app.hypergames.hypersdk 1.11.3 → 1.11.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -0
- package/Runtime/Internal/Core/HyperRuntime.cs +5 -0
- package/Runtime/Internal/Managers/GameManager.cs +16 -0
- package/Runtime/Internal/UI/Components/ConnectionStatusIcon.cs +2 -1
- package/Runtime/Internal/UI/Components/ControlBar.cs +3 -16
- package/Runtime/Internal/UI/Modals/GameOverModal.cs +45 -5
- package/Runtime/Internal/UI/Modals/TutorialLoaderModal.cs +0 -2
- package/Runtime/Internal/UI/Modals/TutorialModal.cs +8 -0
- package/Runtime/Resources/UIPrefabs/ControlBar.prefab +1 -1
- package/Runtime/Resources/UIPrefabs/GameOverModal_Battle.prefab +1 -1
- package/Runtime/Resources/UIPrefabs/GameOverModal_Practice.prefab +117 -2
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,18 @@
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1
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## [1.11.5](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.4...v1.11.5) (2026-10-16)
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### Bug Fixes
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* **sdk:** restore connection icon in battle mode ([6618e40](https://github.com/mvmhyper/hyper-sdk/commit/6618e40c125fac37372d21243d4b8e41a2779661))
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## [1.11.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.3...v1.11.4) (2026-10-16)
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### Bug Fixes
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* **sdk:** keep Play Again overlay until scene handoff ([baf5397](https://github.com/mvmhyper/hyper-sdk/commit/baf5397fa8f397cc06223f6943abf9baae114035))
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* **sdk:** remove tutorial modal when no tutorial exists ([e6c4f6a](https://github.com/mvmhyper/hyper-sdk/commit/e6c4f6a08e914c2e4b7cdd1488c71b8f2ff05a5c))
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## [1.11.3](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.2...v1.11.3) (2026-10-15)
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@@ -120,6 +120,7 @@ namespace Hyper.Internal
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}
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else
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{
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_gameManager?.PreserveUIForSceneRestart();
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ClearAllDontDestroyOnLoadObjects();
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SceneManager.LoadScene("HyperLoader");
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}
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@@ -215,6 +216,7 @@ namespace Hyper.Internal
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}
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else
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{
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_gameManager?.PreserveUIForSceneRestart();
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ClearAllDontDestroyOnLoadObjects();
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SceneManager.LoadScene("HyperLoader");
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}
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@@ -267,6 +269,9 @@ namespace Hyper.Internal
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/// </summary>
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private static IEnumerator RestartSessionCoroutine()
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{
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_gameManager?.PreserveUIForSceneRestart();
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// Render the disabled buttons and spinner before scene cleanup starts.
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yield return null;
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yield return UnloadAllScenesCoroutine();
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Clear();
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@@ -74,6 +74,20 @@ namespace Hyper.Internal.Managers
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EndGame();
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}
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internal void PreserveUIForSceneRestart()
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{
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if (_hyperCanvasObject == null) return;
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// Keep the modal and shade until the game scene unloads, then let the
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// scene destroy them before HyperLoader presents its own loading UI.
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Scene activeScene = SceneManager.GetActiveScene();
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if (_hyperCanvasObject.scene != activeScene)
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{
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SceneManager.MoveGameObjectToScene(_hyperCanvasObject, activeScene);
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}
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_hyperCanvasObject = null;
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}
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internal void Cleanup()
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{
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StopAllCoroutines();
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@@ -637,6 +651,8 @@ namespace Hyper.Internal.Managers
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internal void AddTutorialModal(bool showModal = false)
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{
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if (_backendManager.tutorialDoesNotExist) return;
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bool isPortrait = ResolvePortraitFlag();
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var activeModal = EnsureTutorialModal(isPortrait);
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_tutorialModalComponent = activeModal.GetComponent<TutorialModal>();
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@@ -230,7 +230,8 @@ namespace Hyper.Internal
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private bool ShouldUseDynamicPingIcon()
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{
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if (HyperRuntime.GameManager == null ||
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if (HyperRuntime.GameManager == null ||
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!HyperRuntime.GameManager.IsBattleMode || HyperRuntime.GameManager.IsReplayMode)
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return false;
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return true;
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@@ -20,7 +20,7 @@ namespace Hyper.Internal
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[SerializeField] private Image safeAreaFillerBG;
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[SerializeField] private Image pauseButtonImage;
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[SerializeField] private Image pauseBarsImage;
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[SerializeField] private
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[SerializeField] private GameObject connectionStatusRoot;
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[Tooltip("Shown only for the Hearts Left layout in landscape orientation.")]
