app.hypergames.hypersdk 1.4.20 → 1.4.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
## [1.4.21](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.20...v1.4.21) (2026-01-12)
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
### Bug Fixes
|
|
5
|
+
|
|
6
|
+
* Update restart flow to handle scene unloading and add custom restart option ([7f0d79a](https://github.com/mvmhyper/hyper-sdk/commit/7f0d79a5873d33a4a6d2ffb099b205861224d882))
|
|
7
|
+
|
|
1
8
|
## [1.4.20](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.19...v1.4.20) (2026-01-12)
|
|
2
9
|
|
|
3
10
|
|
package/HyperLoader.unity
CHANGED
|
@@ -304,7 +304,7 @@ RectTransform:
|
|
|
304
304
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
305
305
|
m_AnchorMin: {x: 0, y: 1}
|
|
306
306
|
m_AnchorMax: {x: 0, y: 1}
|
|
307
|
-
m_AnchoredPosition: {x: 489.
|
|
307
|
+
m_AnchoredPosition: {x: 489.20746, y: -280.1698}
|
|
308
308
|
m_SizeDelta: {x: 1044.9, y: 239.347}
|
|
309
309
|
m_Pivot: {x: 0.5, y: 0.5}
|
|
310
310
|
--- !u!114 &751153944
|
|
@@ -426,7 +426,7 @@ Canvas:
|
|
|
426
426
|
m_OverridePixelPerfect: 0
|
|
427
427
|
m_SortingBucketNormalizedSize: 0
|
|
428
428
|
m_VertexColorAlwaysGammaSpace: 0
|
|
429
|
-
m_AdditionalShaderChannelsFlag:
|
|
429
|
+
m_AdditionalShaderChannelsFlag: 31
|
|
430
430
|
m_UpdateRectTransformForStandalone: 0
|
|
431
431
|
m_SortingLayerID: 0
|
|
432
432
|
m_SortingOrder: 0
|
|
@@ -1092,7 +1092,7 @@ RectTransform:
|
|
|
1092
1092
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
1093
1093
|
m_AnchorMin: {x: 0, y: 1}
|
|
1094
1094
|
m_AnchorMax: {x: 0, y: 1}
|
|
1095
|
-
m_AnchoredPosition: {x: 489.
|
|
1095
|
+
m_AnchoredPosition: {x: 489.20746, y: -133.2274}
|
|
1096
1096
|
m_SizeDelta: {x: 875, y: 54.5378}
|
|
1097
1097
|
m_Pivot: {x: 0.5, y: 0.5}
|
|
1098
1098
|
--- !u!1 &2874543288936963705
|
|
@@ -57,7 +57,14 @@ namespace Hyper.Internal
|
|
|
57
57
|
|
|
58
58
|
if (_settings != null && _settings.useCustomRestartFlow)
|
|
59
59
|
{
|
|
60
|
+
// Fire custom restart event - developers handle restart themselves
|
|
60
61
|
_eventManager?.InvokeCustomRestartEvent();
|
|
62
|
+
|
|
63
|
+
// Reset SDK UI state for custom restart
|
|
64
|
+
// This prepares the SDK UI (hides game over, shows start modal, resets timer, etc.)
|
|
65
|
+
// so the game appears fresh when the developer's restart logic runs
|
|
66
|
+
_gameManager?.ResetUIStateForCustomRestart();
|
|
67
|
+
|
|
61
68
|
return;
|
|
62
69
|
}
|
|
63
70
|
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
|
|
1
|
+
using System;
|
|
2
2
|
using System.Collections;
|
|
3
3
|
using System.Collections.Generic;
|
|
4
4
|
using System.Runtime.InteropServices;
|
|
@@ -871,6 +871,34 @@ namespace Hyper.Internal.Managers
|
|
|
871
871
|
|
|
872
872
|
#endregion
|
|
873
873
|
|
|
874
|
+
#region Custom Restart Cleanup
|
|
875
|
+
|
|
876
|
+
/// <summary>
|
|
877
|
+
/// Resets SDK UI state for custom restart flow.
|
|
878
|
+
/// Called after OnCustomRestart event is fired to prepare the SDK for the developer's restart logic.
|
|
879
|
+
/// </summary>
|
|
880
|
+
internal void ResetUIStateForCustomRestart()
|
|
881
|
+
{
|
|
882
|
+
HideGameOverModal();
|
|
883
|
+
HidePauseModals();
|
|
884
|
+
|
|
885
|
+
// Reset game state flags
|
|
886
|
+
_hasGameStarted = false;
|
|
887
|
+
_hasGameEnded = false;
|
|
888
|
+
_isPaused = false;
|
|
889
|
+
_isFrozenBeforePause = false;
|
|
890
|
+
|
|
891
|
+
HyperRuntime.Timer.Reset();
|
|
892
|
+
HyperRuntime.DataManager.UpdateScore(0);
|
|
893
|
+
|
|
894
|
+
ShowControlBarElements();
|
|
895
|
+
ShowStartingInstructionModal();
|
|
896
|
+
|
|
897
|
+
Time.timeScale = 1;
|
|
898
|
+
}
|
|
899
|
+
|
|
900
|
+
#endregion
|
|
901
|
+
|
|
874
902
|
#region Game End Logic
|
|
875
903
|
|
|
876
904
|
private void EndGameInternal()
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "app.hypergames.hypersdk",
|
|
3
|
-
"version": "1.4.
|
|
3
|
+
"version": "1.4.21",
|
|
4
4
|
"displayName": "HyperSDK",
|
|
5
5
|
"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
|
|
6
6
|
"unity": "6000.0",
|