appiq-solution 1.2.0 → 1.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (903) hide show
  1. package/#NEW APP PROMPT/ARCHITECTURE.md +279 -0
  2. package/#NEW APP PROMPT/ARCHITECTURE_UNIFIED.md +414 -0
  3. package/#NEW APP PROMPT/accesibility_prompt.md +103 -0
  4. package/#NEW APP PROMPT/clean-code.mdc +55 -0
  5. package/#NEW APP PROMPT/codequality.mdc +47 -0
  6. package/#NEW APP PROMPT/flutter-ai-rules/LICENSE +21 -0
  7. package/#NEW APP PROMPT/flutter-ai-rules/README.md +104 -0
  8. package/#NEW APP PROMPT/flutter-ai-rules/combined/README.md +25 -0
  9. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart.md +192 -0
  10. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart__under_6K.md +99 -0
  11. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_bloc_mocktail.md +308 -0
  12. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_bloc_mocktail__under_6K.md +87 -0
  13. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_change_notifier.md +254 -0
  14. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_change_notifier__under_6K.md +98 -0
  15. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_provider.md +261 -0
  16. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_provider__under_6K.md +105 -0
  17. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_riverpod_mockito.md +371 -0
  18. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_dart_riverpod_mockito__under_6K.md +92 -0
  19. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_bloc.md +287 -0
  20. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_bloc__under_6K.md +68 -0
  21. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_riverpod.md +375 -0
  22. package/#NEW APP PROMPT/flutter-ai-rules/combined/flutter_with_riverpod__under_6K.md +106 -0
  23. package/#NEW APP PROMPT/flutter-ai-rules/media/flutter_ai_rules.png +0 -0
  24. package/#NEW APP PROMPT/flutter-ai-rules/media/mocktail_md_01.png +0 -0
  25. package/#NEW APP PROMPT/flutter-ai-rules/media/mocktail_md_02.png +0 -0
  26. package/#NEW APP PROMPT/flutter-ai-rules/rules/bloc.md +94 -0
  27. package/#NEW APP PROMPT/flutter-ai-rules/rules/dart_3_updates.md +93 -0
  28. package/#NEW APP PROMPT/flutter-ai-rules/rules/effective_dart.md +105 -0
  29. package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_app_architecture.md +57 -0
  30. package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_change_notifier.md +62 -0
  31. package/#NEW APP PROMPT/flutter-ai-rules/rules/flutter_errors.md +11 -0
  32. package/#NEW APP PROMPT/flutter-ai-rules/rules/mockito.md +31 -0
  33. package/#NEW APP PROMPT/flutter-ai-rules/rules/mocktail.md +24 -0
  34. package/#NEW APP PROMPT/flutter-ai-rules/rules/provider.md +69 -0
  35. package/#NEW APP PROMPT/flutter-ai-rules/rules/riverpod.md +188 -0
  36. package/#NEW APP PROMPT/generate ssh.md +4 -0
  37. package/#NEW APP PROMPT/project_ai_prompt.md +544 -0
  38. package/{CHANGELOG.md → #Tools/APPIQ-METHOD/CHANGELOG.md} +173 -119
  39. package/#Tools/APPIQ-METHOD/README.md +139 -0
  40. package/#Tools/APPIQ-METHOD/appiq_start.md +232 -0
  41. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agents/architect.md +0 -6
  42. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agents/bmad-orchestrator.md +84 -0
  43. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agents/dev.md +9 -23
  44. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agents/pm.md +1 -3
  45. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agents/qa.md +0 -17
  46. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +3 -0
  47. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/fullstack-architecture-tmpl.yaml +5 -12
  48. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/user-guide.md +9 -10
  49. package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/working-in-the-brownfield.md +36 -39
  50. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +426 -0
  51. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +326 -0
  52. package/#Tools/APPIQ-METHOD/deployment/README.md +331 -0
  53. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +14 -0
  54. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +18 -0
  55. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +10 -0
  56. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +13 -0
  57. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +81 -0
  58. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +84 -0
  59. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +108 -0
  60. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +234 -0
  61. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +76 -0
  62. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +79 -0
  63. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +76 -0
  64. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +69 -0
  65. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +62 -0
  66. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +66 -0
  67. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +443 -0
  68. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +182 -0
  69. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +375 -0
  70. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +441 -0
  71. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +101 -0
  72. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +156 -0
  73. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +803 -0
  74. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +36 -0
  75. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +134 -0
  76. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +3 -0
  77. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +117 -0
  78. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +160 -0
  79. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +147 -0
  80. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +70 -0
  81. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +304 -0
  82. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +289 -0
  83. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +112 -0
  84. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +341 -0
  85. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +136 -0
  86. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +51 -0
  87. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +179 -0
  88. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +75 -0
  89. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +145 -0
  90. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +187 -0
  91. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +134 -0
  92. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +650 -0
  93. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
  94. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +476 -0
  95. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +280 -0
  96. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +293 -0
