appiq-solution 1.4.7 → 1.4.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +172 -48
- package/bmad-core/agent-teams/team-fullstack.yaml +1 -11
- package/bmad-core/agents/analyst.md +3 -7
- package/bmad-core/agents/architect.md +0 -6
- package/bmad-core/agents/dev.md +5 -24
- package/bmad-core/agents/pm.md +3 -7
- package/bmad-core/agents/qa.md +0 -17
- package/bmad-core/agents/sm.md +3 -8
- package/bmad-core/agents/ux-expert.md +3 -8
- package/bmad-core/data/technical-preferences.md +1 -147
- package/bmad-core/templates/fullstack-architecture-tmpl.yaml +5 -12
- package/bmad-core/workflows/brownfield-fullstack.yaml +1 -15
- package/bmad-core/workflows/greenfield-fullstack.yaml +5 -49
- package/bmad-core/working-in-the-brownfield.md +10 -19
- package/dist/agents/bmad-orchestrator.txt +0 -111
- package/dist/agents/pm.txt +2 -0
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
- package/dist/teams/team-all.txt +2 -111
- package/dist/teams/team-fullstack.txt +2 -111
- package/dist/teams/team-ide-minimal.txt +0 -111
- package/dist/teams/team-no-ui.txt +2 -111
- package/package.json +60 -18
- package/tools/cli.js +3 -3
- package/tools/installer/package-lock.json +2 -2
- package/#NEW APP PROMPT/ARCHITECTURE.md +0 -279
- package/#NEW APP PROMPT/ARCHITECTURE_UNIFIED.md +0 -414
- package/#NEW APP PROMPT/accesibility_prompt.md +0 -103
- package/#NEW APP PROMPT/clean-code.mdc +0 -55
- package/#NEW APP PROMPT/codequality.mdc +0 -47
- package/#NEW APP PROMPT/flutter-ai-rules/LICENSE +0 -21
- package/#NEW APP PROMPT/flutter-ai-rules/README.md +0 -104
- package/#NEW APP PROMPT/flutter-ai-rules/combined/README.md +0 -25
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart.md +0 -192
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart__under_6K.md +0 -99
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_bloc_mocktail.md +0 -308
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_bloc_mocktail__under_6K.md +0 -87
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_change_notifier.md +0 -254
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_change_notifier__under_6K.md +0 -98
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_provider.md +0 -261
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_provider__under_6K.md +0 -105
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_riverpod_mockito.md +0 -371
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_riverpod_mockito__under_6K.md +0 -92
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_bloc.md +0 -287
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_bloc__under_6K.md +0 -68
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_riverpod.md +0 -375
- package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_riverpod__under_6K.md +0 -106
- package/#NEW APP PROMPT/flutter-ai-rules/media/flutter_ai_rules.png +0 -0
- package/#NEW APP PROMPT/flutter-ai-rules/media/mocktail_md_01.png +0 -0
- package/#NEW APP PROMPT/flutter-ai-rules/media/mocktail_md_02.png +0 -0
- package/#NEW APP PROMPT/flutter-ai-rules/rules/bloc.md +0 -94
- package/#NEW APP PROMPT/flutter-ai-rules/rules/dart_3_updates.md +0 -93
- package/#NEW APP PROMPT/flutter-ai-rules/rules/effective_dart.md +0 -105
- package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_app_architecture.md +0 -57
- package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_change_notifier.md +0 -62
- package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_errors.md +0 -11
- package/#NEW APP PROMPT/flutter-ai-rules/rules/mockito.md +0 -31
- package/#NEW APP PROMPT/flutter-ai-rules/rules/mocktail.md +0 -24
- package/#NEW APP PROMPT/flutter-ai-rules/rules/provider.md +0 -69
- package/#NEW APP PROMPT/flutter-ai-rules/rules/riverpod.md +0 -188
- package/#NEW APP PROMPT/generate ssh.md +0 -4
- package/#NEW APP PROMPT/project_ai_prompt.md +0 -544
- package/#Tools/APPIQ-METHOD/.bmad-config.json +0 -13
- package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +0 -27
- package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +0 -27
- package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +0 -27
- package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +0 -27
- package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +0 -855
- package/#Tools/APPIQ-METHOD/NPM-README.md +0 -138
- package/#Tools/APPIQ-METHOD/README.md +0 -107
- package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +0 -401
- package/#Tools/APPIQ-METHOD/activate-appiq.js +0 -81
- package/#Tools/APPIQ-METHOD/appiq-solution/README.md +0 -226
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-all.yaml +0 -14
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +0 -114
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +0 -28
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-no-ui.yaml +0 -13
- package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +0 -85
- package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +0 -90
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-master.md +0 -108
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -150
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +0 -170
- package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +0 -95
- package/#Tools/APPIQ-METHOD/bmad-core/agents/init-flow-po.md +0 -143
- package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +0 -85
- package/#Tools/APPIQ-METHOD/bmad-core/agents/po.md +0 -76
- package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +0 -86
- package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +0 -67
- package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +0 -71
- package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/architect-checklist.md +0 -443
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/change-checklist.md +0 -182
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/pm-checklist.md +0 -375
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/po-master-checklist.md +0 -441
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +0 -332
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/story-dod-checklist.md +0 -101
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/story-draft-checklist.md +0 -156
- package/#Tools/APPIQ-METHOD/bmad-core/core-config.yaml +0 -20
- package/#Tools/APPIQ-METHOD/bmad-core/core-config.yaml.bak +0 -20
- package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +0 -686
- package/#Tools/APPIQ-METHOD/bmad-core/data/bmad-kb.md +0 -803
- package/#Tools/APPIQ-METHOD/bmad-core/data/brainstorming-techniques.md +0 -36
- package/#Tools/APPIQ-METHOD/bmad-core/data/elicitation-methods.md +0 -134
- package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +0 -388
- package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +0 -149
- package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +0 -43
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/advanced-elicitation.md +0 -117
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/brownfield-create-epic.md +0 -160
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/brownfield-create-story.md +0 -147
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/correct-course.md +0 -70
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-brownfield-story.md +0 -304
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-deep-research-prompt.md +0 -289
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +0 -197
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-next-story.md +0 -112
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/document-project.md +0 -341
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/index-docs.md +0 -179
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +0 -234
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/kb-mode-interaction.md +0 -75
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/review-story.md +0 -145
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/shard-doc.md +0 -187
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +0 -289
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/validate-next-story.md +0 -134
- package/#Tools/APPIQ-METHOD/bmad-core/templates/architecture-tmpl.yaml +0 -650
- package/#Tools/APPIQ-METHOD/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
- package/#Tools/APPIQ-METHOD/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
- package/#Tools/APPIQ-METHOD/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
- package/#Tools/APPIQ-METHOD/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +0 -330
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +0 -376
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +0 -415
- package/#Tools/APPIQ-METHOD/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
- package/#Tools/APPIQ-METHOD/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
- package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -812
- package/#Tools/APPIQ-METHOD/bmad-core/templates/market-research-tmpl.yaml +0 -252
- package/#Tools/APPIQ-METHOD/bmad-core/templates/prd-tmpl.yaml +0 -202
- package/#Tools/APPIQ-METHOD/bmad-core/templates/project-brief-tmpl.yaml +0 -221
- package/#Tools/APPIQ-METHOD/bmad-core/templates/story-tmpl.yaml +0 -137
- package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +0 -251
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +0 -311
