app.hypergames.hypersdk 1.8.16 → 1.8.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/Runtime/Internal/UI/Components/ConnectionStatusIcon.cs +1 -6
- package/Runtime/Internal/UI/Modals/GamePausedModal.cs +3 -3
- package/Runtime/Internal/UI/Modals/TutorialButton.cs +3 -10
- package/Runtime/Public/IgnoreSafeArea.cs +3 -1
- package/Runtime/Resources/Sprites/Hyper Atlas.spriteatlasv2 +1 -0
- package/Runtime/Resources/Sprites/Small Icons/Play.png +0 -0
- package/Runtime/Resources/Sprites/Small Icons/Play.png.meta +156 -0
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle.prefab +102 -20
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle_Landscape.prefab +229 -76
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Practice.prefab +469 -15
- package/Runtime/Resources/UIPrefabs/GamePausedModal_Practice_Landscape.prefab +165 -8
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,17 @@
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1
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## [1.8.18](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.17...v1.8.18) (2026-06-22)
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### Bug Fixes
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* **sdk:** update pause modal exit CTA to submit & exit ([eaf7b46](https://github.com/mvmhyper/hyper-sdk/commit/eaf7b46290c176d61e881f3f45ac5537fb5db419))
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## [1.8.17](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.16...v1.8.17) (2026-06-14)
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### Bug Fixes
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* show ping UI in production ([bdbac8b](https://github.com/mvmhyper/hyper-sdk/commit/bdbac8b07aae39cb1142e4a90b93f0b1d2b97a08))
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14
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## [1.8.16](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.15...v1.8.16) (2026-06-11)
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@@ -53,8 +53,6 @@ namespace Hyper.Internal
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private const float MidBarAlphaBad = 0.3f;
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private const float LowBarAlphaBad = 0.65f;
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-
private const string HypergamesProductionApiUrl = "https://api.hypergames.app";
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#if UNITY_EDITOR
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[Header("Editor test")]
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[SerializeField] private bool simulateRandomPingInEditor = true;
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@@ -235,10 +233,7 @@ namespace Hyper.Internal
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if (HyperRuntime.GameManager == null || !HyperRuntime.GameManager.IsBattleMode)
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return false;
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return true;
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return _backendManager.GetServerUrl() != HypergamesProductionApiUrl;
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return true;
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}
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private static void SetActiveSafe(GameObject go, bool active)
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@@ -51,7 +51,7 @@ namespace Hyper.Internal
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if (restartButton != null) restartButton.SetActive(!HyperRuntime.GameContent.IsPracticeMenu);
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if (_gameManager.IsPracticeMode && footerHLG != null)
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-
footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ?
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 235 : 37;
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if (HyperRuntime.BackendManager.tutorialDoesNotExist)
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{
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@@ -71,11 +71,11 @@ namespace Hyper.Internal
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{
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if (_gameManager.IsPracticeMode)
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{
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-
footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ?
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 192 : 10;
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}
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else
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{
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 375 :
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footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 375 : 330;
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}
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}
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}
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@@ -8,23 +8,16 @@ namespace Hyper.Internal
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internal class TutorialButton : MonoBehaviour
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{
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private Image tutorialEnabled;
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private Image tutorialDisabled;
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-
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private TMP_Text buttonText;
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[SerializeField] private Image tutorialEnabled;
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[SerializeField] private Image tutorialDisabled;
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[SerializeField] private TMP_Text buttonText;
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private Button button;
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-
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private EventManager _eventManager;
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void Awake()
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{
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_eventManager = HyperRuntime.EventManager;
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tutorialEnabled = transform.GetChild(0).GetComponent<Image>();
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tutorialDisabled = transform.GetChild(1).GetComponent<Image>();
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-
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buttonText = transform.GetChild(2).GetComponent<TMP_Text>();
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-
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button = GetComponent<Button>();
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_eventManager.OnTutorialDoesNotExist += DisableTutorialButton;
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@@ -4,7 +4,9 @@ namespace Hyper
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{
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/// <summary>
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/// Allows a UI element to render outside the SDK safe area.
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/// Useful for full-screen canvas
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/// Useful for a single full-screen canvas background that should extend behind notches or insets.
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/// Do not place this on a parent object that contains buttons, text, score UI, or other elements
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/// that should remain inside the safe area.
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/// </summary>
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[AddComponentMenu("Hyper/Ignore Safe Area")]
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[DisallowMultipleComponent]
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@@ -42,5 +42,6 @@ SpriteAtlasAsset:
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Binary file
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- first:
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