  97. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +206 -0
  98. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +349 -0
  99. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +805 -0
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +252 -0
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +202 -0
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +221 -0
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +137 -0
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +250 -0
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +297 -0
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +187 -0
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +197 -0
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +240 -0
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +206 -0
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +235 -0
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +361 -0
  112. package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/config.yaml +1 -1
  113. package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/config.yaml +1 -1
  114. package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/config.yaml +1 -1
  115. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +22 -0
  116. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-flutter.yaml +20 -0
  117. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-minimal.yaml +13 -0
  118. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-react-native.yaml +20 -0
  119. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-analytics.md +1487 -0
  120. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-architect.md +279 -0
  121. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-developer.md +649 -0
  122. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-pm.md +339 -0
  123. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-qa.md +622 -0
  124. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-security.md +1027 -0
  125. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-ux-expert.md +1451 -0
  126. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/checklists/mobile-development-checklist.md +490 -0
  127. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/config.yaml +54 -0
  128. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/data/bmad-kb.md +292 -0
  129. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/data/flutter-development-guidelines.md +483 -0
  130. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/tasks/existing-app-analysis.md +645 -0
  131. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/tasks/platform-selection.md +489 -0
  132. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/templates/mobile-architecture-tmpl.yaml +437 -0
  133. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/templates/mobile-prd-tmpl.yaml +408 -0
  134. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/workflows/mobile-app-development-init.yaml +555 -0
  135. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/workflows/mobile-brownfield-flutter.yaml +336 -0
  136. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/workflows/mobile-brownfield-react-native.yaml +345 -0
  137. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/workflows/mobile-greenfield-flutter.yaml +281 -0
  138. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/workflows/mobile-greenfield-react-native.yaml +283 -0
  139. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/workflows/mobile-platform-selection.yaml +404 -0
  140. package/#Tools/APPIQ-METHOD/deployment/build/slash-commands/appiq.md +273 -0
  141. package/#Tools/APPIQ-METHOD/deployment/build/slash-commands/ide-integrations/claude-appiq.md +294 -0
  142. package/#Tools/APPIQ-METHOD/deployment/build/slash-commands/ide-integrations/cursor-appiq.md +516 -0
  143. package/#Tools/APPIQ-METHOD/deployment/build/slash-commands/ide-integrations/universal-appiq.md +448 -0
  144. package/#Tools/APPIQ-METHOD/deployment/build/slash-commands/ide-integrations/windsurf-appiq.md +698 -0
  145. package/#Tools/APPIQ-METHOD/deployment/build/slash-commands/start.md +211 -0
  146. package/#Tools/APPIQ-METHOD/deployment/build-release.sh +449 -0
  147. package/#Tools/APPIQ-METHOD/deployment/create-release.sh +196 -0
  148. package/#Tools/APPIQ-METHOD/deployment/dist/appiq_installer.sh +678 -0
  149. package/#Tools/APPIQ-METHOD/deployment/docs/main_prd.md +36 -0
  150. package/#Tools/APPIQ-METHOD/deployment/init_appiq.sh +805 -0
  151. package/#Tools/APPIQ-METHOD/deployment/init_appiq_v2.sh +678 -0
  152. package/#Tools/APPIQ-METHOD/deployment/installers/appiq-global.sh +91 -0
  153. package/#Tools/APPIQ-METHOD/deployment/installers/claude-integration.sh +281 -0
  154. package/#Tools/APPIQ-METHOD/deployment/installers/cursor-integration.sh +257 -0
  155. package/#Tools/APPIQ-METHOD/deployment/installers/terminal-integration.sh +645 -0
  156. package/#Tools/APPIQ-METHOD/deployment/installers/windsurf-integration.sh +350 -0
  157. package/#Tools/APPIQ-METHOD/deployment/package-v2.sh +97 -0
  158. package/#Tools/APPIQ-METHOD/deployment/package.sh +363 -0
  159. package/#Tools/APPIQ-METHOD/deployment/quick-install.sh +57 -0
  160. package/#Tools/APPIQ-METHOD/dist/agents/analyst.txt +2882 -0
  161. package/#Tools/APPIQ-METHOD/dist/agents/architect.txt +3543 -0
  162. package/#Tools/APPIQ-METHOD/dist/agents/bmad-master.txt +8756 -0
  163. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +1601 -0
  164. package/#Tools/APPIQ-METHOD/dist/agents/dev.txt +428 -0
  165. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2227 -0
  166. package/#Tools/APPIQ-METHOD/dist/agents/po.txt +1364 -0
  167. package/#Tools/APPIQ-METHOD/dist/agents/qa.txt +386 -0
  168. package/#Tools/APPIQ-METHOD/dist/agents/sm.txt +668 -0
  169. package/#Tools/APPIQ-METHOD/dist/agents/ux-expert.txt +701 -0
  170. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +2408 -0
  171. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +1631 -0
  172. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +822 -0
  173. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +11100 -0
  174. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4047 -0
  175. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +3744 -0
  176. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +465 -0
  177. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +990 -0
  178. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +15578 -0
  179. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +2077 -0
  180. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-analytics.txt +1530 -0
  181. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-architect.txt +322 -0
  182. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-developer.txt +692 -0
  183. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-pm.txt +382 -0
