app.hypergames.hypersdk 1.8.22 → 1.8.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +29 -0
- package/Runtime/Internal/Managers/BackendManager.cs +8 -2
- package/Runtime/Internal/Managers/GameManager.cs +1 -0
- package/Runtime/Internal/UI/Animation/SlideUp.cs +6 -1
- package/Runtime/Internal/UI/Modals/TutorialAnnouncementModal.cs +21 -0
- package/Runtime/Internal/UI/Modals/TutorialModal.cs +1 -1
- package/Runtime/Plugins/WebGL/HyperTutorialCachePlugin.jslib +5 -1
- package/Runtime/Resources/UIPrefabs/TutorialAnnouncementModal.prefab +9 -85
- package/Runtime/Resources/UIPrefabs/TutorialLandscapeModal.prefab +2 -2
- package/package.json +1 -1
- package/Runtime/Resources/Sprites/Frame 2147224037.png +0 -0
- package/Runtime/Resources/Sprites/Frame 2147224037.png.meta +0 -156
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,32 @@
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## [1.8.26](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.25...v1.8.26) (2026-07-09)
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### Bug Fixes
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* address SDK publishing issues ([f00551a](https://github.com/mvmhyper/hyper-sdk/commit/f00551a681bf5e1011410677e220ca3c372648dd))
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## [1.8.25](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.24...v1.8.25) (2026-07-09)
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### Bug Fixes
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* repair SDK publish workflow ([e718b78](https://github.com/mvmhyper/hyper-sdk/commit/e718b78b593abfacf49395e87e780ee0e7529b00))
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## [1.8.24](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.23...v1.8.24) (2026-07-09)
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### Bug Fixes
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* simplify tutorial available modal ([5a2056d](https://github.com/mvmhyper/hyper-sdk/commit/5a2056d0cac32028e552b250fc76e2a961a04291))
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* support tutorial announcement modal landscape ([db5e7d6](https://github.com/mvmhyper/hyper-sdk/commit/db5e7d639865fdf14ef74947ac0809b1e167f832))
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## [1.8.23](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.22...v1.8.23) (2026-07-08)
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### Bug Fixes
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* signal tutorial availability before cache completes ([7a8d043](https://github.com/mvmhyper/hyper-sdk/commit/7a8d043e016c36007b088535f06ae5f4bb4ae64d))
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## [1.8.22](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.21...v1.8.22) (2026-07-08)
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@@ -1644,6 +1644,12 @@ namespace Hyper.Internal.Managers
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{
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switch (result)
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{
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case "available":
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tutorialExistsButFailed = false;
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tutorialFetchSuccess = false;
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TutorialAvailability = TutorialAvailabilityState.Available;
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break;
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case "success":
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_isFetchingTutorial = false;
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tutorialExistsButFailed = false;
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@@ -1697,7 +1703,7 @@ namespace Hyper.Internal.Managers
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private bool IsTutorialFetchComplete()
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{
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return TutorialAvailability == TutorialAvailabilityState.Available ||
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return (TutorialAvailability == TutorialAvailabilityState.Available && !_isFetchingTutorial) ||
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TutorialAvailability == TutorialAvailabilityState.Unavailable;
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}
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@@ -1757,7 +1763,7 @@ namespace Hyper.Internal.Managers
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private IEnumerator SimulateTutorialFetch()
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{
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var value = UnityEngine.Random.Range(0, 4);
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Debug.Log($"[Tutorial] Simulating tutorial fetch result: {value}");
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// Debug.Log($"[Tutorial] Simulating tutorial fetch result: {value}");
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switch (value)
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{
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@@ -93,6 +93,11 @@ namespace Hyper.Internal
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}
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public void SlideDownAnimation()
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{
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SlideDownAnimation(0.5f);
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}
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public void SlideDownAnimation(float duration)
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{
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if (!isInitialized || rectTransform == null)
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{
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@@ -107,7 +112,7 @@ namespace Hyper.Internal
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RecalcOffScreenY();
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// Animate to off-screen position
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rectTransform.DOAnchorPosY(offScreenY,
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rectTransform.DOAnchorPosY(offScreenY, duration)
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.SetEase(HyperTween.Ease.InQuad)
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.SetUpdate(true)
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.OnComplete(() =>
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@@ -9,9 +9,17 @@ namespace Hyper.Internal
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private System.Action _onClosed;
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private bool _hasClosed;
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private RectTransform _rectTransform;
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private Vector2 _defaultAnchoredPosition;
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private void Awake()
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{
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_rectTransform = GetComponent<RectTransform>();
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if (_rectTransform != null)
