app.hypergames.hypersdk 1.9.1 → 1.11.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/Editor/Scripts/Setup/HyperSDKInstaller.cs +42 -0
- package/Editor/Scripts/Tools/HyperGameModeMenu.cs +27 -7
- package/Runtime/Internal/AssemblyInfo.cs +1 -0
- package/Runtime/Internal/Bootstrap/HyperLoader.cs +186 -8
- package/Runtime/Internal/Core/HyperRuntime.cs +58 -0
- package/Runtime/Internal/Core/HyperRuntimeHost.cs +6 -0
- package/Runtime/Internal/Data/URLData.cs +18 -1
- package/Runtime/Internal/Managers/BackendManager.cs +281 -24
- package/Runtime/Internal/Managers/DataManager.cs +207 -21
- package/Runtime/Internal/Managers/GameManager.cs +350 -15
- package/Runtime/Internal/Managers/ReplayManager.cs +111 -0
- package/Runtime/Internal/Managers/ReplayManager.cs.meta +11 -0
- package/Runtime/Internal/Managers/TimeManager.cs +56 -14
- package/Runtime/Internal/Replay/ReplayActivityRecorder.cs +182 -0
- package/Runtime/Internal/Replay/ReplayActivityRecorder.cs.meta +2 -0
- package/Runtime/Internal/Replay/ReplaySessionState.cs +181 -0
- package/Runtime/Internal/Replay/ReplaySessionState.cs.meta +2 -0
- package/Runtime/Internal/Replay.meta +8 -0
- package/Runtime/Internal/ScriptableObjects/HyperSDKSettings.cs +5 -0
- package/Runtime/Internal/UI/Animation/LoadingTextAnimation.cs +15 -1
- package/Runtime/Internal/UI/Components/ConcaveImage.cs +147 -0
- package/Runtime/Internal/UI/Components/ConcaveImage.cs.meta +11 -0
- package/Runtime/Internal/UI/Components/ControlBar.cs +86 -6
- package/Runtime/Internal/UI/Components/PauseButton.cs +4 -1
- package/Runtime/Internal/UI/Components/ReplayController.cs +501 -0
- package/Runtime/Internal/UI/Components/ReplayController.cs.meta +2 -0
- package/Runtime/Internal/UI/Components/ReplayMarkerPulse.cs +89 -0
- package/Runtime/Internal/UI/Components/ReplayMarkerPulse.cs.meta +2 -0
- package/Runtime/Internal/UI/Components/ReplayPresentationCanvas.cs +183 -0
- package/Runtime/Internal/UI/Components/ReplayPresentationCanvas.cs.meta +2 -0
- package/Runtime/Internal/UI/Components/SnackBar.cs +2 -9
- package/Runtime/Internal/UI/Modals/LoadingFailedModal.cs +12 -0
- package/Runtime/Internal/UI/Modals/ReplayOverModal.cs +54 -0
- package/Runtime/Internal/UI/Modals/ReplayOverModal.cs.meta +2 -0
- package/Runtime/Internal/UI/Modals/StartingInstructionModal.cs +38 -29
- package/Runtime/Public/AssemblyInfo.cs +3 -0
- package/Runtime/Public/AssemblyInfo.cs.meta +2 -0
- package/Runtime/Public/Core/HyperSDK.cs +305 -109
- package/Runtime/Public/Hyper.asmdef +2 -1
- package/Runtime/Public/Replay/ReplayPlaybackEngine.cs +555 -0
- package/Runtime/Public/Replay/ReplayPlaybackEngine.cs.meta +2 -0
- package/Runtime/Public/Replay.meta +8 -0
- package/Runtime/Resources/Fonts/Nunito/Nunito-Light SDF.asset +528 -521
- package/Runtime/Resources/Materials/HyperReplayScanlines.preset +340 -0
- package/Runtime/Resources/Materials/HyperReplayScanlines.preset.meta +8 -0
- package/Runtime/Resources/Materials/ReplayScanlineOverlay.mat +55 -0
- package/Runtime/Resources/Materials/ReplayScanlineOverlay.mat.meta +8 -0
- package/Runtime/Resources/Shaders/ConcaveImage.shader +155 -0
- package/Runtime/Resources/Shaders/ConcaveImage.shader.meta +10 -0
- package/Runtime/Resources/Shaders/ReplayScanlineOverlay.shader +150 -0
- package/Runtime/Resources/Shaders/ReplayScanlineOverlay.shader.meta +10 -0
- package/Runtime/Resources/Sprites/Replays/Fallback avatar.png +0 -0
- package/Runtime/Resources/Sprites/Replays/Fallback avatar.png.meta +156 -0
- package/Runtime/Resources/Sprites/Replays/Recording.png +0 -0
- package/Runtime/Resources/Sprites/{Control Bar/Top_Black_Rounded_Bar_Portrait_IV.png.meta → Replays/Recording.png.meta} +16 -29
- package/Runtime/Resources/Sprites/Replays/Replay frame.png +0 -0
- package/Runtime/Resources/Sprites/Replays/Replay frame.png.meta +156 -0
- package/Runtime/Resources/Sprites/Replays/Replay modal icon.png +0 -0
- package/Runtime/Resources/Sprites/Replays/Replay modal icon.png.meta +156 -0
- package/Runtime/Resources/Sprites/Replays.meta +8 -0
- package/Runtime/Resources/UIPrefabs/ControlBar.prefab +389 -42
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle.prefab +1 -1
- package/Runtime/Resources/UIPrefabs/ReplayController.prefab +1269 -0
- package/Runtime/Resources/UIPrefabs/ReplayController.prefab.meta +7 -0
- package/Runtime/Resources/UIPrefabs/ReplayInputBlocker.prefab +90 -0
- package/Runtime/Resources/UIPrefabs/ReplayInputBlocker.prefab.meta +7 -0
- package/Runtime/Resources/UIPrefabs/ReplayOverModal.prefab +958 -0
- package/Runtime/Resources/UIPrefabs/ReplayOverModal.prefab.meta +7 -0
- package/Runtime/Resources/UIPrefabs/ReplaySeekOverlay.prefab +189 -0
- package/Runtime/Resources/UIPrefabs/ReplaySeekOverlay.prefab.meta +7 -0
