p} 0`, d += drawTopRightPath(topRightPathParams), rightNotches.forEach((n) => {
150
+ d += drawRightNotch(n, width);
151
+ }), d += `L ${width} ${height - bottomRightPathParams.p}`, d += drawBottomRightPath(bottomRightPathParams), bottomNotches.forEach((n) => {
152
+ d += drawBottomNotch(n, height);
153
+ }), d += `L ${bottomLeftPathParams.p} ${height}`, d += drawBottomLeftPath(bottomLeftPathParams), leftNotches.forEach((n) => {
154
+ d += drawLeftNotch(n);
155
+ }), d += `L 0 ${topLeftPathParams.p}`, d += drawTopLeftPath(topLeftPathParams), d += "Z", d.replace(/[\t\s\n]+/g, " ").trim();
156
+ }
157
+ __name(getSVGPathFromPathParams, "getSVGPathFromPathParams");
158
+ function drawTopNotch({ start, length, slope, depth }) {
159
+ const end = start + length;
160
+ return `
161
+ L${start} 0
162
+ C ${start + slope * 0.5},0 ${start + slope * 0.5},${depth} ${start + slope},${depth}
163
+ L${end - slope},${depth}
164
+ C ${end - slope * 0.5},${depth} ${end - slope * 0.5},0 ${end},0
165
+ `;
166
+ }
167
+ __name(drawTopNotch, "drawTopNotch");
168
+ function drawBottomNotch({ start, length, slope, depth }, height) {
169
+ const end = start + length;
170
+ return `
171
+ L${end},${height}
172
+ C ${end - slope * 0.5},${height} ${end - slope * 0.5},${height - depth} ${end - slope},${height - depth}
173
+ L${start + slope},${height - depth}
174
+ C ${start + slope * 0.5},${height - depth} ${start + slope * 0.5},${height} ${start},${height}
175
+ `;
176
+ }
177
+ __name(drawBottomNotch, "drawBottomNotch");
178
+ function drawLeftNotch({ start, length, slope, depth }) {
179
+ const end = start + length;
180
+ return `
181
+ L0,${end}
182
+ C 0,${end - slope * 0.5} ${depth},${end - slope * 0.5} ${depth},${end - slope}
183
+ L${depth},${start + slope}
184
+ C ${depth},${start + slope * 0.5} 0,${start + slope * 0.5} 0,${start}
185
+ `;
186
+ }
187
+ __name(drawLeftNotch, "drawLeftNotch");
188
+ function drawRightNotch({ start, length, slope, depth }, width) {
189
+ const end = start + length;
190
+ return `
191
+ L${width},${start}
192
+ C ${width},${start + slope * 0.5} ${width - depth},${start + slope * 0.5} ${width - depth},${start + slope}
193
+ L${width - depth},${end - slope}
194
+ C ${width - depth},${end - slope * 0.5} ${width},${end - slope * 0.5} ${width},${end}
195
+ `;
196
+ }
197
+ __name(drawRightNotch, "drawRightNotch");
198
+ function drawTopRightPath({
199
+ cornerRadius,
200
+ a,
201
+ b,
202
+ c,
203
+ d,
204
+ p,
205
+ arcSectionLength
206
+ }) {
207
+ return cornerRadius ? rounded`
208
+ c ${a} 0 ${a + b} 0 ${a + b + c} ${d}
209
+ a ${cornerRadius} ${cornerRadius} 0 0 1 ${arcSectionLength} ${arcSectionLength}
210
+ c ${d} ${c}
211
+ ${d} ${b + c}
212
+ ${d} ${a + b + c}` : rounded`l ${p} 0`;
213
+ }
214
+ __name(drawTopRightPath, "drawTopRightPath");
215
+ function drawBottomRightPath({
216
+ cornerRadius,
217
+ a,
218
+ b,
219
+ c,
220
+ d,
221
+ p,
222
+ arcSectionLength
223
+ }) {
224
+ return cornerRadius ? rounded`
225
+ c 0 ${a}
226
+ 0 ${a + b}
227
+ ${-d} ${a + b + c}
228
+ a ${cornerRadius} ${cornerRadius} 0 0 1 -${arcSectionLength} ${arcSectionLength}
229
+ c ${-c} ${d}
230
+ ${-(b + c)} ${d}
231
+ ${-(a + b + c)} ${d}` : rounded`l 0 ${p}`;
232
+ }
233
+ __name(drawBottomRightPath, "drawBottomRightPath");
234
+ function drawBottomLeftPath({
235
+ cornerRadius,
236
+ a,
237
+ b,
238
+ c,
239
+ d,
240
+ p,
241
+ arcSectionLength
242
+ }) {
243
+ return cornerRadius ? rounded`
244
+ c ${-a} 0
245
+ ${-(a + b)} 0
246
+ ${-(a + b + c)} ${-d}
247