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-service.yaml +0 -187
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-ui.yaml +0 -197
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +0 -284
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-service.yaml +0 -206
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-ui.yaml +0 -235
- package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +0 -373
- package/#Tools/APPIQ-METHOD/commands/README.md +0 -28
- package/#Tools/APPIQ-METHOD/commands/analyze.md +0 -27
- package/#Tools/APPIQ-METHOD/commands/appiq.md +0 -27
- package/#Tools/APPIQ-METHOD/commands/help.md +0 -27
- package/#Tools/APPIQ-METHOD/commands/story.md +0 -27
- package/#Tools/APPIQ-METHOD/dist/agents/analyst.txt +0 -2882
- package/#Tools/APPIQ-METHOD/dist/agents/architect.txt +0 -3543
- package/#Tools/APPIQ-METHOD/dist/agents/bmad-master.txt +0 -8756
- package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -1490
- package/#Tools/APPIQ-METHOD/dist/agents/dev.txt +0 -428
- package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +0 -2229
- package/#Tools/APPIQ-METHOD/dist/agents/po.txt +0 -1364
- package/#Tools/APPIQ-METHOD/dist/agents/qa.txt +0 -386
- package/#Tools/APPIQ-METHOD/dist/agents/sm.txt +0 -668
- package/#Tools/APPIQ-METHOD/dist/agents/ux-expert.txt +0 -701
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -2408
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +0 -1631
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -822
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -10989
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +0 -4047
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -3744
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -465
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -990
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -15467
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2077
- package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +0 -11062
- package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +0 -10392
- package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -3507
- package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +0 -8951
- package/#Tools/APPIQ-METHOD/install-appiq.sh +0 -41
- package/#Tools/APPIQ-METHOD/package-lock.json +0 -631
- package/#Tools/APPIQ-METHOD/package.json +0 -44
- package/#Tools/APPIQ-METHOD/tasks/todo.md +0 -275
- package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +0 -2711
- package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +0 -39
- package/#Tools/APPIQ-METHOD/tools/builders/web-builder.js +0 -681
- package/#Tools/APPIQ-METHOD/tools/bump-all-versions.js +0 -106
- package/#Tools/APPIQ-METHOD/tools/bump-expansion-version.js +0 -83
- package/#Tools/APPIQ-METHOD/tools/cli.js +0 -152
- package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +0 -536
- package/#Tools/APPIQ-METHOD/tools/flattener/main.js +0 -570
- package/#Tools/APPIQ-METHOD/tools/installer/README.md +0 -8
- package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +0 -483
- package/#Tools/APPIQ-METHOD/tools/installer/config/ide-agent-config.yaml +0 -58
- package/#Tools/APPIQ-METHOD/tools/installer/config/install.config.yaml +0 -92
- package/#Tools/APPIQ-METHOD/tools/installer/lib/config-loader.js +0 -253
- package/#Tools/APPIQ-METHOD/tools/installer/lib/file-manager.js +0 -411
- package/#Tools/APPIQ-METHOD/tools/installer/lib/ide-base-setup.js +0 -227
- package/#Tools/APPIQ-METHOD/tools/installer/lib/ide-setup.js +0 -1096
- package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +0 -1772
- package/#Tools/APPIQ-METHOD/tools/installer/lib/memory-profiler.js +0 -224
- package/#Tools/APPIQ-METHOD/tools/installer/lib/module-manager.js +0 -110
- package/#Tools/APPIQ-METHOD/tools/installer/lib/resource-locator.js +0 -310
- package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +0 -906
- package/#Tools/APPIQ-METHOD/tools/installer/package.json +0 -43
- package/#Tools/APPIQ-METHOD/tools/lib/dependency-resolver.js +0 -179
- package/#Tools/APPIQ-METHOD/tools/lib/yaml-utils.js +0 -29
- package/#Tools/APPIQ-METHOD/tools/md-assets/web-agent-startup-instructions.md +0 -39
- package/#Tools/APPIQ-METHOD/tools/semantic-release-sync-installer.js +0 -30
- package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +0 -348
- package/#Tools/APPIQ-METHOD/tools/smart-installer.js +0 -592
- package/#Tools/APPIQ-METHOD/tools/sync-installer-version.js +0 -34
- package/#Tools/APPIQ-METHOD/tools/update-expansion-version.js +0 -54
- package/#Tools/APPIQ-METHOD/tools/upgraders/v3-to-v4-upgrader.js +0 -763
- package/#Tools/APPIQ-METHOD/tools/version-bump.js +0 -79
- package/#Tools/APPIQ-METHOD/tools/yaml-format.js +0 -240
- package/#Tools/SkyReels-V2/.pre-commit-config.yaml +0 -25
- package/#Tools/SkyReels-V2/LICENSE.txt +0 -38
- package/#Tools/SkyReels-V2/README.md +0 -766
- package/#Tools/SkyReels-V2/generate_video.py +0 -161
- package/#Tools/SkyReels-V2/generate_video_df.py +0 -220
- package/#Tools/SkyReels-V2/requirements.txt +0 -16
- package/#Tools/SkyReels-V2/skycaptioner_v1/README.md +0 -278
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- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agent-teams/flutter-mobile-team.yaml +0 -0
- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-cubit-agent.md +0 -0
- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-data-agent.md +0 -0
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- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/flutter-ui-agent.md +0 -0
- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/agents/shared-components-agent.md +0 -0
- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/checklists/flutter-story-dod-checklist.md +0 -0
- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/config.yaml +0 -0
- /package/{#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev → expansion-packs/appiq-flutter-mobile-dev}/data/flutter-development-guidelines.md +0 -0
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```yaml
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dependencies:
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---
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==================== START: .bmad-2d-phaser-game-dev/agents/game-sm.md ====================
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# game-sm
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```yaml
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activation-instructions:
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agent:
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name: Jordan
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title: Game Scrum Master
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icon: 🏃♂️
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whenToUse: Use for game story creation, epic management, game development planning, and agile process guidance
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customization: null
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persona:
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role: Technical Game Scrum Master - Game Story Preparation Specialist
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style: Task-oriented, efficient, precise, focused on clear game developer handoffs
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identity: Game story creation expert who prepares detailed, actionable stories for AI game developers
|
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focus: Creating crystal-clear game development stories that developers can implement without confusion
|
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core_principles:
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- Task Adherence - Rigorously follow create-game-story procedures
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- Checklist-Driven Validation - Apply game-story-dod-checklist meticulously
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- Clarity for Developer Handoff - Stories must be immediately actionable for game implementation
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- Focus on One Story at a Time - Complete one before starting next
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- Game-Specific Context - Understand Phaser 3, game mechanics, and performance requirements
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- Numbered Options Protocol - Always use numbered lists for selections
|
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commands:
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- '*help" - Show numbered list of available commands for selection'
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- '*chat-mode" - Conversational mode with advanced-elicitation for game dev advice'
|
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- '*create" - Execute all steps in Create Game Story Task document'
|
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- '*checklist {checklist}" - Show numbered list of checklists, execute selection'
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- '*exit" - Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona'
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dependencies:
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tasks:
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- create-game-story.md
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- execute-checklist.md
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templates:
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- game-story-tmpl.yaml
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checklists:
|
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- game-story-dod-checklist.md
|
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```
|
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==================== END: .bmad-2d-phaser-game-dev/agents/game-sm.md ====================
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==================== START: .bmad-2d-phaser-game-dev/tasks/create-game-story.md ====================
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# Create Game Development Story Task
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## Purpose
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Create detailed, actionable game development stories that enable AI developers to implement specific game features without requiring additional design decisions.
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## When to Use
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- Breaking down game epics into implementable stories
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- Converting GDD features into development tasks
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- Preparing work for game developers
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- Ensuring clear handoffs from design to development
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## Prerequisites
|
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Before creating stories, ensure you have:
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|
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- Completed Game Design Document (GDD)
|
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- Game Architecture Document
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- Epic definition this story belongs to
|
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- Clear understanding of the specific game feature
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## Process
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### 1. Story Identification
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|
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**Review Epic Context:**
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- Understand the epic's overall goal
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- Identify specific features that need implementation
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- Review any existing stories in the epic
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- Ensure no duplicate work
|
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|
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**Feature Analysis:**
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- Reference specific GDD sections
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- Understand player experience goals
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- Identify technical complexity
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- Estimate implementation scope
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### 2. Story Scoping
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**Single Responsibility:**
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|
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- Focus on one specific game feature
|
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- Ensure story is completable in 1-3 days
|
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- Break down complex features into multiple stories
|
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- Maintain clear boundaries with other stories
|
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|
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**Implementation Clarity:**
|
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|
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- Define exactly what needs to be built
|
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- Specify all technical requirements
|
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- Include all necessary integration points
|
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- Provide clear success criteria
|
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|
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### 3. Template Execution
|
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|
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**Load Template:**
|
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Use `.bmad-2d-phaser-game-dev/templates/game-story-tmpl.md` following all embedded LLM instructions
|
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|
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**Key Focus Areas:**
|
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|
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- Clear, actionable description
|
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- Specific acceptance criteria
|
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- Detailed technical specifications
|
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- Complete implementation task list
|
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- Comprehensive testing requirements
|
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|
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### 4. Story Validation
|
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|
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**Technical Review:**
|
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|
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- Verify all technical specifications are complete
|
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- Ensure integration points are clearly defined
|
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- Confirm file paths match architecture
|
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|
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- Validate TypeScript interfaces and classes
|
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|
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|
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**Game Design Alignment:**
|
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|
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|
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- Confirm story implements GDD requirements
|
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- Verify player experience goals are met
|
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- Check balance parameters are included
|
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|
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- Ensure game mechanics are correctly interpreted
|
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|
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**Implementation Readiness:**
|
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|
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- All dependencies identified
|
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- Assets requirements specified
|
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- Testing criteria defined
|
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- Definition of Done complete
|
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|
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### 5. Quality Assurance
|
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|
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|
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|
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**Apply Checklist:**
|
186
|
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Execute `.bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md` against completed story
|
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|
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|
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|
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**Story Criteria:**
|
189
|
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|
190
|
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- Story is immediately actionable
|
191
|
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- No design decisions left to developer
|
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|
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- Technical requirements are complete
|
193
|
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- Testing requirements are comprehensive
|
194
|
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- Performance requirements are specified
|
195
|
-
|
196
|
-
### 6. Story Refinement
|
197
|
-
|
198
|
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**Developer Perspective:**
|
199
|
-
|
200
|
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- Can a developer start implementation immediately?
