app.hypergames.hypersdk 1.8.23 → 1.8.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/Runtime/Internal/Managers/BackendManager.cs +1 -1
- package/Runtime/Internal/Managers/GameManager.cs +1 -0
- package/Runtime/Internal/UI/Animation/SlideUp.cs +6 -1
- package/Runtime/Internal/UI/Modals/TutorialAnnouncementModal.cs +21 -0
- package/Runtime/Internal/UI/Modals/TutorialModal.cs +1 -1
- package/Runtime/Resources/UIPrefabs/TutorialAnnouncementModal.prefab +9 -85
- package/Runtime/Resources/UIPrefabs/TutorialLandscapeModal.prefab +2 -2
- package/package.json +1 -1
- package/Runtime/Resources/Sprites/Frame 2147224037.png +0 -0
- package/Runtime/Resources/Sprites/Frame 2147224037.png.meta +0 -156
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,25 @@
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## [1.8.26](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.25...v1.8.26) (2026-07-09)
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### Bug Fixes
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* address SDK publishing issues ([f00551a](https://github.com/mvmhyper/hyper-sdk/commit/f00551a681bf5e1011410677e220ca3c372648dd))
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## [1.8.25](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.24...v1.8.25) (2026-07-09)
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### Bug Fixes
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* repair SDK publish workflow ([e718b78](https://github.com/mvmhyper/hyper-sdk/commit/e718b78b593abfacf49395e87e780ee0e7529b00))
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## [1.8.24](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.23...v1.8.24) (2026-07-09)
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### Bug Fixes
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* simplify tutorial available modal ([5a2056d](https://github.com/mvmhyper/hyper-sdk/commit/5a2056d0cac32028e552b250fc76e2a961a04291))
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* support tutorial announcement modal landscape ([db5e7d6](https://github.com/mvmhyper/hyper-sdk/commit/db5e7d639865fdf14ef74947ac0809b1e167f832))
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## [1.8.23](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.22...v1.8.23) (2026-07-08)
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@@ -1763,7 +1763,7 @@ namespace Hyper.Internal.Managers
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private IEnumerator SimulateTutorialFetch()
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{
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var value = UnityEngine.Random.Range(0, 4);
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Debug.Log($"[Tutorial] Simulating tutorial fetch result: {value}");
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// Debug.Log($"[Tutorial] Simulating tutorial fetch result: {value}");
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switch (value)
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{
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@@ -93,6 +93,11 @@ namespace Hyper.Internal
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}
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public void SlideDownAnimation()
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{
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SlideDownAnimation(0.5f);
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}
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public void SlideDownAnimation(float duration)
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{
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if (!isInitialized || rectTransform == null)
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{
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RecalcOffScreenY();
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// Animate to off-screen position
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rectTransform.DOAnchorPosY(offScreenY,
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rectTransform.DOAnchorPosY(offScreenY, duration)
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.SetEase(HyperTween.Ease.InQuad)
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.SetUpdate(true)
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.OnComplete(() =>
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private System.Action _onClosed;
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private bool _hasClosed;
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private RectTransform _rectTransform;
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private Vector2 _defaultAnchoredPosition;
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private void Awake()
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{
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_rectTransform = GetComponent<RectTransform>();
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if (_rectTransform != null)
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{
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_defaultAnchoredPosition = _rectTransform.anchoredPosition;
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}
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if (closeButton == null)
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{
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closeButton = GetComponentInChildren<Button>(true);
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}
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}
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internal void ConfigureForOrientation(bool isPortrait)
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{
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if (_rectTransform == null) return;
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Vector2 anchoredPosition = _defaultAnchoredPosition;
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if (!isPortrait)
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{
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anchoredPosition.y = -50f;
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}
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_rectTransform.anchoredPosition = anchoredPosition;
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}
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internal void Show(System.Action onClosed)
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{
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_onClosed = onClosed;
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--- !u!222 &3097566720818362696
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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--- !u!222 &5167194094165994009
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text:
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m_text: Tap the pause icon in the top right to watch tutorials anytime.
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.8.
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"version": "1.8.26",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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Binary file
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second: Frame 2147224037_0
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externalObjects: {}
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mipmaps:
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