app.hypergames.hypersdk 1.3.3 → 1.3.4

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.3.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.3...v1.3.4) (2025-11-26)
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+
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+
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+ ### Bug Fixes
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+
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+ * centralize soft restart flag reset in HyperLoader.Awake ([2c8a4d9](https://github.com/mvmhyper/hyper-sdk/commit/2c8a4d97bfcce68d749bd15041f997d591c9e797))
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+
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  ## [1.3.3](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.2...v1.3.3) (2025-11-26)
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@@ -46,6 +46,8 @@ namespace Hyper.Internal
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  private void Awake()
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  {
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+ HyperRuntime.IsSoftRestarting = false;
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+
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  HyperRuntime.Clear();
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  InitializeComponents();
@@ -162,7 +162,6 @@ namespace Hyper.Internal
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  _host = null;
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  _isInitialized = false;
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- _isSoftRestarting = false;
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  HyperDebug.Log("Cleared and reset");
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  }
@@ -202,7 +201,6 @@ namespace Hyper.Internal
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  _dataManager = null;
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  _gameContent = null;
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  _isInitialized = false;
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- _isSoftRestarting = false;
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.3.3",
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+ "version": "1.3.4",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",