app.hypergames.hypersdk 1.9.1 → 1.11.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/Editor/Scripts/Setup/HyperSDKInstaller.cs +42 -0
  3. package/Editor/Scripts/Tools/HyperGameModeMenu.cs +27 -7
  4. package/Runtime/Internal/AssemblyInfo.cs +1 -0
  5. package/Runtime/Internal/Bootstrap/HyperLoader.cs +186 -8
  6. package/Runtime/Internal/Core/HyperRuntime.cs +58 -0
  7. package/Runtime/Internal/Core/HyperRuntimeHost.cs +6 -0
  8. package/Runtime/Internal/Data/URLData.cs +18 -1
  9. package/Runtime/Internal/Managers/BackendManager.cs +281 -24
  10. package/Runtime/Internal/Managers/DataManager.cs +207 -21
  11. package/Runtime/Internal/Managers/GameManager.cs +350 -15
  12. package/Runtime/Internal/Managers/ReplayManager.cs +111 -0
  13. package/Runtime/Internal/Managers/ReplayManager.cs.meta +11 -0
  14. package/Runtime/Internal/Managers/TimeManager.cs +56 -14
  15. package/Runtime/Internal/Replay/ReplayActivityRecorder.cs +182 -0
  16. package/Runtime/Internal/Replay/ReplayActivityRecorder.cs.meta +2 -0
  17. package/Runtime/Internal/Replay/ReplaySessionState.cs +181 -0
  18. package/Runtime/Internal/Replay/ReplaySessionState.cs.meta +2 -0
  19. package/Runtime/Internal/Replay.meta +8 -0
  20. package/Runtime/Internal/ScriptableObjects/HyperSDKSettings.cs +5 -0
  21. package/Runtime/Internal/UI/Animation/LoadingTextAnimation.cs +15 -1
  22. package/Runtime/Internal/UI/Components/ConcaveImage.cs +147 -0
  23. package/Runtime/Internal/UI/Components/ConcaveImage.cs.meta +11 -0
  24. package/Runtime/Internal/UI/Components/ControlBar.cs +86 -6
  25. package/Runtime/Internal/UI/Components/PauseButton.cs +4 -1
  26. package/Runtime/Internal/UI/Components/ReplayController.cs +501 -0
  27. package/Runtime/Internal/UI/Components/ReplayController.cs.meta +2 -0
  28. package/Runtime/Internal/UI/Components/ReplayMarkerPulse.cs +89 -0
  29. package/Runtime/Internal/UI/Components/ReplayMarkerPulse.cs.meta +2 -0
  30. package/Runtime/Internal/UI/Components/ReplayPresentationCanvas.cs +183 -0
  31. package/Runtime/Internal/UI/Components/ReplayPresentationCanvas.cs.meta +2 -0
  32. package/Runtime/Internal/UI/Components/SnackBar.cs +2 -9
  33. package/Runtime/Internal/UI/Modals/LoadingFailedModal.cs +12 -0
  34. package/Runtime/Internal/UI/Modals/ReplayOverModal.cs +54 -0
  35. package/Runtime/Internal/UI/Modals/ReplayOverModal.cs.meta +2 -0
  36. package/Runtime/Internal/UI/Modals/StartingInstructionModal.cs +38 -29
  37. package/Runtime/Public/AssemblyInfo.cs +3 -0
  38. package/Runtime/Public/AssemblyInfo.cs.meta +2 -0
  39. package/Runtime/Public/Core/HyperSDK.cs +305 -109
  40. package/Runtime/Public/Hyper.asmdef +2 -1
  41. package/Runtime/Public/Replay/ReplayPlaybackEngine.cs +555 -0
  42. package/Runtime/Public/Replay/ReplayPlaybackEngine.cs.meta +2 -0
  43. package/Runtime/Public/Replay.meta +8 -0
  44. package/Runtime/Resources/Fonts/Nunito/Nunito-Light SDF.asset +528 -521
  45. package/Runtime/Resources/Materials/HyperReplayScanlines.preset +340 -0
  46. package/Runtime/Resources/Materials/HyperReplayScanlines.preset.meta +8 -0
  47. package/Runtime/Resources/Materials/ReplayScanlineOverlay.mat +55 -0
  48. package/Runtime/Resources/Materials/ReplayScanlineOverlay.mat.meta +8 -0
  49. package/Runtime/Resources/Shaders/ConcaveImage.shader +155 -0
  50. package/Runtime/Resources/Shaders/ConcaveImage.shader.meta +10 -0
  51. package/Runtime/Resources/Shaders/ReplayScanlineOverlay.shader +150 -0
  52. package/Runtime/Resources/Shaders/ReplayScanlineOverlay.shader.meta +10 -0
  53. package/Runtime/Resources/Sprites/Replays/Fallback avatar.png +0 -0
  54. package/Runtime/Resources/Sprites/Replays/Fallback avatar.png.meta +156 -0
  55. package/Runtime/Resources/Sprites/Replays/Recording.png +0 -0
  56. package/Runtime/Resources/Sprites/{Control Bar/Top_Black_Rounded_Bar_Portrait_IV.png.meta → Replays/Recording.png.meta} +16 -29
  57. package/Runtime/Resources/Sprites/Replays/Replay frame.png +0 -0
  58. package/Runtime/Resources/Sprites/Replays/Replay frame.png.meta +156 -0
  59. package/Runtime/Resources/Sprites/Replays/Replay modal icon.png +0 -0
  60. package/Runtime/Resources/Sprites/Replays/Replay modal icon.png.meta +156 -0
  61. package/Runtime/Resources/Sprites/Replays.meta +8 -0
  62. package/Runtime/Resources/UIPrefabs/ControlBar.prefab +389 -42
  63. package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle.prefab +1 -1
  64. package/Runtime/Resources/UIPrefabs/ReplayController.prefab +1269 -0
  65. package/Runtime/Resources/UIPrefabs/ReplayController.prefab.meta +7 -0
  66. package/Runtime/Resources/UIPrefabs/ReplayInputBlocker.prefab +90 -0
  67. package/Runtime/Resources/UIPrefabs/ReplayInputBlocker.prefab.meta +7 -0
  68. package/Runtime/Resources/UIPrefabs/ReplayOverModal.prefab +958 -0
  69. package/Runtime/Resources/UIPrefabs/ReplayOverModal.prefab.meta +7 -0
  70. package/Runtime/Resources/UIPrefabs/ReplaySeekOverlay.prefab +189 -0
  71. package/Runtime/Resources/UIPrefabs/ReplaySeekOverlay.prefab.meta +7 -0
  72. package/Runtime/Resources/UIPrefabs/Rounded Cutout.prefab +96 -0