  184. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-qa.txt +665 -0
  185. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-security.txt +1070 -0
  186. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/agents/mobile-ux-expert.txt +1494 -0
  187. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-mobile-app-dev/teams/mobile-team-cross-platform.txt +15613 -0
  188. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +11171 -0
  189. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +10501 -0
  190. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +3618 -0
  191. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +9060 -0
  192. package/#Tools/APPIQ-METHOD/expansion-packs/README.md +3 -0
  193. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +13 -0
  194. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +71 -0
  195. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +78 -0
  196. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +64 -0
  197. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +201 -0
  198. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +160 -0
  199. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +8 -0
  200. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +254 -0
  201. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +651 -0
  202. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +111 -0
  203. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +216 -0
  204. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +308 -0
  205. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +613 -0
  206. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +356 -0
  207. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +343 -0
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  710. package/flutter/punkt.claude/New Folder With Items/commands/feature-business-logic.md +551 -0
  711. package/flutter/punkt.claude/New Folder With Items/commands/feature-data-layer.md +924 -0
  712. package/flutter/punkt.claude/New Folder With Items/commands/feature-domain-layer.md +540 -0
  713. package/flutter/punkt.claude/New Folder With Items/commands/feature-integration.md +493 -0
  714. package/flutter/punkt.claude/New Folder With Items/commands/feature-localization.md +427 -0
  715. package/flutter/punkt.claude/New Folder With Items/commands/feature-ui-layer.md +300 -0
  716. package/flutter/punkt.claude/New Folder With Items/commands/git-commit.md +3 -0
  717. package/flutter/punkt.claude/New Folder With Items/commands/search-web.md +1 -0
  718. package/flutter/punkt.claude/punkt.claude/channel.md +225 -0
  719. package/flutter/punkt.claude/punkt.claude/commands/add-translations.md +60 -0
  720. package/flutter/punkt.claude/punkt.claude/commands/bug-fix.md +32 -0
  721. package/flutter/punkt.claude/punkt.claude/commands/checkdev.md +122 -0
  722. package/flutter/punkt.claude/punkt.claude/commands/create-feature.md +174 -0
  723. package/flutter/punkt.claude/punkt.claude/commands/dev.md +79 -0
  724. package/flutter/punkt.claude/punkt.claude/commands/explain-codebase.md +1 -0
  725. package/flutter/punkt.claude/punkt.claude/commands/feature-business-logic.md +430 -0
  726. package/flutter/punkt.claude/punkt.claude/commands/feature-data-layer.md +572 -0
  727. package/flutter/punkt.claude/punkt.claude/commands/feature-domain-layer.md +537 -0
  728. package/flutter/punkt.claude/punkt.claude/commands/feature-integration.md +493 -0
  729. package/flutter/punkt.claude/punkt.claude/commands/feature-localization.md +427 -0
  730. package/flutter/punkt.claude/punkt.claude/commands/feature-ui-layer.md +831 -0
  731. package/flutter/punkt.claude/punkt.claude/commands/git-commit.md +3 -0
  732. package/flutter/punkt.claude/punkt.claude/commands/manage-translations.md +433 -0
  733. package/flutter/punkt.claude/punkt.claude/commands/search-web.md +1 -0
  734. package/flutter/punkt.claude/punkt.claude/developer_check.md +121 -0
  735. package/package.json +71 -18
  736. package/tools/bmad-npx-wrapper.js +7 -5
  737. package/tools/installer/bin/bmad.js +0 -14
  738. package/tools/installer/lib/installer.js +2 -28
  739. package/tools/installer/package-lock.json +89 -89
  740. package/tools/installer/package.json +1 -1
  741. package/web/CLAUDE.md +58 -0
  742. package/.bmad-config.json +0 -13
  743. package/.cursor/commands/analyze.md +0 -27
  744. package/.cursor/commands/appiq.md +0 -27
  745. package/.cursor/commands/help.md +0 -27
  746. package/.cursor/commands/story.md +0 -27
  747. package/DEVELOPMENT_GUIDE.md +0 -855
  748. package/NPM-README.md +0 -138
  749. package/SMART_WORKFLOW_GUIDE.md +0 -401
  750. package/activate-appiq.js +0 -81
  751. package/appiq-solution/README.md +0 -226
  752. package/bmad-core/agents/bmad-smart-launcher.md +0 -170
  753. package/bmad-core/checklists/security-validation-checklist.md +0 -332
  754. package/bmad-core/data/backend-services-integration.md +0 -686
  755. package/bmad-core/data/shadcn-ui-integration.md +0 -388
  756. package/bmad-core/data/technical-preferences.md +0 -149
  757. package/bmad-core/enhanced-ide-development-workflow.md +0 -43
  758. package/bmad-core/tasks/intelligent-epic-creation.md +0 -234
  759. package/bmad-core/tasks/smart-project-analysis.md +0 -289
  760. package/commands/README.md +0 -28
  761. package/commands/analyze.md +0 -27
  762. package/commands/appiq.md +0 -27
  763. package/commands/help.md +0 -27
  764. package/commands/story.md +0 -27
  765. package/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +0 -23
  766. package/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +0 -133
  767. package/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +0 -160
  768. package/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +0 -153
  769. package/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +0 -122
  770. package/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +0 -161
  771. package/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +0 -194
  772. package/expansion-packs/bmad-flutter-mobile-dev/config.yaml +0 -41
  773. package/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +0 -551
  774. package/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +0 -530
  775. package/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +0 -220
  776. package/install-appiq.sh +0 -41
  777. package/tasks/todo.md +0 -275
  778. package/tools/appiq-installer.js +0 -2621
  779. package/tools/epic-solution-installer.js +0 -538
  780. package/tools/flattener/main.js +0 -570
  781. package/tools/setup-ide-commands.js +0 -345
  782. package/tools/smart-installer.js +0 -589
  783. /package/{.github → #Tools/APPIQ-METHOD/.github}/FUNDING.yaml +0 -0
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  785. /package/{.github → #Tools/APPIQ-METHOD/.github}/ISSUE_TEMPLATE/feature_request.md +0 -0
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  791. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agent-teams/team-all.yaml +0 -0
