appiq-solution 1.4.8 → 1.4.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (737) hide show
  1. package/README.md +172 -48
  2. package/bmad-core/agent-teams/team-fullstack.yaml +1 -11
  3. package/bmad-core/agents/analyst.md +3 -7
  4. package/bmad-core/agents/architect.md +0 -6
  5. package/bmad-core/agents/dev.md +5 -24
  6. package/bmad-core/agents/pm.md +3 -7
  7. package/bmad-core/agents/qa.md +0 -17
  8. package/bmad-core/agents/sm.md +3 -8
  9. package/bmad-core/agents/ux-expert.md +3 -8
  10. package/bmad-core/data/technical-preferences.md +1 -147
  11. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +5 -12
  12. package/bmad-core/workflows/brownfield-fullstack.yaml +1 -15
  13. package/bmad-core/workflows/greenfield-fullstack.yaml +5 -49
  14. package/bmad-core/working-in-the-brownfield.md +10 -19
  15. package/dist/agents/bmad-orchestrator.txt +0 -111
  16. package/dist/agents/pm.txt +2 -0
  17. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  18. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  19. package/dist/teams/team-all.txt +2 -111
  20. package/dist/teams/team-fullstack.txt +2 -111
  21. package/dist/teams/team-ide-minimal.txt +0 -111
  22. package/dist/teams/team-no-ui.txt +2 -111
  23. package/package.json +60 -18
  24. package/tools/cli.js +3 -3
  25. package/tools/installer/package-lock.json +2 -2
  26. package/#NEW APP PROMPT/ARCHITECTURE.md +0 -279
  27. package/#NEW APP PROMPT/ARCHITECTURE_UNIFIED.md +0 -414
  28. package/#NEW APP PROMPT/accesibility_prompt.md +0 -103
  29. package/#NEW APP PROMPT/clean-code.mdc +0 -55
  30. package/#NEW APP PROMPT/codequality.mdc +0 -47
  31. package/#NEW APP PROMPT/flutter-ai-rules/LICENSE +0 -21
  32. package/#NEW APP PROMPT/flutter-ai-rules/README.md +0 -104
  33. package/#NEW APP PROMPT/flutter-ai-rules/combined/README.md +0 -25
  34. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart.md +0 -192
  35. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart__under_6K.md +0 -99
  36. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_bloc_mocktail.md +0 -308
  37. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_bloc_mocktail__under_6K.md +0 -87
  38. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_change_notifier.md +0 -254
  39. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_change_notifier__under_6K.md +0 -98
  40. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_provider.md +0 -261
  41. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_provider__under_6K.md +0 -105
  42. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_riverpod_mockito.md +0 -371
  43. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_riverpod_mockito__under_6K.md +0 -92
  44. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_bloc.md +0 -287
  45. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_bloc__under_6K.md +0 -68
  46. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_riverpod.md +0 -375
  47. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_riverpod__under_6K.md +0 -106
  48. package/#NEW APP PROMPT/flutter-ai-rules/media/flutter_ai_rules.png +0 -0
  49. package/#NEW APP PROMPT/flutter-ai-rules/media/mocktail_md_01.png +0 -0
  50. package/#NEW APP PROMPT/flutter-ai-rules/media/mocktail_md_02.png +0 -0
  51. package/#NEW APP PROMPT/flutter-ai-rules/rules/bloc.md +0 -94
  52. package/#NEW APP PROMPT/flutter-ai-rules/rules/dart_3_updates.md +0 -93
  53. package/#NEW APP PROMPT/flutter-ai-rules/rules/effective_dart.md +0 -105
  54. package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_app_architecture.md +0 -57
  55. package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_change_notifier.md +0 -62
  56. package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_errors.md +0 -11
  57. package/#NEW APP PROMPT/flutter-ai-rules/rules/mockito.md +0 -31
  58. package/#NEW APP PROMPT/flutter-ai-rules/rules/mocktail.md +0 -24
  59. package/#NEW APP PROMPT/flutter-ai-rules/rules/provider.md +0 -69
  60. package/#NEW APP PROMPT/flutter-ai-rules/rules/riverpod.md +0 -188
  61. package/#NEW APP PROMPT/generate ssh.md +0 -4
  62. package/#NEW APP PROMPT/project_ai_prompt.md +0 -544
  63. package/#Tools/APPIQ-METHOD/.bmad-config.json +0 -13
  64. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +0 -27
  65. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +0 -27
  66. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +0 -27
  67. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +0 -27
  68. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +0 -855
  69. package/#Tools/APPIQ-METHOD/NPM-README.md +0 -138
  70. package/#Tools/APPIQ-METHOD/README.md +0 -107
  71. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +0 -401
  72. package/#Tools/APPIQ-METHOD/activate-appiq.js +0 -81
  73. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +0 -226
  74. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-all.yaml +0 -14
  75. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +0 -114
  76. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +0 -28
  77. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  78. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  79. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +0 -85
  80. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +0 -90
  81. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-master.md +0 -108
  82. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -150
  83. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +0 -170
  84. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +0 -95
  85. package/#Tools/APPIQ-METHOD/bmad-core/agents/init-flow-po.md +0 -143
  86. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +0 -85
  87. package/#Tools/APPIQ-METHOD/bmad-core/agents/po.md +0 -76
  88. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +0 -86
  89. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +0 -67
  90. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +0 -71
  91. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  92. package/#Tools/APPIQ-METHOD/bmad-core/checklists/architect-checklist.md +0 -443
  93. package/#Tools/APPIQ-METHOD/bmad-core/checklists/change-checklist.md +0 -182
  94. package/#Tools/APPIQ-METHOD/bmad-core/checklists/pm-checklist.md +0 -375
  95. package/#Tools/APPIQ-METHOD/bmad-core/checklists/po-master-checklist.md +0 -441
  96. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +0 -332
  97. package/#Tools/APPIQ-METHOD/bmad-core/checklists/story-dod-checklist.md +0 -101
  98. package/#Tools/APPIQ-METHOD/bmad-core/checklists/story-draft-checklist.md +0 -156
  99. package/#Tools/APPIQ-METHOD/bmad-core/core-config.yaml +0 -20
  100. package/#Tools/APPIQ-METHOD/bmad-core/core-config.yaml.bak +0 -20
  101. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +0 -686
  102. package/#Tools/APPIQ-METHOD/bmad-core/data/bmad-kb.md +0 -803
  103. package/#Tools/APPIQ-METHOD/bmad-core/data/brainstorming-techniques.md +0 -36
  104. package/#Tools/APPIQ-METHOD/bmad-core/data/elicitation-methods.md +0 -134
  105. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +0 -388
  106. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +0 -149
  107. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +0 -43
  108. package/#Tools/APPIQ-METHOD/bmad-core/tasks/advanced-elicitation.md +0 -117
  109. package/#Tools/APPIQ-METHOD/bmad-core/tasks/brownfield-create-epic.md +0 -160
  110. package/#Tools/APPIQ-METHOD/bmad-core/tasks/brownfield-create-story.md +0 -147
  111. package/#Tools/APPIQ-METHOD/bmad-core/tasks/correct-course.md +0 -70
  112. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-brownfield-story.md +0 -304
  113. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  114. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +0 -197
  115. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-next-story.md +0 -112
  116. package/#Tools/APPIQ-METHOD/bmad-core/tasks/document-project.md +0 -341
  117. package/#Tools/APPIQ-METHOD/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  118. package/#Tools/APPIQ-METHOD/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  119. package/#Tools/APPIQ-METHOD/bmad-core/tasks/index-docs.md +0 -179
  120. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +0 -234
  121. package/#Tools/APPIQ-METHOD/bmad-core/tasks/kb-mode-interaction.md +0 -75
  122. package/#Tools/APPIQ-METHOD/bmad-core/tasks/review-story.md +0 -145
  123. package/#Tools/APPIQ-METHOD/bmad-core/tasks/shard-doc.md +0 -187
  124. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +0 -289
  125. package/#Tools/APPIQ-METHOD/bmad-core/tasks/validate-next-story.md +0 -134
  126. package/#Tools/APPIQ-METHOD/bmad-core/templates/architecture-tmpl.yaml +0 -650
  127. package/#Tools/APPIQ-METHOD/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  128. package/#Tools/APPIQ-METHOD/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  129. package/#Tools/APPIQ-METHOD/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  130. package/#Tools/APPIQ-METHOD/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  131. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +0 -330
  132. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +0 -376
  133. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +0 -415
  134. package/#Tools/APPIQ-METHOD/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  135. package/#Tools/APPIQ-METHOD/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  136. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -812
  137. package/#Tools/APPIQ-METHOD/bmad-core/templates/market-research-tmpl.yaml +0 -252
  138. package/#Tools/APPIQ-METHOD/bmad-core/templates/prd-tmpl.yaml +0 -202
  139. package/#Tools/APPIQ-METHOD/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  140. package/#Tools/APPIQ-METHOD/bmad-core/templates/story-tmpl.yaml +0 -137
  141. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +0 -251
  142. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +0 -311
  143. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-service.yaml +0 -187
  144. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-ui.yaml +0 -197
  145. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +0 -284
  146. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-service.yaml +0 -206
  147. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-ui.yaml +0 -235
  148. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +0 -373
  149. package/#Tools/APPIQ-METHOD/commands/README.md +0 -28
  150. package/#Tools/APPIQ-METHOD/commands/analyze.md +0 -27
  151. package/#Tools/APPIQ-METHOD/commands/appiq.md +0 -27
  152. package/#Tools/APPIQ-METHOD/commands/help.md +0 -27
  153. package/#Tools/APPIQ-METHOD/commands/story.md +0 -27
  154. package/#Tools/APPIQ-METHOD/dist/agents/analyst.txt +0 -2882
  155. package/#Tools/APPIQ-METHOD/dist/agents/architect.txt +0 -3543
  156. package/#Tools/APPIQ-METHOD/dist/agents/bmad-master.txt +0 -8756
  157. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -1490
  158. package/#Tools/APPIQ-METHOD/dist/agents/dev.txt +0 -428
  159. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +0 -2229
  160. package/#Tools/APPIQ-METHOD/dist/agents/po.txt +0 -1364
  161. package/#Tools/APPIQ-METHOD/dist/agents/qa.txt +0 -386
  162. package/#Tools/APPIQ-METHOD/dist/agents/sm.txt +0 -668
  163. package/#Tools/APPIQ-METHOD/dist/agents/ux-expert.txt +0 -701
  164. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -2408
  165. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +0 -1631
  166. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -822
  167. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -10989
  168. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +0 -4047
  169. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -3744
  170. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -465
  171. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -990
  172. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -15467
  173. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2077
  174. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +0 -11062
  175. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +0 -10392
  176. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -3507
  177. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +0 -8951
  178. package/#Tools/APPIQ-METHOD/install-appiq.sh +0 -41
  179. package/#Tools/APPIQ-METHOD/package-lock.json +0 -631
  180. package/#Tools/APPIQ-METHOD/package.json +0 -44
  181. package/#Tools/APPIQ-METHOD/tasks/todo.md +0 -275
  182. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +0 -2711
  183. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +0 -39
  184. package/#Tools/APPIQ-METHOD/tools/builders/web-builder.js +0 -681
  185. package/#Tools/APPIQ-METHOD/tools/bump-all-versions.js +0 -106
  186. package/#Tools/APPIQ-METHOD/tools/bump-expansion-version.js +0 -83
  187. package/#Tools/APPIQ-METHOD/tools/cli.js +0 -152
  188. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +0 -536
  189. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +0 -570
  190. package/#Tools/APPIQ-METHOD/tools/installer/README.md +0 -8
  191. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +0 -483
  192. package/#Tools/APPIQ-METHOD/tools/installer/config/ide-agent-config.yaml +0 -58
  193. package/#Tools/APPIQ-METHOD/tools/installer/config/install.config.yaml +0 -92
  194. package/#Tools/APPIQ-METHOD/tools/installer/lib/config-loader.js +0 -253
  195. package/#Tools/APPIQ-METHOD/tools/installer/lib/file-manager.js +0 -411
  196. package/#Tools/APPIQ-METHOD/tools/installer/lib/ide-base-setup.js +0 -227
  197. package/#Tools/APPIQ-METHOD/tools/installer/lib/ide-setup.js +0 -1096