+ a ${cornerRadius} ${cornerRadius} 0 0 1 -${arcSectionLength} -${arcSectionLength}
248
+ c ${-d} ${-c}
249
+ ${-d} ${-(b + c)}
250
+ ${-d} ${-(a + b + c)}` : rounded`l ${-p} 0`;
251
+ }
252
+ __name(drawBottomLeftPath, "drawBottomLeftPath");
253
+ function drawTopLeftPath({
254
+ cornerRadius,
255
+ a,
256
+ b,
257
+ c,
258
+ d,
259
+ p,
260
+ arcSectionLength
261
+ }) {
262
+ return cornerRadius ? rounded`
263
+ c 0 ${-a}
264
+ 0 ${-(a + b)}
265
+ ${d} ${-(a + b + c)}
266
+ a ${cornerRadius} ${cornerRadius} 0 0 1 ${arcSectionLength} -${arcSectionLength}
267
+ c ${c} ${-d}
268
+ ${b + c} ${-d}
269
+ ${a + b + c} ${-d}` : rounded`l 0 ${-p}`;
270
+ }
271
+ __name(drawTopLeftPath, "drawTopLeftPath");
272
+ function toRadians(degrees) {
273
+ return degrees * Math.PI / 180;
274
+ }
275
+ __name(toRadians, "toRadians");
276
+ function rounded(strings, ...values) {
277
+ return strings.reduce((acc, str, i) => {
278
+ const value = values[i];
279
+ return typeof value == "number" ? acc + str + value.toFixed(4) : acc + str + (value != null ? value : "");
280
+ }, "");
281
+ }
282
+ __name(rounded, "rounded");
283
+ function getSvgPath({
284
+ cornerRadius = 0,
285
+ topLeftCornerRadius,
286
+ topRightCornerRadius,
287
+ bottomRightCornerRadius,
288
+ bottomLeftCornerRadius,
289
+ cornerAngleAlpha = 90,
290
+ topLeftCornerAngleAlpha,
291
+ topRightCornerAngleAlpha,
292
+ bottomRightCornerAngleAlpha,
293
+ bottomLeftCornerAngleAlpha,
294
+ cornerSmoothing,
295
+ preserveSmoothing = !1,
296
+ topNotches,
297
+ rightNotches,
298
+ bottomNotches,
299
+ leftNotches,
300
+ width,
301
+ height
302
+ }) {
303
+ if (topLeftCornerRadius = topLeftCornerRadius != null ? topLeftCornerRadius : cornerRadius, topRightCornerRadius = topRightCornerRadius != null ? topRightCornerRadius : cornerRadius, bottomLeftCornerRadius = bottomLeftCornerRadius != null ? bottomLeftCornerRadius : cornerRadius, bottomRightCornerRadius = bottomRightCornerRadius != null ? bottomRightCornerRadius : cornerRadius, topLeftCornerAngleAlpha = topLeftCornerAngleAlpha != null ? topLeftCornerAngleAlpha : cornerAngleAlpha, topRightCornerAngleAlpha = topRightCornerAngleAlpha != null ? topRightCornerAngleAlpha : cornerAngleAlpha, bottomLeftCornerAngleAlpha = bottomLeftCornerAngleAlpha != null ? bottomLeftCornerAngleAlpha : cornerAngleAlpha, bottomRightCornerAngleAlpha = bottomRightCornerAngleAlpha != null ? bottomRightCornerAngleAlpha : cornerAngleAlpha, topLeftCornerRadius === topRightCornerRadius && topRightCornerRadius === bottomRightCornerRadius && bottomRightCornerRadius === bottomLeftCornerRadius && bottomLeftCornerRadius === topLeftCornerRadius && topLeftCornerAngleAlpha === topRightCornerAngleAlpha && topRightCornerAngleAlpha === bottomRightCornerAngleAlpha && bottomRightCornerAngleAlpha === bottomLeftCornerAngleAlpha && bottomLeftCornerAngleAlpha === topLeftCornerAngleAlpha) {
304
+ const roundingAndSmoothingBudget = Math.min(width, height) / 2, cornerRadius2 = Math.min(
305
+ topLeftCornerRadius,
306
+ roundingAndSmoothingBudget
307
+ ), pathParams = getPathParamsForCorner({
308
+ cornerRadius: cornerRadius2,
309
+ cornerSmoothing,
310
+ cornerAngleAlpha,
311
+ preserveSmoothing,
312
+ roundingAndSmoothingBudget
313
+ });
314
+ return getSVGPathFromPathParams({
315
+ width,
316
+ height,
317
+ topLeftPathParams: pathParams,
318
+ topRightPathParams: pathParams,
319
+ bottomLeftPathParams: pathParams,
320
+ bottomRightPathParams: pathParams,
321
+ topNotches,
322
+ rightNotches,
323
+ bottomNotches,
324