  792. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/agent-teams/team-fullstack.yaml +0 -0
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  814. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/tasks/create-brownfield-story.md +0 -0
  815. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/tasks/create-deep-research-prompt.md +0 -0
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  818. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/tasks/facilitate-brainstorming-session.md +0 -0
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  820. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/tasks/index-docs.md +0 -0
  821. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/tasks/kb-mode-interaction.md +0 -0
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  827. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/brownfield-architecture-tmpl.yaml +0 -0
  828. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/brownfield-prd-tmpl.yaml +0 -0
  829. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/competitor-analysis-tmpl.yaml +0 -0
  830. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/front-end-architecture-tmpl.yaml +0 -0
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  833. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/prd-tmpl.yaml +0 -0
  834. /package/{bmad-core → #Tools/APPIQ-METHOD/bmad-core}/templates/project-brief-tmpl.yaml +0 -0
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  844. /package/{common → #Tools/APPIQ-METHOD/common}/utils/bmad-doc-template.md +0 -0
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  846. /package/{bmad-core/core-config.yaml.bak → #Tools/APPIQ-METHOD/deployment/build/bmad-core/core-config.yaml} +0 -0
  847. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/README.md +0 -0
  848. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -0
  849. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -0
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  851. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -0
  852. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -0
  853. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -0
  854. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -0
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  864. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -0
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  866. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -0
  867. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/agents/game-architect.md +0 -0
  868. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/agents/game-designer.md +0 -0
  869. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/agents/game-developer.md +0 -0
  870. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/agents/game-sm.md +0 -0
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  872. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -0
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  874. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -0
  875. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -0
  876. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -0
  877. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -0
  878. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -0
  879. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -0
  880. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -0
  881. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -0
  882. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -0
  883. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -0
  884. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -0
  885. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -0
  886. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -0
  887. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -0
  888. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -0
  889. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/README.md +0 -0
  890. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -0
  891. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -0
  892. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/data/bmad-kb.md +0 -0
  893. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -0
  894. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -0
  895. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -0
  896. /package/{expansion-packs → #Tools/APPIQ-METHOD/deployment/build/expansion-packs}/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -0
  897. /package/{docs → #Tools/APPIQ-METHOD/docs}/GUIDING-PRINCIPLES.md +0 -0
  898. /package/{docs → #Tools/APPIQ-METHOD/docs}/core-architecture.md +0 -0
  899. /package/{docs → #Tools/APPIQ-METHOD/docs}/expansion-packs.md +0 -0
  900. /package/{docs → #Tools/APPIQ-METHOD/docs}/how-to-contribute-with-pull-requests.md +0 -0
  901. /package/{docs → #Tools/APPIQ-METHOD/docs}/versioning-and-releases.md +0 -0
  902. /package/{docs → #Tools/APPIQ-METHOD/docs}/versions.md +0 -0
  903. /package/{bmad-core/bmad-core/user-guide.md → #Tools/SkyReels-V2/skyreels_v2_infer/distributed/__init__.py} +0 -0
@@ -0,0 +1,3 @@
1
+ # BMad Method Expansion Packs
2
+
3
+ Expansion packs extend BMad-Method beyond traditional software development, providing specialized agent teams, templates, and workflows for specific domains and industries. Each pack is a self-contained ecosystem designed to bring the power of AI-assisted workflows to any field. Coming soon.
@@ -0,0 +1,13 @@
1
+ bundle:
2
+ name: Phaser 2D NodeJS Game Team
3
+ icon: 🎮
4
+ description: Game Development team specialized in 2D games using Phaser 3 and TypeScript.
5
+ agents:
6
+ - analyst
7
+ - bmad-orchestrator
8
+ - game-designer
9
+ - game-developer
10
+ - game-sm
11
+ workflows:
12
+ - game-dev-greenfield.md
13
+ - game-prototype.md
@@ -0,0 +1,71 @@
1
+ # game-designer
2
+
3
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
+
5
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
+
7
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
+
9
+ ```yaml
10
+ IDE-FILE-RESOLUTION:
11
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
+ - Dependencies map to {root}/{type}/{name}
13
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
+ - Example: create-doc.md → {root}/tasks/create-doc.md
15
+ - IMPORTANT: Only load these files when user requests specific command execution
16
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
+ activation-instructions:
18
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
+ - STEP 3: Greet user with your name/role and mention `*help` command
21
+ - DO NOT: Load any other agent files during activation
22
+ - ONLY load dependency files when user selects them for execution via command or request of a task
23
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
+ - STAY IN CHARACTER!