|
201
|
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- Are all technical questions answered?
|
202
|
-
- Is the scope appropriate for the estimated points?
|
203
|
-
- Are all dependencies clearly identified?
|
204
|
-
|
205
|
-
**Iterative Improvement:**
|
206
|
-
|
207
|
-
- Address any gaps or ambiguities
|
208
|
-
- Clarify complex technical requirements
|
209
|
-
- Ensure story fits within epic scope
|
210
|
-
- Verify story points estimation
|
211
|
-
|
212
|
-
## Story Elements Checklist
|
213
|
-
|
214
|
-
### Required Sections
|
215
|
-
|
216
|
-
- [ ] Clear, specific description
|
217
|
-
- [ ] Complete acceptance criteria (functional, technical, game design)
|
218
|
-
- [ ] Detailed technical specifications
|
219
|
-
- [ ] File creation/modification list
|
220
|
-
- [ ] TypeScript interfaces and classes
|
221
|
-
- [ ] Integration point specifications
|
222
|
-
- [ ] Ordered implementation tasks
|
223
|
-
- [ ] Comprehensive testing requirements
|
224
|
-
- [ ] Performance criteria
|
225
|
-
- [ ] Dependencies clearly identified
|
226
|
-
- [ ] Definition of Done checklist
|
227
|
-
|
228
|
-
### Game-Specific Requirements
|
229
|
-
|
230
|
-
- [ ] GDD section references
|
231
|
-
- [ ] Game mechanic implementation details
|
232
|
-
- [ ] Player experience goals
|
233
|
-
- [ ] Balance parameters
|
234
|
-
- [ ] Phaser 3 specific requirements
|
235
|
-
- [ ] Performance targets (60 FPS)
|
236
|
-
- [ ] Cross-platform considerations
|
237
|
-
|
238
|
-
### Technical Quality
|
239
|
-
|
240
|
-
- [ ] TypeScript strict mode compliance
|
241
|
-
- [ ] Architecture document alignment
|
242
|
-
- [ ] Code organization follows standards
|
243
|
-
- [ ] Error handling requirements
|
244
|
-
- [ ] Memory management considerations
|
245
|
-
- [ ] Testing strategy defined
|
246
|
-
|
247
|
-
## Common Pitfalls
|
248
|
-
|
249
|
-
**Scope Issues:**
|
250
|
-
|
251
|
-
- Story too large (break into multiple stories)
|
252
|
-
- Story too vague (add specific requirements)
|
253
|
-
- Missing dependencies (identify all prerequisites)
|
254
|
-
- Unclear boundaries (define what's in/out of scope)
|
255
|
-
|
256
|
-
**Technical Issues:**
|
257
|
-
|
258
|
-
- Missing integration details
|
259
|
-
- Incomplete technical specifications
|
260
|
-
- Undefined interfaces or classes
|
261
|
-
- Missing performance requirements
|
262
|
-
|
263
|
-
**Game Design Issues:**
|
264
|
-
|
265
|
-
- Not referencing GDD properly
|
266
|
-
- Missing player experience context
|
267
|
-
- Unclear game mechanic implementation
|
268
|
-
- Missing balance parameters
|
269
|
-
|
270
|
-
## Success Criteria
|
271
|
-
|
272
|
-
**Story Readiness:**
|
273
|
-
|
274
|
-
- [ ] Developer can start implementation immediately
|
275
|
-
- [ ] No additional design decisions required
|
276
|
-
- [ ] All technical questions answered
|
277
|
-
- [ ] Testing strategy is complete
|
278
|
-
- [ ] Performance requirements are clear
|
279
|
-
- [ ] Story fits within epic scope
|
280
|
-
|
281
|
-
**Quality Validation:**
|
282
|
-
|
283
|
-
- [ ] Game story DOD checklist passes
|
284
|
-
- [ ] Architecture alignment confirmed
|
285
|
-
- [ ] GDD requirements covered
|
286
|
-
- [ ] Implementation tasks are ordered and specific
|
287
|
-
- [ ] Dependencies are complete and accurate
|
288
|
-
|
289
|
-
## Handoff Protocol
|
290
|
-
|
291
|
-
**To Game Developer:**
|
292
|
-
|
293
|
-
1. Provide story document
|
294
|
-
2. Confirm GDD and architecture access
|
295
|
-
3. Verify all dependencies are met
|
296
|
-
4. Answer any clarification questions
|
297
|
-
5. Establish check-in schedule
|
298
|
-
|
299
|
-
**Story Status Updates:**
|
300
|
-
|
301
|
-
- Draft → Ready for Development
|
302
|
-
- In Development → Code Review
|
303
|
-
- Code Review → Testing
|
304
|
-
- Testing → Done
|
305
|
-
|
306
|
-
This task ensures game development stories are immediately actionable and enable efficient AI-driven development of game features.
|
307
|
-
==================== END: .bmad-2d-phaser-game-dev/tasks/create-game-story.md ====================
|
308
|
-
|
309
|
-
==================== START: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
|
310
|
-
# Checklist Validation Task
|
311
|
-
|
312
|
-
This task provides instructions for validating documentation against checklists. The agent MUST follow these instructions to ensure thorough and systematic validation of documents.
|
313
|
-
|
314
|
-
## Available Checklists
|
315
|
-
|
316
|
-
If the user asks or does not specify a specific checklist, list the checklists available to the agent persona. If the task is being run not with a specific agent, tell the user to check the .bmad-2d-phaser-game-dev/checklists folder to select the appropriate one to run.