  73. package/Runtime/Resources/UIPrefabs/Rounded Cutout.prefab.meta +7 -0
  74. package/Runtime/Resources/UIPrefabs/SnackBar.prefab +23 -6
  75. package/Runtime/Shared/AssemblyInfo.cs +5 -0
  76. package/Runtime/Shared/AssemblyInfo.cs.meta +11 -0
  77. package/Runtime/Shared/DTOs/Enums.cs +8 -3
  78. package/Runtime/Shared/DTOs/Score/ScoreSnapshot.cs +13 -1
  79. package/Runtime/Shared/Replay/IReplayPlaybackEngine.cs +37 -0
  80. package/Runtime/Shared/Replay/IReplayPlaybackEngine.cs.meta +11 -0
  81. package/Runtime/Shared/Replay.meta +8 -0
  82. package/Runtime/Shared/Utils/HyperRandom.cs +25 -5
  83. package/Samples~/LaneRunner/LaneRunnerSample.unity +1603 -0
  84. package/Samples~/LaneRunner/LaneRunnerSample.unity.meta +7 -0
  85. package/Samples~/LaneRunner/Materials/DoubleScore.mat +86 -0
  86. package/Samples~/LaneRunner/Materials/DoubleScore.mat.meta +8 -0
  87. package/Samples~/LaneRunner/Materials/Ground.mat +84 -0
  88. package/Samples~/LaneRunner/Materials/Ground.mat.meta +8 -0
  89. package/Samples~/LaneRunner/Materials/Lane.mat +84 -0
  90. package/Samples~/LaneRunner/Materials/Lane.mat.meta +8 -0
  91. package/Samples~/LaneRunner/Materials/LaneMarker.mat +84 -0
  92. package/Samples~/LaneRunner/Materials/LaneMarker.mat.meta +8 -0
  93. package/Samples~/LaneRunner/Materials/Obstacle.mat +84 -0
  94. package/Samples~/LaneRunner/Materials/Obstacle.mat.meta +8 -0
  95. package/Samples~/LaneRunner/Materials/Player.mat +84 -0
  96. package/Samples~/LaneRunner/Materials/Player.mat.meta +8 -0
  97. package/Samples~/LaneRunner/Materials.meta +8 -0
  98. package/Samples~/LaneRunner/Prefabs/DoubleScorePickup.prefab +152 -0
  99. package/Samples~/LaneRunner/Prefabs/DoubleScorePickup.prefab.meta +7 -0
  100. package/Samples~/LaneRunner/Prefabs/Obstacle.prefab +152 -0
  101. package/Samples~/LaneRunner/Prefabs/Obstacle.prefab.meta +7 -0
  102. package/Samples~/LaneRunner/Prefabs.meta +8 -0
  103. package/Samples~/LaneRunner/README.md +35 -0
  104. package/Samples~/LaneRunner/README.md.meta +7 -0
  105. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerCommand.cs +9 -0
  106. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerCommand.cs.meta +2 -0
  107. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerGame.cs +93 -0
  108. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerGame.cs.meta +2 -0
  109. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerPlayer.cs +155 -0
  110. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerPlayer.cs.meta +2 -0
  111. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerSpawner.cs +110 -0
  112. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerSpawner.cs.meta +2 -0
  113. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerTrackItem.cs +41 -0
  114. package/Samples~/LaneRunner/Scripts/Gameplay/LaneRunnerTrackItem.cs.meta +2 -0
  115. package/Samples~/LaneRunner/Scripts/Gameplay.meta +8 -0
  116. package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerReplayAdapter.cs +62 -0
  117. package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerReplayAdapter.cs.meta +2 -0
  118. package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerTournamentAdapter.cs +64 -0
  119. package/Samples~/LaneRunner/Scripts/Hyper/LaneRunnerTournamentAdapter.cs.meta +2 -0
  120. package/Samples~/LaneRunner/Scripts/Hyper.meta +8 -0
  121. package/Samples~/LaneRunner/Scripts.meta +8 -0
  122. package/Tests.meta +8 -0
  123. package/package.json +9 -3
  124. package/Runtime/Resources/Sprites/Control Bar/Top_Black_Rounded_Bar_Portrait_IV.png +0 -0
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+ Shader "Hyper/UI/Replay Scanline Overlay"
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+ {
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+ Properties
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+ {
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+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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+ _Color ("Overlay Tint", Color) = (1,1,1,1)
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+ _LineColor ("Scanline Color", Color) = (0.06,0.045,0.08,1)
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+ [Toggle] _ScanlinesEnabled ("Enable Scanlines", Float) = 1
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+ [Toggle] _ScanlineMovementEnabled ("Animate Scanlines", Float) = 1
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+ _LineAlpha ("Scanline Opacity", Range(0,1)) = 0.09
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+ _LineDensity ("Scanline Count", Range(40,600)) = 220
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+ _LineThickness ("Scanline Thickness", Range(0.05,0.95)) = 0.42
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+ _ScanSpeed ("Scan Speed", Range(-5,5)) = 0.18
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+ _FlickerStrength ("Flicker Strength", Range(0,0.2)) = 0.018
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+ _FlickerSpeed ("Flicker Speed", Range(0,100)) = 48
