app.hypergames.hypersdk 1.4.5 → 1.4.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/HyperLoader.unity +2 -2
- package/Runtime/Internal/UI/Components/ControlBar.cs +11 -15
- package/Runtime/Internal/UI/Components/SnackBar.cs +17 -1
- package/Runtime/Resources/Sprites/Control Bar/Top_Black_Rounded_Bar_Portrait_IV.png.meta +1 -1
- package/Runtime/Resources/UIPrefabs/ControlBar.prefab +1 -17
- package/Runtime/Resources/UIPrefabs/SnackBar.prefab +5 -5
- package/package.json +1 -1
- package/Runtime/Resources/Sprites/Control Bar/Top_Rounded_Bar_Landscape.png +0 -0
- package/Runtime/Resources/Sprites/Control Bar/Top_Rounded_Bar_Landscape.png.meta +0 -156
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,17 @@
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## [1.4.7](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.6...v1.4.7) (2025-12-16)
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### Bug Fixes
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* game state reset on restart ([209c92a](https://github.com/mvmhyper/hyper-sdk/commit/209c92a5e94d6333334b1258bae00221adc1058a))
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## [1.4.6](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.5...v1.4.6) (2025-12-12)
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### Bug Fixes
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12
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* remove mask from Hyper SDK control bar to eliminate jagged edges ([8190008](https://github.com/mvmhyper/hyper-sdk/commit/819000885491f90371fe57006a3f1f83ec3f6622))
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## [1.4.5](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.4...v1.4.5) (2025-12-11)
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package/HyperLoader.unity
CHANGED
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@@ -304,7 +304,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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-
m_AnchoredPosition: {x:
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m_AnchoredPosition: {x: 489.20746, y: -280.1698}
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m_SizeDelta: {x: 1044.9, y: 239.347}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &751153944
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@@ -1092,7 +1092,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x:
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m_AnchoredPosition: {x: 489.20746, y: -133.2274}
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m_SizeDelta: {x: 875, y: 54.5378}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2874543288936963705
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@@ -19,8 +19,6 @@ namespace Hyper.Internal
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[SerializeField] private Button connectionStatusIcon;
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[Header("Sprites")]
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[SerializeField] Sprite portraitBG;
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[SerializeField] Sprite landscapeBG;
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[SerializeField] Sprite pauseBarsLight;
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[SerializeField] Sprite pauseBarsDark;
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@@ -41,7 +39,7 @@ namespace Hyper.Internal
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private const float CENTERED_LAYOUT_TIMER_Y = -13f;
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private const float CENTERED_LAYOUT_SCORE_FONT_SIZE = 100f;
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private const float CENTERED_LAYOUT_TIMER_FONT_SIZE = 50f;
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private const float DEFAULT_LAYOUT_SCORE_Y = 10f;
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private const float DEFAULT_LAYOUT_TIMER_X = 35f;
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private const float DEFAULT_LAYOUT_TIMER_Y = 10f;
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@@ -73,21 +71,19 @@ namespace Hyper.Internal
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}
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private void CacheTextComponents()
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-
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-
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{
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_scoreTextComponent = scoreTextRect.GetComponent<TextMeshProUGUI>();
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_timerTextComponent = timerText.GetComponent<TextMeshProUGUI>();
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}
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private void ConfigureOrientation(RectTransform rect)
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-
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{
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if (_gameManager.IsPortrait())
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{
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roundedBG.sprite = portraitBG;
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rect.sizeDelta = new Vector2(rect.sizeDelta.x, 150);
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}
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else
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{
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roundedBG.sprite = landscapeBG;
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rect.sizeDelta = new Vector2(rect.sizeDelta.x, 180);
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}
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}
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@@ -121,11 +117,11 @@ namespace Hyper.Internal
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_livesDisplay = livesInstance.GetComponent<LivesDisplay>();
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if (_livesDisplay == null)
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-
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{
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Debug.LogError("[ControlBar] LivesDisplay prefab does not have LivesDisplay component!");
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Destroy(livesInstance);
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return;
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}
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// Position on the left side where timer would be in default layout
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RectTransform livesRect = livesInstance.GetComponent<RectTransform>();
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@@ -234,11 +230,11 @@ namespace Hyper.Internal
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roundedBG.color = Color.black;
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safeAreaFillerBG.color = Color.black;
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_scoreTextComponent.color = Color.white;
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_timerTextComponent.color = Color.white;
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pauseButtonImage.color = new Color(1, 1, 1, DARK_THEME_PAUSE_BUTTON_ALPHA);
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pauseBarsImage.sprite = pauseBarsDark;
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}
