app.hypergames.hypersdk 1.11.4 → 1.11.5

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.11.5](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.4...v1.11.5) (2026-10-16)
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+
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+
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+ ### Bug Fixes
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+
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+ * **sdk:** restore connection icon in battle mode ([6618e40](https://github.com/mvmhyper/hyper-sdk/commit/6618e40c125fac37372d21243d4b8e41a2779661))
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+
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  ## [1.11.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.3...v1.11.4) (2026-10-16)
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@@ -230,7 +230,8 @@ namespace Hyper.Internal
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  private bool ShouldUseDynamicPingIcon()
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  {
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- if (HyperRuntime.GameManager == null || !HyperRuntime.GameManager.IsBattleMode)
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+ if (HyperRuntime.GameManager == null ||
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+ !HyperRuntime.GameManager.IsBattleMode || HyperRuntime.GameManager.IsReplayMode)
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  return false;
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  return true;
@@ -20,7 +20,7 @@ namespace Hyper.Internal
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  [SerializeField] private Image safeAreaFillerBG;
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  [SerializeField] private Image pauseButtonImage;
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  [SerializeField] private Image pauseBarsImage;
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- [SerializeField] private Button connectionStatusIcon;
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+ [SerializeField] private GameObject connectionStatusRoot;
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  [Tooltip("Shown only for the Hearts Left layout in landscape orientation.")]
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  [FormerlySerializedAs("pcLandscapeHeartsDivider")]
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  [SerializeField] private GameObject landscapeHeartsDivider;
@@ -79,8 +79,6 @@ namespace Hyper.Internal
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  ConfigureTheme();
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  ConfigureReplayState();
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-
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- // connectionStatusIcon?.onClick.AddListener(ShowConnectionLostStatus);
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  }
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  private void ConfigureControlBarBackground()
@@ -95,11 +93,6 @@ namespace Hyper.Internal
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  }
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  }
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- private void OnDestroy()
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- {
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- // connectionStatusIcon?.onClick.RemoveListener(ShowConnectionLostStatus);
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- }
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-
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  private void CacheTextComponents()
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  {
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  _scoreTextComponent = scoreTextRect.GetComponent<TextMeshProUGUI>();
@@ -316,13 +309,6 @@ namespace Hyper.Internal
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  pauseBarsImage.sprite = pauseBarsLight;
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  }
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- private void ShowConnectionLostStatus()
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- {
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- if (HyperRuntime.GameManager != null && HyperRuntime.GameManager.IsReplayMode) return;
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- // Show the connection lost status
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- _gameManager.ShowConnectionLost();
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- }
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-
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  private void ConfigureReplayState()
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  {
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  Transform[] children = GetComponentsInChildren<Transform>(true);
@@ -338,7 +324,8 @@ namespace Hyper.Internal
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  {
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  _replayMarker.SetActive(replay);
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  }
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- if (connectionStatusIcon != null) connectionStatusIcon.gameObject.SetActive(!replay);
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+ if (connectionStatusRoot != null)
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+ connectionStatusRoot.SetActive(_gameManager != null && _gameManager.IsBattleMode && !replay);
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  }
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  public void UpdateScoreLabel()
@@ -1658,7 +1658,7 @@ MonoBehaviour:
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  safeAreaFillerBG: {fileID: 3440821273415505907}
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  pauseButtonImage: {fileID: 6337179202905528179}
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  pauseBarsImage: {fileID: 7880691058749829457}
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- connectionStatusIcon: {fileID: 8600269090702546619}
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+ connectionStatusRoot: {fileID: 7998827318738212946}
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  landscapeHeartsDivider: {fileID: 5140490410473491407}
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  pauseBarsLight: {fileID: 21300000, guid: 5bf785ff9f45bcf4a89ffc70e363eb69, type: 3}
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  pauseBarsDark: {fileID: 21300000, guid: 023ea868e45992b46ab65bc4b6fb72c7, type: 3}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.11.4",
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+ "version": "1.11.5",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",