|
317
|
-
|
318
|
-
## Instructions
|
319
|
-
|
320
|
-
1. **Initial Assessment**
|
321
|
-
|
322
|
-
- If user or the task being run provides a checklist name:
|
323
|
-
- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
|
324
|
-
- If multiple matches found, ask user to clarify
|
325
|
-
- Load the appropriate checklist from .bmad-2d-phaser-game-dev/checklists/
|
326
|
-
- If no checklist specified:
|
327
|
-
- Ask the user which checklist they want to use
|
328
|
-
- Present the available options from the files in the checklists folder
|
329
|
-
- Confirm if they want to work through the checklist:
|
330
|
-
- Section by section (interactive mode - very time consuming)
|
331
|
-
- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
|
332
|
-
|
333
|
-
2. **Document and Artifact Gathering**
|
334
|
-
|
335
|
-
- Each checklist will specify its required documents/artifacts at the beginning
|
336
|
-
- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
|
337
|
-
|
338
|
-
3. **Checklist Processing**
|
339
|
-
|
340
|
-
If in interactive mode:
|
341
|
-
|
342
|
-
- Work through each section of the checklist one at a time
|
343
|
-
- For each section:
|
344
|
-
- Review all items in the section following instructions for that section embedded in the checklist
|
345
|
-
- Check each item against the relevant documentation or artifacts as appropriate
|
346
|
-
- Present summary of findings for that section, highlighting warnings, errors and non applicable items (rationale for non-applicability).
|
347
|
-
- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
|
348
|
-
|
349
|
-
If in YOLO mode:
|
350
|
-
|
351
|
-
- Process all sections at once
|
352
|
-
- Create a comprehensive report of all findings
|
353
|
-
- Present the complete analysis to the user
|
354
|
-
|
355
|
-
4. **Validation Approach**
|
356
|
-
|
357
|
-
For each checklist item:
|
358
|
-
|
359
|
-
- Read and understand the requirement
|
360
|
-
- Look for evidence in the documentation that satisfies the requirement
|
361
|
-
- Consider both explicit mentions and implicit coverage
|
362
|
-
- Aside from this, follow all checklist llm instructions
|
363
|
-
- Mark items as:
|
364
|
-
- ✅ PASS: Requirement clearly met
|
365
|
-
- ❌ FAIL: Requirement not met or insufficient coverage
|
366
|
-
- ⚠️ PARTIAL: Some aspects covered but needs improvement
|
367
|
-
- N/A: Not applicable to this case
|
368
|
-
|
369
|
-
5. **Section Analysis**
|
370
|
-
|
371
|
-
For each section:
|
372
|
-
|
373
|
-
- think step by step to calculate pass rate
|
374
|
-
- Identify common themes in failed items
|
375
|
-
- Provide specific recommendations for improvement
|
376
|
-
- In interactive mode, discuss findings with user
|
377
|
-
- Document any user decisions or explanations
|
378
|
-
|
379
|
-
6. **Final Report**
|
380
|
-
|
381
|
-
Prepare a summary that includes:
|
382
|
-
|
383
|
-
- Overall checklist completion status
|
384
|
-
- Pass rates by section
|
385
|
-
- List of failed items with context
|
386
|
-
- Specific recommendations for improvement
|
387
|
-
- Any sections or items marked as N/A with justification
|
388
|
-
|
389
|
-
## Checklist Execution Methodology
|
390
|
-
|
391
|
-
Each checklist now contains embedded LLM prompts and instructions that will:
|
392
|
-
|
393
|
-
1. **Guide thorough thinking** - Prompts ensure deep analysis of each section
|
394
|
-
2. **Request specific artifacts** - Clear instructions on what documents/access is needed
|
395
|
-
3. **Provide contextual guidance** - Section-specific prompts for better validation
|
396
|
-
4. **Generate comprehensive reports** - Final summary with detailed findings
|
397
|
-
|
398
|
-
The LLM will:
|
399
|
-
|
400
|
-
- Execute the complete checklist validation
|
401
|
-
- Present a final report with pass/fail rates and key findings
|
402
|
-
- Offer to provide detailed analysis of any section, especially those with warnings or failures
|
403
|
-
==================== END: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
|
404
|
-
|
405
|
-
==================== START: .bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml ====================
|
406
|
-
template:
|
407
|
-
id: game-story-template-v2
|
408
|
-
name: Game Development Story
|
409
|
-
version: 2.0
|
410
|
-
output:
|
411
|
-
format: markdown
|
412
|
-
filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
|
413
|
-
title: "Story: {{story_title}}"
|
414
|
-
|
415
|
-
workflow:
|
416
|
-
mode: interactive
|
417
|
-
|
418
|
-
sections:
|
419
|
-
- id: initial-setup
|
420
|
-
instruction: |
|
421
|
-
This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.
|
422
|
-
|
423
|
-
Before starting, ensure you have access to:
|
424
|
-
|
425
|
-
- Game Design Document (GDD)
|
426
|
-
- Game Architecture Document
|
427
|
-
- Any existing stories in this epic
|
428
|
-
|
429
|
-
The story should be specific enough that a developer can implement it without requiring additional design decisions.
|
430
|
-
|
431
|
-
- id: story-header
|
432
|
-
content: |
|
433
|
-
**Epic:** {{epic_name}}
|
434
|
-
**Story ID:** {{story_id}}
|
435
|
-
**Priority:** {{High|Medium|Low}}
|
436
|
-
**Points:** {{story_points}}
|
437
|
-
**Status:** Draft
|
438
|
-
|
439
|
-
- id: description
|
440
|
-
title: Description
|
441
|
-
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
|
442
|
-
template: "{{clear_description_of_what_needs_to_be_implemented}}"
|
443
|
-
|
444
|
-
- id: acceptance-criteria
|
445
|
-
title: Acceptance Criteria
|
446
|
-
instruction: Define specific, testable conditions that must be met for the story to be considered complete. Each criterion should be verifiable and directly related to gameplay functionality.
