app.hypergames.hypersdk 1.3.4 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/Editor/{HyperSDK.Editor.asmdef → Hyper.Editor.asmdef} +1 -1
  3. package/Editor/Resources/ControlBarPreviews/Dark/Default.png +0 -0
  4. package/Editor/Resources/ControlBarPreviews/Dark/Default.png.meta +143 -0
  5. package/Editor/Resources/ControlBarPreviews/Dark/HealthBarLeft.png +0 -0
  6. package/Editor/Resources/ControlBarPreviews/Dark/HealthBarLeft.png.meta +143 -0
  7. package/Editor/Resources/ControlBarPreviews/Dark/HeartsLeft.png +0 -0
  8. package/Editor/Resources/ControlBarPreviews/Dark/HeartsLeft.png.meta +169 -0
  9. package/Editor/Resources/ControlBarPreviews/Dark.meta +8 -0
  10. package/Editor/Resources/ControlBarPreviews/Light/Default.png +0 -0
  11. package/Editor/Resources/ControlBarPreviews/Light/Default.png.meta +143 -0
  12. package/Editor/Resources/ControlBarPreviews/Light/HealthBarLeft.png +0 -0
  13. package/Editor/Resources/ControlBarPreviews/Light/HealthBarLeft.png.meta +143 -0
  14. package/Editor/Resources/ControlBarPreviews/Light/HeartsLeft.png +0 -0
  15. package/Editor/Resources/ControlBarPreviews/Light/HeartsLeft.png.meta +143 -0
  16. package/Editor/Resources/ControlBarPreviews/Light.meta +8 -0
  17. package/Editor/Resources/ControlBarPreviews.meta +8 -0
  18. package/Editor/Scripts/Inspectors/HyperSDKSettingsEditor.cs +206 -0
  19. package/Editor/Scripts/Inspectors/HyperSDKSettingsEditor.cs.meta +2 -0
  20. package/Editor/Scripts/Inspectors.meta +8 -0
  21. package/Editor/Scripts/Tools/HyperBuildAssistant.cs +53 -3
  22. package/Editor/Scripts/Windows/HyperCoreSettingsWindow.cs +0 -8
  23. package/Editor/Scripts/Windows/HyperGameContentWindow.cs +0 -8
  24. package/Editor/Scripts/Windows/HyperSettingsWindow.cs +3 -3
  25. package/HyperLoader.unity +4 -49
  26. package/Runtime/Internal/AssemblyInfo.cs +1 -1
  27. package/Runtime/Internal/Managers/EventManager.cs +4 -0
  28. package/Runtime/Internal/Managers/GameManager.cs +173 -5
  29. package/Runtime/Internal/ScriptableObjects/HyperSDKSettings.cs +16 -10
  30. package/Runtime/Internal/UI/Animation/BlinkingText.cs +1 -1
  31. package/Runtime/Internal/UI/Animation/HyperTween.cs +88 -0
  32. package/Runtime/Internal/UI/Components/ControlBar.cs +220 -40
  33. package/Runtime/Internal/UI/Components/HealthBarDisplay.cs +269 -0
  34. package/Runtime/Internal/UI/Components/HealthBarDisplay.cs.meta +2 -0
  35. package/Runtime/Internal/UI/Components/LivesDisplay.cs +327 -0
  36. package/Runtime/Internal/UI/Components/LivesDisplay.cs.meta +2 -0
  37. package/Runtime/Internal/UI/Modals/ExitGameMenuModal.cs +46 -0
  38. package/Runtime/Internal/UI/Modals/ExitGameMenuModal.cs.meta +11 -0
  39. package/Runtime/Internal/UI/Modals/StartingInstructionModal.cs +202 -3
  40. package/Runtime/Internal/Utils/HyperConstants.cs +27 -0
  41. package/Runtime/Public/Core/HyperSDK.cs +68 -0
  42. package/Runtime/Resources/Fonts/Wonder Boys/Wonder Boys + Hyper BIG.mat +1 -1
  43. package/Runtime/Resources/Fonts/Wonder Boys/Wonder Boys + Shadows.mat +1 -1
  44. package/Runtime/Resources/HyperSDKSettings.asset +3 -2
  45. package/Runtime/Resources/Sprites/Big Icons/Exit.png +0 -0
  46. package/Runtime/Resources/Sprites/Big Icons/Exit.png.meta +195 -0
  47. package/Runtime/Resources/Sprites/Control Bar/Ellipse 3.png +0 -0
  48. package/Runtime/Resources/Sprites/Control Bar/Ellipse 3.png.meta +169 -0
  49. package/Runtime/Resources/Sprites/Control Bar/Health Bar - Green Fill.png +0 -0
  50. package/Runtime/Resources/Sprites/Control Bar/Health Bar - Green Fill.png.meta +169 -0
  51. package/Runtime/Resources/Sprites/Control Bar/Health Bar - Underlay.png +0 -0
  52. package/Runtime/Resources/Sprites/Control Bar/Health Bar - Underlay.png.meta +169 -0
  53. package/Runtime/Resources/Sprites/Control Bar/Health Bar.png +0 -0
  54. package/Runtime/Resources/Sprites/Control Bar/Health Bar.png.meta +169 -0
  55. package/Runtime/Resources/Sprites/Control Bar/heart.empty.png +0 -0
  56. package/Runtime/Resources/Sprites/Control Bar/heart.empty.png.meta +169 -0
  57. package/Runtime/Resources/Sprites/Control Bar/heart.fill.png +0 -0
  58. package/Runtime/Resources/Sprites/Control Bar/heart.fill.png.meta +169 -0
  59. package/Runtime/Resources/Sprites/Frames/{Game Over P.png.meta → Game Over.png.meta } +4 -4
  60. package/Runtime/Resources/Sprites/HYPERGAMES_Logo.png.meta +3 -3
  61. package/Runtime/Resources/Sprites/Hyper Atlas.spriteatlasv2 +6 -0
  62. package/Runtime/Resources/Sprites/Start CTAs/Hand.PNG +0 -0
  63. package/Runtime/Resources/Sprites/Start CTAs/Hand.PNG.meta +169 -0
  64. package/Runtime/Resources/Sprites/Start CTAs/Line .PNG +0 -0
  65. package/Runtime/Resources/Sprites/Start CTAs/Line .PNG.meta +169 -0
  66. package/Runtime/Resources/Sprites/Start CTAs/Swipe Gesture GIF.controller +130 -0
