app.hypergames.hypersdk 1.5.8 → 1.5.9

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.5.9](https://github.com/mvmhyper/hyper-sdk/compare/v1.5.8...v1.5.9) (2026-03-18)
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+
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+
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+ ### Bug Fixes
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+
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+ * resume timers for current game mode only ([a4bef5a](https://github.com/mvmhyper/hyper-sdk/commit/a4bef5acc0c7c8b49998e2486ea4345b53caeefe))
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+
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  ## [1.5.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.5.7...v1.5.8) (2026-03-18)
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@@ -91,8 +91,14 @@ namespace Hyper.Internal.Managers
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  public void ResumeGameTimersAfterPause()
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  {
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- StartBattle();
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- StartPractice();
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+ if (_gameManager.Config.GameMode == GameMode.Battle)
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+ {
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+ StartBattle();
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+ }
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+ else
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+ {
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+ StartPractice();
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+ }
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  }
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  public void StartActiveGameTimer()
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.5.8",
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+ "version": "1.5.9",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",