app.hypergames.hypersdk 1.4.8 → 1.4.10

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,17 @@
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+ ## [1.4.10](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.9...v1.4.10) (2025-12-16)
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+
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+ ### Bug Fixes
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+
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+ * follow up modal management changes ([a39dbaf](https://github.com/mvmhyper/hyper-sdk/commit/a39dbafa18e4c10dcaf20c22200ff2c2a3dca390))
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+
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+ ## [1.4.9](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.8...v1.4.9) (2025-12-16)
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+
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+ ### Bug Fixes
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+
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+ * updated modal management to prevent unintended UI behavior ([5cc51d7](https://github.com/mvmhyper/hyper-sdk/commit/5cc51d74134e424ec8a131b0c0ba4b39efc7c5f0))
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+
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  ## [1.4.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.7...v1.4.8) (2025-12-16)
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@@ -458,6 +458,7 @@ namespace Hyper.Internal.Managers
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  if (HyperRuntime.GameContent.HasTransitionScene)
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  {
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+ HyperRuntime.GameManager.HidePauseModals();
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  StartCoroutine(PracticeMenuLoadingCoroutine());
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  }
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  else
@@ -95,9 +95,7 @@ namespace Hyper.Internal
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  }
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  public void ForfeitGame()
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- {
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- _gameManager.HidePauseModals();
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-
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+ {
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  if (!IsPVPMode)
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  {
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  HyperRuntime.GameManager.EndPracticeGame();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.4.8",
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+ "version": "1.4.10",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",