  198. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +0 -1772
  199. package/#Tools/APPIQ-METHOD/tools/installer/lib/memory-profiler.js +0 -224
  200. package/#Tools/APPIQ-METHOD/tools/installer/lib/module-manager.js +0 -110
  201. package/#Tools/APPIQ-METHOD/tools/installer/lib/resource-locator.js +0 -310
  202. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +0 -906
  203. package/#Tools/APPIQ-METHOD/tools/installer/package.json +0 -43
  204. package/#Tools/APPIQ-METHOD/tools/lib/dependency-resolver.js +0 -179
  205. package/#Tools/APPIQ-METHOD/tools/lib/yaml-utils.js +0 -29
  206. package/#Tools/APPIQ-METHOD/tools/md-assets/web-agent-startup-instructions.md +0 -39
  207. package/#Tools/APPIQ-METHOD/tools/semantic-release-sync-installer.js +0 -30
  208. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +0 -348
  209. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +0 -592
  210. package/#Tools/APPIQ-METHOD/tools/sync-installer-version.js +0 -34
  211. package/#Tools/APPIQ-METHOD/tools/update-expansion-version.js +0 -54
  212. package/#Tools/APPIQ-METHOD/tools/upgraders/v3-to-v4-upgrader.js +0 -763
  213. package/#Tools/APPIQ-METHOD/tools/version-bump.js +0 -79
  214. package/#Tools/APPIQ-METHOD/tools/yaml-format.js +0 -240
  215. package/#Tools/SkyReels-V2/.pre-commit-config.yaml +0 -25
  216. package/#Tools/SkyReels-V2/LICENSE.txt +0 -38
  217. package/#Tools/SkyReels-V2/README.md +0 -766
  218. package/#Tools/SkyReels-V2/generate_video.py +0 -161
  219. package/#Tools/SkyReels-V2/generate_video_df.py +0 -220
  220. package/#Tools/SkyReels-V2/requirements.txt +0 -16
  221. package/#Tools/SkyReels-V2/skycaptioner_v1/README.md +0 -278
  222. package/#Tools/SkyReels-V2/skycaptioner_v1/examples/test.csv +0 -5
  223. package/#Tools/SkyReels-V2/skycaptioner_v1/examples/test_result.csv +0 -5
  224. package/#Tools/SkyReels-V2/skycaptioner_v1/infer_fusion_caption.sh +0 -9
  225. package/#Tools/SkyReels-V2/skycaptioner_v1/infer_struct_caption.sh +0 -8
  226. package/#Tools/SkyReels-V2/skycaptioner_v1/requirements.txt +0 -3
  227. package/#Tools/SkyReels-V2/skycaptioner_v1/scripts/gradio_fusion_caption.py +0 -146
  228. package/#Tools/SkyReels-V2/skycaptioner_v1/scripts/gradio_struct_caption.py +0 -92
  229. package/#Tools/SkyReels-V2/skycaptioner_v1/scripts/utils.py +0 -19
  230. package/#Tools/SkyReels-V2/skycaptioner_v1/scripts/vllm_fusion_caption.py +0 -256
  231. package/#Tools/SkyReels-V2/skycaptioner_v1/scripts/vllm_struct_caption.py +0 -156
  232. package/#Tools/SkyReels-V2/skyreels_v2_infer/__init__.py +0 -1
  233. package/#Tools/SkyReels-V2/skyreels_v2_infer/distributed/__init__.py +0 -0
  234. package/#Tools/SkyReels-V2/skyreels_v2_infer/distributed/xdit_context_parallel.py +0 -286
  235. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/__init__.py +0 -69
  236. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/attention.py +0 -179
  237. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/clip.py +0 -525
  238. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/t5.py +0 -454
  239. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/tokenizers.py +0 -78
  240. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/transformer.py +0 -839
  241. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/vae.py +0 -639
  242. package/#Tools/SkyReels-V2/skyreels_v2_infer/modules/xlm_roberta.py +0 -165
  243. package/#Tools/SkyReels-V2/skyreels_v2_infer/pipelines/__init__.py +0 -5
  244. package/#Tools/SkyReels-V2/skyreels_v2_infer/pipelines/diffusion_forcing_pipeline.py +0 -659
  245. package/#Tools/SkyReels-V2/skyreels_v2_infer/pipelines/image2video_pipeline.py +0 -156
  246. package/#Tools/SkyReels-V2/skyreels_v2_infer/pipelines/prompt_enhancer.py +0 -65
  247. package/#Tools/SkyReels-V2/skyreels_v2_infer/pipelines/text2video_pipeline.py +0 -110
  248. package/#Tools/SkyReels-V2/skyreels_v2_infer/scheduler/__init__.py +0 -0
  249. package/#Tools/SkyReels-V2/skyreels_v2_infer/scheduler/fm_solvers_unipc.py +0 -759
  250. package/#Tools/SuperClaude/.claude/commands/analyze.md +0 -36
  251. package/#Tools/SuperClaude/.claude/commands/build.md +0 -35
  252. package/#Tools/SuperClaude/.claude/commands/cleanup.md +0 -46
  253. package/#Tools/SuperClaude/.claude/commands/deploy.md +0 -55
  254. package/#Tools/SuperClaude/.claude/commands/design.md +0 -91
  255. package/#Tools/SuperClaude/.claude/commands/dev-setup.md +0 -37
  256. package/#Tools/SuperClaude/.claude/commands/document.md +0 -99
  257. package/#Tools/SuperClaude/.claude/commands/estimate.md +0 -69
  258. package/#Tools/SuperClaude/.claude/commands/explain.md +0 -85
  259. package/#Tools/SuperClaude/.claude/commands/git.md +0 -47
  260. package/#Tools/SuperClaude/.claude/commands/improve.md +0 -162
  261. package/#Tools/SuperClaude/.claude/commands/index.md +0 -159
  262. package/#Tools/SuperClaude/.claude/commands/load.md +0 -65
  263. package/#Tools/SuperClaude/.claude/commands/migrate.md +0 -76
  264. package/#Tools/SuperClaude/.claude/commands/scan.md +0 -163
  265. package/#Tools/SuperClaude/.claude/commands/shared/ambiguity-check.yml +0 -40
  266. package/#Tools/SuperClaude/.claude/commands/shared/audit.yml +0 -21
  267. package/#Tools/SuperClaude/.claude/commands/shared/checkpoint.yml +0 -28
  268. package/#Tools/SuperClaude/.claude/commands/shared/cleanup-patterns.yml +0 -107
  269. package/#Tools/SuperClaude/.claude/commands/shared/command-memory.yml +0 -52
  270. package/#Tools/SuperClaude/.claude/commands/shared/command-templates.yml +0 -167
  271. package/#Tools/SuperClaude/.claude/commands/shared/config-validator.yml +0 -206
  272. package/#Tools/SuperClaude/.claude/commands/shared/constants.yml +0 -311
  273. package/#Tools/SuperClaude/.claude/commands/shared/documentation-dirs.yml +0 -134
  274. package/#Tools/SuperClaude/.claude/commands/shared/error-handling.yml +0 -341
  275. package/#Tools/SuperClaude/.claude/commands/shared/evidence.yml +0 -75
  276. package/#Tools/SuperClaude/.claude/commands/shared/execution-lifecycle.yml +0 -277
  277. package/#Tools/SuperClaude/.claude/commands/shared/git-operations.yml +0 -217
  278. package/#Tools/SuperClaude/.claude/commands/shared/git-workflow.yml +0 -37
  279. package/#Tools/SuperClaude/.claude/commands/shared/implementation.yml +0 -199
  280. package/#Tools/SuperClaude/.claude/commands/shared/loading-config.yml +0 -73
  281. package/#Tools/SuperClaude/.claude/commands/shared/mcp-flags.yml +0 -109
  282. package/#Tools/SuperClaude/.claude/commands/shared/migration-report.md +0 -165
  283. package/#Tools/SuperClaude/.claude/commands/shared/patterns.yml +0 -155
  284. package/#Tools/SuperClaude/.claude/commands/shared/performance.yml +0 -317
  285. package/#Tools/SuperClaude/.claude/commands/shared/planning-mode.yml +0 -51
  286. package/#Tools/SuperClaude/.claude/commands/shared/research-first.yml +0 -278
  287. package/#Tools/SuperClaude/.claude/commands/shared/session-recovery.yml +0 -144
  288. package/#Tools/SuperClaude/.claude/commands/shared/severity-levels.yml +0 -252
  289. package/#Tools/SuperClaude/.claude/commands/shared/task-system.yml +0 -380
  290. package/#Tools/SuperClaude/.claude/commands/shared/task-ultracompressed.yml +0 -88
  291. package/#Tools/SuperClaude/.claude/commands/shared/templates/feature-template.md +0 -59
  292. package/#Tools/SuperClaude/.claude/commands/shared/templates/task-ultracompressed.md +0 -26
  293. package/#Tools/SuperClaude/.claude/commands/shared/thinking-modes.yml +0 -61
  294. package/#Tools/SuperClaude/.claude/commands/shared/ultracompressed.yml +0 -97
  295. package/#Tools/SuperClaude/.claude/commands/shared/user-experience.yml +0 -208
  296. package/#Tools/SuperClaude/.claude/commands/shared/validation.yml +0 -54
  297. package/#Tools/SuperClaude/.claude/commands/shared/workflow-chains.yml +0 -138
  298. package/#Tools/SuperClaude/.claude/commands/spawn.md +0 -106
  299. package/#Tools/SuperClaude/.claude/commands/task.md +0 -110
  300. package/#Tools/SuperClaude/.claude/commands/test.md +0 -67
  301. package/#Tools/SuperClaude/.claude/commands/troubleshoot.md +0 -93
  302. package/#Tools/SuperClaude/.github/ISSUE_TEMPLATE/bug_report.yml +0 -114
  303. package/#Tools/SuperClaude/.github/ISSUE_TEMPLATE/feature_request.yml +0 -119
  304. package/#Tools/SuperClaude/.github/ISSUE_TEMPLATE/question.yml +0 -87
  305. package/#Tools/SuperClaude/.github/pull_request_template.md +0 -62
  306. package/#Tools/SuperClaude/CHANGELOG.md +0 -109
  307. package/#Tools/SuperClaude/CLAUDE.md +0 -95
  308. package/#Tools/SuperClaude/CODE_OF_CONDUCT.md +0 -45
  309. package/#Tools/SuperClaude/CONTRIBUTING.md +0 -225
  310. package/#Tools/SuperClaude/Commands_Cheat_Sheet.md +0 -160
  311. package/#Tools/SuperClaude/LICENSE +0 -21
  312. package/#Tools/SuperClaude/MCP.md +0 -117
  313. package/#Tools/SuperClaude/PERSONAS.md +0 -115
  314. package/#Tools/SuperClaude/README.md +0 -249
  315. package/#Tools/SuperClaude/RULES.md +0 -220
  316. package/#Tools/SuperClaude/SECURITY.md +0 -91
  317. package/#Tools/SuperClaude/install.sh +0 -296
  318. package/#Tools/claude-talk-to-figma-mcp/.github/workflows/test.yml +0 -36
  319. package/#Tools/claude-talk-to-figma-mcp/CHANGELOG.md +0 -88
  320. package/#Tools/claude-talk-to-figma-mcp/Dockerfile +0 -16
  321. package/#Tools/claude-talk-to-figma-mcp/LICENSE +0 -22
  322. package/#Tools/claude-talk-to-figma-mcp/TESTING.md +0 -216
  323. package/#Tools/claude-talk-to-figma-mcp/bun.lock +0 -964
  324. package/#Tools/claude-talk-to-figma-mcp/context/01/00-analisis.md +0 -151
  325. package/#Tools/claude-talk-to-figma-mcp/context/01/01-tools-refactor.md +0 -370
  326. package/#Tools/claude-talk-to-figma-mcp/context/01/02-tools-refactor-backlog.md +0 -253
  327. package/#Tools/claude-talk-to-figma-mcp/context/01/03-tools-refactor-test.md +0 -138
  328. package/#Tools/claude-talk-to-figma-mcp/context/01/04-tools-refactor-channel-error.md +0 -133
  329. package/#Tools/claude-talk-to-figma-mcp/context/01/04-tools-refactor-test-backlog.md +0 -0
  330. package/#Tools/claude-talk-to-figma-mcp/context/01/05-tools-refactor-four-tools-error.md +0 -356
  331. package/#Tools/claude-talk-to-figma-mcp/context/01/06-tools-refactor-four-tools-error-backlog.md +0 -425
  332. package/#Tools/claude-talk-to-figma-mcp/context/01/prompt-dev-nodejs-bun.md +0 -105
  333. package/#Tools/claude-talk-to-figma-mcp/context/01-prompt.md +0 -135
  334. package/#Tools/claude-talk-to-figma-mcp/context/02/00-analisis.md +0 -131
  335. package/#Tools/claude-talk-to-figma-mcp/context/02/01-plan.md +0 -162
  336. package/#Tools/claude-talk-to-figma-mcp/context/02/02-backlog.md +0 -241
  337. package/#Tools/claude-talk-to-figma-mcp/context/02-analisis.md +0 -202
  338. package/#Tools/claude-talk-to-figma-mcp/context/99-notas.md +0 -139
  339. package/#Tools/claude-talk-to-figma-mcp/context/pr-14/pr-14-analisis.md +0 -221
  340. package/#Tools/claude-talk-to-figma-mcp/context/pr-14/pr-14-claude-tests.md +0 -152
  341. package/#Tools/claude-talk-to-figma-mcp/context/pr-14/pr-14-npm-publishing.md +0 -272
  342. package/#Tools/claude-talk-to-figma-mcp/images/claude-talk-to-figma.png +0 -0
  343. package/#Tools/claude-talk-to-figma-mcp/images/mcp-figma-plugin-configuration.png +0 -0
  344. package/#Tools/claude-talk-to-figma-mcp/jest.config.cjs +0 -25
  345. package/#Tools/claude-talk-to-figma-mcp/package.json +0 -67
  346. package/#Tools/claude-talk-to-figma-mcp/prompts/prompt-ux-ui-especialista-es.md +0 -82
  347. package/#Tools/claude-talk-to-figma-mcp/prompts/prompt-ux-ui-especialista-gal.md +0 -80
  348. package/#Tools/claude-talk-to-figma-mcp/prompts/prompt-ux-ui-especialista-pt.md +0 -80
  349. package/#Tools/claude-talk-to-figma-mcp/prompts/prompt-ux-ui-specialist.md +0 -80
  350. package/#Tools/claude-talk-to-figma-mcp/readme.md +0 -307
  351. package/#Tools/claude-talk-to-figma-mcp/scripts/configure-claude.js +0 -90
  352. package/#Tools/claude-talk-to-figma-mcp/scripts/setup.sh +0 -30
  353. package/#Tools/claude-talk-to-figma-mcp/scripts/test-integration.js +0 -339
  354. package/#Tools/claude-talk-to-figma-mcp/smithery.yaml +0 -26
  355. package/#Tools/claude-talk-to-figma-mcp/src/claude_mcp_plugin/code.js +0 -3295
  356. package/#Tools/claude-talk-to-figma-mcp/src/claude_mcp_plugin/manifest.json +0 -24
  357. package/#Tools/claude-talk-to-figma-mcp/src/claude_mcp_plugin/setcharacters.js +0 -215
  358. package/#Tools/claude-talk-to-figma-mcp/src/claude_mcp_plugin/ui.html +0 -656
  359. package/#Tools/claude-talk-to-figma-mcp/src/socket.ts +0 -349
  360. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/bun.lock +0 -246
  361. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/config/config.ts +0 -22
  362. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/package.json +0 -31
  363. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/prompts/index.ts +0 -297
  364. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/server.ts +0 -62
  365. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tools/component-tools.ts +0 -48
  366. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tools/creation-tools.ts +0 -620
  367. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tools/document-tools.ts +0 -390
  368. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tools/index.ts +0 -28
  369. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tools/modification-tools.ts +0 -408
  370. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tools/text-tools.ts +0 -531
  371. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/tsconfig.json +0 -18
  372. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/types/color.ts +0 -13
  373. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/types/index.ts +0 -87