+ leftNotches
325
+ });
326
+ }
327
+ const { topLeft, topRight, bottomLeft, bottomRight } = distributeAndNormalize(
328
+ {
329
+ topLeftCornerRadius,
330
+ topRightCornerRadius,
331
+ bottomRightCornerRadius,
332
+ bottomLeftCornerRadius,
333
+ width,
334
+ height
335
+ }
336
+ );
337
+ return getSVGPathFromPathParams({
338
+ width,
339
+ height,
340
+ topLeftPathParams: getPathParamsForCorner({
341
+ cornerSmoothing,
342
+ preserveSmoothing,
343
+ cornerRadius: topLeft.radius,
344
+ roundingAndSmoothingBudget: topLeft.roundingAndSmoothingBudget,
345
+ cornerAngleAlpha: topLeftCornerAngleAlpha
346
+ }),
347
+ topRightPathParams: getPathParamsForCorner({
348
+ cornerSmoothing,
349
+ preserveSmoothing,
350
+ cornerRadius: topRight.radius,
351
+ roundingAndSmoothingBudget: topRight.roundingAndSmoothingBudget,
352
+ cornerAngleAlpha: topRightCornerAngleAlpha
353
+ }),
354
+ bottomRightPathParams: getPathParamsForCorner({
355
+ cornerSmoothing,
356
+ preserveSmoothing,
357
+ cornerRadius: bottomRight.radius,
358
+ roundingAndSmoothingBudget: bottomRight.roundingAndSmoothingBudget,
359
+ cornerAngleAlpha: bottomRightCornerAngleAlpha
360
+ }),
361
+ bottomLeftPathParams: getPathParamsForCorner({
362
+ cornerSmoothing,
363
+ preserveSmoothing,
364
+ cornerRadius: bottomLeft.radius,
365
+ roundingAndSmoothingBudget: bottomLeft.roundingAndSmoothingBudget,
366
+ cornerAngleAlpha: bottomLeftCornerAngleAlpha
367
+ }),
368
+ topNotches,
369
+ rightNotches,
370
+ bottomNotches,
371
+ leftNotches
372
+ });
373
+ }
374
+ __name(getSvgPath, "getSvgPath");
375
+ var _svgElement, _pathElement, _resizeListener, _NotchedElement_instances, parseCSSNotchValue_fn;
376
+ const _NotchedElement = class _NotchedElement extends HTMLElement {
377
+ constructor() {
378
+ super();
379
+ __privateAdd(this, _NotchedElement_instances);
380
+ __privateAdd(this, _svgElement);
381
+ __privateAdd(this, _pathElement);
382
+ __privateAdd(this, _resizeListener, /* @__PURE__ */ __name(() => {
383
+ const width = this.offsetWidth, height = this.offsetHeight, computed = getComputedStyle(this);
384
+ __privateGet(this, _svgElement).setAttributeNS(
385
+ "http://www.w3.org/2000/svg",
386
+ "viewBox",
387
+ `0 0 ${width} ${height}`
388
+ );
389
+ const cornerRadius = cssUnitParser.parse(
390
+ computed.getPropertyValue("--notched-corner-radius")
391
+ ), topLeftCornerRadius = cssUnitParser.parse(
392
+ computed.getPropertyValue("--notched-top-left-corner-radius")
393
+ ), topRightCornerRadius = cssUnitParser.parse(
394
+ computed.getPropertyValue("--notched-top-right-corner-radius")
395
+ ), bottomRightCornerRadius = cssUnitParser.parse(
396
+ computed.getPropertyValue("--notched-bottom-right-corner-radius")
397
+ ), bottomLeftCornerRadius = cssUnitParser.parse(
398
+ computed.getPropertyValue("--notched-bottom-left-corner-radius")
399
+ ), cornerAngleAlpha = parseFloat(computed.getPropertyValue("--notched-corner-angle-alpha")) || void 0, topLeftCornerAngleAlpha = parseFloat(
400
+ computed.getPropertyValue("--notched-top-left-corner-angle-alpha")
401
+ ) || void 0, topRightCornerAngleAlpha = parseFloat(
402
+ computed.getPropertyValue("--notched-top-right-corner-angle-alpha")
403
+ ) || void 0, bottomRightCornerAngleAlpha = parseFloat(
404
+ computed.getPropertyValue("--notched-bottom-right-corner-angle-alpha")
405
+ ) || void 0, bottomLeftCornerAngleAlpha = parseFloat(
406
+ computed.getPropertyValue("--notched-bottom-left-corner-angle-alpha")
407