|
447
|
-
sections:
|
448
|
-
- id: functional-requirements
|
449
|
-
title: Functional Requirements
|
450
|
-
type: checklist
|
451
|
-
items:
|
452
|
-
- "{{specific_functional_requirement}}"
|
453
|
-
- id: technical-requirements
|
454
|
-
title: Technical Requirements
|
455
|
-
type: checklist
|
456
|
-
items:
|
457
|
-
- "Code follows TypeScript strict mode standards"
|
458
|
-
- "Maintains 60 FPS on target devices"
|
459
|
-
- "No memory leaks or performance degradation"
|
460
|
-
- "{{specific_technical_requirement}}"
|
461
|
-
- id: game-design-requirements
|
462
|
-
title: Game Design Requirements
|
463
|
-
type: checklist
|
464
|
-
items:
|
465
|
-
- "{{gameplay_requirement_from_gdd}}"
|
466
|
-
- "{{balance_requirement_if_applicable}}"
|
467
|
-
- "{{player_experience_requirement}}"
|
468
|
-
|
469
|
-
- id: technical-specifications
|
470
|
-
title: Technical Specifications
|
471
|
-
instruction: Provide specific technical details that guide implementation. Include class names, file locations, and integration points based on the game architecture.
|
472
|
-
sections:
|
473
|
-
- id: files-to-modify
|
474
|
-
title: Files to Create/Modify
|
475
|
-
template: |
|
476
|
-
**New Files:**
|
477
|
-
|
478
|
-
- `{{file_path_1}}` - {{purpose}}
|
479
|
-
- `{{file_path_2}}` - {{purpose}}
|
480
|
-
|
481
|
-
**Modified Files:**
|
482
|
-
|
483
|
-
- `{{existing_file_1}}` - {{changes_needed}}
|
484
|
-
- `{{existing_file_2}}` - {{changes_needed}}
|
485
|
-
- id: class-interface-definitions
|
486
|
-
title: Class/Interface Definitions
|
487
|
-
instruction: Define specific TypeScript interfaces and class structures needed
|
488
|
-
type: code
|
489
|
-
language: typescript
|
490
|
-
template: |
|
491
|
-
// {{interface_name}}
|
492
|
-
interface {{interface_name}} {
|
493
|
-
{{property_1}}: {{type}};
|
494
|
-
{{property_2}}: {{type}};
|
495
|
-
{{method_1}}({{params}}): {{return_type}};
|
496
|
-
}
|
497
|
-
|
498
|
-
// {{class_name}}
|
499
|
-
class {{class_name}} extends {{phaser_class}} {
|
500
|
-
private {{property}}: {{type}};
|
501
|
-
|
502
|
-
constructor({{params}}) {
|
503
|
-
// Implementation requirements
|
504
|
-
}
|
505
|
-
|
506
|
-
public {{method}}({{params}}): {{return_type}} {
|
507
|
-
// Method requirements
|
508
|
-
}
|
509
|
-
}
|
510
|
-
- id: integration-points
|
511
|
-
title: Integration Points
|
512
|
-
instruction: Specify how this feature integrates with existing systems
|
513
|
-
template: |
|
514
|
-
**Scene Integration:**
|
515
|
-
|
516
|
-
- {{scene_name}}: {{integration_details}}
|
517
|
-
|
518
|
-
**System Dependencies:**
|
519
|
-
|
520
|
-
- {{system_name}}: {{dependency_description}}
|
521
|
-
|
522
|
-
**Event Communication:**
|
523
|
-
|
524
|
-
- Emits: `{{event_name}}` when {{condition}}
|
525
|
-
- Listens: `{{event_name}}` to {{response}}
|
526
|
-
|
527
|
-
- id: implementation-tasks
|
528
|
-
title: Implementation Tasks
|
529
|
-
instruction: Break down the implementation into specific, ordered tasks. Each task should be completable in 1-4 hours.
|
530
|
-
sections:
|
531
|
-
- id: dev-agent-record
|
532
|
-
title: Dev Agent Record
|
533
|
-
template: |
|
534
|
-
**Tasks:**
|
535
|
-
|
536
|
-
- [ ] {{task_1_description}}
|
537
|
-
- [ ] {{task_2_description}}
|
538
|
-
- [ ] {{task_3_description}}
|
539
|
-
- [ ] {{task_4_description}}
|
540
|
-
- [ ] Write unit tests for {{component}}
|
541
|
-
- [ ] Integration testing with {{related_system}}
|
542
|
-
- [ ] Performance testing and optimization
|
543
|
-
|
544
|
-
**Debug Log:**
|
545
|
-
| Task | File | Change | Reverted? |
|
546
|
-
|------|------|--------|-----------|
|
547
|
-
| | | | |
|
548
|
-
|
549
|
-
**Completion Notes:**
|
550
|
-
|
551
|
-
<!-- Only note deviations from requirements, keep under 50 words -->
|
552
|
-
|
553
|
-
**Change Log:**
|
554
|
-
|
555
|
-
<!-- Only requirement changes during implementation -->
|
556
|
-
|
557
|
-
- id: game-design-context
|
558
|
-
title: Game Design Context
|
559
|
-
instruction: Reference the specific sections of the GDD that this story implements
|
560
|
-
template: |
|
561
|
-
**GDD Reference:** {{section_name}} ({{page_or_section_number}})
|
562
|
-
|
563
|
-
**Game Mechanic:** {{mechanic_name}}
|
564
|
-
|
565
|
-
**Player Experience Goal:** {{experience_description}}
|
566
|
-
|
567
|
-
**Balance Parameters:**
|
568
|
-
|
569
|
-
- {{parameter_1}}: {{value_or_range}}
|
570
|
-
- {{parameter_2}}: {{value_or_range}}
|
571
|
-
|
572
|
-
- id: testing-requirements
|
573
|
-
title: Testing Requirements
|
574
|
-
instruction: Define specific testing criteria for this game feature
|
575
|
-
sections:
|
576
|
-
- id: unit-tests
|
577
|
-
title: Unit Tests
|
578
|
-
template: |
|
579
|
-
**Test Files:**
|
580
|
-
|
581
|
-
- `tests/{{component_name}}.test.ts`
|
582
|
-
|
583
|
-
**Test Scenarios:**
|
584
|
-
|
585
|
-
- {{test_scenario_1}}
|
586
|
-
- {{test_scenario_2}}
|
587
|
-
- {{edge_case_test}}
|
588
|
-
- id: game-testing
|
589
|
-
title: Game Testing
|
590
|
-
template: |
|
591
|
-
**Manual Test Cases:**
|
592
|
-
|
593
|
-
1. {{test_case_1_description}}
|
594
|
-
|
595
|
-
- Expected: {{expected_behavior}}
|
596
|
-
- Performance: {{performance_expectation}}
|
597
|
-
|
598
|
-
2. {{test_case_2_description}}
|
599
|
-
- Expected: {{expected_behavior}}