  374. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/utils/defaults.ts +0 -23
  375. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/utils/figma-helpers.ts +0 -142
  376. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/utils/logger.ts +0 -8
  377. package/#Tools/claude-talk-to-figma-mcp/src/talk_to_figma_mcp/utils/websocket.ts +0 -258
  378. package/#Tools/claude-talk-to-figma-mcp/tests/fixtures/test-data.ts +0 -32
  379. package/#Tools/claude-talk-to-figma-mcp/tests/integration/set-fill-color.test.ts +0 -309
  380. package/#Tools/claude-talk-to-figma-mcp/tests/integration/set-stroke-color.test.ts +0 -387
  381. package/#Tools/claude-talk-to-figma-mcp/tests/setup.ts +0 -7
  382. package/#Tools/claude-talk-to-figma-mcp/tests/unit/utils/defaults.test.ts +0 -131
  383. package/#Tools/claude-talk-to-figma-mcp/tsconfig.json +0 -17
  384. package/#Tools/claude-talk-to-figma-mcp/tsup.config.ts +0 -14
  385. package/#Tools/jwt creator/AuthKey_MZ7UQGFV2Q.p8 +0 -6
  386. package/#Tools/jwt creator/generate_apple_jwt.js +0 -18
  387. package/#Tools/jwt creator/node_modules/.package-lock.json +0 -145
  388. package/#Tools/jwt creator/node_modules/buffer-equal-constant-time/.travis.yml +0 -4
  389. package/#Tools/jwt creator/node_modules/buffer-equal-constant-time/LICENSE.txt +0 -12
  390. package/#Tools/jwt creator/node_modules/buffer-equal-constant-time/README.md +0 -50
  391. package/#Tools/jwt creator/node_modules/buffer-equal-constant-time/index.js +0 -41
  392. package/#Tools/jwt creator/node_modules/buffer-equal-constant-time/package.json +0 -21
  393. package/#Tools/jwt creator/node_modules/buffer-equal-constant-time/test.js +0 -42
  394. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/CODEOWNERS +0 -1
  395. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/LICENSE +0 -201
  396. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/README.md +0 -65
  397. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/package.json +0 -46
  398. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/src/ecdsa-sig-formatter.d.ts +0 -17
  399. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/src/ecdsa-sig-formatter.js +0 -187
  400. package/#Tools/jwt creator/node_modules/ecdsa-sig-formatter/src/param-bytes-for-alg.js +0 -23
  401. package/#Tools/jwt creator/node_modules/jsonwebtoken/LICENSE +0 -21
  402. package/#Tools/jwt creator/node_modules/jsonwebtoken/README.md +0 -396
  403. package/#Tools/jwt creator/node_modules/jsonwebtoken/decode.js +0 -30
  404. package/#Tools/jwt creator/node_modules/jsonwebtoken/index.js +0 -8
  405. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/JsonWebTokenError.js +0 -14
  406. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/NotBeforeError.js +0 -13
  407. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/TokenExpiredError.js +0 -13
  408. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/asymmetricKeyDetailsSupported.js +0 -3
  409. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/psSupported.js +0 -3
  410. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/rsaPssKeyDetailsSupported.js +0 -3
  411. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/timespan.js +0 -18
  412. package/#Tools/jwt creator/node_modules/jsonwebtoken/lib/validateAsymmetricKey.js +0 -66
  413. package/#Tools/jwt creator/node_modules/jsonwebtoken/package.json +0 -71
  414. package/#Tools/jwt creator/node_modules/jsonwebtoken/sign.js +0 -253
  415. package/#Tools/jwt creator/node_modules/jsonwebtoken/verify.js +0 -263
  416. package/#Tools/jwt creator/node_modules/jwa/LICENSE +0 -17
  417. package/#Tools/jwt creator/node_modules/jwa/README.md +0 -150
  418. package/#Tools/jwt creator/node_modules/jwa/index.js +0 -266
  419. package/#Tools/jwt creator/node_modules/jwa/package.json +0 -37
  420. package/#Tools/jwt creator/node_modules/jws/CHANGELOG.md +0 -34
  421. package/#Tools/jwt creator/node_modules/jws/LICENSE +0 -17
  422. package/#Tools/jwt creator/node_modules/jws/index.js +0 -22
  423. package/#Tools/jwt creator/node_modules/jws/lib/data-stream.js +0 -55
  424. package/#Tools/jwt creator/node_modules/jws/lib/sign-stream.js +0 -78
  425. package/#Tools/jwt creator/node_modules/jws/lib/tostring.js +0 -10
  426. package/#Tools/jwt creator/node_modules/jws/lib/verify-stream.js +0 -120
  427. package/#Tools/jwt creator/node_modules/jws/package.json +0 -34
  428. package/#Tools/jwt creator/node_modules/jws/readme.md +0 -255
  429. package/#Tools/jwt creator/node_modules/lodash.includes/LICENSE +0 -47
  430. package/#Tools/jwt creator/node_modules/lodash.includes/README.md +0 -18
  431. package/#Tools/jwt creator/node_modules/lodash.includes/index.js +0 -745
  432. package/#Tools/jwt creator/node_modules/lodash.includes/package.json +0 -17
  433. package/#Tools/jwt creator/node_modules/lodash.isboolean/LICENSE +0 -22
  434. package/#Tools/jwt creator/node_modules/lodash.isboolean/README.md +0 -18
  435. package/#Tools/jwt creator/node_modules/lodash.isboolean/index.js +0 -70
  436. package/#Tools/jwt creator/node_modules/lodash.isboolean/package.json +0 -17
  437. package/#Tools/jwt creator/node_modules/lodash.isinteger/LICENSE +0 -47
  438. package/#Tools/jwt creator/node_modules/lodash.isinteger/README.md +0 -18
  439. package/#Tools/jwt creator/node_modules/lodash.isinteger/index.js +0 -265
  440. package/#Tools/jwt creator/node_modules/lodash.isinteger/package.json +0 -17
  441. package/#Tools/jwt creator/node_modules/lodash.isnumber/LICENSE +0 -22
  442. package/#Tools/jwt creator/node_modules/lodash.isnumber/README.md +0 -18
  443. package/#Tools/jwt creator/node_modules/lodash.isnumber/index.js +0 -79
  444. package/#Tools/jwt creator/node_modules/lodash.isnumber/package.json +0 -17
  445. package/#Tools/jwt creator/node_modules/lodash.isplainobject/LICENSE +0 -47
  446. package/#Tools/jwt creator/node_modules/lodash.isplainobject/README.md +0 -18
  447. package/#Tools/jwt creator/node_modules/lodash.isplainobject/index.js +0 -139
  448. package/#Tools/jwt creator/node_modules/lodash.isplainobject/package.json +0 -17
  449. package/#Tools/jwt creator/node_modules/lodash.isstring/LICENSE +0 -22
  450. package/#Tools/jwt creator/node_modules/lodash.isstring/README.md +0 -18
  451. package/#Tools/jwt creator/node_modules/lodash.isstring/index.js +0 -95
  452. package/#Tools/jwt creator/node_modules/lodash.isstring/package.json +0 -17
  453. package/#Tools/jwt creator/node_modules/lodash.once/LICENSE +0 -47
  454. package/#Tools/jwt creator/node_modules/lodash.once/README.md +0 -18
  455. package/#Tools/jwt creator/node_modules/lodash.once/index.js +0 -294
  456. package/#Tools/jwt creator/node_modules/lodash.once/package.json +0 -17
  457. package/#Tools/jwt creator/node_modules/ms/index.js +0 -162
  458. package/#Tools/jwt creator/node_modules/ms/license.md +0 -21
  459. package/#Tools/jwt creator/node_modules/ms/package.json +0 -38
  460. package/#Tools/jwt creator/node_modules/ms/readme.md +0 -59
  461. package/#Tools/jwt creator/node_modules/safe-buffer/LICENSE +0 -21
  462. package/#Tools/jwt creator/node_modules/safe-buffer/README.md +0 -584
  463. package/#Tools/jwt creator/node_modules/safe-buffer/index.d.ts +0 -187
  464. package/#Tools/jwt creator/node_modules/safe-buffer/index.js +0 -65
  465. package/#Tools/jwt creator/node_modules/safe-buffer/package.json +0 -51
  466. package/#Tools/jwt creator/node_modules/semver/LICENSE +0 -15
  467. package/#Tools/jwt creator/node_modules/semver/README.md +0 -664
  468. package/#Tools/jwt creator/node_modules/semver/bin/semver.js +0 -191
  469. package/#Tools/jwt creator/node_modules/semver/classes/comparator.js +0 -143
  470. package/#Tools/jwt creator/node_modules/semver/classes/index.js +0 -7
  471. package/#Tools/jwt creator/node_modules/semver/classes/range.js +0 -556
  472. package/#Tools/jwt creator/node_modules/semver/classes/semver.js +0 -319
  473. package/#Tools/jwt creator/node_modules/semver/functions/clean.js +0 -8
  474. package/#Tools/jwt creator/node_modules/semver/functions/cmp.js +0 -54
  475. package/#Tools/jwt creator/node_modules/semver/functions/coerce.js +0 -62
  476. package/#Tools/jwt creator/node_modules/semver/functions/compare-build.js +0 -9
  477. package/#Tools/jwt creator/node_modules/semver/functions/compare-loose.js +0 -5
  478. package/#Tools/jwt creator/node_modules/semver/functions/compare.js +0 -7
  479. package/#Tools/jwt creator/node_modules/semver/functions/diff.js +0 -60
  480. package/#Tools/jwt creator/node_modules/semver/functions/eq.js +0 -5
  481. package/#Tools/jwt creator/node_modules/semver/functions/gt.js +0 -5
  482. package/#Tools/jwt creator/node_modules/semver/functions/gte.js +0 -5
  483. package/#Tools/jwt creator/node_modules/semver/functions/inc.js +0 -21
  484. package/#Tools/jwt creator/node_modules/semver/functions/lt.js +0 -5
  485. package/#Tools/jwt creator/node_modules/semver/functions/lte.js +0 -5
  486. package/#Tools/jwt creator/node_modules/semver/functions/major.js +0 -5
  487. package/#Tools/jwt creator/node_modules/semver/functions/minor.js +0 -5
  488. package/#Tools/jwt creator/node_modules/semver/functions/neq.js +0 -5
  489. package/#Tools/jwt creator/node_modules/semver/functions/parse.js +0 -18
  490. package/#Tools/jwt creator/node_modules/semver/functions/patch.js +0 -5
  491. package/#Tools/jwt creator/node_modules/semver/functions/prerelease.js +0 -8
  492. package/#Tools/jwt creator/node_modules/semver/functions/rcompare.js +0 -5
  493. package/#Tools/jwt creator/node_modules/semver/functions/rsort.js +0 -5
  494. package/#Tools/jwt creator/node_modules/semver/functions/satisfies.js +0 -12
  495. package/#Tools/jwt creator/node_modules/semver/functions/sort.js +0 -5
  496. package/#Tools/jwt creator/node_modules/semver/functions/valid.js +0 -8
  497. package/#Tools/jwt creator/node_modules/semver/index.js +0 -91
  498. package/#Tools/jwt creator/node_modules/semver/internal/constants.js +0 -37
  499. package/#Tools/jwt creator/node_modules/semver/internal/debug.js +0 -11
  500. package/#Tools/jwt creator/node_modules/semver/internal/identifiers.js +0 -25
  501. package/#Tools/jwt creator/node_modules/semver/internal/lrucache.js +0 -42
  502. package/#Tools/jwt creator/node_modules/semver/internal/parse-options.js +0 -17
  503. package/#Tools/jwt creator/node_modules/semver/internal/re.js +0 -223
  504. package/#Tools/jwt creator/node_modules/semver/package.json +0 -78
  505. package/#Tools/jwt creator/node_modules/semver/preload.js +0 -4
  506. package/#Tools/jwt creator/node_modules/semver/range.bnf +0 -16
  507. package/#Tools/jwt creator/node_modules/semver/ranges/gtr.js +0 -6
  508. package/#Tools/jwt creator/node_modules/semver/ranges/intersects.js +0 -9
  509. package/#Tools/jwt creator/node_modules/semver/ranges/ltr.js +0 -6
  510. package/#Tools/jwt creator/node_modules/semver/ranges/max-satisfying.js +0 -27
  511. package/#Tools/jwt creator/node_modules/semver/ranges/min-satisfying.js +0 -26
  512. package/#Tools/jwt creator/node_modules/semver/ranges/min-version.js +0 -63
  513. package/#Tools/jwt creator/node_modules/semver/ranges/outside.js +0 -82
  514. package/#Tools/jwt creator/node_modules/semver/ranges/simplify.js +0 -49
  515. package/#Tools/jwt creator/node_modules/semver/ranges/subset.js +0 -249
  516. package/#Tools/jwt creator/node_modules/semver/ranges/to-comparators.js +0 -10
  517. package/#Tools/jwt creator/node_modules/semver/ranges/valid.js +0 -13
  518. package/#Tools/jwt creator/package-lock.json +0 -150
  519. package/#Tools/jwt creator/package.json +0 -5
  520. package/#Tools/package.json +0 -94
  521. package/SuperClaude/.claude/commands/analyze.md +0 -36
  522. package/SuperClaude/.claude/commands/build.md +0 -35
  523. package/SuperClaude/.claude/commands/cleanup.md +0 -46
  524. package/SuperClaude/.claude/commands/deploy.md +0 -55
  525. package/SuperClaude/.claude/commands/design.md +0 -91
  526. package/SuperClaude/.claude/commands/dev-setup.md +0 -37
  527. package/SuperClaude/.claude/commands/document.md +0 -99
  528. package/SuperClaude/.claude/commands/estimate.md +0 -69
  529. package/SuperClaude/.claude/commands/explain.md +0 -85
  530. package/SuperClaude/.claude/commands/git.md +0 -47
  531. package/SuperClaude/.claude/commands/improve.md +0 -162
  532. package/SuperClaude/.claude/commands/index.md +0 -159
  533. package/SuperClaude/.claude/commands/load.md +0 -65
  534. package/SuperClaude/.claude/commands/migrate.md +0 -76
  535. package/SuperClaude/.claude/commands/scan.md +0 -163
  536. package/SuperClaude/.claude/commands/shared/ambiguity-check.yml +0 -40
  537. package/SuperClaude/.claude/commands/shared/audit.yml +0 -21
  538. package/SuperClaude/.claude/commands/shared/checkpoint.yml +0 -28
  539. package/SuperClaude/.claude/commands/shared/cleanup-patterns.yml +0 -107
  540. package/SuperClaude/.claude/commands/shared/command-memory.yml +0 -52
  541. package/SuperClaude/.claude/commands/shared/command-templates.yml +0 -167
  542. package/SuperClaude/.claude/commands/shared/config-validator.yml +0 -206
  543. package/SuperClaude/.claude/commands/shared/constants.yml +0 -311
  544. package/SuperClaude/.claude/commands/shared/documentation-dirs.yml +0 -134
  545. package/SuperClaude/.claude/commands/shared/error-handling.yml +0 -341
  546. package/SuperClaude/.claude/commands/shared/evidence.yml +0 -75
  547. package/SuperClaude/.claude/commands/shared/execution-lifecycle.yml +0 -277
  548. package/SuperClaude/.claude/commands/shared/git-operations.yml +0 -217
  549. package/SuperClaude/.claude/commands/shared/git-workflow.yml +0 -37
  550. package/SuperClaude/.claude/commands/shared/implementation.yml +0 -199