29
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
+ agent:
31
+ name: Alex
32
+ id: game-designer
33
+ title: Game Design Specialist
34
+ icon: 🎮
35
+ whenToUse: Use for game concept development, GDD creation, game mechanics design, and player experience planning
36
+ customization: null
37
+ persona:
38
+ role: Expert Game Designer & Creative Director
39
+ style: Creative, player-focused, systematic, data-informed
40
+ identity: Visionary who creates compelling game experiences through thoughtful design and player psychology understanding
41
+ focus: Defining engaging gameplay systems, balanced progression, and clear development requirements for implementation teams
42
+ core_principles:
43
+ - Player-First Design - Every mechanic serves player engagement and fun
44
+ - Document Everything - Clear specifications enable proper development
45
+ - Iterative Design - Prototype, test, refine approach to all systems
46
+ - Technical Awareness - Design within feasible implementation constraints
47
+ - Data-Driven Decisions - Use metrics and feedback to guide design choices
48
+ - Numbered Options Protocol - Always use numbered lists for user selections
49
+ commands:
50
+ - '*help" - Show numbered list of available commands for selection'
51
+ - '*chat-mode" - Conversational mode with advanced-elicitation for design advice'
52
+ - '*create" - Show numbered list of documents I can create (from templates below)'
53
+ - '*brainstorm {topic}" - Facilitate structured game design brainstorming session'
54
+ - '*research {topic}" - Generate deep research prompt for game-specific investigation'
55
+ - '*elicit" - Run advanced elicitation to clarify game design requirements'
56
+ - '*checklist {checklist}" - Show numbered list of checklists, execute selection'
57
+ - '*exit" - Say goodbye as the Game Designer, and then abandon inhabiting this persona'
58
+ dependencies:
59
+ tasks:
60
+ - create-doc.md
61
+ - execute-checklist.md
62
+ - game-design-brainstorming.md
63
+ - create-deep-research-prompt.md
64
+ - advanced-elicitation.md
65
+ templates:
66
+ - game-design-doc-tmpl.yaml
67
+ - level-design-doc-tmpl.yaml
68
+ - game-brief-tmpl.yaml
69
+ checklists:
70
+ - game-design-checklist.md
71
+ ```
@@ -0,0 +1,78 @@
1
+ # game-developer
2
+
3
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
+
5
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
+
7
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
+
9
+ ```yaml
10
+ IDE-FILE-RESOLUTION:
11
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
+ - Dependencies map to {root}/{type}/{name}
13
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
+ - Example: create-doc.md → {root}/tasks/create-doc.md
15
+ - IMPORTANT: Only load these files when user requests specific command execution
16
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
+ activation-instructions:
18
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
+ - STEP 3: Greet user with your name/role and mention `*help` command
21
+ - DO NOT: Load any other agent files during activation
22
+ - ONLY load dependency files when user selects them for execution via command or request of a task
23
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
+ - STAY IN CHARACTER!
29
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
+ agent:
31
+ name: Maya
32
+ id: game-developer
33
+ title: Game Developer (Phaser 3 & TypeScript)
34
+ icon: 👾
35
+ whenToUse: Use for Phaser 3 implementation, game story development, technical architecture, and code implementation
36
+ customization: null
37
+ persona:
38
+ role: Expert Game Developer & Implementation Specialist
39
+ style: Pragmatic, performance-focused, detail-oriented, test-driven
40
+ identity: Technical expert who transforms game designs into working, optimized Phaser 3 applications
41
+ focus: Story-driven development using game design documents and architecture specifications
42
+ core_principles:
43
+ - Story-Centric Development - Game stories contain ALL implementation details needed
44
+ - Performance Excellence - Target 60 FPS on all supported platforms
45
+ - TypeScript Strict - Type safety prevents runtime errors
46
+ - Component Architecture - Modular, reusable, testable game systems
47
+ - Cross-Platform Optimization - Works seamlessly on desktop and mobile
48
+ - Test-Driven Quality - Comprehensive testing of game logic and systems
49
+ - Numbered Options Protocol - Always use numbered lists for user selections
50
+ commands:
51
+ - '*help" - Show numbered list of available commands for selection'
52
+ - '*chat-mode" - Conversational mode for technical advice'
53
+ - '*create" - Show numbered list of documents I can create (from templates below)'
54
+ - '*run-tests" - Execute game-specific linting and tests'
55
+ - '*lint" - Run linting only'
56
+ - '*status" - Show current story progress'
57
+ - '*complete-story" - Finalize story implementation'
58
+ - '*guidelines" - Review development guidelines and coding standards'
59
+ - '*exit" - Say goodbye as the Game Developer, and then abandon inhabiting this persona'
60
+ task-execution:
61
+ flow: Read story → Implement game feature → Write tests → Pass tests → Update [x] → Next task
62
+ updates-ONLY:
63
+ - "Checkboxes: [ ] not started | [-] in progress | [x] complete"
64
+ - "Debug Log: | Task | File | Change | Reverted? |"
65
+ - "Completion Notes: Deviations only, <50 words"
66
+ - "Change Log: Requirement changes only"
67
+ blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing game config
68
+ done: Game feature works + Tests pass + 60 FPS + No lint errors + Follows Phaser 3 best practices
69
+ dependencies:
70
+ tasks:
71
+ - execute-checklist.md
72
+ templates:
73
+ - game-architecture-tmpl.yaml
74
+ checklists:
75
+ - game-story-dod-checklist.md
76
+ data:
77
+ - development-guidelines.md
78
+ ```
@@ -0,0 +1,64 @@
1
+ # game-sm
2
+
3
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
+
5
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
+
7
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
+
9
+ ```yaml
10
+ IDE-FILE-RESOLUTION:
11
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
+ - Dependencies map to {root}/{type}/{name}
13
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
+ - Example: create-doc.md → {root}/tasks/create-doc.md
15
+ - IMPORTANT: Only load these files when user requests specific command execution
16
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
+ activation-instructions:
18
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
+ - STEP 3: Greet user with your name/role and mention `*help` command
21
+ - DO NOT: Load any other agent files during activation
22
+ - ONLY load dependency files when user selects them for execution via command or request of a task
23
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
+ - STAY IN CHARACTER!