|
600
|
-
- Edge Case: {{edge_case_handling}}
|
601
|
-
- id: performance-tests
|
602
|
-
title: Performance Tests
|
603
|
-
template: |
|
604
|
-
**Metrics to Verify:**
|
605
|
-
|
606
|
-
- Frame rate maintains {{fps_target}} FPS
|
607
|
-
- Memory usage stays under {{memory_limit}}MB
|
608
|
-
- {{feature_specific_performance_metric}}
|
609
|
-
|
610
|
-
- id: dependencies
|
611
|
-
title: Dependencies
|
612
|
-
instruction: List any dependencies that must be completed before this story can be implemented
|
613
|
-
template: |
|
614
|
-
**Story Dependencies:**
|
615
|
-
|
616
|
-
- {{story_id}}: {{dependency_description}}
|
617
|
-
|
618
|
-
**Technical Dependencies:**
|
619
|
-
|
620
|
-
- {{system_or_file}}: {{requirement}}
|
621
|
-
|
622
|
-
**Asset Dependencies:**
|
623
|
-
|
624
|
-
- {{asset_type}}: {{asset_description}}
|
625
|
-
- Location: `{{asset_path}}`
|
626
|
-
|
627
|
-
- id: definition-of-done
|
628
|
-
title: Definition of Done
|
629
|
-
instruction: Checklist that must be completed before the story is considered finished
|
630
|
-
type: checklist
|
631
|
-
items:
|
632
|
-
- "All acceptance criteria met"
|
633
|
-
- "Code reviewed and approved"
|
634
|
-
- "Unit tests written and passing"
|
635
|
-
- "Integration tests passing"
|
636
|
-
- "Performance targets met"
|
637
|
-
- "No linting errors"
|
638
|
-
- "Documentation updated"
|
639
|
-
- "{{game_specific_dod_item}}"
|
640
|
-
|
641
|
-
- id: notes
|
642
|
-
title: Notes
|
643
|
-
instruction: Any additional context, design decisions, or implementation notes
|
644
|
-
template: |
|
645
|
-
**Implementation Notes:**
|
646
|
-
|
647
|
-
- {{note_1}}
|
648
|
-
- {{note_2}}
|
649
|
-
|
650
|
-
**Design Decisions:**
|
651
|
-
|
652
|
-
- {{decision_1}}: {{rationale}}
|
653
|
-
- {{decision_2}}: {{rationale}}
|
654
|
-
|
655
|
-
**Future Considerations:**
|
656
|
-
|
657
|
-
- {{future_enhancement_1}}
|
658
|
-
- {{future_optimization_1}}
|
659
|
-
==================== END: .bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml ====================
|
660
|
-
|
661
|
-
==================== START: .bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md ====================
|
662
|
-
# Game Development Story Definition of Done Checklist
|
663
|
-
|
664
|
-
## Story Completeness
|
665
|
-
|
666
|
-
### Basic Story Elements
|
667
|
-
|
668
|
-
- [ ] **Story Title** - Clear, descriptive title that identifies the feature
|
669
|
-
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
|
670
|
-
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
|
671
|
-
- [ ] **Story Points** - Realistic estimation for implementation complexity
|
672
|
-
- [ ] **Description** - Clear, concise description of what needs to be implemented
|
673
|
-
|
674
|
-
### Game Design Alignment
|
675
|
-
|
676
|
-
- [ ] **GDD Reference** - Specific Game Design Document section referenced
|
677
|
-
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
|
678
|
-
- [ ] **Player Experience Goal** - Describes the intended player experience
|
679
|
-
- [ ] **Balance Parameters** - Includes any relevant game balance values
|
680
|
-
- [ ] **Design Intent** - Purpose and rationale for the feature is clear
|
681
|
-
|
682
|
-
## Technical Specifications
|
683
|
-
|
684
|
-
### Architecture Compliance
|
685
|
-
|
686
|
-
- [ ] **File Organization** - Follows game architecture document structure
|
687
|
-
- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
|
688
|
-
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
|
689
|
-
- [ ] **Event Communication** - Event emitting and listening requirements specified
|
690
|
-
- [ ] **Dependencies** - All system dependencies clearly identified
|
691
|
-
|
692
|
-
### Phaser 3 Requirements
|
693
|
-
|
694
|
-
- [ ] **Scene Integration** - Specifies which scenes are affected and how
|
695
|
-
- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
|
696
|
-
- [ ] **Physics Integration** - Physics requirements specified if applicable
|
697
|
-
- [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
|
698
|
-
- [ ] **Performance Considerations** - 60 FPS target and optimization requirements
|
699
|
-
|
700
|
-
### Code Quality Standards
|
701
|
-
|
702
|
-
- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
|
703
|
-
- [ ] **Error Handling** - Error scenarios and handling requirements specified
|
704
|
-
- [ ] **Memory Management** - Object pooling and cleanup requirements where needed
|
705
|
-
- [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
|
706
|
-
- [ ] **Code Organization** - Follows established game project structure
|
707
|
-
|
708
|
-
## Implementation Readiness
|
709
|
-
|
710
|
-
### Acceptance Criteria
|
711
|
-
|
712
|
-
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
|
713
|
-
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
|
714
|
-
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
|
715
|
-
- [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
|
716
|
-
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
|
717
|
-
|
718
|
-
### Implementation Tasks
|
719
|
-
|
720
|
-
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
|
721
|
-
- [ ] **Task Scope** - Each task is completable in 1-4 hours
|
722
|
-
- [ ] **Task Clarity** - Each task has clear, actionable instructions
|
723
|
-