  551. package/SuperClaude/.claude/commands/shared/loading-config.yml +0 -73
  552. package/SuperClaude/.claude/commands/shared/mcp-flags.yml +0 -109
  553. package/SuperClaude/.claude/commands/shared/migration-report.md +0 -165
  554. package/SuperClaude/.claude/commands/shared/patterns.yml +0 -155
  555. package/SuperClaude/.claude/commands/shared/performance.yml +0 -317
  556. package/SuperClaude/.claude/commands/shared/planning-mode.yml +0 -51
  557. package/SuperClaude/.claude/commands/shared/research-first.yml +0 -278
  558. package/SuperClaude/.claude/commands/shared/session-recovery.yml +0 -144
  559. package/SuperClaude/.claude/commands/shared/severity-levels.yml +0 -252
  560. package/SuperClaude/.claude/commands/shared/task-system.yml +0 -380
  561. package/SuperClaude/.claude/commands/shared/task-ultracompressed.yml +0 -88
  562. package/SuperClaude/.claude/commands/shared/templates/feature-template.md +0 -59
  563. package/SuperClaude/.claude/commands/shared/templates/task-ultracompressed.md +0 -26
  564. package/SuperClaude/.claude/commands/shared/thinking-modes.yml +0 -61
  565. package/SuperClaude/.claude/commands/shared/ultracompressed.yml +0 -97
  566. package/SuperClaude/.claude/commands/shared/user-experience.yml +0 -208
  567. package/SuperClaude/.claude/commands/shared/validation.yml +0 -54
  568. package/SuperClaude/.claude/commands/shared/workflow-chains.yml +0 -138
  569. package/SuperClaude/.claude/commands/spawn.md +0 -106
  570. package/SuperClaude/.claude/commands/task.md +0 -110
  571. package/SuperClaude/.claude/commands/test.md +0 -67
  572. package/SuperClaude/.claude/commands/troubleshoot.md +0 -93
  573. package/SuperClaude/.github/ISSUE_TEMPLATE/bug_report.yml +0 -114
  574. package/SuperClaude/.github/ISSUE_TEMPLATE/feature_request.yml +0 -119
  575. package/SuperClaude/.github/ISSUE_TEMPLATE/question.yml +0 -87
  576. package/SuperClaude/.github/pull_request_template.md +0 -62
  577. package/SuperClaude/CHANGELOG.md +0 -109
  578. package/SuperClaude/CLAUDE.md +0 -95
  579. package/SuperClaude/CODE_OF_CONDUCT.md +0 -45
  580. package/SuperClaude/CONTRIBUTING.md +0 -225
  581. package/SuperClaude/Commands_Cheat_Sheet.md +0 -160
  582. package/SuperClaude/LICENSE +0 -21
  583. package/SuperClaude/MCP.md +0 -117
  584. package/SuperClaude/PERSONAS.md +0 -115
  585. package/SuperClaude/README.md +0 -249
  586. package/SuperClaude/RULES.md +0 -220
  587. package/SuperClaude/SECURITY.md +0 -91
  588. package/SuperClaude/install.sh +0 -296
  589. package/appiq-mcp installer/How-to.md +0 -250
  590. package/appiq-mcp installer/LICENSE +0 -21
  591. package/appiq-mcp installer/README.md +0 -235
  592. package/appiq-mcp installer/index.js +0 -672
  593. package/appiq-mcp installer/my_mcps.md +0 -105
  594. package/appiq-mcp installer/package-lock.json +0 -708
  595. package/appiq-mcp installer/package.json +0 -46
  596. package/appiq-mcp installer/test-install.bat +0 -60
  597. package/appiq-mcp installer/test-install.sh +0 -55
  598. package/appiq-mcp installer/test-load.js +0 -40
  599. package/bmad-core/agent-teams/team-flutter-mobile.yaml +0 -114
  600. package/bmad-core/agents/bmad-smart-launcher.md +0 -170
  601. package/bmad-core/agents/init-flow-po.md +0 -143
  602. package/bmad-core/checklists/security-validation-checklist.md +0 -332
  603. package/bmad-core/core-config.yaml.bak +0 -20
  604. package/bmad-core/data/backend-services-integration.md +0 -686
  605. package/bmad-core/data/shadcn-ui-integration.md +0 -388
  606. package/bmad-core/tasks/create-flutter-story.md +0 -197
  607. package/bmad-core/tasks/intelligent-epic-creation.md +0 -234
  608. package/bmad-core/tasks/smart-project-analysis.md +0 -289
  609. package/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +0 -330
  610. package/bmad-core/templates/flutter-story-tmpl.yaml +0 -376
  611. package/bmad-core/templates/flutter-ui-spec-tmpl.yaml +0 -415
  612. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-analytics.txt +0 -1530
  613. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-architect.txt +0 -322
  614. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-developer.txt +0 -692
  615. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-pm.txt +0 -382
  616. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-qa.txt +0 -665
  617. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-security.txt +0 -1070
  618. package/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-ux-expert.txt +0 -1494
  619. package/dist/expansion-packs/bmad-mobile-app-dev/teams/mobile-team-cross-platform.txt +0 -15613
  620. package/flutter/CLAUDE.md +0 -58
  621. package/flutter/punkt.claude/New Folder With Items/channel.md +0 -221
  622. package/flutter/punkt.claude/New Folder With Items/commands/add-translations.md +0 -12
  623. package/flutter/punkt.claude/New Folder With Items/commands/create-feature.md +0 -168
  624. package/flutter/punkt.claude/New Folder With Items/commands/explain-codebase.md +0 -1
  625. package/flutter/punkt.claude/New Folder With Items/commands/feature-business-logic.md +0 -551
  626. package/flutter/punkt.claude/New Folder With Items/commands/feature-data-layer.md +0 -924
  627. package/flutter/punkt.claude/New Folder With Items/commands/feature-domain-layer.md +0 -540
  628. package/flutter/punkt.claude/New Folder With Items/commands/feature-integration.md +0 -493
  629. package/flutter/punkt.claude/New Folder With Items/commands/feature-localization.md +0 -427
  630. package/flutter/punkt.claude/New Folder With Items/commands/feature-ui-layer.md +0 -300
  631. package/flutter/punkt.claude/New Folder With Items/commands/git-commit.md +0 -3
  632. package/flutter/punkt.claude/New Folder With Items/commands/search-web.md +0 -1
  633. package/flutter/punkt.claude/punkt.claude/channel.md +0 -225
  634. package/flutter/punkt.claude/punkt.claude/commands/add-translations.md +0 -60
  635. package/flutter/punkt.claude/punkt.claude/commands/bug-fix.md +0 -32
  636. package/flutter/punkt.claude/punkt.claude/commands/checkdev.md +0 -122
  637. package/flutter/punkt.claude/punkt.claude/commands/create-feature.md +0 -174
  638. package/flutter/punkt.claude/punkt.claude/commands/dev.md +0 -79
  639. package/flutter/punkt.claude/punkt.claude/commands/explain-codebase.md +0 -1
  640. package/flutter/punkt.claude/punkt.claude/commands/feature-business-logic.md +0 -430
  641. package/flutter/punkt.claude/punkt.claude/commands/feature-data-layer.md +0 -572
  642. package/flutter/punkt.claude/punkt.claude/commands/feature-domain-layer.md +0 -537
  643. package/flutter/punkt.claude/punkt.claude/commands/feature-integration.md +0 -493
  644. package/flutter/punkt.claude/punkt.claude/commands/feature-localization.md +0 -427
  645. package/flutter/punkt.claude/punkt.claude/commands/feature-ui-layer.md +0 -831
  646. package/flutter/punkt.claude/punkt.claude/commands/git-commit.md +0 -3
  647. package/flutter/punkt.claude/punkt.claude/commands/manage-translations.md +0 -433
  648. package/flutter/punkt.claude/punkt.claude/commands/search-web.md +0 -1
  649. package/flutter/punkt.claude/punkt.claude/developer_check.md +0 -121
  650. package/tools/appiq-installer.js +0 -2711
  651. package/tools/epic-solution-installer.js +0 -536
  652. package/tools/setup-ide-commands.js +0 -348
  653. package/tools/smart-installer.js +0 -592
  654. package/web/CLAUDE.md +0 -58
  655. /package/{#Tools/APPIQ-METHOD/.github → .github}/FUNDING.yaml +0 -0
  656. /package/{#Tools/APPIQ-METHOD/.github → .github}/ISSUE_TEMPLATE/bug_report.md +0 -0
  657. /package/{#Tools/APPIQ-METHOD/.github → .github}/ISSUE_TEMPLATE/feature_request.md +0 -0
  658. /package/{#Tools/APPIQ-METHOD/.github → .github}/workflows/release.yaml +0 -0
  659. /package/{#Tools/APPIQ-METHOD/.releaserc.json → .releaserc.json} +0 -0
  660. /package/{#Tools/APPIQ-METHOD/.vscode → .vscode}/settings.json +0 -0
  661. /package/{#Tools/APPIQ-METHOD/CHANGELOG.md → CHANGELOG.md} +0 -0
  662. /package/{#Tools/APPIQ-METHOD/CONTRIBUTING.md → CONTRIBUTING.md} +0 -0
  663. /package/{#Tools/APPIQ-METHOD/LICENSE → LICENSE} +0 -0
  664. /package/{#Tools/APPIQ-METHOD/common → common}/tasks/create-doc.md +0 -0
  665. /package/{#Tools/APPIQ-METHOD/common → common}/tasks/execute-checklist.md +0 -0
  666. /package/{#Tools/APPIQ-METHOD/common → common}/utils/bmad-doc-template.md +0 -0
  667. /package/{#Tools/APPIQ-METHOD/common → common}/utils/workflow-management.md +0 -0
  668. /package/{#Tools/APPIQ-METHOD/docs → docs}/GUIDING-PRINCIPLES.md +0 -0
  669. /package/{#Tools/APPIQ-METHOD/docs → docs}/core-architecture.md +0 -0
  670. /package/{#Tools/APPIQ-METHOD/docs → docs}/expansion-packs.md +0 -0
  671. /package/{#Tools/APPIQ-METHOD/docs → docs}/how-to-contribute-with-pull-requests.md +0 -0
  672. /package/{#Tools/APPIQ-METHOD/docs → docs}/versioning-and-releases.md +0 -0
  673. /package/{#Tools/APPIQ-METHOD/docs → docs}/versions.md +0 -0
  674. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/README.md +0 -0
  675. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agent-teams/flutter-mobile-team.yaml +0 -0
  676. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-cubit-agent.md +0 -0
  677. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-data-agent.md +0 -0
  678. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-domain-agent.md +0 -0
  679. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-ui-agent.md +0 -0
  680. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/shared-components-agent.md +0 -0
  681. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/checklists/flutter-story-dod-checklist.md +0 -0
  682. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/config.yaml +0 -0
  683. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/data/flutter-development-guidelines.md +0 -0
  684. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/templates/flutter-mobile-architecture-tmpl.yaml +0 -0
  685. /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/workflows/flutter-ui-first-development.yaml +0 -0
  686. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -0
  687. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -0
  688. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -0
  689. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -0
  690. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -0
  691. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -0
  692. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/config.yaml +0 -0
  693. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -0
  694. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -0
  695. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -0
  696. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -0
  697. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -0
  698. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -0
  699. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -0
  700. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -0
  701. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -0
  702. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -0
  703. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -0
  704. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -0
  705. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -0
  706. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/agents/game-architect.md +0 -0
  707. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/agents/game-designer.md +0 -0
  708. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/agents/game-developer.md +0 -0
  709. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/agents/game-sm.md +0 -0
  710. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -0
  711. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -0
  712. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -0
  713. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -0
  714. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/config.yaml +0 -0
  715. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -0
  716. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -0
  717. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -0
  718. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -0
  719. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -0
  720. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -0
  721. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -0
  722. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -0
  723. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -0
  724. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -0
  725. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -0
  726. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -0
  727. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -0
  728. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -0
  729. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/README.md +0 -0
  730. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -0
  731. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -0
  732. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/config.yaml +0 -0
  733. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/data/bmad-kb.md +0 -0
  734. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -0
  735. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -0
  736. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -0
  737. /package/{#Tools/APPIQ-METHOD/expansion-packs → expansion-packs}/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -0
@@ -1,1631 +0,0 @@
1
- # Web Agent Bundle Instructions
2
-
3
- You are now operating as a specialized AI agent from the BMad-Method framework. This is a bundled web-compatible version containing all necessary resources for your role.