+ ) || void 0, cornerSmoothing = parseFloat(computed.getPropertyValue("--notched-corner-smoothing")) || 0, preserveSmoothing = computed.getPropertyValue("--notched-preserve-smoothing") !== "false", topNotches = __privateMethod(this, _NotchedElement_instances, parseCSSNotchValue_fn).call(this, computed.getPropertyValue("--notched-top-notches")), rightNotches = __privateMethod(this, _NotchedElement_instances, parseCSSNotchValue_fn).call(this, computed.getPropertyValue("--notched-right-notches")), bottomNotches = __privateMethod(this, _NotchedElement_instances, parseCSSNotchValue_fn).call(this, computed.getPropertyValue("--notched-bottom-notches")), leftNotches = __privateMethod(this, _NotchedElement_instances, parseCSSNotchValue_fn).call(this, computed.getPropertyValue("--notched-left-notches")), color = computed.getPropertyValue("--notched-color"), path = getSvgPath({
408
+ cornerRadius,
409
+ topLeftCornerRadius,
410
+ topRightCornerRadius,
411
+ bottomRightCornerRadius,
412
+ bottomLeftCornerRadius,
413
+ cornerAngleAlpha,
414
+ topLeftCornerAngleAlpha,
415
+ topRightCornerAngleAlpha,
416
+ bottomRightCornerAngleAlpha,
417
+ bottomLeftCornerAngleAlpha,
418
+ cornerSmoothing,
419
+ preserveSmoothing,
420
+ topNotches,
421
+ rightNotches,
422
+ bottomNotches,
423
+ leftNotches,
424
+ width,
425
+ height
426
+ });
427
+ __privateGet(this, _pathElement).setAttribute("d", path), color && __privateGet(this, _pathElement).setAttribute("fill", color);
428
+ }, "#resizeListener"));
429
+ const clipId = this.hasAttribute("clip") ? "clip-" + generateId(10) : null, tmpElement = document.createElement("div");
430
+ tmpElement.innerHTML = `
431
+ <svg xmlns="http://www.w3.org/2000/svg">
432
+ ${clipId ? `<clipPath id="${clipId}">` : ""}
433
+ <path></path>
434
+ ${clipId ? "</clipPath>" : ""}
435
+ </svg>
436
+ <slot></slot>
437
+ `, clipId && (this.style.clipPath = `url(#${clipId})`), this.style.position = "relative", __privateSet(this, _svgElement, tmpElement.querySelector("svg")), __privateGet(this, _svgElement).style.cssText = `
438
+ position: absolute;
439
+ top: 0;
440
+ left: 0;
441
+ zIndex: -1;
442
+ display: block;
443
+ width: 100%;
444
+ height: 100%;
445
+ `, __privateSet(this, _pathElement, tmpElement.querySelector("path")), this.prepend(tmpElement.firstElementChild);
446
+ }
447
+ connectedCallback() {
448
+ elementResizer.subscribe(this, __privateGet(this, _resizeListener)), ticker.subscribe(__privateGet(this, _resizeListener));
449
+ }
450
+ disconnectedCallback() {
451
+ elementResizer.unsubscribe(__privateGet(this, _resizeListener));
452
+ }
453
+ };
454
+ _svgElement = new WeakMap(), _pathElement = new WeakMap(), _resizeListener = new WeakMap(), _NotchedElement_instances = new WeakSet(), parseCSSNotchValue_fn = /* @__PURE__ */ __name(function(value) {
455
+ const notchesString = value.split(",").map((v) => v.trim()).filter((v) => !!v), notches = [];
456
+ return notchesString.forEach((notchString) => {
457
+ const valuesStrings = notchString.split(" ").map((v) => v.trim()).filter((v) => !!v);
458
+ notches.push({
459
+ start: cssUnitParser.parse(valuesStrings[0]) || 0,
460
+ length: cssUnitParser.parse(valuesStrings[1]) || 0,
461
+ slope: cssUnitParser.parse(valuesStrings[2]) || 0,
462
+ depth: cssUnitParser.parse(valuesStrings[3]) || 0
463
+ });
464
+ }), notches;
465
+ }, "#parseCSSNotchValue"), __name(_NotchedElement, "NotchedElement");
466
+ let NotchedElement = _NotchedElement;
467
+ customElements.get("e-notched") || customElements.define("e-notched", NotchedElement);
468
+ export {
469
+ NotchedElement
470
+ };