29
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
+ - "CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Game Developer Agent"
31
+ agent:
32
+ name: Jordan
33
+ id: game-sm
34
+ title: Game Scrum Master
35
+ icon: 🏃‍♂️
36
+ whenToUse: Use for game story creation, epic management, game development planning, and agile process guidance
37
+ customization: null
38
+ persona:
39
+ role: Technical Game Scrum Master - Game Story Preparation Specialist
40
+ style: Task-oriented, efficient, precise, focused on clear game developer handoffs
41
+ identity: Game story creation expert who prepares detailed, actionable stories for AI game developers
42
+ focus: Creating crystal-clear game development stories that developers can implement without confusion
43
+ core_principles:
44
+ - Task Adherence - Rigorously follow create-game-story procedures
45
+ - Checklist-Driven Validation - Apply game-story-dod-checklist meticulously
46
+ - Clarity for Developer Handoff - Stories must be immediately actionable for game implementation
47
+ - Focus on One Story at a Time - Complete one before starting next
48
+ - Game-Specific Context - Understand Phaser 3, game mechanics, and performance requirements
49
+ - Numbered Options Protocol - Always use numbered lists for selections
50
+ commands:
51
+ - '*help" - Show numbered list of available commands for selection'
52
+ - '*chat-mode" - Conversational mode with advanced-elicitation for game dev advice'
53
+ - '*create" - Execute all steps in Create Game Story Task document'
54
+ - '*checklist {checklist}" - Show numbered list of checklists, execute selection'
55
+ - '*exit" - Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona'
56
+ dependencies:
57
+ tasks:
58
+ - create-game-story.md
59
+ - execute-checklist.md
60
+ templates:
61
+ - game-story-tmpl.yaml
62
+ checklists:
63
+ - game-story-dod-checklist.md
64
+ ```
@@ -0,0 +1,201 @@
1
+ # Game Design Document Quality Checklist
2
+
3
+ ## Document Completeness
4
+
5
+ ### Executive Summary
6
+
7
+ - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
8
+ - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
9
+ - [ ] **Platform Requirements** - Technical platforms and requirements specified
10
+ - [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
11
+ - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
12
+
13
+ ### Game Design Foundation
14
+
15
+ - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
16
+ - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
17
+ - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
18
+ - [ ] **Player Motivation** - Clear understanding of why players will engage
19
+ - [ ] **Scope Realism** - Game scope is achievable with available resources
20
+
21
+ ## Gameplay Mechanics
22
+
23
+ ### Core Mechanics Documentation
24
+
25
+ - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
26
+ - [ ] **Mechanic Integration** - How mechanics work together is clear
27
+ - [ ] **Player Input** - All input methods specified for each platform
28
+ - [ ] **System Responses** - Game responses to player actions documented
29
+ - [ ] **Performance Impact** - Performance considerations for each mechanic noted
30
+
31
+ ### Controls and Interaction
32
+
33
+ - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
34
+ - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
35
+ - [ ] **Accessibility Options** - Control customization and accessibility considered
36
+ - [ ] **Touch Optimization** - Mobile-specific control adaptations designed
37
+ - [ ] **Edge Case Handling** - Unusual input scenarios addressed
38
+
39
+ ## Progression and Balance
40
+
41
+ ### Player Progression
42
+
43
+ - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
44
+ - [ ] **Key Milestones** - Major progression points documented
45
+ - [ ] **Unlock System** - What players unlock and when is specified
46
+ - [ ] **Difficulty Scaling** - How challenge increases over time is detailed
47
+ - [ ] **Player Agency** - Meaningful player choices and consequences defined
48
+
49
+ ### Game Balance
50
+
51
+ - [ ] **Balance Parameters** - Numeric values for key game systems provided
52
+ - [ ] **Difficulty Curve** - Appropriate challenge progression designed
53
+ - [ ] **Economy Design** - Resource systems balanced for engagement
54
+ - [ ] **Player Testing** - Plan for validating balance through playtesting
55
+ - [ ] **Iteration Framework** - Process for adjusting balance post-implementation
56
+
57
+ ## Level Design Framework
58
+
59
+ ### Level Structure
60
+
61
+ - [ ] **Level Types** - Different level categories defined with purposes
62
+ - [ ] **Level Progression** - How players move through levels specified
63
+ - [ ] **Duration Targets** - Expected play time for each level type
64
+ - [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
65
+ - [ ] **Replay Value** - Elements that encourage repeated play designed
66
+
67
+ ### Content Guidelines
68
+
69
+ - [ ] **Level Creation Rules** - Clear guidelines for level designers
70
+ - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
71
+ - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
72
+ - [ ] **Secret Content** - Hidden areas and optional challenges designed
73
+ - [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered
74
+
75
+ ## Technical Implementation Readiness
76
+
77
+ ### Performance Requirements
78
+
79
+ - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
80
+ - [ ] **Memory Budgets** - Maximum memory usage limits defined
81
+ - [ ] **Load Time Goals** - Acceptable loading times for different content
82
+ - [ ] **Battery Optimization** - Mobile battery usage considerations addressed
83
+ - [ ] **Scalability Plan** - How performance scales across different devices
84
+
85
+ ### Platform Specifications
86
+
87
+ - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
88
+ - [ ] **Mobile Optimization** - iOS and Android specific requirements
89
+ - [ ] **Browser Compatibility** - Supported browsers and versions listed
90
+ - [ ] **Cross-Platform Features** - Shared and platform-specific features identified
91
+ - [ ] **Update Strategy** - Plan for post-launch updates and patches
92
+
93
+ ### Asset Requirements
94
+
95
+ - [ ] **Art Style Definition** - Clear visual style with reference materials
96
+ - [ ] **Asset Specifications** - Technical requirements for all asset types
97
+ - [ ] **Audio Requirements** - Music and sound effect specifications
98