4
-
5
- ## Important Instructions
6
-
7
- 1. **Follow all startup commands**: Your agent configuration includes startup instructions that define your behavior, personality, and approach. These MUST be followed exactly.
8
-
9
- 2. **Resource Navigation**: This bundle contains all resources you need. Resources are marked with tags like:
10
-
11
- - `==================== START: .bmad-2d-phaser-game-dev/folder/filename.md ====================`
12
- - `==================== END: .bmad-2d-phaser-game-dev/folder/filename.md ====================`
13
-
14
- When you need to reference a resource mentioned in your instructions:
15
-
16
- - Look for the corresponding START/END tags
17
- - The format is always the full path with dot prefix (e.g., `.bmad-2d-phaser-game-dev/personas/analyst.md`, `.bmad-2d-phaser-game-dev/tasks/create-story.md`)
18
- - If a section is specified (e.g., `{root}/tasks/create-story.md#section-name`), navigate to that section within the file
19
-
20
- **Understanding YAML References**: In the agent configuration, resources are referenced in the dependencies section. For example:
21
-
22
- ```yaml
23
- dependencies:
24
- utils:
25
- - template-format
26
- tasks:
27
- - create-story
28
- ```
29
-
30
- These references map directly to bundle sections:
31
-
32
- - `utils: template-format` → Look for `==================== START: .bmad-2d-phaser-game-dev/utils/template-format.md ====================`
33
- - `tasks: create-story` → Look for `==================== START: .bmad-2d-phaser-game-dev/tasks/create-story.md ====================`
34
-
35
- 3. **Execution Context**: You are operating in a web environment. All your capabilities and knowledge are contained within this bundle. Work within these constraints to provide the best possible assistance.
36
-
37
- 4. **Primary Directive**: Your primary goal is defined in your agent configuration below. Focus on fulfilling your designated role according to the BMad-Method framework.
38
-
39
- ---
40
-
41
-
42
- ==================== START: .bmad-2d-phaser-game-dev/agents/game-developer.md ====================
43
- # game-developer
44
-
45
- CRITICAL: Read the full YAML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
46
-
47
- ```yaml
48
- activation-instructions:
49
- - ONLY load dependency files when user selects them for execution via command or request of a task
50
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
51
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
52
- - STAY IN CHARACTER!
53
- agent:
54
- name: Maya
55
- id: game-developer
56
- title: Game Developer (Phaser 3 & TypeScript)
57
- icon: 👾
58
- whenToUse: Use for Phaser 3 implementation, game story development, technical architecture, and code implementation
59
- customization: null
60
- persona:
61
- role: Expert Game Developer & Implementation Specialist
62
- style: Pragmatic, performance-focused, detail-oriented, test-driven
63
- identity: Technical expert who transforms game designs into working, optimized Phaser 3 applications
64
- focus: Story-driven development using game design documents and architecture specifications
65
- core_principles:
66
- - Story-Centric Development - Game stories contain ALL implementation details needed
67
- - Performance Excellence - Target 60 FPS on all supported platforms
68
- - TypeScript Strict - Type safety prevents runtime errors
69
- - Component Architecture - Modular, reusable, testable game systems
70
- - Cross-Platform Optimization - Works seamlessly on desktop and mobile
71
- - Test-Driven Quality - Comprehensive testing of game logic and systems
72
- - Numbered Options Protocol - Always use numbered lists for user selections
73
- commands:
74
- - '*help" - Show numbered list of available commands for selection'
75
- - '*chat-mode" - Conversational mode for technical advice'
76
- - '*create" - Show numbered list of documents I can create (from templates below)'
77
- - '*run-tests" - Execute game-specific linting and tests'
78
- - '*lint" - Run linting only'
79
- - '*status" - Show current story progress'
80
- - '*complete-story" - Finalize story implementation'
81
- - '*guidelines" - Review development guidelines and coding standards'
82
- - '*exit" - Say goodbye as the Game Developer, and then abandon inhabiting this persona'
83
- task-execution:
84
- flow: Read story → Implement game feature → Write tests → Pass tests → Update [x] → Next task
85
- updates-ONLY:
86
- - 'Checkboxes: [ ] not started | [-] in progress | [x] complete'
87
- - 'Debug Log: | Task | File | Change | Reverted? |'
88
- - 'Completion Notes: Deviations only, <50 words'
89
- - 'Change Log: Requirement changes only'
90
- blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing game config
91
- done: Game feature works + Tests pass + 60 FPS + No lint errors + Follows Phaser 3 best practices
92
- dependencies:
93
- tasks:
94
- - execute-checklist.md
95
- templates:
96
- - game-architecture-tmpl.yaml
97
- checklists:
98
- - game-story-dod-checklist.md
99
- data:
100
- - development-guidelines.md
101
- ```
102
- ==================== END: .bmad-2d-phaser-game-dev/agents/game-developer.md ====================
103
-
104
- ==================== START: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
105
- # Checklist Validation Task
106
-
107
- This task provides instructions for validating documentation against checklists. The agent MUST follow these instructions to ensure thorough and systematic validation of documents.
108
-
109
- ## Available Checklists
110
-
111
- If the user asks or does not specify a specific checklist, list the checklists available to the agent persona. If the task is being run not with a specific agent, tell the user to check the .bmad-2d-phaser-game-dev/checklists folder to select the appropriate one to run.
112
-
113
- ## Instructions
114
-
115
- 1. **Initial Assessment**
116
-
117
- - If user or the task being run provides a checklist name:
118
- - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
119
- - If multiple matches found, ask user to clarify
120
- - Load the appropriate checklist from .bmad-2d-phaser-game-dev/checklists/
121
- - If no checklist specified:
122
- - Ask the user which checklist they want to use
123
- - Present the available options from the files in the checklists folder
124
- - Confirm if they want to work through the checklist:
125
- - Section by section (interactive mode - very time consuming)
126
- - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
127
-
128
- 2. **Document and Artifact Gathering**
129
-
130
- - Each checklist will specify its required documents/artifacts at the beginning
131
- - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
132
-
133
- 3. **Checklist Processing**
134
-
135
- If in interactive mode:
136
-
137
- - Work through each section of the checklist one at a time
138
- - For each section:
139
- - Review all items in the section following instructions for that section embedded in the checklist
140
- - Check each item against the relevant documentation or artifacts as appropriate
141
- - Present summary of findings for that section, highlighting warnings, errors and non applicable items (rationale for non-applicability).
142
- - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
143
-
144
- If in YOLO mode:
145
-
146
- - Process all sections at once
147
- - Create a comprehensive report of all findings
148
- - Present the complete analysis to the user
149
-
150
- 4. **Validation Approach**
151
-
152
- For each checklist item:
153
-
154
- - Read and understand the requirement
155
- - Look for evidence in the documentation that satisfies the requirement
156
- - Consider both explicit mentions and implicit coverage
157
- - Aside from this, follow all checklist llm instructions
158
- - Mark items as:
159
- - ✅ PASS: Requirement clearly met
160
- - ❌ FAIL: Requirement not met or insufficient coverage
161
- - ⚠️ PARTIAL: Some aspects covered but needs improvement
162
- - N/A: Not applicable to this case
163
-
164
- 5. **Section Analysis**
165
-
166
- For each section:
167
-
168
- - think step by step to calculate pass rate
169
- - Identify common themes in failed items
170
- - Provide specific recommendations for improvement
171
- - In interactive mode, discuss findings with user
172
- - Document any user decisions or explanations
173
-
174
- 6. **Final Report**
175
-
176
- Prepare a summary that includes:
177
-
178
- - Overall checklist completion status
179
- - Pass rates by section
180
- - List of failed items with context
181
- - Specific recommendations for improvement
182
- - Any sections or items marked as N/A with justification
183
-
184
- ## Checklist Execution Methodology
185
-
186
- Each checklist now contains embedded LLM prompts and instructions that will:
187
-
188
- 1. **Guide thorough thinking** - Prompts ensure deep analysis of each section
189
- 2. **Request specific artifacts** - Clear instructions on what documents/access is needed
190
- 3. **Provide contextual guidance** - Section-specific prompts for better validation
191
- 4. **Generate comprehensive reports** - Final summary with detailed findings
192
-
193
- The LLM will:
194
-
195
- - Execute the complete checklist validation
196
- - Present a final report with pass/fail rates and key findings
197
- - Offer to provide detailed analysis of any section, especially those with warnings or failures
198
- ==================== END: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
199
-
200
- ==================== START: .bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml ====================
201
- template:
202
- id: game-architecture-template-v2
203
- name: Game Architecture Document
204
- version: 2.0
205
- output:
206
- format: markdown
207
- filename: "docs/{{game_name}}-game-architecture.md"
208
- title: "{{game_title}} Game Architecture Document"
209
-
210
- workflow:
211
- mode: interactive
212
-
213
- sections:
214
- - id: initial-setup
215
- instruction: |
216
- This template creates a comprehensive game architecture document specifically for Phaser 3 + TypeScript projects. This should provide the technical foundation for all game development stories and epics.
217
-
218
- If available, review any provided documents: Game Design Document (GDD), Technical Preferences. This architecture should support all game mechanics defined in the GDD.
219
-
220
- - id: introduction
221
- title: Introduction
222
- instruction: Establish the document's purpose and scope for game development
223
- content: |
224
- This document outlines the complete technical architecture for {{game_title}}, a 2D game built with Phaser 3 and TypeScript. It serves as the technical foundation for AI-driven game development, ensuring consistency and scalability across all game systems.
225
-
226
- This architecture is designed to support the gameplay mechanics defined in the Game Design Document while maintaining 60 FPS performance and cross-platform compatibility.
227
- sections:
228
- - id: change-log
229
- title: Change Log
230
- instruction: Track document versions and changes
231
- type: table
232
- template: |
233
- | Date | Version | Description | Author |
234
- | :--- | :------ | :---------- | :----- |
235
-
236
- - id: technical-overview
237
- title: Technical Overview
238
- instruction: Present all subsections together, then apply `tasks#advanced-elicitation` protocol to the complete section.
239
- sections:
240
- - id: architecture-summary
241
- title: Architecture Summary
242
- instruction: |
243
- Provide a comprehensive overview covering:
244
-
245
- - Game engine choice and configuration
246
- - Project structure and organization
247
- - Key systems and their interactions
248
- - Performance and optimization strategy
249
- - How this architecture achieves GDD requirements
250
- - id: platform-targets
251
- title: Platform Targets
252
- instruction: Based on GDD requirements, confirm platform support
253
- template: |
254
- **Primary Platform:** {{primary_platform}}
255
- **Secondary Platforms:** {{secondary_platforms}}
256
- **Minimum Requirements:** {{min_specs}}
257
- **Target Performance:** 60 FPS on {{target_device}}
258
- - id: technology-stack
259
- title: Technology Stack
260
- template: |
261
- **Core Engine:** Phaser 3.70+
262
- **Language:** TypeScript 5.0+ (Strict Mode)
263
- **Build Tool:** {{build_tool}} (Webpack/Vite/Parcel)
264
- **Package Manager:** {{package_manager}}
265
- **Testing:** {{test_framework}}
266
- **Deployment:** {{deployment_platform}}
267
-
268
- - id: project-structure
269
- title: Project Structure
270
- instruction: Define the complete project organization that developers will follow
271
- sections:
272
- - id: repository-organization
273
- title: Repository Organization
274
- instruction: Design a clear folder structure for game development
275
- type: code
276
- language: text
277
- template: |
278
- {{game_name}}/
279
- ├── src/
280
- │ ├── scenes/ # Game scenes
281
- │ ├── gameObjects/ # Custom game objects
282
- │ ├── systems/ # Core game systems
283
- │ ├── utils/ # Utility functions
284
- │ ├── types/ # TypeScript type definitions
285
- │ ├── config/ # Game configuration
286
- │ └── main.ts # Entry point
287
- ├── assets/
288
- │ ├── images/ # Sprite assets
289
- │ ├── audio/ # Sound files
290
- │ ├── data/ # JSON data files
291
- │ └── fonts/ # Font files
292
- ├── public/ # Static web assets
293
- ├── tests/ # Test files
294
- ├── docs/ # Documentation
295
- │ ├── stories/ # Development stories
296
- │ └── architecture/ # Technical docs
297
- └── dist/ # Built game files
298
- - id: module-organization
299
- title: Module Organization
300
- instruction: Define how TypeScript modules should be organized
301
- sections:
302
- - id: scene-structure
303
- title: Scene Structure
304
- type: bullet-list
305
- template: |
306
- - Each scene in separate file
307
- - Scene-specific logic contained
308
- - Clear data passing between scenes
309
- - id: game-object-pattern
310
- title: Game Object Pattern
311
- type: bullet-list
312
- template: |
313
- - Component-based architecture
314
- - Reusable game object classes
315
- - Type-safe property definitions
316
- - id: system-architecture
317
- title: System Architecture
318
- type: bullet-list
319
- template: |
320
- - Singleton managers for global systems
321
- - Event-driven communication
322
- - Clear separation of concerns
323
-
324
- - id: core-game-systems
325
- title: Core Game Systems
326
- instruction: Detail each major system that needs to be implemented. Each system should be specific enough for developers to create implementation stories.