  67. package/Runtime/Resources/Sprites/Start CTAs/Swipe Gesture GIF.controller.meta +8 -0
  68. package/Runtime/Resources/Sprites/Start CTAs/Swipe Gesture.anim +158 -0
  69. package/Runtime/Resources/Sprites/Start CTAs/Swipe Gesture.anim.meta +8 -0
  70. package/Runtime/Resources/Sprites/Start CTAs.meta +8 -0
  71. package/Runtime/Resources/UIPrefabs/Control Bar Objects/Health Bar Display.prefab +361 -0
  72. package/Runtime/Resources/UIPrefabs/Control Bar Objects/Health Bar Display.prefab.meta +7 -0
  73. package/Runtime/Resources/UIPrefabs/Control Bar Objects/Lives Display .prefab +246 -0
  74. package/Runtime/Resources/UIPrefabs/Control Bar Objects/Lives Display .prefab.meta +7 -0
  75. package/Runtime/Resources/UIPrefabs/Control Bar Objects.meta +8 -0
  76. package/Runtime/Resources/UIPrefabs/ControlBar.prefab +131 -17
  77. package/Runtime/Resources/UIPrefabs/ExitGameMenuModal.prefab +1043 -0
  78. package/Runtime/Resources/UIPrefabs/ExitGameMenuModal.prefab.meta +7 -0
  79. package/Runtime/Resources/UIPrefabs/GamePausedModal_Battle.prefab +1 -1
  80. package/Runtime/Resources/UIPrefabs/StartingInstructionModal.prefab +271 -57
  81. package/Runtime/Resources/UIPrefabs/TutorialLandscapeModal.prefab +1 -1
  82. package/Runtime/Resources/UIPrefabs/TutorialPortraitModal.prefab +1 -1
  83. package/Runtime/Shared/DTOs/Enums.cs +22 -6
  84. package/package.json +1 -1
  85. /package/Editor/{HyperSDK.Editor.asmdef.meta → Hyper.Editor.asmdef.meta} +0 -0
  86. /package/Runtime/Resources/Sprites/Frames/{Game Over P.png → Game Over.png} +0 -0
@@ -130,6 +130,24 @@ namespace Hyper
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  void EndBattleGame();
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  void EndPracticeGame();
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  void ExitPracticeMenu();
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+
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+ // Lives Management (only available when ControlBarLayout is HeartsLeft)
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+ void InitializeLives(int maxLives, int initialLives = -1);
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+ void SetLives(int lives);
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+ void AddLife();
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+ void RemoveLife();
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+ int GetCurrentLives();
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+ int GetMaxLives();
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+
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+ // Health Management (only available when ControlBarLayout is HealthBarGreenLeft)
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+ void InitializeHealth(float maxHealth, float initialHealth = -1f, bool isNormalized = false);
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+ void SetHealth(float health);
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+ void SetHealthNormalized(float normalizedHealth);
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+ void AddHealth(float amount);
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+ void RemoveHealth(float amount);
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+ float GetCurrentHealth();
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+ float GetMaxHealth();
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+ float GetHealthNormalized();
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  }
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  /// <summary>
@@ -158,6 +176,8 @@ namespace Hyper
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  event Action OnGameResumed;
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  event Action OnGameEnded;
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  event Action<bool> OnSoundChanged;
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+ event Action OnLivesExhausted;
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+ event Action OnHealthExhausted;
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  }
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  #region Adapter Implementations
@@ -178,6 +198,22 @@ namespace Hyper
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  public void EndBattleGame() => Manager?.EndBattleGame();
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  public void EndPracticeGame() => Manager?.EndPracticeGame();
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  public void ExitPracticeMenu() => Manager?.ExitPracticeMenu();
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+
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+ public void InitializeLives(int maxLives, int initialLives = -1) => Manager?.InitializeLives(maxLives, initialLives);