- [ ] **File Specifications** - Exact file paths and purposes specified
|
724
|
-
- [ ] **Development Flow** - Tasks follow logical implementation order
|
725
|
-
|
726
|
-
### Dependencies
|
727
|
-
|
728
|
-
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
|
729
|
-
- [ ] **Technical Dependencies** - Required systems and files identified
|
730
|
-
- [ ] **Asset Dependencies** - All needed assets specified with locations
|
731
|
-
- [ ] **External Dependencies** - Any third-party or external requirements noted
|
732
|
-
- [ ] **Dependency Validation** - All dependencies are actually available
|
733
|
-
|
734
|
-
## Testing Requirements
|
735
|
-
|
736
|
-
### Test Coverage
|
737
|
-
|
738
|
-
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
|
739
|
-
- [ ] **Integration Test Cases** - Integration testing with other game systems specified
|
740
|
-
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
|
741
|
-
- [ ] **Performance Tests** - Frame rate and memory testing requirements specified
|
742
|
-
- [ ] **Edge Case Testing** - Edge cases and error conditions covered
|
743
|
-
|
744
|
-
### Test Implementation
|
745
|
-
|
746
|
-
- [ ] **Test File Paths** - Exact test file locations specified
|
747
|
-
- [ ] **Test Scenarios** - All test scenarios are complete and executable
|
748
|
-
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
|
749
|
-
- [ ] **Performance Metrics** - Specific performance targets for testing
|
750
|
-
- [ ] **Test Data** - Any required test data or mock objects specified
|
751
|
-
|
752
|
-
## Game-Specific Quality
|
753
|
-
|
754
|
-
### Gameplay Implementation
|
755
|
-
|
756
|
-
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
|
757
|
-
- [ ] **Player Controls** - Input handling requirements are complete
|
758
|
-
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
|
759
|
-
- [ ] **Balance Implementation** - Numeric values and parameters from GDD included
|
760
|
-
- [ ] **State Management** - Game state changes and persistence requirements defined
|
761
|
-
|
762
|
-
### User Experience
|
763
|
-
|
764
|
-
- [ ] **UI Requirements** - User interface elements and behaviors specified
|
765
|
-
- [ ] **Audio Integration** - Sound effect and music requirements defined
|
766
|
-
- [ ] **Visual Feedback** - Animation and visual effect requirements specified
|
767
|
-
- [ ] **Accessibility** - Mobile touch and responsive design considerations
|
768
|
-
- [ ] **Error Recovery** - User-facing error handling and recovery specified
|
769
|
-
|
770
|
-
### Performance Optimization
|
771
|
-
|
772
|
-
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
|
773
|
-
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
|
774
|
-
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
|
775
|
-
- [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
|
776
|
-
- [ ] **Loading Performance** - Asset loading and scene transition requirements
|
777
|
-
|
778
|
-
## Documentation and Communication
|
779
|
-
|
780
|
-
### Story Documentation
|
781
|
-
|
782
|
-
- [ ] **Implementation Notes** - Additional context and implementation guidance provided
|
783
|
-
- [ ] **Design Decisions** - Key design choices documented with rationale
|
784
|
-
- [ ] **Future Considerations** - Potential future enhancements or modifications noted
|
785
|
-
- [ ] **Change Tracking** - Process for tracking any requirement changes during development
|
786
|
-
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
|
787
|
-
|
788
|
-
### Developer Handoff
|
789
|
-
|
790
|
-
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
|
791
|
-
- [ ] **Complete Context** - All necessary context provided within the story
|
792
|
-
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
|
793
|
-
- [ ] **Success Criteria** - Objective measures for story completion defined
|
794
|
-
- [ ] **Communication Plan** - Process for developer questions and updates established
|
795
|
-
|
796
|
-
## Final Validation
|
797
|
-
|
798
|
-
### Story Readiness
|
799
|
-
|
800
|
-
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
|
801
|
-
- [ ] **Technical Completeness** - All technical requirements are specified and actionable
|
802
|
-
- [ ] **Scope Appropriateness** - Story scope matches assigned story points
|
803
|
-
- [ ] **Quality Standards** - Story meets all game development quality standards
|
804
|
-
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
|
805
|
-
|
806
|
-
### Implementation Preparedness
|
807
|
-
|
808
|
-
- [ ] **Environment Ready** - Development environment requirements specified
|
809
|
-
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
|
810
|
-
- [ ] **Testing Prepared** - Testing environment and data requirements specified
|
811
|
-
- [ ] **Definition of Done** - Clear, objective completion criteria established
|
812
|
-
- [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
|
813
|
-
|
814
|
-
## Checklist Completion
|
815
|
-
|
816
|
-
**Overall Story Quality:** ⭐⭐⭐⭐⭐
|
817
|
-
|
818
|
-
**Ready for Development:** [ ] Yes [ ] No
|
819
|
-
|
820
|
-
**Additional Notes:**
|
821
|
-
_Any specific concerns, recommendations, or clarifications needed before development begins._
|
822
|
-
==================== END: .bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md ====================
|