327
- sections:
328
- - id: scene-management
329
- title: Scene Management System
330
- template: |
331
- **Purpose:** Handle game flow and scene transitions
332
-
333
- **Key Components:**
334
-
335
- - Scene loading and unloading
336
- - Data passing between scenes
337
- - Transition effects
338
- - Memory management
339
-
340
- **Implementation Requirements:**
341
-
342
- - Preload scene for asset loading
343
- - Menu system with navigation
344
- - Gameplay scenes with state management
345
- - Pause/resume functionality
346
-
347
- **Files to Create:**
348
-
349
- - `src/scenes/BootScene.ts`
350
- - `src/scenes/PreloadScene.ts`
351
- - `src/scenes/MenuScene.ts`
352
- - `src/scenes/GameScene.ts`
353
- - `src/systems/SceneManager.ts`
354
- - id: game-state-management
355
- title: Game State Management
356
- template: |
357
- **Purpose:** Track player progress and game status
358
-
359
- **State Categories:**
360
-
361
- - Player progress (levels, unlocks)
362
- - Game settings (audio, controls)
363
- - Session data (current level, score)
364
- - Persistent data (achievements, statistics)
365
-
366
- **Implementation Requirements:**
367
-
368
- - Save/load system with localStorage
369
- - State validation and error recovery
370
- - Cross-session data persistence
371
- - Settings management
372
-
373
- **Files to Create:**
374
-
375
- - `src/systems/GameState.ts`
376
- - `src/systems/SaveManager.ts`
377
- - `src/types/GameData.ts`
378
- - id: asset-management
379
- title: Asset Management System
380
- template: |
381
- **Purpose:** Efficient loading and management of game assets
382
-
383
- **Asset Categories:**
384
-
385
- - Sprite sheets and animations
386
- - Audio files and music
387
- - Level data and configurations
388
- - UI assets and fonts
389
-
390
- **Implementation Requirements:**
391
-
392
- - Progressive loading strategy
393
- - Asset caching and optimization
394
- - Error handling for failed loads
395
- - Memory management for large assets
396
-
397
- **Files to Create:**
398
-
399
- - `src/systems/AssetManager.ts`
400
- - `src/config/AssetConfig.ts`
401
- - `src/utils/AssetLoader.ts`
402
- - id: input-management
403
- title: Input Management System
404
- template: |
405
- **Purpose:** Handle all player input across platforms
406
-
407
- **Input Types:**
408
-
409
- - Keyboard controls
410
- - Mouse/pointer interaction
411
- - Touch gestures (mobile)
412
- - Gamepad support (optional)
413
-
414
- **Implementation Requirements:**
415
-
416
- - Input mapping and configuration
417
- - Touch-friendly mobile controls
418
- - Input buffering for responsive gameplay
419
- - Customizable control schemes
420
-
421
- **Files to Create:**
422
-
423
- - `src/systems/InputManager.ts`
424
- - `src/utils/TouchControls.ts`
425
- - `src/types/InputTypes.ts`
426
- - id: game-mechanics-systems
427
- title: Game Mechanics Systems
428
- instruction: For each major mechanic defined in the GDD, create a system specification
429
- repeatable: true
430
- sections:
431
- - id: mechanic-system
432
- title: "{{mechanic_name}} System"
433
- template: |
434
- **Purpose:** {{system_purpose}}
435
-
436
- **Core Functionality:**
437
-
438
- - {{feature_1}}
439
- - {{feature_2}}
440
- - {{feature_3}}
441
-
442
- **Dependencies:** {{required_systems}}
443
-
444
- **Performance Considerations:** {{optimization_notes}}
445
-
446
- **Files to Create:**
447
-
448
- - `src/systems/{{system_name}}.ts`
449
- - `src/gameObjects/{{related_object}}.ts`
450
- - `src/types/{{system_types}}.ts`
451
- - id: physics-collision
452
- title: Physics & Collision System
453
- template: |
454
- **Physics Engine:** {{physics_choice}} (Arcade Physics/Matter.js)
455
-
456
- **Collision Categories:**
457
-
458
- - Player collision
459
- - Enemy interactions
460
- - Environmental objects
461
- - Collectibles and items
462
-
463
- **Implementation Requirements:**
464
-
465
- - Optimized collision detection
466
- - Physics body management
467
- - Collision callbacks and events
468
- - Performance monitoring
469
-
470
- **Files to Create:**
471
-
472
- - `src/systems/PhysicsManager.ts`
473
- - `src/utils/CollisionGroups.ts`
474
- - id: audio-system
475
- title: Audio System
476
- template: |
477
- **Audio Requirements:**
478
-
479
- - Background music with looping
480
- - Sound effects for actions
481
- - Audio settings and volume control
482
- - Mobile audio optimization
483
-
484
- **Implementation Features:**
485
-
486
- - Audio sprite management
487
- - Dynamic music system
488
- - Spatial audio (if applicable)
489
- - Audio pooling for performance
490
-
491
- **Files to Create:**
492
-
493
- - `src/systems/AudioManager.ts`
494
- - `src/config/AudioConfig.ts`
495
- - id: ui-system
496
- title: UI System
497
- template: |
498
- **UI Components:**
499
-
500
- - HUD elements (score, health, etc.)
501
- - Menu navigation
502
- - Modal dialogs
503
- - Settings screens
504
-
505
- **Implementation Requirements:**
506
-
507
- - Responsive layout system
508
- - Touch-friendly interface
509
- - Keyboard navigation support
510
- - Animation and transitions
511
-
512
- **Files to Create:**
513
-
514
- - `src/systems/UIManager.ts`
515
- - `src/gameObjects/UI/`
516
- - `src/types/UITypes.ts`
517
-
518
- - id: performance-architecture
519
- title: Performance Architecture
520
- instruction: Define performance requirements and optimization strategies
521
- sections:
522
- - id: performance-targets
523
- title: Performance Targets
524
- template: |
525
- **Frame Rate:** 60 FPS sustained, 30 FPS minimum
526
- **Memory Usage:** <{{memory_limit}}MB total
527
- **Load Times:** <{{initial_load}}s initial, <{{level_load}}s per level
528
- **Battery Optimization:** Reduced updates when not visible
529
- - id: optimization-strategies
530
- title: Optimization Strategies
531
- sections:
532
- - id: object-pooling
533
- title: Object Pooling
534
- type: bullet-list
535
- template: |
536
- - Bullets and projectiles
537
- - Particle effects
538
- - Enemy objects
539
- - UI elements
540
- - id: asset-optimization
541
- title: Asset Optimization
542
- type: bullet-list
543
- template: |
544
- - Texture atlases for sprites
545
- - Audio compression
546
- - Lazy loading for large assets
547
- - Progressive enhancement
548
- - id: rendering-optimization
549
- title: Rendering Optimization
550
- type: bullet-list
551
- template: |
552
- - Sprite batching
553
- - Culling off-screen objects
554
- - Reduced particle counts on mobile
555
- - Texture resolution scaling
556
- - id: optimization-files
557
- title: Files to Create
558
- type: bullet-list
559
- template: |
560
- - `src/utils/ObjectPool.ts`
561
- - `src/utils/PerformanceMonitor.ts`
562
- - `src/config/OptimizationConfig.ts`
563
-
564
- - id: game-configuration
565
- title: Game Configuration
566
- instruction: Define all configurable aspects of the game
567
- sections:
568
- - id: phaser-configuration
569
- title: Phaser Configuration
570
- type: code
571
- language: typescript
572
- template: |
573
- // src/config/GameConfig.ts
574
- const gameConfig: Phaser.Types.Core.GameConfig = {
575
- type: Phaser.AUTO,
576
- width: {{game_width}},
577
- height: {{game_height}},
578
- scale: {
579
- mode: {{scale_mode}},
580
- autoCenter: Phaser.Scale.CENTER_BOTH
581
- },
582
- physics: {
583
- default: '{{physics_system}}',
584
- {{physics_system}}: {
585
- gravity: { y: {{gravity}} },
586
- debug: false
587
- }
588
- },
589
- // Additional configuration...
590
- };
591
- - id: game-balance-configuration
592
- title: Game Balance Configuration
593
- instruction: Based on GDD, define configurable game parameters
594
- type: code
595
- language: typescript
596
- template: |
597
- // src/config/GameBalance.ts
598
- export const GameBalance = {
599
- player: {
600
- speed: {{player_speed}},
601
- health: {{player_health}},
602
- // Additional player parameters...
603
- },
604
- difficulty: {
605
- easy: {{easy_params}},
606
- normal: {{normal_params}},
607
- hard: {{hard_params}}
608
- },
609
- // Additional balance parameters...
610
- };
611
-
612
- - id: development-guidelines
613
- title: Development Guidelines
614
- instruction: Provide coding standards specific to game development
615
- sections:
616
- - id: typescript-standards
617
- title: TypeScript Standards
618
- sections:
619
- - id: type-safety
620
- title: Type Safety
621
- type: bullet-list
622
- template: |
623
- - Use strict mode
624
- - Define interfaces for all data structures
625
- - Avoid `any` type usage
626
- - Use enums for game states
627
- - id: code-organization
628
- title: Code Organization
629
- type: bullet-list
630
- template: |
631
- - One class per file
632
- - Clear naming conventions
633
- - Proper error handling
634
- - Comprehensive documentation
635
- - id: phaser-best-practices
636
- title: Phaser 3 Best Practices
637
- sections:
638
- - id: scene-management-practices
639
- title: Scene Management
640
- type: bullet-list
641
- template: |
642
- - Clean up resources in shutdown()
643
- - Use scene data for communication
644
- - Implement proper event handling
645
- - Avoid memory leaks
646
- - id: game-object-design
647
- title: Game Object Design
648
- type: bullet-list
649
- template: |
650
- - Extend Phaser classes appropriately
651
- - Use component-based architecture
652
- - Implement object pooling where needed
653
- - Follow consistent update patterns
654
- - id: testing-strategy
655
- title: Testing Strategy
656
- sections:
657
- - id: unit-testing
658
- title: Unit Testing
659
- type: bullet-list
660
- template: |
661
- - Test game logic separately from Phaser
662
- - Mock Phaser dependencies
663
- - Test utility functions
664
- - Validate game balance calculations
665
- - id: integration-testing
666
- title: Integration Testing
667
- type: bullet-list
668
- template: |
669
- - Scene loading and transitions
670
- - Save/load functionality
671
- - Input handling
672
- - Performance benchmarks
673
- - id: test-files
674
- title: Files to Create
675
- type: bullet-list
676
- template: |
677
- - `tests/utils/GameLogic.test.ts`
678
- - `tests/systems/SaveManager.test.ts`
679
- - `tests/performance/FrameRate.test.ts`
680
-
681
- - id: deployment-architecture
682
- title: Deployment Architecture
683
- instruction: Define how the game will be built and deployed
684
- sections:
685
- - id: build-process
686
- title: Build Process
687
- sections:
688
- - id: development-build
689
- title: Development Build
690
- type: bullet-list
691
- template: |
692
- - Fast compilation
693
- - Source maps enabled
694
- - Debug logging active
695
- - Hot reload support
696
- - id: production-build
697
- title: Production Build
698
- type: bullet-list
699
- template: |
700
- - Minified and optimized
701
- - Asset compression
702
- - Performance monitoring
703
- - Error tracking
704
- - id: deployment-strategy
705
- title: Deployment Strategy
706
- sections:
707
- - id: web-deployment
708
- title: Web Deployment
709
- type: bullet-list
710
- template: |
711
- - Static hosting ({{hosting_platform}})
712
- - CDN for assets
713
- - Progressive loading
714
- - Browser compatibility
715
- - id: mobile-packaging
716
- title: Mobile Packaging
717
- type: bullet-list
718
- template: |
719
- - Cordova/Capacitor wrapper
720
- - Platform-specific optimization
721
- - App store requirements
722
- - Performance testing
723
-
724
- - id: implementation-roadmap
725
- title: Implementation Roadmap
726
- instruction: Break down the architecture implementation into phases that align with the GDD development phases
727
- sections:
728
- - id: phase-1-foundation
729
- title: "Phase 1: Foundation ({{duration}})"
730
- sections:
731
- - id: phase-1-core
732
- title: Core Systems
733
- type: bullet-list
734
- template: |
735
- - Project setup and configuration
736
- - Basic scene management
737
- - Asset loading pipeline
738
- - Input handling framework
739
- - id: phase-1-epics
740
- title: Story Epics
741
- type: bullet-list
742
- template: |
743
- - "Engine Setup and Configuration"
744
- - "Basic Scene Management System"
745
- - "Asset Loading Foundation"
746
- - id: phase-2-game-systems
747
- title: "Phase 2: Game Systems ({{duration}})"
748
- sections:
749
- - id: phase-2-gameplay
750
- title: Gameplay Systems
751
- type: bullet-list
752
- template: |
753
- - {{primary_mechanic}} implementation
754
- - Physics and collision system
755
- - Game state management
756
- - UI framework
757
- - id: phase-2-epics
758
- title: Story Epics
759
- type: bullet-list
760
- template: |
761
- - "{{primary_mechanic}} System Implementation"
762
- - "Physics and Collision Framework"
763
- - "Game State Management System"
764
- - id: phase-3-content-polish
765
- title: "Phase 3: Content & Polish ({{duration}})"
766
- sections:
767
- - id: phase-3-content
768
- title: Content Systems
769
- type: bullet-list
770
- template: |
771
- - Level loading and management
772
- - Audio system integration
773
- - Performance optimization
774
- - Final polish and testing
775
- - id: phase-3-epics
776
- title: Story Epics
777
- type: bullet-list
778
- template: |
779
- - "Level Management System"
780
- - "Audio Integration and Optimization"
781
- - "Performance Optimization and Testing"
782
-
783
- - id: risk-assessment
784
- title: Risk Assessment
785
- instruction: Identify potential technical risks and mitigation strategies
786
- type: table
787
- template: |
788
- | Risk | Probability | Impact | Mitigation Strategy |
789
- | ---------------------------- | ----------- | ---------- | ------------------- |
790
- | Performance issues on mobile | {{prob}} | {{impact}} | {{mitigation}} |
791
- | Asset loading bottlenecks | {{prob}} | {{impact}} | {{mitigation}} |
792
- | Cross-platform compatibility | {{prob}} | {{impact}} | {{mitigation}} |
793
-
794
- - id: success-criteria
795
- title: Success Criteria
796
- instruction: Define measurable technical success criteria
797
- sections:
798
- - id: technical-metrics
799
- title: Technical Metrics
800
- type: bullet-list
801
- template: |
802
- - All systems implemented per specification
803
- - Performance targets met consistently
804
- - Zero critical bugs in core systems
805
- - Successful deployment across target platforms
806
- - id: code-quality
807
- title: Code Quality
808
- type: bullet-list
809
- template: |
810
- - 90%+ test coverage on game logic
811
- - Zero TypeScript errors in strict mode
812
- - Consistent adherence to coding standards
813
- - Comprehensive documentation coverage
814
- ==================== END: .bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml ====================
815
-
816
- ==================== START: .bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md ====================
817
- # Game Development Story Definition of Done Checklist
818
-
819
- ## Story Completeness
820
-
821
- ### Basic Story Elements
822
-
823
- - [ ] **Story Title** - Clear, descriptive title that identifies the feature
824
- - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
825
- - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
826
- - [ ] **Story Points** - Realistic estimation for implementation complexity
827
- - [ ] **Description** - Clear, concise description of what needs to be implemented
828
-
829
- ### Game Design Alignment
830
-
831
- - [ ] **GDD Reference** - Specific Game Design Document section referenced
832
- - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
833
- - [ ] **Player Experience Goal** - Describes the intended player experience
834
- - [ ] **Balance Parameters** - Includes any relevant game balance values
835
- - [ ] **Design Intent** - Purpose and rationale for the feature is clear