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private void ApplyLightTheme()
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@@ -257,7 +253,7 @@ namespace Hyper.Internal
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}
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private void ShowConnectionLostStatus()
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{
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// Show the connection lost status
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_gameManager.ShowConnectionLost();
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}
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@@ -47,6 +47,9 @@ namespace Hyper.Internal
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rectTransform = GetComponent<RectTransform>();
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rectTransform.anchoredPosition = new Vector2(0, 150); // Hide off-screen
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RectTransform rect = transform.GetComponent<RectTransform>();
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ConfigureOrientation(rect);
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spriteLookup = new Dictionary<StatusIcon, Sprite>
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{
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{ StatusIcon.Timer, timerSprite },
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@@ -69,6 +72,18 @@ namespace Hyper.Internal
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HyperRuntime.EventManager.OnGameEnded += Hide;
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}
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private void ConfigureOrientation(RectTransform rect)
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{
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if (HyperRuntime.GameManager.IsPortrait())
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{
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rect.sizeDelta = new Vector2(rect.sizeDelta.x, 150);
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}
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else
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{
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rect.sizeDelta = new Vector2(rect.sizeDelta.x, 180);
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}
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}
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void OnDisable()
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{
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if (HyperRuntime.EventManager != null)
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private void SlideInAndOutAnimation(bool pingPong = true)
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{
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int yOffset = HyperRuntime.GameManager.IsPortrait() ? 150 : 180;
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rectTransform.DOAnchorPosY(-yOffset, 0.45f).SetUpdate(true).SetEase(HyperTween.Ease.InQuad).OnComplete(() =>
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{
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if (pingPong)
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{
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@@ -52,7 +52,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x:
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spriteBorder: {x: 99, y: 112, z: 99, w: 0}
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaIsTransparency: 1
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@@ -63,7 +63,6 @@ GameObject:
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- component: {fileID: 169989670260607081}
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- component: {fileID: 8283029980859711652}
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- component: {fileID: 319378978593858649}
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- component: {fileID: 7661383990665849485}
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m_Layer: 5
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m_Name: RoundedBG
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m_TagString: Untagged
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m_FillOrigin: 0
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m_UseSpriteMesh: 1
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m_PixelsPerUnitMultiplier: 2.245
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--- !u!114 &7661383990665849485
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1442877918737098795}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_ShowMaskGraphic: 1
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--- !u!1 &2473909893973907380
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m_ObjectHideFlags: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -44.
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m_AnchoredPosition: {x: -44.670044, y: 13.5}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!222 &8447495786965002045
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pauseButtonImage: {fileID: 6337179202905528179}
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pauseBarsImage: {fileID: 7880691058749829457}
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connectionStatusIcon: {fileID: 8600269090702546619}
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portraitBG: {fileID: 21300000, guid: 72b18270f6563fe49bb2d813995c0969, type: 3}
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landscapeBG: {fileID: 21300000, guid: 8561720c19e71834095b9f9f773495e1, type: 3}
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pauseBarsLight: {fileID: 21300000, guid: 5bf785ff9f45bcf4a89ffc70e363eb69, type: 3}
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pauseBarsDark: {fileID: 21300000, guid: 023ea868e45992b46ab65bc4b6fb72c7, type: 3}
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livesDisplayPrefab: {fileID: 5031749136894004241, guid: b7f1d0f9e3734df4c9feb3385b835f4b, type: 3}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3686714507548732898}
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m_LocalRotation: {x:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0.00012207}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4077741713236914486
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CanvasRenderer:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID:
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m_Type:
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m_Sprite: {fileID: 21300000, guid: 72b18270f6563fe49bb2d813995c0969, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier:
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m_PixelsPerUnitMultiplier: 2.245
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--- !u!1 &5659532641892873429
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m_ObjectHideFlags: 0
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.4.
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"version": "1.4.7",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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Binary file
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fileFormatVersion: 2
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guid: 8561720c19e71834095b9f9f773495e1
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 13
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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