- package/Runtime/Resources/UIPrefabs/Rounded Cutout.prefab +96 -0
- package/Runtime/Resources/UIPrefabs/Rounded Cutout.prefab.meta +7 -0
- package/Runtime/Resources/UIPrefabs/SnackBar.prefab +23 -6
- package/Runtime/Shared/AssemblyInfo.cs +5 -0
- package/Runtime/Shared/AssemblyInfo.cs.meta +11 -0
- package/Runtime/Shared/DTOs/Enums.cs +8 -3
- package/Runtime/Shared/DTOs/Score/ScoreSnapshot.cs +13 -1
- package/Runtime/Shared/Replay/IReplayPlaybackEngine.cs +37 -0
- package/Runtime/Shared/Replay/IReplayPlaybackEngine.cs.meta +11 -0
- package/Runtime/Shared/Replay.meta +8 -0
- package/Runtime/Shared/Utils/HyperRandom.cs +25 -5
- package/Samples~/LaneRunner/LaneRunnerSample.unity +1603 -0
- package/Samples~/LaneRunner/LaneRunnerSample.unity.meta +7 -0
- package/Samples~/LaneRunner/Materials/DoubleScore.mat +86 -0
- package/Samples~/LaneRunner/Materials/DoubleScore.mat.meta +8 -0
- package/Samples~/LaneRunner/Materials/Ground.mat +84 -0
- package/Samples~/LaneRunner/Materials/Ground.mat.meta +8 -0
- package/Samples~/LaneRunner/Materials/Lane.mat +84 -0
- package/Samples~/LaneRunner/Materials/Lane.mat.meta +8 -0
- package/Samples~/LaneRunner/Materials/LaneMarker.mat +84 -0
- package/Samples~/LaneRunner/Materials/LaneMarker.mat.meta +8 -0
- package/Samples~/LaneRunner/Materials/Obstacle.mat +84 -0
- package/Samples~/LaneRunner/Materials/Obstacle.mat.meta +8 -0
- package/Samples~/LaneRunner/Materials/Player.mat +84 -0
- package/Samples~/LaneRunner/Materials/Player.mat.meta +8 -0
- package/Samples~/LaneRunner/Materials.meta +8 -0
- package/Samples~/LaneRunner/Prefabs/DoubleScorePickup.prefab +152 -0
- package/Samples~/LaneRunner/Prefabs/DoubleScorePickup.prefab.meta +7 -0
- package/Samples~/LaneRunner/Prefabs/Obstacle.prefab +152 -0
- package/Samples~/LaneRunner/Prefabs/Obstacle.prefab.meta +7 -0
- package/Samples~/LaneRunner/Prefabs.meta +8 -0
- package/Samples~/LaneRunner/README.md +35 -0
- package/Samples~/LaneRunner/README.md.meta +7 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerCommand.cs +9 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerCommand.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerGame.cs +93 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerGame.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerPlayer.cs +155 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerPlayer.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerSpawner.cs +110 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerSpawner.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerTrackItem.cs +41 -0
- package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerTrackItem.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Gameplay.meta +8 -0
- package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerReplayAdapter.cs +62 -0
- package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerReplayAdapter.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerTournamentAdapter.cs +64 -0
- package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerTournamentAdapter.cs.meta +2 -0
- package/Samples~/LaneRunner/Scripts/Hyper.meta +8 -0
- package/Samples~/LaneRunner/Scripts.meta +8 -0
- package/Tests.meta +8 -0
- package/package.json +9 -3
- package/Runtime/Resources/Sprites/Control Bar/Top_Black_Rounded_Bar_Portrait_IV.png +0 -0
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Shader "Hyper/UI/Replay Scanline Overlay"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Overlay Tint", Color) = (1,1,1,1)
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_LineColor ("Scanline Color", Color) = (0.06,0.045,0.08,1)
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[Toggle] _ScanlinesEnabled ("Enable Scanlines", Float) = 1
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[Toggle] _ScanlineMovementEnabled ("Animate Scanlines", Float) = 1
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_LineAlpha ("Scanline Opacity", Range(0,1)) = 0.09
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_LineDensity ("Scanline Count", Range(40,600)) = 220
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_LineThickness ("Scanline Thickness", Range(0.05,0.95)) = 0.42
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_ScanSpeed ("Scan Speed", Range(-5,5)) = 0.18
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_FlickerStrength ("Flicker Strength", Range(0,0.2)) = 0.018
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_FlickerSpeed ("Flicker Speed", Range(0,100)) = 48
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_VignetteAlpha ("Vignette Opacity", Range(0,0.5)) = 0.07
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_VignettePower ("Vignette Falloff", Range(0.5,5)) = 1.8
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask [_ColorMask]
