app.hypergames.hypersdk 1.3.2 → 1.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,17 @@
1
+ ## [1.3.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.3...v1.3.4) (2025-11-26)
2
+
3
+
4
+ ### Bug Fixes
5
+
6
+ * centralize soft restart flag reset in HyperLoader.Awake ([2c8a4d9](https://github.com/mvmhyper/hyper-sdk/commit/2c8a4d97bfcce68d749bd15041f997d591c9e797))
7
+
8
+ ## [1.3.3](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.2...v1.3.3) (2025-11-26)
9
+
10
+
11
+ ### Bug Fixes
12
+
13
+ * trigger release for package updates ([f3acb72](https://github.com/mvmhyper/hyper-sdk/commit/f3acb7285fbdd2f7897af2cc0987c2f9ffd802f2))
14
+
1
15
  ## [1.3.2](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.1...v1.3.2) (2025-11-26)
2
16
 
3
17
 
package/HyperLoader.unity CHANGED
@@ -305,7 +305,7 @@ RectTransform:
305
305
  m_AnchorMin: {x: 0, y: 1}
306
306
  m_AnchorMax: {x: 0, y: 1}
307
307
  m_AnchoredPosition: {x: 489.20746, y: -280.1698}
308
- m_SizeDelta: {x: 0, y: 239.347}
308
+ m_SizeDelta: {x: 1044.9, y: 239.347}
309
309
  m_Pivot: {x: 0.5, y: 0.5}
310
310
  --- !u!114 &751153944
311
311
  MonoBehaviour:
@@ -1052,7 +1052,7 @@ GameObject:
1052
1052
  m_Component:
1053
1053
  - component: {fileID: 6223682341740473317}
1054
1054
  m_Layer: 0
1055
- m_Name: ====== ATTACH YOUR SINGLETONS BELOW ========================================================================================================================================================
1055
+ m_Name: ======= ATTACH YOUR SINGLETONS BELOW ========================================================================================================================================================
1056
1056
  m_TagString: Untagged
1057
1057
  m_Icon: {fileID: 0}
1058
1058
  m_NavMeshLayer: 0
@@ -46,6 +46,8 @@ namespace Hyper.Internal
46
46
 
47
47
  private void Awake()
48
48
  {
49
+ HyperRuntime.IsSoftRestarting = false;
50
+
49
51
  HyperRuntime.Clear();
50
52
 
51
53
  InitializeComponents();
@@ -162,7 +162,6 @@ namespace Hyper.Internal
162
162
 
163
163
  _host = null;
164
164
  _isInitialized = false;
165
- _isSoftRestarting = false;
166
165
 
167
166
  HyperDebug.Log("Cleared and reset");
168
167
  }
@@ -202,7 +201,6 @@ namespace Hyper.Internal
202
201
  _dataManager = null;
203
202
  _gameContent = null;
204
203
  _isInitialized = false;
205
- _isSoftRestarting = false;
206
204
  }
207
205
  }
208
206
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "app.hypergames.hypersdk",
3
- "version": "1.3.2",
3
+ "version": "1.3.4",
4
4
  "displayName": "HyperSDK",
5
5
  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
6
6
  "unity": "6000.0",