app.hypergames.hypersdk 1.8.12 → 1.8.13

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.8.13](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.12...v1.8.13) (2026-05-13)
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+ ### Bug Fixes
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+ * reset time scale when loading practice menu ([1db0bb4](https://github.com/mvmhyper/hyper-sdk/commit/1db0bb433700cb6b6be61586f4ea4e80df67265a))
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+
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  ## [1.8.12](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.11...v1.8.12) (2026-05-13)
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@@ -517,6 +517,8 @@ namespace Hyper.Internal.Managers
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  {
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  if (!HyperRuntime.GameContent.IsPracticeMenu) return;
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+ Time.timeScale = 1f;
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+
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  if (HyperRuntime.GameContent.HasTransitionScene)
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  {
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  HyperRuntime.GameManager.HidePauseModals();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.8.12",
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+ "version": "1.8.13",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",