app.hypergames.hypersdk 1.5.10 → 1.7.0

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Files changed (27) hide show
  1. package/CHANGELOG.md +21 -0
  2. package/Editor/Scripts/Tools/HyperBuildAssistant.cs +4 -3
  3. package/Editor/Scripts/Windows/HyperGameContentWindow.cs +10 -0
  4. package/Editor/Scripts/Windows/HyperSettingsWindow.cs +10 -0
  5. package/HyperLoader.unity +3 -3
  6. package/Runtime/Internal/Bootstrap/HyperLoader.cs +57 -10
  7. package/Runtime/Internal/Bootstrap/HyperProductionLoggingBootstrap.cs +19 -0
  8. package/Runtime/Internal/Bootstrap/HyperProductionLoggingBootstrap.cs.meta +11 -0
  9. package/Runtime/Internal/Core/HyperRuntime.cs +16 -0
  10. package/Runtime/Internal/Managers/BackendManager.cs +110 -82
  11. package/Runtime/Internal/Managers/DataManager.cs +0 -11
  12. package/Runtime/Internal/Managers/EventManager.cs +1 -1
  13. package/Runtime/Internal/Managers/GameManager.cs +29 -23
  14. package/Runtime/Internal/Managers/TimeManager.cs +5 -0
  15. package/Runtime/Internal/ScriptableObjects/HyperGameContentConfig.cs +8 -0
  16. package/Runtime/Internal/UI/Modals/GamePausedModal.cs +1 -8
  17. package/Runtime/Plugins/WebGL/HyperCorePlugin.jslib +26 -0
  18. package/Runtime/Public/Core/HyperSDK.cs +191 -0
  19. package/Runtime/Public/PlayerDeviceClassification.cs +41 -0
  20. package/Runtime/Public/PlayerDeviceClassification.cs.meta +2 -0
  21. package/Runtime/Resources/HyperGameContentConfig.asset +1 -0
  22. package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle.prefab +1 -1
  23. package/Runtime/Resources/UIPrefabs/ScoreSubmissionFailedModal_Landscape.prefab +16 -16
  24. package/Runtime/Resources/UIPrefabs/TimeUpModal.prefab +59 -14
  25. package/Runtime/Shared/DTOs/Enums.cs +1 -1
  26. package/Runtime/Shared/Utils/HyperDebug.cs +1 -1
  27. package/package.json +4 -4
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@@ -53,7 +53,7 @@ namespace Hyper.Shared
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  /// <summary>
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  /// Fired when the game starts.
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  /// </summary>
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- GameStart,
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+ GameStarted,
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  /// <summary>
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  /// Fired when the game is resumed.
@@ -97,7 +97,7 @@ namespace Hyper.Internal
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  /// <summary>
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  /// Error log (red) with HyperSDK prefix.
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- /// Always logs regardless of build type.
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+ /// In HYPER_RELEASE_BUILD WebGL players the SDK disables Unity's debug logger at startup, so this produces no console output there.
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  /// </summary>
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  public static void LogError(string message, UnityEngine.Object context = null)
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  {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.5.10",
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+ "version": "1.7.0",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",
@@ -24,9 +24,9 @@
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  "email": "info@mvm.gg",
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  "url": "https://mvm.gg/"
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  },
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- "licensesUrl": "https://mvm.gg/",
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- "changelogUrl": "https://mvm.gg/",
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- "documentationUrl": "https://mvm.gg/",
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+ "licensesUrl": "https://github.com/mvmhyper/hyper-sdk/blob/releaseTests/LICENSE.md",
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+ "changelogUrl": "https://github.com/mvmhyper/hyper-sdk/blob/releaseTests/CHANGELOG.md",
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+ "documentationUrl": "https://docs-getting-started-updates.hyper-sdk-documentation.pages.dev/",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/mvmhyper/hyper-sdk.git",