app.hypergames.hypersdk 1.4.16 → 1.4.17

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.4.17](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.16...v1.4.17) (2026-01-06)
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+
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+
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+ ### Bug Fixes
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+
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+ * resolve Input System compilation error by using fully qualified names ([087fede](https://github.com/mvmhyper/hyper-sdk/commit/087feded9be5863a6ce95328d176869f421eee36))
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+
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  ## [1.4.16](https://github.com/mvmhyper/hyper-sdk/compare/v1.4.15...v1.4.16) (2026-01-06)
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package/HyperLoader.unity CHANGED
@@ -304,7 +304,7 @@ RectTransform:
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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  m_AnchorMin: {x: 0, y: 1}
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  m_AnchorMax: {x: 0, y: 1}
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- m_AnchoredPosition: {x: 489.20746, y: -280.1698}
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+ m_AnchoredPosition: {x: 489.205, y: -280.1698}
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  m_SizeDelta: {x: 1044.9, y: 239.347}
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  m_Pivot: {x: 0.5, y: 0.5}
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  --- !u!114 &751153944
@@ -1092,7 +1092,7 @@ RectTransform:
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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  m_AnchorMin: {x: 0, y: 1}
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  m_AnchorMax: {x: 0, y: 1}
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- m_AnchoredPosition: {x: 489.20746, y: -133.2274}
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+ m_AnchoredPosition: {x: 489.205, y: -133.2274}
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  m_SizeDelta: {x: 875, y: 54.5378}
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  m_Pivot: {x: 0.5, y: 0.5}
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  --- !u!1 &2874543288936963705
@@ -5,7 +5,8 @@
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  "GUID:6055be8ebefd69e48b49212b09b47b2f",
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  "GUID:caca889fed6088d40b22c2d7e2909c31",
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  "GUID:40ef3cd4de5c29f4eb9f3ee497e60aed",
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- "GUID:a701715b74d53214c9a994c9a64f14b6"
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+ "GUID:a701715b74d53214c9a994c9a64f14b6",
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+ "GUID:36e0cae4e139e0a4d869114979dcc37d"
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  ],
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  "includePlatforms": [],
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  "excludePlatforms": [],
@@ -5,10 +5,6 @@ using TMPro;
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  using UnityEngine;
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  using UnityEngine.UI;
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- #if HYPER_INPUT_SYSTEM
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- using UnityEngine.InputSystem;
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- #endif
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-
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  namespace Hyper.Internal
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  {
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  internal class StartingInstructionModal : MonoBehaviour
@@ -117,13 +113,13 @@ namespace Hyper.Internal
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  #elif HYPER_INPUT_SYSTEM
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  // New Input System
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  // Check mouse input (works in editor and desktop)
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- if (Mouse.current != null && Mouse.current.leftButton.wasPressedThisFrame)
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+ if (UnityEngine.InputSystem.Mouse.current != null && UnityEngine.InputSystem.Mouse.current.leftButton.wasPressedThisFrame)
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  {
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  tapDetected = true;
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  }
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  // Check touch input (works on mobile and WebGL)
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- if (Touchscreen.current != null && Touchscreen.current.primaryTouch.press.wasPressedThisFrame)
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+ if (UnityEngine.InputSystem.Touchscreen.current != null && UnityEngine.InputSystem.Touchscreen.current.primaryTouch.press.wasPressedThisFrame)
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  {
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  tapDetected = true;
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  }
@@ -196,16 +192,16 @@ namespace Hyper.Internal
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  #elif HYPER_INPUT_SYSTEM
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  // New Input System
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  // Check mouse input (works in editor and desktop)
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- if (Mouse.current != null)
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+ if (UnityEngine.InputSystem.Mouse.current != null)
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  {
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- if (Mouse.current.leftButton.wasPressedThisFrame)
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+ if (UnityEngine.InputSystem.Mouse.current.leftButton.wasPressedThisFrame)
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  {
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- _swipeStartPosition = Mouse.current.position.ReadValue();
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+ _swipeStartPosition = UnityEngine.InputSystem.Mouse.current.position.ReadValue();
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  _isTrackingSwipe = true;
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  }
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- else if (Mouse.current.leftButton.isPressed && _isTrackingSwipe)
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+ else if (UnityEngine.InputSystem.Mouse.current.leftButton.isPressed && _isTrackingSwipe)
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  {
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- currentPosition = Mouse.current.position.ReadValue();
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+ currentPosition = UnityEngine.InputSystem.Mouse.current.position.ReadValue();
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  Vector2 delta = currentPosition - _swipeStartPosition;
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  if (IsSwipeDirectionValid(delta))
@@ -214,16 +210,16 @@ namespace Hyper.Internal
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  _isTrackingSwipe = false;
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  }
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  }
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- else if (Mouse.current.leftButton.wasReleasedThisFrame)
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+ else if (UnityEngine.InputSystem.Mouse.current.leftButton.wasReleasedThisFrame)
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  {
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  _isTrackingSwipe = false;
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  }
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  }
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  // Check touch input (works on mobile and WebGL)
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- if (Touchscreen.current != null)
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+ if (UnityEngine.InputSystem.Touchscreen.current != null)
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  {
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- var touch = Touchscreen.current.primaryTouch;
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+ var touch = UnityEngine.InputSystem.Touchscreen.current.primaryTouch;
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  if (touch.press.wasPressedThisFrame)
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  {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.4.16",
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+ "version": "1.4.17",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",