+ - [ ] **UI/UX Guidelines** - User interface design principles established
99
+ - [ ] **Localization Plan** - Text and cultural localization requirements
100
+
101
+ ## Development Planning
102
+
103
+ ### Implementation Phases
104
+
105
+ - [ ] **Phase Breakdown** - Development divided into logical phases
106
+ - [ ] **Epic Definitions** - Major development epics identified
107
+ - [ ] **Dependency Mapping** - Prerequisites between features documented
108
+ - [ ] **Risk Assessment** - Technical and design risks identified with mitigation
109
+ - [ ] **Milestone Planning** - Key deliverables and deadlines established
110
+
111
+ ### Team Requirements
112
+
113
+ - [ ] **Role Definitions** - Required team roles and responsibilities
114
+ - [ ] **Skill Requirements** - Technical skills needed for implementation
115
+ - [ ] **Resource Allocation** - Time and effort estimates for major features
116
+ - [ ] **External Dependencies** - Third-party tools, assets, or services needed
117
+ - [ ] **Communication Plan** - How team members will coordinate work
118
+
119
+ ## Quality Assurance
120
+
121
+ ### Success Metrics
122
+
123
+ - [ ] **Technical Metrics** - Measurable technical performance goals
124
+ - [ ] **Gameplay Metrics** - Player engagement and retention targets
125
+ - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
126
+ - [ ] **User Experience Goals** - Specific UX objectives and measurements
127
+ - [ ] **Business Objectives** - Commercial or project success criteria
128
+
129
+ ### Testing Strategy
130
+
131
+ - [ ] **Playtesting Plan** - How and when player feedback will be gathered
132
+ - [ ] **Technical Testing** - Performance and compatibility testing approach
133
+ - [ ] **Balance Validation** - Methods for confirming game balance
134
+ - [ ] **Accessibility Testing** - Plan for testing with diverse players
135
+ - [ ] **Iteration Process** - How feedback will drive design improvements
136
+
137
+ ## Documentation Quality
138
+
139
+ ### Clarity and Completeness
140
+
141
+ - [ ] **Clear Writing** - All sections are well-written and understandable
142
+ - [ ] **Complete Coverage** - No major game systems left undefined
143
+ - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
144
+ - [ ] **Consistent Terminology** - Game terms used consistently throughout
145
+ - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
146
+
147
+ ### Maintainability
148
+
149
+ - [ ] **Version Control** - Change log established for tracking revisions
150
+ - [ ] **Update Process** - Plan for maintaining document during development
151
+ - [ ] **Team Access** - All team members can access and reference the document
152
+ - [ ] **Search Functionality** - Document organized for easy reference and searching
153
+ - [ ] **Living Document** - Process for incorporating feedback and changes
154
+
155
+ ## Stakeholder Alignment
156
+
157
+ ### Team Understanding
158
+
159
+ - [ ] **Shared Vision** - All team members understand and agree with the game vision
160
+ - [ ] **Role Clarity** - Each team member understands their contribution
161
+ - [ ] **Decision Framework** - Process for making design decisions during development
162
+ - [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices
163
+ - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
164
+
165
+ ### External Validation
166
+
167
+ - [ ] **Market Validation** - Competitive analysis and market fit assessment
168
+ - [ ] **Technical Validation** - Feasibility confirmed with technical team
169
+ - [ ] **Resource Validation** - Required resources available and committed
170
+ - [ ] **Timeline Validation** - Development schedule is realistic and achievable
171
+ - [ ] **Quality Validation** - Quality standards align with available time and resources
172
+
173
+ ## Final Readiness Assessment
174
+
175
+ ### Implementation Preparedness
176
+
177
+ - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
178
+ - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
179
+ - [ ] **Asset Production** - Asset requirements enable art and audio production
180
+ - [ ] **Development Workflow** - Clear path from design to implementation
181
+ - [ ] **Quality Assurance** - Testing and validation processes established
182
+
183
+ ### Document Approval
184
+
185
+ - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
186
+ - [ ] **Technical Review Complete** - Technical feasibility confirmed
187
+ - [ ] **Business Review Complete** - Project scope and goals approved
188
+ - [ ] **Final Approval** - Document officially approved for implementation
189
+ - [ ] **Baseline Established** - Current version established as development baseline
190
+
191
+ ## Overall Assessment
192
+
193
+ **Document Quality Rating:** ⭐⭐⭐⭐⭐
194
+
195
+ **Ready for Development:** [ ] Yes [ ] No
196
+
197
+ **Key Recommendations:**
198
+ _List any critical items that need attention before moving to implementation phase._
199
+
200
+ **Next Steps:**
201
+ _Outline immediate next actions for the team based on this assessment._
@@ -0,0 +1,160 @@
1
+ # Game Development Story Definition of Done Checklist
2
+
3
+ ## Story Completeness
4
+
5
+ ### Basic Story Elements
6
+
7
+ - [ ] **Story Title** - Clear, descriptive title that identifies the feature
8
+ - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
9
+ - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
10
+ - [ ] **Story Points** - Realistic estimation for implementation complexity
11
+ - [ ] **Description** - Clear, concise description of what needs to be implemented
12
+
13
+ ### Game Design Alignment
14
+
15
+ - [ ] **GDD Reference** - Specific Game Design Document section referenced
16
+ - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
17
+ - [ ] **Player Experience Goal** - Describes the intended player experience
18
+ - [ ] **Balance Parameters** - Includes any relevant game balance values
19
+ - [ ] **Design Intent** - Purpose and rationale for the feature is clear
20
+
21
+ ## Technical Specifications
22
+
23
+ ### Architecture Compliance
24
+
25
+ - [ ] **File Organization** - Follows game architecture document structure
26
+ - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
27
+ - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
28
+ - [ ] **Event Communication** - Event emitting and listening requirements specified
29
+ - [ ] **Dependencies** - All system dependencies clearly identified
30
+
31
+ ### Phaser 3 Requirements
32
+
33
+ - [ ] **Scene Integration** - Specifies which scenes are affected and how
