app.hypergames.hypersdk 1.3.2 → 1.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -1,3 +1,17 @@
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## [1.3.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.3...v1.3.4) (2025-11-26)
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### Bug Fixes
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* centralize soft restart flag reset in HyperLoader.Awake ([2c8a4d9](https://github.com/mvmhyper/hyper-sdk/commit/2c8a4d97bfcce68d749bd15041f997d591c9e797))
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## [1.3.3](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.2...v1.3.3) (2025-11-26)
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### Bug Fixes
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* trigger release for package updates ([f3acb72](https://github.com/mvmhyper/hyper-sdk/commit/f3acb7285fbdd2f7897af2cc0987c2f9ffd802f2))
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## [1.3.2](https://github.com/mvmhyper/hyper-sdk/compare/v1.3.1...v1.3.2) (2025-11-26)
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package/HyperLoader.unity
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 489.20746, y: -280.1698}
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m_SizeDelta: {x:
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m_SizeDelta: {x: 1044.9, y: 239.347}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &751153944
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MonoBehaviour:
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m_Component:
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- component: {fileID: 6223682341740473317}
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m_Layer: 0
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m_Name:
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m_Name: ======= ATTACH YOUR SINGLETONS BELOW ========================================================================================================================================================
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -162,7 +162,6 @@ namespace Hyper.Internal
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_host = null;
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_isInitialized = false;
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_isSoftRestarting = false;
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HyperDebug.Log("Cleared and reset");
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}
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_dataManager = null;
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_gameContent = null;
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_isInitialized = false;
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_isSoftRestarting = false;
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}
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}
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}
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.3.
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"version": "1.3.4",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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