app.hypergames.hypersdk 1.8.17 → 1.8.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/Runtime/Internal/UI/Modals/GamePausedModal.cs +3 -3
- package/Runtime/Internal/UI/Modals/TutorialButton.cs +3 -10
- package/Runtime/Resources/Sprites/Hyper Atlas.spriteatlasv2 +1 -0
- package/Runtime/Resources/Sprites/Small Icons/Play.png +0 -0
- package/Runtime/Resources/Sprites/Small Icons/Play.png.meta +156 -0
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle.prefab +118 -20
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle_Landscape.prefab +244 -75
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Practice.prefab +330 -43
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Practice_Landscape.prefab +181 -8
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,17 @@
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1
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## [1.8.19](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.18...v1.8.19) (2026-06-23)
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### Bug Fixes
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* align footer button spacing in SDK pause modal across orientations ([f917e8c](https://github.com/mvmhyper/hyper-sdk/commit/f917e8cce6cd7234fc73bf401629df19cae2ed54))
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## [1.8.18](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.17...v1.8.18) (2026-06-22)
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### Bug Fixes
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* **sdk:** update pause modal exit CTA to submit & exit ([eaf7b46](https://github.com/mvmhyper/hyper-sdk/commit/eaf7b46290c176d61e881f3f45ac5537fb5db419))
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## [1.8.17](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.16...v1.8.17) (2026-06-14)
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@@ -51,7 +51,7 @@ namespace Hyper.Internal
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if (restartButton != null) restartButton.SetActive(!HyperRuntime.GameContent.IsPracticeMenu);
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if (_gameManager.IsPracticeMode && footerHLG != null)
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ?
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 246 : 42;
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if (HyperRuntime.BackendManager.tutorialDoesNotExist)
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{
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@@ -71,11 +71,11 @@ namespace Hyper.Internal
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{
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if (_gameManager.IsPracticeMode)
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{
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ?
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 190 : 10;
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}
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else
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{
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 375 :
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 375 : 330;
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}
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}
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}
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@@ -8,23 +8,16 @@ namespace Hyper.Internal
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internal class TutorialButton : MonoBehaviour
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{
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private Image tutorialEnabled;
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private Image tutorialDisabled;
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private TMP_Text buttonText;
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[SerializeField] private Image tutorialEnabled;
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[SerializeField] private Image tutorialDisabled;
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[SerializeField] private TMP_Text buttonText;
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private Button button;
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-
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private EventManager _eventManager;
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void Awake()
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{
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_eventManager = HyperRuntime.EventManager;
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tutorialEnabled = transform.GetChild(0).GetComponent<Image>();
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tutorialDisabled = transform.GetChild(1).GetComponent<Image>();
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buttonText = transform.GetChild(2).GetComponent<TMP_Text>();
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button = GetComponent<Button>();
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_eventManager.OnTutorialDoesNotExist += DisableTutorialButton;
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