app.hypergames.hypersdk 1.8.11 → 1.8.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -1,3 +1,17 @@
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## [1.8.13](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.12...v1.8.13) (2026-05-13)
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### Bug Fixes
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* reset time scale when loading practice menu ([1db0bb4](https://github.com/mvmhyper/hyper-sdk/commit/1db0bb433700cb6b6be61586f4ea4e80df67265a))
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## [1.8.12](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.11...v1.8.12) (2026-05-13)
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### Bug Fixes
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* reduce default session timeout to 29 minutes for v1.8.12 ([5567770](https://github.com/mvmhyper/hyper-sdk/commit/5567770fbbecb7444cd3bfac446f3ea1b0454601))
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## [1.8.11](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.10...v1.8.11) (2026-04-30)
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package/HyperLoader.unity
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@@ -304,7 +304,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 489.
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m_AnchoredPosition: {x: 489.20746, y: -280.1698}
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m_SizeDelta: {x: 1044.9, y: 239.347}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &751153944
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@@ -840,7 +840,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1064166296}
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m_Layer: 0
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m_Name:
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m_Name: __HyperSDK_BuildMarker_639142756136327602
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 489.
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m_AnchoredPosition: {x: 489.20746, y: -133.2274}
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m_SizeDelta: {x: 875, y: 54.5378}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2874543288936963705
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@@ -517,6 +517,8 @@ namespace Hyper.Internal.Managers
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{
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if (!HyperRuntime.GameContent.IsPracticeMenu) return;
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Time.timeScale = 1f;
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if (HyperRuntime.GameContent.HasTransitionScene)
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{
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HyperRuntime.GameManager.HidePauseModals();
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if (IsBattleMode)
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{
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HyperRuntime.Timer.
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HyperRuntime.Timer.PauseGameplayTimers();
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if (isPortrait)
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{
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}
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else
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{
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HyperRuntime.Timer.
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HyperRuntime.Timer.PauseGameplayTimers();
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if (isPortrait)
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{
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private IEnumerator ShowTimeUpSequence()
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{
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yield return new WaitForSecondsRealtime(0.25f);
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_isPaused = false;
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HidePauseModals();
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yield return new WaitForSecondsRealtime(0.25f);
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ShowTimeUpModalInternal();
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if (!_isFrozenBeforePause)
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{
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Time.timeScale = _savedTimeScaleBeforePause;
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}
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_isFrozenBeforePause = false;
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}
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private void EnsureTimeUpModal()
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StopPractice();
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}
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/// <summary>
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/// Pause menu: freeze match/practice clocks without marking the match ended,
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/// so session time can continue and cap the effective battle clock while paused.
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/// </summary>
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public void PauseGameplayTimers()
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{
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StopBattle();
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StopPractice();
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}
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public void StartPreSessionTimer()
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{
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StartSessionTimer(true);
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{
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if (_isBattleRunning)
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{
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if (_gameManager.Config.GameMode == GameMode.Battle &&
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_hasGameStarted &&
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_isPreSessionRunning &&
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_sessionTimer <= _battleTimer)
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{
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_battleTimer = _sessionTimer;
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}
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_battleTimer -= delta;
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if (_battleTimer <= 0)
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{
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_sessionTimer = 0;
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_isSessionRunning = false;
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_isPreSessionRunning = false;
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if (_hasGameStarted && _gameManager.Config.GameMode == GameMode.Battle)
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{
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_battleTimer = 0;
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if (!_timeUpTriggered)
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{
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_timeUpTriggered = true;
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_eventManager?.InvokeTimeUpEvent();
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}
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}
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else
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{
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_eventManager?.InvokeSessionTimeOutEvent();
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}
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}
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}
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.8.
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"version": "1.8.13",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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