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 uv : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _TextureSampleAdd;
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fixed4 _Color;
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fixed4 _LineColor;
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float4 _ClipRect;
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float4 _MainTex_ST;
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float _ScanlinesEnabled;
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float _ScanlineMovementEnabled;
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float _LineAlpha;
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float _LineDensity;
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float _LineThickness;
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float _ScanSpeed;
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float _FlickerStrength;
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float _FlickerSpeed;
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float _VignetteAlpha;
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float _VignettePower;
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v2f vert(appdata_t input)
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{
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v2f output;
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
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output.worldPosition = input.vertex;
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output.vertex = UnityObjectToClipPos(input.vertex);
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output.uv = TRANSFORM_TEX(input.texcoord, _MainTex);
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output.color = input.color * _Color;
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return output;
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}
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fixed4 frag(v2f input) : SV_Target
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{
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fixed4 sprite = (tex2D(_MainTex, input.uv) + _TextureSampleAdd) * input.color;
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float scanlineTime = _Time.y * _ScanSpeed * _ScanlineMovementEnabled;
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float linePosition = frac(input.uv.y * _LineDensity + scanlineTime);
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float lineEdge = max(0.005, min(0.08, 2.0 / max(40.0, _LineDensity)));
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float scanline = smoothstep(1.0 - _LineThickness - lineEdge,
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1.0 - _LineThickness + lineEdge,
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linePosition);
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float flicker = 1.0 + sin(_Time.y * _FlickerSpeed) * _FlickerStrength;
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float2 centered = input.uv * 2.0 - 1.0;
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float vignette = pow(saturate(dot(centered, centered) * 0.5), _VignettePower);
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float alpha = scanline * _LineAlpha * flicker * _ScanlinesEnabled;
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alpha += vignette * _VignetteAlpha;
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alpha = saturate(alpha) * sprite.a;
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fixed3 color = _LineColor.rgb;
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#ifdef UNITY_UI_CLIP_RECT
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alpha *= UnityGet2DClipping(input.worldPosition.xy, _ClipRect);
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#endif
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#ifdef UNITY_UI_ALPHACLIP
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clip(alpha - 0.001);
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#endif
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return fixed4(color, alpha);
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}
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ENDCG
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}
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}
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}
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Binary file
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internalIDToNameTable:
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213: -8044241231863804787
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second: Fallback avatar_0
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