app.hypergames.hypersdk 1.5.4 → 1.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
1
+ ## [1.5.5](https://github.com/mvmhyper/hyper-sdk/compare/v1.5.4...v1.5.5) (2026-02-26)
2
+
3
+
4
+ ### Bug Fixes
5
+
6
+ * UPM - ensure Settings window and asset file stay in sync ([f8da040](https://github.com/mvmhyper/hyper-sdk/commit/f8da040b84f6f797f433f2c689f3a5f687009bdf))
7
+
1
8
  ## [1.5.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.5.3...v1.5.4) (2026-02-24)
2
9
 
3
10
 
@@ -25,12 +25,11 @@ namespace Hyper.Editor
25
25
  // Core Settings
26
26
  private HyperSDKSettings _settings;
27
27
  private UnityEditor.Editor _settingsEditor;
28
- private double _lastSettingsModificationTime;
29
28
 
30
29
  // Game Content
31
30
  private HyperGameContentConfig _contentConfig;
32
31
  private UnityEditor.Editor _contentEditor;
33
- private double _lastContentModificationTime;
32
+
34
33
 
35
34
  #endregion
36
35
 
@@ -70,17 +69,10 @@ namespace Hyper.Editor
70
69
  private void OnEnable()
71
70
  {
72
71
  LoadAllSettings();
73
- UpdateModificationTimes();
74
-
75
- // Subscribe to asset modification events
76
- EditorApplication.projectChanged += OnProjectChanged;
77
72
  }
78
73
 
79
74
  private void OnDisable()
80
75
  {
81
- // Unsubscribe from events
82
- EditorApplication.projectChanged -= OnProjectChanged;
83
-
84
76
  // Clean up editors
85
77
  if (_settingsEditor != null)
86
78
  {
@@ -101,8 +93,7 @@ namespace Hyper.Editor
101
93
 
102
94
  private void LoadAllSettings()
103
95
  {
104
- // Load Core Settings
105
- _settings = Resources.Load<HyperSDKSettings>(HyperConstants.SETTINGS_RESOURCE_PATH);
96
+ _settings = AssetDatabase.LoadAssetAtPath<HyperSDKSettings>(HyperConstants.SETTINGS_ASSET_PATH);
106
97
  if (_settings != null)
107
98
  {
108
99
  // Destroy old editor if it exists
@@ -113,8 +104,7 @@ namespace Hyper.Editor
113
104
  _settingsEditor = UnityEditor.Editor.CreateEditor(_settings);
114
105
  }
115
106
 
116
- // Load Game Content
117
- _contentConfig = Resources.Load<HyperGameContentConfig>(HyperConstants.GAME_CONTENT_RESOURCE_PATH);
107
+ _contentConfig = AssetDatabase.LoadAssetAtPath<HyperGameContentConfig>(HyperConstants.GAME_CONTENT_ASSET_PATH);
118
108
  if (_contentConfig != null)
119
109
  {
120
110
  // Destroy old editor if it exists
@@ -126,54 +116,6 @@ namespace Hyper.Editor
126
116
  }
127
117
  }
128
118
 
129
- private void UpdateModificationTimes()
130
- {
131
- // Update modification times for both assets
132
- if (System.IO.File.Exists(HyperConstants.SETTINGS_ASSET_PATH))
133
- {
134
- _lastSettingsModificationTime = System.IO.File.GetLastWriteTime(HyperConstants.SETTINGS_ASSET_PATH).ToFileTime();
135
- }
136
-
137
- if (System.IO.File.Exists(HyperConstants.GAME_CONTENT_ASSET_PATH))
138
- {
139
- _lastContentModificationTime = System.IO.File.GetLastWriteTime(HyperConstants.GAME_CONTENT_ASSET_PATH).ToFileTime();
140
- }
141
- }
142
-
143
- private void OnProjectChanged()
144
- {
145
- // Check if our assets were modified externally
146
- bool settingsChanged = false;
147
- bool contentChanged = false;
148
-
149
- if (System.IO.File.Exists(HyperConstants.SETTINGS_ASSET_PATH))
150
- {
151
- var currentTime = System.IO.File.GetLastWriteTime(HyperConstants.SETTINGS_ASSET_PATH).ToFileTime();
152
- if (currentTime != _lastSettingsModificationTime)
153
- {
154
- settingsChanged = true;
155
- _lastSettingsModificationTime = currentTime;
156
- }
157
- }
158
-
159
- if (System.IO.File.Exists(HyperConstants.GAME_CONTENT_ASSET_PATH))
160
- {
161
- var currentTime = System.IO.File.GetLastWriteTime(HyperConstants.GAME_CONTENT_ASSET_PATH).ToFileTime();
162
- if (currentTime != _lastContentModificationTime)
163
- {
164
- contentChanged = true;
165
- _lastContentModificationTime = currentTime;
166
- }
167
- }
168
-
169
- // Reload if changes detected
170
- if (settingsChanged || contentChanged)
171
- {
172
- LoadAllSettings();
173
- UpdateModificationTimes();
174
- }
175
- }
176
-
177
119
  private void CreateSettingsAsset()
178
120
  {
179
121
  EnsureResourcesFolderExists();
@@ -289,7 +231,6 @@ namespace Hyper.Editor
289
231
  {
290
232
  EditorUtility.SetDirty(_settings);
291
233
  AssetDatabase.SaveAssets();
292
- UpdateModificationTimes();
293
234
  }
294
235
  }
295
236
 
@@ -326,7 +267,6 @@ namespace Hyper.Editor
326
267
  {
327
268
  EditorUtility.SetDirty(_contentConfig);
328
269
  AssetDatabase.SaveAssets();
329
- UpdateModificationTimes();
330
270
  }
331
271
  }
332
272
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "app.hypergames.hypersdk",
3
- "version": "1.5.4",
3
+ "version": "1.5.5",
4
4
  "displayName": "HyperSDK",
5
5
  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
6
6
  "unity": "6000.0",