836
-
837
- ## Technical Specifications
838
-
839
- ### Architecture Compliance
840
-
841
- - [ ] **File Organization** - Follows game architecture document structure
842
- - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
843
- - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
844
- - [ ] **Event Communication** - Event emitting and listening requirements specified
845
- - [ ] **Dependencies** - All system dependencies clearly identified
846
-
847
- ### Phaser 3 Requirements
848
-
849
- - [ ] **Scene Integration** - Specifies which scenes are affected and how
850
- - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
851
- - [ ] **Physics Integration** - Physics requirements specified if applicable
852
- - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
853
- - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
854
-
855
- ### Code Quality Standards
856
-
857
- - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
858
- - [ ] **Error Handling** - Error scenarios and handling requirements specified
859
- - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
860
- - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
861
- - [ ] **Code Organization** - Follows established game project structure
862
-
863
- ## Implementation Readiness
864
-
865
- ### Acceptance Criteria
866
-
867
- - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
868
- - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
869
- - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
870
- - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
871
- - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
872
-
873
- ### Implementation Tasks
874
-
875
- - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
876
- - [ ] **Task Scope** - Each task is completable in 1-4 hours
877
- - [ ] **Task Clarity** - Each task has clear, actionable instructions
878
- - [ ] **File Specifications** - Exact file paths and purposes specified
879
- - [ ] **Development Flow** - Tasks follow logical implementation order
880
-
881
- ### Dependencies
882
-
883
- - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
884
- - [ ] **Technical Dependencies** - Required systems and files identified
885
- - [ ] **Asset Dependencies** - All needed assets specified with locations
886
- - [ ] **External Dependencies** - Any third-party or external requirements noted
887
- - [ ] **Dependency Validation** - All dependencies are actually available
888
-
889
- ## Testing Requirements
890
-
891
- ### Test Coverage
892
-
893
- - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
894
- - [ ] **Integration Test Cases** - Integration testing with other game systems specified
895
- - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
896
- - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
897
- - [ ] **Edge Case Testing** - Edge cases and error conditions covered
898
-
899
- ### Test Implementation
900
-
901
- - [ ] **Test File Paths** - Exact test file locations specified
902
- - [ ] **Test Scenarios** - All test scenarios are complete and executable
903
- - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
904
- - [ ] **Performance Metrics** - Specific performance targets for testing
905
- - [ ] **Test Data** - Any required test data or mock objects specified
906
-
907
- ## Game-Specific Quality
908
-
909
- ### Gameplay Implementation
910
-
911
- - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
912
- - [ ] **Player Controls** - Input handling requirements are complete
913
- - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
914
- - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
915
- - [ ] **State Management** - Game state changes and persistence requirements defined
916
-
917
- ### User Experience
918
-
919
- - [ ] **UI Requirements** - User interface elements and behaviors specified
920
- - [ ] **Audio Integration** - Sound effect and music requirements defined
921
- - [ ] **Visual Feedback** - Animation and visual effect requirements specified
922
- - [ ] **Accessibility** - Mobile touch and responsive design considerations
923
- - [ ] **Error Recovery** - User-facing error handling and recovery specified
924
-
925
- ### Performance Optimization
926
-
927
- - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
928
- - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
929
- - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
930
- - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
931
- - [ ] **Loading Performance** - Asset loading and scene transition requirements
932
-
933
- ## Documentation and Communication
934
-
935
- ### Story Documentation
936
-
937
- - [ ] **Implementation Notes** - Additional context and implementation guidance provided
938
- - [ ] **Design Decisions** - Key design choices documented with rationale
939
- - [ ] **Future Considerations** - Potential future enhancements or modifications noted
940
- - [ ] **Change Tracking** - Process for tracking any requirement changes during development
941
- - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
942
-
943
- ### Developer Handoff
944
-
945
- - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
946
- - [ ] **Complete Context** - All necessary context provided within the story
947
- - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
948
- - [ ] **Success Criteria** - Objective measures for story completion defined
949
- - [ ] **Communication Plan** - Process for developer questions and updates established
950
-
951
- ## Final Validation
952
-
953
- ### Story Readiness
954
-
955
- - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
956
- - [ ] **Technical Completeness** - All technical requirements are specified and actionable
957
- - [ ] **Scope Appropriateness** - Story scope matches assigned story points
958
- - [ ] **Quality Standards** - Story meets all game development quality standards
959
- - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
960
-
961
- ### Implementation Preparedness
962
-
963
- - [ ] **Environment Ready** - Development environment requirements specified
964
- - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
965
- - [ ] **Testing Prepared** - Testing environment and data requirements specified
966
- - [ ] **Definition of Done** - Clear, objective completion criteria established
967
- - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
968
-
969
- ## Checklist Completion
970
-
971
- **Overall Story Quality:** ⭐⭐⭐⭐⭐
972
-
973
- **Ready for Development:** [ ] Yes [ ] No
974
-
975
- **Additional Notes:**
976
- _Any specific concerns, recommendations, or clarifications needed before development begins._
977
- ==================== END: .bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md ====================
978
-
979
- ==================== START: .bmad-2d-phaser-game-dev/data/development-guidelines.md ====================
980
- # Game Development Guidelines
981
-
982
- ## Overview
983
-
984
- This document establishes coding standards, architectural patterns, and development practices for 2D game development using Phaser 3 and TypeScript. These guidelines ensure consistency, performance, and maintainability across all game development stories.
985
-
986
- ## TypeScript Standards
987
-
988
- ### Strict Mode Configuration
989
-
990
- **Required tsconfig.json settings:**
991
-
992
- ```json
993
- {
994
- "compilerOptions": {
995
- "strict": true,
996
- "noImplicitAny": true,
997
- "strictNullChecks": true,
998
- "strictFunctionTypes": true,
999
- "noImplicitReturns": true,
1000
- "noUnusedLocals": true,
1001
- "noUnusedParameters": true,
1002
- "exactOptionalPropertyTypes": true
1003
- }
1004
- }
1005
- ```
1006
-
1007
- ### Type Definitions
1008
-
1009
- **Game Object Interfaces:**
1010
-
1011
- ```typescript
1012
- // Core game entity interface
1013
- interface GameEntity {
1014
- readonly id: string;
1015
- position: Phaser.Math.Vector2;
1016
- active: boolean;
1017
- destroy(): void;
1018
- }
1019
-
1020
- // Player controller interface
1021
- interface PlayerController {
1022
- readonly inputEnabled: boolean;
1023
- handleInput(input: InputState): void;
1024
- update(delta: number): void;
1025
- }
1026
-
1027
- // Game system interface
1028
- interface GameSystem {
1029
- readonly name: string;
1030
- initialize(): void;
1031
- update(delta: number): void;
1032
- shutdown(): void;
1033
- }
1034
- ```
1035
-
1036
- **Scene Data Interfaces:**
1037
-
1038
- ```typescript
1039
- // Scene transition data
1040
- interface SceneData {
1041
- [key: string]: any;
1042
- }
1043
-
1044
- // Game state interface
1045
- interface GameState {
1046
- currentLevel: number;
1047
- score: number;
1048
- lives: number;
1049
- settings: GameSettings;
1050
- }
1051
-
1052
- interface GameSettings {
1053
- musicVolume: number;
1054
- sfxVolume: number;
1055
- difficulty: "easy" | "normal" | "hard";
1056
- controls: ControlScheme;
1057
- }
1058
- ```
1059
-
1060
- ### Naming Conventions
1061
-
1062
- **Classes and Interfaces:**
1063
-
1064
- - PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
1065
- - PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
1066
- - Descriptive names that indicate purpose: `CollisionManager` not `CM`
1067
-
1068
- **Methods and Variables:**
1069
-
1070
- - camelCase for methods and variables: `updatePosition()`, `playerSpeed`
1071
- - Descriptive names: `calculateDamage()` not `calcDmg()`
1072
- - Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
1073
-
1074
- **Constants:**
1075
-
1076
- - UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
1077
- - Group related constants in enums or const objects
1078
-
1079
- **Files and Directories:**
1080
-
1081
- - kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
1082
- - PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
1083
-
1084
- ## Phaser 3 Architecture Patterns
1085
-
1086
- ### Scene Organization
1087
-
1088
- **Scene Lifecycle Management:**
1089
-
1090
- ```typescript
1091
- class GameScene extends Phaser.Scene {
1092
- private gameManager!: GameManager;
1093
- private inputManager!: InputManager;
1094
-
1095
- constructor() {
1096
- super({ key: "GameScene" });
1097
- }
1098
-
1099
- preload(): void {
1100
- // Load only scene-specific assets
1101
- this.load.image("player", "assets/player.png");
1102
- }
1103
-
1104
- create(data: SceneData): void {
1105
- // Initialize game systems
1106
- this.gameManager = new GameManager(this);
1107
- this.inputManager = new InputManager(this);
1108
-
1109
- // Set up scene-specific logic
1110
- this.setupGameObjects();
1111
- this.setupEventListeners();
1112
- }
1113
-
1114
- update(time: number, delta: number): void {
1115
- // Update all game systems
1116
- this.gameManager.update(delta);
1117
- this.inputManager.update(delta);
1118
- }
1119
-
1120
- shutdown(): void {
1121
- // Clean up resources
1122
- this.gameManager.destroy();
1123
- this.inputManager.destroy();
1124
-
1125
- // Remove event listeners
1126
- this.events.off("*");
1127
- }
1128
- }
1129
- ```
1130
-
1131
- **Scene Transitions:**
1132
-
1133
- ```typescript
1134
- // Proper scene transitions with data
1135
- this.scene.start("NextScene", {
1136
- playerScore: this.playerScore,
1137
- currentLevel: this.currentLevel + 1,
1138
- });
1139
-
1140
- // Scene overlays for UI
1141
- this.scene.launch("PauseMenuScene");
1142
- this.scene.pause();
1143
- ```
1144
-
1145
- ### Game Object Patterns
1146
-
1147
- **Component-Based Architecture:**
1148
-
1149
- ```typescript
1150
- // Base game entity
1151
- abstract class GameEntity extends Phaser.GameObjects.Sprite {
1152
- protected components: Map<string, GameComponent> = new Map();
1153
-
1154
- constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
1155
- super(scene, x, y, texture);
1156
- scene.add.existing(this);
1157
- }
1158
-
1159
- addComponent<T extends GameComponent>(component: T): T {
1160
- this.components.set(component.name, component);
1161
- return component;
1162
- }
1163
-
1164
- getComponent<T extends GameComponent>(name: string): T | undefined {
1165
- return this.components.get(name) as T;
1166
- }
1167
-
1168
- update(delta: number): void {
1169
- this.components.forEach((component) => component.update(delta));
1170
- }
1171
-
1172
- destroy(): void {
1173
- this.components.forEach((component) => component.destroy());
1174
- this.components.clear();
1175
- super.destroy();
1176
- }
1177
- }
1178
-
1179
- // Example player implementation
1180
- class Player extends GameEntity {
1181
- private movement!: MovementComponent;
1182
- private health!: HealthComponent;
1183
-
1184
- constructor(scene: Phaser.Scene, x: number, y: number) {
1185
- super(scene, x, y, "player");
1186
-
1187
- this.movement = this.addComponent(new MovementComponent(this));
1188
- this.health = this.addComponent(new HealthComponent(this, 100));
1189
- }
1190
- }
1191
- ```
1192
-
1193
- ### System Management
1194
-
1195
- **Singleton Managers:**
1196
-
1197
- ```typescript
1198
- class GameManager {
1199
- private static instance: GameManager;
1200
- private scene: Phaser.Scene;
1201
- private gameState: GameState;
1202
-
1203
- constructor(scene: Phaser.Scene) {
1204
- if (GameManager.instance) {
1205
- throw new Error("GameManager already exists!");
1206
- }
1207
-
1208
- this.scene = scene;
1209
- this.gameState = this.loadGameState();
1210
- GameManager.instance = this;
1211
- }
1212
-
1213
- static getInstance(): GameManager {
1214
- if (!GameManager.instance) {
1215
- throw new Error("GameManager not initialized!");
1216
- }
1217
- return GameManager.instance;
1218
- }
1219
-
1220
- update(delta: number): void {
1221
- // Update game logic
1222
- }
1223
-
1224
- destroy(): void {
1225
- GameManager.instance = null!;
1226
- }
1227
- }
1228
- ```
1229
-
1230
- ## Performance Optimization
1231
-
1232
- ### Object Pooling
1233
-
1234
- **Required for High-Frequency Objects:**
1235
-
1236
- ```typescript
1237
- class BulletPool {
1238
- private pool: Bullet[] = [];
1239
- private scene: Phaser.Scene;
1240
-
1241
- constructor(scene: Phaser.Scene, initialSize: number = 50) {
1242
- this.scene = scene;
1243
-
1244
- // Pre-create bullets
1245
- for (let i = 0; i < initialSize; i++) {
1246
- const bullet = new Bullet(scene, 0, 0);
1247
- bullet.setActive(false);
1248
- bullet.setVisible(false);
1249
- this.pool.push(bullet);
1250
- }
1251
- }
1252
-
1253
- getBullet(): Bullet | null {
1254
- const bullet = this.pool.find((b) => !b.active);
1255
- if (bullet) {
1256
- bullet.setActive(true);
1257
- bullet.setVisible(true);
1258
- return bullet;
1259
- }
1260
-
1261
- // Pool exhausted - create new bullet
1262
- console.warn("Bullet pool exhausted, creating new bullet");
1263
- return new Bullet(this.scene, 0, 0);
1264
- }
1265
-
1266
- releaseBullet(bullet: Bullet): void {
1267
- bullet.setActive(false);
1268
- bullet.setVisible(false);
1269
- bullet.setPosition(0, 0);
1270
- }
1271
- }
1272
- ```
1273
-
1274
- ### Frame Rate Optimization
1275
-
1276
- **Performance Monitoring:**
1277
-
1278
- ```typescript
1279
- class PerformanceMonitor {
1280
- private frameCount: number = 0;
1281
- private lastTime: number = 0;
1282
- private frameRate: number = 60;
1283
-
1284
- update(time: number): void {
1285
- this.frameCount++;
1286
-
1287
- if (time - this.lastTime >= 1000) {
1288
- this.frameRate = this.frameCount;
1289
- this.frameCount = 0;
1290
- this.lastTime = time;
1291
-
1292
- if (this.frameRate < 55) {
1293
- console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
1294
- this.optimizePerformance();
1295
- }
1296
- }
1297
- }
1298
-
1299
- private optimizePerformance(): void {
1300
- // Reduce particle counts, disable effects, etc.
