app.hypergames.hypersdk 1.8.6 → 1.8.7
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package/CHANGELOG.md
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@@ -1,3 +1,10 @@
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## [1.8.7](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.6...v1.8.7) (2026-04-13)
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### Bug Fixes
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* update ping thresholds for connection status ([1eb6c95](https://github.com/mvmhyper/hyper-sdk/commit/1eb6c95354bdf7c408c0762c73c16deecd31fd2d))
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## [1.8.6](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.5...v1.8.6) (2026-04-13)
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@@ -120,7 +120,6 @@ namespace Hyper.Internal.Managers
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if (IsBattleMode) return;
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_hasGameEnded = true;
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_dataManager.MuteAudioForGameSessionEnd();
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HyperRuntime.Timer.StopAllTimers();
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if (!HyperRuntime.GameContent.IsPracticeMenu)
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@@ -859,7 +858,6 @@ namespace Hyper.Internal.Managers
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private void EndGameInternal()
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{
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_hasGameEnded = true;
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_dataManager.MuteAudioForGameSessionEnd();
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_eventManager.InvokeGameEndedEvent();
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HyperRuntime.Timer.StopAllTimers();
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private void ShowTimeUpModalInternal()
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{
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_hasGameEnded = true;
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if (_timeUpModal == null)
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{
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EnsureTimeUpModal();
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@@ -135,6 +135,7 @@ namespace Hyper.Internal
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void ExitBattleGame()
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{
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HyperRuntime.DataManager.MuteAudioForGameSessionEnd();
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HyperRuntime.BackendManager.LogEvent(ConsoleEventType.GameEnd);
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}
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@@ -167,6 +168,7 @@ namespace Hyper.Internal
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// Enable loading circle for exit action
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loadingCircle.SetActive(true);
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HyperRuntime.DataManager.MuteAudioForGameSessionEnd();
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HyperRuntime.BackendManager.LogEvent(ConsoleEventType.PracticeGameEnd);
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}
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@@ -129,8 +129,8 @@ MonoBehaviour:
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lost: {fileID: 4434394802318301849}
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restored: {fileID: 2473909893973907380}
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dynamicPingIcon: {fileID: 5540111900672461523}
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goodPingMaxMs:
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badPingMaxMs:
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goodPingMaxMs: 230
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badPingMaxMs: 300
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goodPingColor: {r: 0.14509805, g: 0.6666667, b: 0.4, a: 1}
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averagePingColor: {r: 1, g: 0.4862745, b: 0, a: 1}
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goodPingBar: {fileID: 1844935579317689283}
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.8.
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"version": "1.8.7",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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