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+ _VignetteAlpha ("Vignette Opacity", Range(0,0.5)) = 0.07
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+ _VignettePower ("Vignette Falloff", Range(0.5,5)) = 1.8
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+
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+ _StencilComp ("Stencil Comparison", Float) = 8
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+ _Stencil ("Stencil ID", Float) = 0
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+ _StencilOp ("Stencil Operation", Float) = 0
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+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
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+ _StencilReadMask ("Stencil Read Mask", Float) = 255
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+ _ColorMask ("Color Mask", Float) = 15
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+ [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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+ }
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+
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+ SubShader
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+ {
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+ Tags
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+ {
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+ "Queue"="Transparent"
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+ "IgnoreProjector"="True"
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+ "RenderType"="Transparent"
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+ "PreviewType"="Plane"
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+ "CanUseSpriteAtlas"="True"
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+ }
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+
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+ Stencil
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+ {
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+ Ref [_Stencil]
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+ Comp [_StencilComp]
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+ }
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+
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+ Cull Off
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+ Lighting Off
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+ ZWrite Off
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+ ZTest [unity_GUIZTestMode]
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+ Blend SrcAlpha OneMinusSrcAlpha
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+ ColorMask [_ColorMask]
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+
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+ Pass
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+ {
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+ Name "Default"
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+
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+ CGPROGRAM
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+ #pragma vertex vert
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+ #pragma fragment frag
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+ #pragma target 2.0
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+ #pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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+ #pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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+
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+ #include "UnityCG.cginc"
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+ #include "UnityUI.cginc"
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+
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+ struct appdata_t
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+ {
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+ float4 vertex : POSITION;
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+ fixed4 color : COLOR;
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+ float2 texcoord : TEXCOORD0;
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+ UNITY_VERTEX_INPUT_INSTANCE_ID
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+ };
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+
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+ struct v2f
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+ {
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+ float4 vertex : SV_POSITION;
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+ fixed4 color : COLOR;
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+ float2 uv : TEXCOORD0;
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+ float4 worldPosition : TEXCOORD1;
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+ UNITY_VERTEX_OUTPUT_STEREO
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+ };
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+
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+ sampler2D _MainTex;