1301
- }
1302
- }
1303
- ```
1304
-
1305
- **Update Loop Optimization:**
1306
-
1307
- ```typescript
1308
- // Avoid expensive operations in update loops
1309
- class GameScene extends Phaser.Scene {
1310
- private updateTimer: number = 0;
1311
- private readonly UPDATE_INTERVAL = 100; // ms
1312
-
1313
- update(time: number, delta: number): void {
1314
- // High-frequency updates (every frame)
1315
- this.updatePlayer(delta);
1316
- this.updatePhysics(delta);
1317
-
1318
- // Low-frequency updates (10 times per second)
1319
- this.updateTimer += delta;
1320
- if (this.updateTimer >= this.UPDATE_INTERVAL) {
1321
- this.updateUI();
1322
- this.updateAI();
1323
- this.updateTimer = 0;
1324
- }
1325
- }
1326
- }
1327
- ```
1328
-
1329
- ## Input Handling
1330
-
1331
- ### Cross-Platform Input
1332
-
1333
- **Input Abstraction:**
1334
-
1335
- ```typescript
1336
- interface InputState {
1337
- moveLeft: boolean;
1338
- moveRight: boolean;
1339
- jump: boolean;
1340
- action: boolean;
1341
- pause: boolean;
1342
- }
1343
-
1344
- class InputManager {
1345
- private inputState: InputState = {
1346
- moveLeft: false,
1347
- moveRight: false,
1348
- jump: false,
1349
- action: false,
1350
- pause: false,
1351
- };
1352
-
1353
- private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
1354
- private pointer!: Phaser.Input.Pointer;
1355
-
1356
- constructor(private scene: Phaser.Scene) {
1357
- this.setupKeyboard();
1358
- this.setupTouch();
1359
- }
1360
-
1361
- private setupKeyboard(): void {
1362
- this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
1363
- }
1364
-
1365
- private setupTouch(): void {
1366
- this.scene.input.on("pointerdown", this.handlePointerDown, this);
1367
- this.scene.input.on("pointerup", this.handlePointerUp, this);
1368
- }
1369
-
1370
- update(): void {
1371
- // Update input state from multiple sources
1372
- this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
1373
- this.inputState.moveRight = this.keys.D.isDown || this.keys.RIGHT.isDown;
1374
- this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
1375
- // ... handle touch input
1376
- }
1377
-
1378
- getInputState(): InputState {
1379
- return { ...this.inputState };
1380
- }
1381
- }
1382
- ```
1383
-
1384
- ## Error Handling
1385
-
1386
- ### Graceful Degradation
1387
-
1388
- **Asset Loading Error Handling:**
1389
-
1390
- ```typescript
1391
- class AssetManager {
1392
- loadAssets(): Promise<void> {
1393
- return new Promise((resolve, reject) => {
1394
- this.scene.load.on("filecomplete", this.handleFileComplete, this);
1395
- this.scene.load.on("loaderror", this.handleLoadError, this);
1396
- this.scene.load.on("complete", () => resolve());
1397
-
1398
- this.scene.load.start();
1399
- });
1400
- }
1401
-
1402
- private handleLoadError(file: Phaser.Loader.File): void {
1403
- console.error(`Failed to load asset: ${file.key}`);
1404
-
1405
- // Use fallback assets
1406
- this.loadFallbackAsset(file.key);
1407
- }
1408
-
1409
- private loadFallbackAsset(key: string): void {
1410
- // Load placeholder or default assets
1411
- switch (key) {
1412
- case "player":
1413
- this.scene.load.image("player", "assets/defaults/default-player.png");
1414
- break;
1415
- default:
1416
- console.warn(`No fallback for asset: ${key}`);
1417
- }
1418
- }
1419
- }
1420
- ```
1421
-
1422
- ### Runtime Error Recovery
1423
-
1424
- **System Error Handling:**
1425
-
1426
- ```typescript
1427
- class GameSystem {
1428
- protected handleError(error: Error, context: string): void {
1429
- console.error(`Error in ${context}:`, error);
1430
-
1431
- // Report to analytics/logging service
1432
- this.reportError(error, context);
1433
-
1434
- // Attempt recovery
1435
- this.attemptRecovery(context);
1436
- }
1437
-
1438
- private attemptRecovery(context: string): void {
1439
- switch (context) {
1440
- case "update":
1441
- // Reset system state
1442
- this.reset();
1443
- break;
1444
- case "render":
1445
- // Disable visual effects
1446
- this.disableEffects();
1447
- break;
1448
- default:
1449
- // Generic recovery
1450
- this.safeShutdown();
1451
- }
1452
- }
1453
- }
1454
- ```
1455
-
1456
- ## Testing Standards
1457
-
1458
- ### Unit Testing
1459
-
1460
- **Game Logic Testing:**
1461
-
1462
- ```typescript
1463
- // Example test for game mechanics
1464
- describe("HealthComponent", () => {
1465
- let healthComponent: HealthComponent;
1466
-
1467
- beforeEach(() => {
1468
- const mockEntity = {} as GameEntity;
1469
- healthComponent = new HealthComponent(mockEntity, 100);
1470
- });
1471
-
1472
- test("should initialize with correct health", () => {
1473
- expect(healthComponent.currentHealth).toBe(100);
1474
- expect(healthComponent.maxHealth).toBe(100);
1475
- });
1476
-
1477
- test("should handle damage correctly", () => {
1478
- healthComponent.takeDamage(25);
1479
- expect(healthComponent.currentHealth).toBe(75);
1480
- expect(healthComponent.isAlive()).toBe(true);
1481
- });
1482
-
1483
- test("should handle death correctly", () => {
1484
- healthComponent.takeDamage(150);
1485
- expect(healthComponent.currentHealth).toBe(0);
1486
- expect(healthComponent.isAlive()).toBe(false);
1487
- });
1488
- });
1489
- ```
1490
-
1491
- ### Integration Testing
1492
-
1493
- **Scene Testing:**
1494
-
1495
- ```typescript
1496
- describe("GameScene Integration", () => {
1497
- let scene: GameScene;
1498
- let mockGame: Phaser.Game;
1499
-
1500
- beforeEach(() => {
1501
- // Mock Phaser game instance
1502
- mockGame = createMockGame();
1503
- scene = new GameScene();
1504
- });
1505
-
1506
- test("should initialize all systems", () => {
1507
- scene.create({});
1508
-
1509
- expect(scene.gameManager).toBeDefined();
1510
- expect(scene.inputManager).toBeDefined();
1511
- });
1512
- });
1513
- ```
1514
-
1515
- ## File Organization
1516
-
1517
- ### Project Structure
1518
-
1519
- ```
1520
- src/
1521
- ├── scenes/
1522
- │ ├── BootScene.ts # Initial loading and setup
1523
- │ ├── PreloadScene.ts # Asset loading with progress
1524
- │ ├── MenuScene.ts # Main menu and navigation
1525
- │ ├── GameScene.ts # Core gameplay
1526
- │ └── UIScene.ts # Overlay UI elements
1527
- ├── gameObjects/
1528
- │ ├── entities/
1529
- │ │ ├── Player.ts # Player game object
1530
- │ │ ├── Enemy.ts # Enemy base class
1531
- │ │ └── Collectible.ts # Collectible items
1532
- │ ├── components/
1533
- │ │ ├── MovementComponent.ts
1534
- │ │ ├── HealthComponent.ts
1535
- │ │ └── CollisionComponent.ts
1536
- │ └── ui/
1537
- │ ├── Button.ts # Interactive buttons
1538
- │ ├── HealthBar.ts # Health display
1539
- │ └── ScoreDisplay.ts # Score UI
1540
- ├── systems/
1541
- │ ├── GameManager.ts # Core game state management
1542
- │ ├── InputManager.ts # Cross-platform input handling
1543
- │ ├── AudioManager.ts # Sound and music system
1544
- │ ├── SaveManager.ts # Save/load functionality
1545
- │ └── PerformanceMonitor.ts # Performance tracking
1546
- ├── utils/
1547
- │ ├── ObjectPool.ts # Generic object pooling
1548
- │ ├── MathUtils.ts # Game math helpers
1549
- │ ├── AssetLoader.ts # Asset management utilities
1550
- │ └── EventBus.ts # Global event system
1551
- ├── types/
1552
- │ ├── GameTypes.ts # Core game type definitions
1553
- │ ├── UITypes.ts # UI-related types
1554
- │ └── SystemTypes.ts # System interface definitions
1555
- ├── config/
1556
- │ ├── GameConfig.ts # Phaser game configuration
1557
- │ ├── GameBalance.ts # Game balance parameters
1558
- │ └── AssetConfig.ts # Asset loading configuration
1559
- └── main.ts # Application entry point
1560
- ```
1561
-
1562
- ## Development Workflow
1563
-
1564
- ### Story Implementation Process
1565
-
1566
- 1. **Read Story Requirements:**
1567
-
1568
- - Understand acceptance criteria
1569
- - Identify technical requirements
1570
- - Review performance constraints
1571
-
1572
- 2. **Plan Implementation:**
1573
-
1574
- - Identify files to create/modify
1575
- - Consider component architecture
1576
- - Plan testing approach
1577
-
1578
- 3. **Implement Feature:**
1579
-
1580
- - Follow TypeScript strict mode
1581
- - Use established patterns
1582
- - Maintain 60 FPS performance
1583
-
1584
- 4. **Test Implementation:**
1585
-
1586
- - Write unit tests for game logic
1587
- - Test cross-platform functionality
1588
- - Validate performance targets
1589
-
1590
- 5. **Update Documentation:**
1591
- - Mark story checkboxes complete
1592
- - Document any deviations
1593
- - Update architecture if needed
1594
-
1595
- ### Code Review Checklist
1596
-
1597
- **Before Committing:**
1598
-
1599
- - [ ] TypeScript compiles without errors
1600
- - [ ] All tests pass
1601
- - [ ] Performance targets met (60 FPS)
1602
- - [ ] No console errors or warnings
1603
- - [ ] Cross-platform compatibility verified
1604
- - [ ] Memory usage within bounds
1605
- - [ ] Code follows naming conventions
1606
- - [ ] Error handling implemented
1607
- - [ ] Documentation updated
1608
-
1609
- ## Performance Targets
1610
-
1611
- ### Frame Rate Requirements
1612
-
1613
- - **Desktop**: Maintain 60 FPS at 1080p
1614
- - **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
1615
- - **Optimization**: Implement dynamic quality scaling when performance drops
1616
-
1617
- ### Memory Management
1618
-
1619
- - **Total Memory**: Under 100MB for full game
1620
- - **Per Scene**: Under 50MB per gameplay scene
1621
- - **Asset Loading**: Progressive loading to stay under limits
1622
- - **Garbage Collection**: Minimize object creation in update loops
1623
-
1624
- ### Loading Performance
1625
-
1626
- - **Initial Load**: Under 5 seconds for game start
1627
- - **Scene Transitions**: Under 2 seconds between scenes
1628
- - **Asset Streaming**: Background loading for upcoming content
1629
-
1630
- These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories.
1631
- ==================== END: .bmad-2d-phaser-game-dev/data/development-guidelines.md ====================