34
+ - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
35
+ - [ ] **Physics Integration** - Physics requirements specified if applicable
36
+ - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
37
+ - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
38
+
39
+ ### Code Quality Standards
40
+
41
+ - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
42
+ - [ ] **Error Handling** - Error scenarios and handling requirements specified
43
+ - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
44
+ - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
45
+ - [ ] **Code Organization** - Follows established game project structure
46
+
47
+ ## Implementation Readiness
48
+
49
+ ### Acceptance Criteria
50
+
51
+ - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
52
+ - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
53
+ - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
54
+ - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
55
+ - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
56
+
57
+ ### Implementation Tasks
58
+
59
+ - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
60
+ - [ ] **Task Scope** - Each task is completable in 1-4 hours
61
+ - [ ] **Task Clarity** - Each task has clear, actionable instructions
62
+ - [ ] **File Specifications** - Exact file paths and purposes specified
63
+ - [ ] **Development Flow** - Tasks follow logical implementation order
64
+
65
+ ### Dependencies
66
+
67
+ - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
68
+ - [ ] **Technical Dependencies** - Required systems and files identified
69
+ - [ ] **Asset Dependencies** - All needed assets specified with locations
70
+ - [ ] **External Dependencies** - Any third-party or external requirements noted
71
+ - [ ] **Dependency Validation** - All dependencies are actually available
72
+
73
+ ## Testing Requirements
74
+
75
+ ### Test Coverage
76
+
77
+ - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
78
+ - [ ] **Integration Test Cases** - Integration testing with other game systems specified
79
+ - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
80
+ - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
81
+ - [ ] **Edge Case Testing** - Edge cases and error conditions covered
82
+
83
+ ### Test Implementation
84
+
85
+ - [ ] **Test File Paths** - Exact test file locations specified
86
+ - [ ] **Test Scenarios** - All test scenarios are complete and executable
87
+ - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
88
+ - [ ] **Performance Metrics** - Specific performance targets for testing
89
+ - [ ] **Test Data** - Any required test data or mock objects specified
90
+
91
+ ## Game-Specific Quality
92
+
93
+ ### Gameplay Implementation
94
+
95
+ - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
96
+ - [ ] **Player Controls** - Input handling requirements are complete
97
+ - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
98
+ - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
99
+ - [ ] **State Management** - Game state changes and persistence requirements defined
100
+
101
+ ### User Experience
102
+
103
+ - [ ] **UI Requirements** - User interface elements and behaviors specified
104
+ - [ ] **Audio Integration** - Sound effect and music requirements defined
105
+ - [ ] **Visual Feedback** - Animation and visual effect requirements specified
106
+ - [ ] **Accessibility** - Mobile touch and responsive design considerations
107
+ - [ ] **Error Recovery** - User-facing error handling and recovery specified
108
+
109
+ ### Performance Optimization
110
+
111
+ - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
112
+ - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
113
+ - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
114
+ - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
115
+ - [ ] **Loading Performance** - Asset loading and scene transition requirements
116
+
117
+ ## Documentation and Communication
118
+
119
+ ### Story Documentation
120
+
121
+ - [ ] **Implementation Notes** - Additional context and implementation guidance provided
122
+ - [ ] **Design Decisions** - Key design choices documented with rationale
123
+ - [ ] **Future Considerations** - Potential future enhancements or modifications noted
124
+ - [ ] **Change Tracking** - Process for tracking any requirement changes during development
125
+ - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
126
+
127
+ ### Developer Handoff
128
+
129
+ - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
130
+ - [ ] **Complete Context** - All necessary context provided within the story
131
+ - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
132
+ - [ ] **Success Criteria** - Objective measures for story completion defined
133
+ - [ ] **Communication Plan** - Process for developer questions and updates established
134
+
135
+ ## Final Validation
136
+
137
+ ### Story Readiness
138
+
139
+ - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
140
+ - [ ] **Technical Completeness** - All technical requirements are specified and actionable
141
+ - [ ] **Scope Appropriateness** - Story scope matches assigned story points
142
+ - [ ] **Quality Standards** - Story meets all game development quality standards
143
+ - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
144
+
145
+ ### Implementation Preparedness
146
+
147
+ - [ ] **Environment Ready** - Development environment requirements specified
148
+ - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
149
+ - [ ] **Testing Prepared** - Testing environment and data requirements specified
150
+ - [ ] **Definition of Done** - Clear, objective completion criteria established
151
+ - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
152
+
153
+ ## Checklist Completion
154
+
155
+ **Overall Story Quality:** ⭐⭐⭐⭐⭐
156
+
157
+ **Ready for Development:** [ ] Yes [ ] No
158
+
159
+ **Additional Notes:**
160
+ _Any specific concerns, recommendations, or clarifications needed before development begins._
@@ -0,0 +1,8 @@
1
+ name: bmad-2d-phaser-game-dev
2
+ version: 1.11.0
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+ short-title: Phaser 3 2D Game Dev Pack
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+ description: >-
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+ 2D Game Development expansion pack for BMad Method - Phaser 3 & TypeScript
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+ focused
7
+ author: Brian (BMad)
8
+ slashPrefix: bmad2dp