app.hypergames.hypersdk 1.9.0 → 1.9.1
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package/CHANGELOG.md
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@@ -1,3 +1,10 @@
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## [1.9.1](https://github.com/mvmhyper/hyper-sdk/compare/v1.9.0...v1.9.1) (2026-07-16)
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### Bug Fixes
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* prevent orientation modal after game end ([efa33fa](https://github.com/mvmhyper/hyper-sdk/commit/efa33fa073218558dfa3ba3012b19a5151bbcfc9))
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# [1.9.0](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.26...v1.9.0) (2026-07-09)
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@@ -19,6 +19,11 @@ namespace Hyper.Internal.Managers
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/// </summary>
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internal sealed class GameManager : MonoBehaviour
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{
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#if UNITY_WEBGL
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[DllImport("__Internal")]
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private static extern void MarkGameEndedOnHTML();
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#endif
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#region Initialization
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private DataManager _dataManager;
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@@ -119,7 +124,7 @@ namespace Hyper.Internal.Managers
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{
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if (IsBattleMode) return;
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SetGameEnded();
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HyperRuntime.Timer.StopAllTimers();
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if (!HyperRuntime.GameContent.IsPracticeMenu)
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@@ -854,7 +859,7 @@ namespace Hyper.Internal.Managers
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private void EndGameInternal()
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{
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SetGameEnded();
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_eventManager.InvokeGameEndedEvent();
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HyperRuntime.Timer.StopAllTimers();
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@@ -888,6 +893,17 @@ namespace Hyper.Internal.Managers
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#endregion
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private void SetGameEnded()
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{
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if (_hasGameEnded) return;
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_hasGameEnded = true;
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#if UNITY_WEBGL && !UNITY_EDITOR
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MarkGameEndedOnHTML();
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#endif
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}
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#region Safe Area Management
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private void ApplySafeArea()
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@@ -1397,7 +1413,7 @@ namespace Hyper.Internal.Managers
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private void ShowTimeUpModalInternal()
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{
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SetGameEnded();
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if (_timeUpModal == null)
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{
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@@ -44,6 +44,14 @@ mergeInto(LibraryManager.library, {
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}
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},
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MarkGameEndedOnHTML: function () {
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if (window.markGameEnded) {
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window.markGameEnded();
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} else {
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console.error("markGameEnded() not found!");
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}
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},
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MarkGameLoadedOnHTML: function () {
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if (window.markGameLoaded) {
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window.markGameLoaded();
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@@ -184,4 +192,4 @@ mergeInto(LibraryManager.library, {
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console.error('Unity: iOS inline video fix error', err);
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}
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}
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});
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});
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.9.
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"version": "1.9.1",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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