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{
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_defaultAnchoredPosition = _rectTransform.anchoredPosition;
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}
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if (closeButton == null)
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{
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closeButton = GetComponentInChildren<Button>(true);
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}
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}
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internal void ConfigureForOrientation(bool isPortrait)
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{
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if (_rectTransform == null) return;
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Vector2 anchoredPosition = _defaultAnchoredPosition;
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if (!isPortrait)
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{
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anchoredPosition.y = -50f;
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}
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_rectTransform.anchoredPosition = anchoredPosition;
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}
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internal void Show(System.Action onClosed)
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{
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_onClosed = onClosed;
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const gameObject = UTF8ToString(gameObjectPtr);
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const endpoint = `${baseUrl}/games/${gameSlug}/tutorials`;
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let tutorialRecordsFound = false;
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caches.open("tutorial-cache").then(async (cache) => {
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try {
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return;
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}
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tutorialRecordsFound = true;
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SendMessage(gameObject, "OnTutorialCacheComplete", "available");
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const cards = records
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.filter(r => r && r.fileUrl)
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.map((record, index) => ({
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SendMessage(gameObject, "OnTutorialCacheComplete", "success");
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} catch (e) {
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console.error("Tutorial caching error:", e);
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const status = e.message.includes("Download failed") ? "download_failed" : "fetch_failed";
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const status = tutorialRecordsFound || e.message.includes("Download failed") ? "download_failed" : "fetch_failed";
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SendMessage(gameObject, "OnTutorialCacheComplete", status);
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}
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});
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &3461072911430653139
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6045797237084068160}
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- component: {fileID: 7858062609381968049}
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- component: {fileID: 5916393371149723254}
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m_Layer: 5
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m_Name: How To Play Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &6045797237084068160
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3461072911430653139}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4123193494548902652}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -257.0842}
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m_SizeDelta: {x: 609.1098, y: 416.5139}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7858062609381968049
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3461072911430653139}
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m_CullTransparentMesh: 1
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--- !u!114 &5916393371149723254
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3461072911430653139}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 79ea1f5df2417914697380a19c4438fc, type: 3}
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m_Type: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 1
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &3513764185288973057
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m_ObjectHideFlags: 0
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m_Children: []
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m_Father: {fileID: 4123193494548902652}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y:
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m_AnchorMax: {x: 0.5, y:
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m_AnchoredPosition: {x: 0, y: -
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -126.7}
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m_SizeDelta: {x: 634.0235, y: 133.6543}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3097566720818362696
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0.
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m_AnchoredPosition: {x: -0.000009777315, y: -16}
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m_SizeDelta: {x: 634.03, y: 118.2242}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5167194094165994009
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text:
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m_text: Tap the pause icon in the top right to watch tutorials anytime.
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 849755e149fecd54d9c6ec82145e4a1e, type: 2}
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m_sharedMaterial: {fileID: -153029463916510471, guid: 849755e149fecd54d9c6ec82145e4a1e, type: 2}
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@@ -560,8 +485,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize:
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m_fontSizeBase:
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m_fontSize: 36
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_LocalScale: {x: 1.25, y: 1.25, z: 1.25}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 6045797237084068160}
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- {fileID: 6968122340101791087}
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- {fileID: 3032462698273761709}
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- {fileID: 1763693822121464465}
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@@ -643,8 +567,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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-
m_SizeDelta: {x: 708.9152, y:
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