app.hypergames.hypersdk 1.8.7 → 1.8.8

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.8.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.7...v1.8.8) (2026-04-15)
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+
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+
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+ ### Bug Fixes
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+
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+ * defer pause to pointer up for Type Rush ([47f419f](https://github.com/mvmhyper/hyper-sdk/commit/47f419fdb280a94994ad20b372a4839320e1f11f))
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+
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  ## [1.8.7](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.6...v1.8.7) (2026-04-13)
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@@ -1,17 +1,20 @@
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  using Hyper.Internal.Managers;
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  using UnityEngine;
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  using UnityEngine.EventSystems;
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+ using UnityEngine.UI;
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  namespace Hyper.Internal
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  {
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- internal class PauseButton : MonoBehaviour, IPointerDownHandler
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+ internal class PauseButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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  {
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  [SerializeField] GameObject notifyDot;
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- private GameManager _gameManager;
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+ private GameManager _gameManager;
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+ private bool _isTypeRush;
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- void Awake()
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+ private void Awake()
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  {
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  _gameManager = HyperRuntime.GameManager;
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+ _isTypeRush = Application.productName == "Type Rush";
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  }
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  private void Start()
@@ -22,13 +25,24 @@ namespace Hyper.Internal
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  private void Notify()
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  {
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- if (_gameManager.HasGameStarted) notifyDot.SetActive(true);
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+ if (notifyDot != null && _gameManager != null && _gameManager.HasGameStarted)
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+ notifyDot.SetActive(true);
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  }
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  public void OnPointerDown(PointerEventData eventData)
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  {
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- _gameManager.PauseGame();
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+ if (!_isTypeRush)
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+ {
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+ _gameManager.PauseGame();
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+ }
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  }
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- }
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- }
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+ public void OnPointerUp(PointerEventData eventData)
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+ {
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+ if (_isTypeRush)
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+ {
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+ _gameManager.PauseGame();
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+ }
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+ }
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+ }
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+ }
@@ -369,7 +369,7 @@ PrefabInstance:
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  m_Modifications:
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  - target: {fileID: 1938964183499260594, guid: 795f79a28df189645a971ae8404f16c9, type: 3}
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  propertyPath: m_Name
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- value: Rety Button
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+ value: Retry Button
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  objectReference: {fileID: 0}
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  - target: {fileID: 4262948092621031161, guid: 795f79a28df189645a971ae8404f16c9, type: 3}
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  propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.8.7",
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+ "version": "1.8.8",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",