app.hypergames.hypersdk 1.8.0 → 1.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/Editor/Scripts/Windows/HyperCoreSettingsWindow.cs +0 -2
- package/Runtime/Internal/Core/HyperRuntime.cs +16 -0
- package/Runtime/Internal/Managers/GameManager.cs +1 -1
- package/Runtime/Internal/ScriptableObjects/HyperSDKSettings.cs +11 -0
- package/Runtime/Resources/HyperSDKSettings.asset +3 -3
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
|
@@ -1,3 +1,17 @@
|
|
|
1
|
+
## [1.8.2](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.1...v1.8.2) (2026-04-07)
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
### Bug Fixes
|
|
5
|
+
|
|
6
|
+
* **ui:** adjust canvas scaler match value for landscape to 0.63 ([c8e98ba](https://github.com/mvmhyper/hyper-sdk/commit/c8e98ba2fd112f5501959a3e7dc078fe4dc4cba3))
|
|
7
|
+
|
|
8
|
+
## [1.8.1](https://github.com/mvmhyper/hyper-sdk/compare/v1.8.0...v1.8.1) (2026-04-02)
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
### Bug Fixes
|
|
12
|
+
|
|
13
|
+
* runtime ignores developer's HyperSDKSettings ([26127c1](https://github.com/mvmhyper/hyper-sdk/commit/26127c10c47e64aaa47144c7158833140822cc50))
|
|
14
|
+
|
|
1
15
|
# [1.8.0](https://github.com/mvmhyper/hyper-sdk/compare/v1.7.1...v1.8.0) (2026-04-02)
|
|
2
16
|
|
|
3
17
|
|
|
@@ -228,6 +228,22 @@ namespace Hyper.Internal
|
|
|
228
228
|
return matchingResources[0];
|
|
229
229
|
}
|
|
230
230
|
|
|
231
|
+
// Prefer the project-configured copy over the package template.
|
|
232
|
+
// HyperSDKSettings: configured if the developer has enabled at least one platform/orientation flag.
|
|
233
|
+
if (typeof(T) == typeof(HyperSDKSettings))
|
|
234
|
+
{
|
|
235
|
+
for (int i = 0; i < matchingResources.Count; i++)
|
|
236
|
+
{
|
|
237
|
+
var settings = matchingResources[i] as HyperSDKSettings;
|
|
238
|
+
if (settings != null && settings.IsConfigured)
|
|
239
|
+
{
|
|
240
|
+
return matchingResources[i];
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
return matchingResources.Count > 1 ? matchingResources[1] : matchingResources[0];
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
// HyperGameContentConfig: configured if it has a valid game scene assigned.
|
|
231
247
|
if (typeof(T) == typeof(HyperGameContentConfig))
|
|
232
248
|
{
|
|
233
249
|
for (int i = 0; i < matchingResources.Count; i++)
|
|
@@ -999,7 +999,7 @@ namespace Hyper.Internal.Managers
|
|
|
999
999
|
_canvasScaler = _canvas.GetComponent<CanvasScaler>();
|
|
1000
1000
|
_canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
|
1001
1001
|
_canvasScaler.referenceResolution = new Vector2(1080, 1920);
|
|
1002
|
-
_canvasScaler.matchWidthOrHeight = IsPortrait() ? 0.43f : 0.
|
|
1002
|
+
_canvasScaler.matchWidthOrHeight = IsPortrait() ? 0.43f : 0.63f;
|
|
1003
1003
|
|
|
1004
1004
|
CreateSafeArea();
|
|
1005
1005
|
CreateBlockerUI();
|
|
@@ -57,6 +57,17 @@ namespace Hyper.Internal
|
|
|
57
57
|
|
|
58
58
|
#endregion
|
|
59
59
|
|
|
60
|
+
#region Validation
|
|
61
|
+
|
|
62
|
+
/// <summary>
|
|
63
|
+
/// Returns true if this settings asset has been configured by the developer.
|
|
64
|
+
/// A fresh package template has all platform/orientation flags set to false,
|
|
65
|
+
/// so any asset with at least one flag enabled is considered the project copy.
|
|
66
|
+
/// </summary>
|
|
67
|
+
public bool IsConfigured => portrait || landscape || pc || mobile;
|
|
68
|
+
|
|
69
|
+
#endregion
|
|
70
|
+
|
|
60
71
|
#region Restart Flow Settings
|
|
61
72
|
|
|
62
73
|
[Space(20)]
|
|
@@ -12,12 +12,12 @@ MonoBehaviour:
|
|
|
12
12
|
m_Script: {fileID: 11500000, guid: 56c34fa8aa6f98746a3664aa1d18f483, type: 3}
|
|
13
13
|
m_Name: HyperSDKSettings
|
|
14
14
|
m_EditorClassIdentifier:
|
|
15
|
-
portrait:
|
|
15
|
+
portrait: 0
|
|
16
16
|
landscape: 0
|
|
17
17
|
pc: 0
|
|
18
|
-
mobile:
|
|
18
|
+
mobile: 0
|
|
19
19
|
startCTA: 0
|
|
20
|
-
swipeDirection:
|
|
20
|
+
swipeDirection: 2
|
|
21
21
|
controlBarLayout: 0
|
|
22
22
|
controlBarTheme: 1
|
|
23
23
|
useCustomRestartFlow: 0
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "app.hypergames.hypersdk",
|
|
3
|
-
"version": "1.8.
|
|
3
|
+
"version": "1.8.2",
|
|
4
4
|
"displayName": "HyperSDK",
|
|
5
5
|
"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
|
|
6
6
|
"unity": "6000.0",
|