app.hypergames.hypersdk 1.4.6 → 1.4.8

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,17 @@
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+ ## [1.4.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.7...v1.4.8) (2025-12-16)
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+
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+
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+ ### Bug Fixes
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+
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+ * update pause UI modal exit and tutorial logic ([0f303b3](https://github.com/mvmhyper/hyper-sdk/commit/0f303b324f0495b76665445f67ed10f4bd9171a4))
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+
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+ ## [1.4.7](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.6...v1.4.7) (2025-12-16)
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+
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+
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+ ### Bug Fixes
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+
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+ * game state reset on restart ([209c92a](https://github.com/mvmhyper/hyper-sdk/commit/209c92a5e94d6333334b1258bae00221adc1058a))
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+
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  ## [1.4.6](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.5...v1.4.6) (2025-12-12)
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@@ -872,6 +872,7 @@ namespace Hyper.Internal.Managers
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  case "no_tutorial":
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  _isFetchingTutorial = false;
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  tutorialExistsButFailed = false;
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+ tutorialFetchSuccess = false;
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  _onTutorialFailure?.Invoke(TutorialFetchStatus.NoTutorialExists);
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  _eventManager?.InvokeTutorialNotExistsEvent();
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  break;
@@ -738,12 +738,17 @@ namespace Hyper.Internal.Managers
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  if ((!string.IsNullOrEmpty(menuSceneName) && scene.name.Equals(menuSceneName, StringComparison.OrdinalIgnoreCase)) ||
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  (!string.IsNullOrEmpty(transitionSceneName) && scene.name.Equals(transitionSceneName, StringComparison.OrdinalIgnoreCase)))
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  {
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+ IsInGameScene = false;
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+ _hasGameStarted = false;
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+ _hasGameEnded = false;
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+ _isPaused = false;
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+ _isFrozenBeforePause = false;
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  HideTopBarElements();
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  return;
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  }
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  ApplySafeArea();
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- ResetGameState();
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+ PrepareGameState();
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  InitializeSceneUI();
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  #if UNITY_WEBGL && !UNITY_EDITOR
@@ -753,7 +758,7 @@ namespace Hyper.Internal.Managers
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  StartCoroutine(BootstrapAndStart());
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  }
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- private void ResetGameState()
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+ private void PrepareGameState()
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  {
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  HidePauseModals();
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  HideGameOverModal();
@@ -1148,7 +1153,7 @@ namespace Hyper.Internal.Managers
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  {
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  _exitGameMenuModal.SetActive(false);
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  }
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-
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+
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  SetBlockerActive(false);
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  }
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@@ -51,7 +51,7 @@ namespace Hyper.Internal
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  if (restartButton != null) restartButton.SetActive(!HyperRuntime.GameContent.IsPracticeMenu);
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  if (_gameManager.IsPracticeMode && footerHLG != null)
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- footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 251 : 50;
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+ footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 375 : 158;
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  if (HyperRuntime.BackendManager.tutorialDoesNotExist)
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  {
@@ -59,11 +59,6 @@ namespace Hyper.Internal
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  }
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  }
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- void Start()
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- {
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-
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- }
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-
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  void OnDestroy()
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  {
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  _eventManager.OnSessionTimeOut -= ShowSessionEndedOnTimer;
@@ -76,11 +71,11 @@ namespace Hyper.Internal
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  {
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  if (_gameManager.IsPracticeMode)
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  {
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- footerHLG.spacing = -6;
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+ footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 338 : 138;
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  }
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  else
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  {
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- footerHLG.spacing = 333;
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+ footerHLG.spacing = HyperRuntime.GameContent.IsPracticeMenu ? 375 : 158;
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  }
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  }
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  }
@@ -30,8 +30,10 @@ namespace Hyper.Internal
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  _eventManager.OnTutorialDoesNotExist += DisableTutorialButton;
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  }
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+
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+
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  // Start is called before the first frame update
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- void Start()
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+ void OnEnable()
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  {
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  if (HyperRuntime.BackendManager.tutorialDoesNotExist)
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  {
@@ -1526,7 +1526,7 @@ RectTransform:
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  m_AnchorMin: {x: 0, y: 1}
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  m_AnchorMax: {x: 0, y: 1}
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  m_AnchoredPosition: {x: 242.0348, y: -33.43245}
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- m_SizeDelta: {x: 0, y: 46.0515}
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+ m_SizeDelta: {x: 342.7, y: 46.0515}
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  m_Pivot: {x: 0.5, y: 0.5}
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  --- !u!222 &8480469813127575513
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  CanvasRenderer:
@@ -202,7 +202,7 @@ MonoBehaviour:
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  m_text: Restart
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  m_isRightToLeft: 0
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  m_fontAsset: {fileID: 11400000, guid: b61cc31493416594290d3793968a7776, type: 2}
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- m_sharedMaterial: {fileID: 392085163434936357, guid: b61cc31493416594290d3793968a7776, type: 2}
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+ m_sharedMaterial: {fileID: -6106472849309118677, guid: b61cc31493416594290d3793968a7776, type: 2}
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  m_fontSharedMaterials: []
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  m_fontMaterial: {fileID: 0}
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  m_fontMaterials: []
@@ -585,6 +585,10 @@ PrefabInstance:
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  propertyPath: m_AnchoredPosition.y
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  value: -33.43245
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  objectReference: {fileID: 0}
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+ - target: {fileID: 6732311882417467855, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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+ propertyPath: m_IsActive
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+ value: 1
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+ objectReference: {fileID: 0}
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  - target: {fileID: 6891580327800021480, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_Name
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  value: Exit
@@ -691,7 +695,7 @@ PrefabInstance:
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  objectReference: {fileID: 0}
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  - target: {fileID: 7772875344506606024, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_Spacing
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- value: 50
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+ value: 158
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  objectReference: {fileID: 0}
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  - target: {fileID: 7772875344506606024, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_ChildAlignment
@@ -699,7 +703,7 @@ PrefabInstance:
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  objectReference: {fileID: 0}
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  - target: {fileID: 7772875344506606024, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_ChildScaleWidth
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- value: 1
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+ value: 0
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  objectReference: {fileID: 0}
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  - target: {fileID: 7772875344506606024, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_ReverseArrangement
@@ -707,7 +711,7 @@ PrefabInstance:
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  objectReference: {fileID: 0}
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  - target: {fileID: 7772875344506606024, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_ChildForceExpandWidth
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- value: 1
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+ value: 0
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  objectReference: {fileID: 0}
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  - target: {fileID: 8265138650407415484, guid: a339c1d0d1ed34649bc790f13508f5c1, type: 3}
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  propertyPath: m_AnchorMax.y
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.4.6",
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+ "version": "1.4.8",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",