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+ public void SetLives(int lives) => Manager?.SetLives(lives);
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+ public void AddLife() => Manager?.AddLife();
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+ public void RemoveLife() => Manager?.RemoveLife();
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+ public int GetCurrentLives() => Manager?.GetCurrentLives() ?? 0;
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+ public int GetMaxLives() => Manager?.GetMaxLives() ?? 0;
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+
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+ public void InitializeHealth(float maxHealth, float initialHealth = -1f, bool isNormalized = false) => Manager?.InitializeHealth(maxHealth, initialHealth, isNormalized);
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+ public void SetHealth(float health) => Manager?.SetHealth(health);
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+ public void SetHealthNormalized(float normalizedHealth) => Manager?.SetHealthNormalized(normalizedHealth);
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+ public void AddHealth(float amount) => Manager?.AddHealth(amount);
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+ public void RemoveHealth(float amount) => Manager?.RemoveHealth(amount);
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+ public float GetCurrentHealth() => Manager?.GetCurrentHealth() ?? 0f;
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+ public float GetMaxHealth() => Manager?.GetMaxHealth() ?? 0f;
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+ public float GetHealthNormalized() => Manager?.GetHealthNormalized() ?? 0f;
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  }
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  /// <summary>
@@ -210,6 +246,8 @@ namespace Hyper
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  private Action _onGameResumed;
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  private Action _onGameEnded;
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  private Action<bool> _onSoundChanged;
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+ private Action _onLivesExhausted;
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+ private Action _onHealthExhausted;
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  private Action _gameStartBridge;
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  private Action _timeUpBridge;
@@ -217,6 +255,8 @@ namespace Hyper
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  private Action _gameResumedBridge;
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  private Action _gameEndedBridge;
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  private Action<bool> _soundChangedBridge;
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+ private Action _livesExhaustedBridge;
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+ private Action _healthExhaustedBridge;
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  public event Action OnGameStart
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  {
@@ -278,6 +318,26 @@ namespace Hyper
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  remove => _onSoundChanged -= value;
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  }
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+ public event Action OnLivesExhausted
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+ {
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+ add
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+ {
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+ _onLivesExhausted += value;
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+ RefreshBindings();
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+ }
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+ remove => _onLivesExhausted -= value;
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+ }
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+
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+ public event Action OnHealthExhausted
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+ {
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+ add
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+ {
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+ _onHealthExhausted += value;
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+ RefreshBindings();
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+ }
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+ remove => _onHealthExhausted -= value;
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+ }
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+