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+ fixed4 _TextureSampleAdd;
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+ fixed4 _Color;
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+ fixed4 _LineColor;
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+ float4 _ClipRect;
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+ float4 _MainTex_ST;
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+ float _ScanlinesEnabled;
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+ float _ScanlineMovementEnabled;
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+ float _LineAlpha;
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+ float _LineDensity;
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+ float _LineThickness;
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+ float _ScanSpeed;
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+ float _FlickerStrength;
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+ float _FlickerSpeed;
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+ float _VignetteAlpha;
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+ float _VignettePower;
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+
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+ v2f vert(appdata_t input)
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+ {
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+ v2f output;
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+ UNITY_SETUP_INSTANCE_ID(input);
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+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
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+ output.worldPosition = input.vertex;
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+ output.vertex = UnityObjectToClipPos(input.vertex);
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+ output.uv = TRANSFORM_TEX(input.texcoord, _MainTex);
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+ output.color = input.color * _Color;
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+ return output;
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+ }
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+
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+ fixed4 frag(v2f input) : SV_Target
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+ {
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+ fixed4 sprite = (tex2D(_MainTex, input.uv) + _TextureSampleAdd) * input.color;
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+
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+ float scanlineTime = _Time.y * _ScanSpeed * _ScanlineMovementEnabled;
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+ float linePosition = frac(input.uv.y * _LineDensity + scanlineTime);
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+ float lineEdge = max(0.005, min(0.08, 2.0 / max(40.0, _LineDensity)));
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+ float scanline = smoothstep(1.0 - _LineThickness - lineEdge,
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+ 1.0 - _LineThickness + lineEdge,
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+ linePosition);
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+
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+ float flicker = 1.0 + sin(_Time.y * _FlickerSpeed) * _FlickerStrength;
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+
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+ float2 centered = input.uv * 2.0 - 1.0;
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+ float vignette = pow(saturate(dot(centered, centered) * 0.5), _VignettePower);
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+
131
+ float alpha = scanline * _LineAlpha * flicker * _ScanlinesEnabled;
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+ alpha += vignette * _VignetteAlpha;
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+ alpha = saturate(alpha) * sprite.a;
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+
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+ fixed3 color = _LineColor.rgb;
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+
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+ #ifdef UNITY_UI_CLIP_RECT
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+ alpha *= UnityGet2DClipping(input.worldPosition.xy, _ClipRect);
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+ #endif
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+
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+ #ifdef UNITY_UI_ALPHACLIP
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+ clip(alpha - 0.001);
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+ #endif
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+
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+ return fixed4(color, alpha);
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+ }
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+ ENDCG
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+ }
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+ }
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