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  internal void RefreshBindings()
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  {
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  var manager = HyperRuntime.EventManager;
@@ -304,6 +364,8 @@ namespace Hyper
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  _gameResumedBridge = () => _onGameResumed?.Invoke();
305
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  _gameEndedBridge = () => _onGameEnded?.Invoke();
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  _soundChangedBridge = enabled => _onSoundChanged?.Invoke(enabled);
367
+ _livesExhaustedBridge = () => _onLivesExhausted?.Invoke();
368
+ _healthExhaustedBridge = () => _onHealthExhausted?.Invoke();
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308
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  manager.OnGameStart += _gameStartBridge;
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  manager.OnTimeUp += _timeUpBridge;
@@ -311,6 +373,8 @@ namespace Hyper
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  manager.OnGameResumed += _gameResumedBridge;
312
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  manager.OnGameEnded += _gameEndedBridge;
313
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  manager.OnSoundChanged += _soundChangedBridge;
376
+ manager.OnLivesExhausted += _livesExhaustedBridge;
377
+ manager.OnHealthExhausted += _healthExhaustedBridge;
314
378
 
315
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  _attachedManager = manager;
316
380
  }
@@ -328,6 +392,8 @@ namespace Hyper
328
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  if (_gameResumedBridge != null) _attachedManager.OnGameResumed -= _gameResumedBridge;
329
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  if (_gameEndedBridge != null) _attachedManager.OnGameEnded -= _gameEndedBridge;
330
394
  if (_soundChangedBridge != null) _attachedManager.OnSoundChanged -= _soundChangedBridge;
395
+ if (_livesExhaustedBridge != null) _attachedManager.OnLivesExhausted -= _livesExhaustedBridge;
396
+ if (_healthExhaustedBridge != null) _attachedManager.OnHealthExhausted -= _healthExhaustedBridge;
331
397
 
332
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  _gameStartBridge = null;
333
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  _timeUpBridge = null;
@@ -335,6 +401,8 @@ namespace Hyper
335
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  _gameResumedBridge = null;
336
402
  _gameEndedBridge = null;
337
403
  _soundChangedBridge = null;
404
+ _livesExhaustedBridge = null;
405
+ _healthExhaustedBridge = null;
338
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  _attachedManager = null;
339
407
  }
340
408
  }
@@ -100,7 +100,7 @@ Material:
100
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  m_Colors:
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  - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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  - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
103
- - _FaceColor: {r: 1, g: 0.9607843, b: 0.9607843, a: 1}
103
+ - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
104
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  - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
105
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  - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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  - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
@@ -107,6 +107,6 @@ Material:
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  - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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  - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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  - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
110
- - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.13725491}
110
+ - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.19607843}
111
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  m_BuildTextureStacks: []
112
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  m_AllowLocking: 1
@@ -16,8 +16,9 @@ MonoBehaviour:
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  landscape: 0
17
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  pc: 0
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  mobile: 1
19
- topBarTheme: 1
20
- topBarLayout: 0
19
+ startCTA: 0
20
+ controlBarLayout: 0
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+ controlBarTheme: 1
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  _settings:
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  GameMode: 0
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  ShowInstructions: 0
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