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[FormerlySerializedAs("pcLandscapeHeartsDivider")]
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[SerializeField] private GameObject landscapeHeartsDivider;
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@@ -79,8 +79,6 @@ namespace Hyper.Internal
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ConfigureTheme();
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ConfigureReplayState();
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-
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// connectionStatusIcon?.onClick.AddListener(ShowConnectionLostStatus);
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}
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private void ConfigureControlBarBackground()
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}
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}
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private void OnDestroy()
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{
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// connectionStatusIcon?.onClick.RemoveListener(ShowConnectionLostStatus);
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}
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private void CacheTextComponents()
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{
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_scoreTextComponent = scoreTextRect.GetComponent<TextMeshProUGUI>();
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@@ -316,13 +309,6 @@ namespace Hyper.Internal
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pauseBarsImage.sprite = pauseBarsLight;
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}
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private void ShowConnectionLostStatus()
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{
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if (HyperRuntime.GameManager != null && HyperRuntime.GameManager.IsReplayMode) return;
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// Show the connection lost status
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_gameManager.ShowConnectionLost();
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}
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private void ConfigureReplayState()
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{
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Transform[] children = GetComponentsInChildren<Transform>(true);
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@@ -338,7 +324,8 @@ namespace Hyper.Internal
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{
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_replayMarker.SetActive(replay);
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}
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if (
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if (connectionStatusRoot != null)
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connectionStatusRoot.SetActive(_gameManager != null && _gameManager.IsBattleMode && !replay);
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}
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public void UpdateScoreLabel()
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[SerializeField]
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private GameObject loadingBar;
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[SerializeField]
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-
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[UnityEngine.Serialization.FormerlySerializedAs("loadingCircle")]
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private GameObject exitLoadingCircle;
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[SerializeField]
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private GameObject playAgainLoadingCircle;
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private Slider loadingBarSlider;
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Coroutine sliderCoroutine;
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private GameManager _gameManager;
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private bool _restartRequested;
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private void Awake()
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{
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if (loadingBarSlider != null)
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loadingBarSlider.value = 0.075f;
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if (
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if (exitLoadingCircle != null)
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exitLoadingCircle.SetActive(false);
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SetPlayAgainLoading(false);
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_gameManager = HyperRuntime.GameManager;
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@@ -103,6 +109,15 @@ namespace Hyper.Internal
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private void OnEnable()
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{
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_restartRequested = false;
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if (buttonHolder != null)
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{
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buttonHolder.interactable = true;
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buttonHolder.alpha = 1f;
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}
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if (exitLoadingCircle != null) exitLoadingCircle.SetActive(false);
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SetPlayAgainLoading(false);
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currentScore.text = HyperRuntime.DataManager.CurrentScore.ToString("N0");
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bestScore.text = HyperRuntime.DataManager.GetBestScore().ToString("N0");
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}
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buttonHolder.interactable = false;
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buttonHolder.alpha = 0.6f;
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// Enable
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// Enable only the exit button's loading circle.
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SetPlayAgainLoading(false);
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exitLoadingCircle.SetActive(true);
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HyperRuntime.DataManager.MuteAudioForGameSessionEnd();
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HyperRuntime.BackendManager.LogEvent(ConsoleEventType.PracticeGameEnd);
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}
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private void SetPlayAgainLoading(bool isLoading)
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{
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playAgainLoadingCircle.SetActive(isLoading);
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Transform button = playAgainLoadingCircle.transform.parent;
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if (button != null)
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{
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TMP_Text label = button.GetComponentInChildren<TMP_Text>(true);
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if (label != null) label.gameObject.SetActive(!isLoading);
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}
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}
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public void PlayAgain()
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{
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if (_restartRequested) return;
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_restartRequested = true;
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if (buttonHolder != null)
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{
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buttonHolder.interactable = false;
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buttonHolder.alpha = 0.6f;
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}
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if (exitLoadingCircle != null) exitLoadingCircle.SetActive(false);
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SetPlayAgainLoading(true);
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HyperRuntime.RestartSession();
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}
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rectTransform = GetComponent<RectTransform>();
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_eventManager.OnTutorialLoadingComplete += HandleTutorialLoadingComplete;
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_eventManager.OnTutorialDoesNotExist += HandleTutorialFailed;
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_eventManager.OnTutorialFetchFailed += HandleTutorialFailed;
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}
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{
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_eventManager.OnTutorialLoadingComplete -= HandleTutorialLoadingComplete;
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_eventManager.OnTutorialFetchFailed -= HandleTutorialFailed;
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_eventManager.OnTutorialDoesNotExist -= HandleTutorialFailed;
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_eventManager.OnTutorialResourcesReferenced += ShowTutorialBasedOnType;
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_eventManager.OnTutorialLoadingComplete += HandleTutorialLoadingComplete;
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_eventManager.OnTutorialDoesNotExist += HandleTutorialDoesNotExist;
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}
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void OnEnable()
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}
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}
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private void HandleTutorialDoesNotExist()
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{
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gameObject.SetActive(false);
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Destroy(gameObject);
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}
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private void OnDestroy()
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_eventManager.OnTutorialResourcesReferenced -= ShowTutorialBasedOnType;
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_eventManager.OnTutorialLoadingComplete -= HandleTutorialLoadingComplete;
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}
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private void DisplayImage(int index)
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safeAreaFillerBG: {fileID: 3440821273415505907}
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pauseButtonImage: {fileID: 6337179202905528179}
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pauseBarsImage: {fileID: 7880691058749829457}
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connectionStatusRoot: {fileID: 7998827318738212946}
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landscapeHeartsDivider: {fileID: 5140490410473491407}
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pauseBarsLight: {fileID: 21300000, guid: 5bf785ff9f45bcf4a89ffc70e363eb69, type: 3}
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pauseBarsDark: {fileID: 21300000, guid: 023ea868e45992b46ab65bc4b6fb72c7, type: 3}
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scoreSubmissionText: {fileID: 4314462782470164325}
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buttonHolder: {fileID: 0}
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loadingBar: {fileID: 7071240272076755227}
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exitLoadingCircle: {fileID: 0}
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--- !u!114 &7863664679590643807
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MonoBehaviour:
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m_ObjectHideFlags: 0
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scoreSubmissionText: {fileID: 0}
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buttonHolder: {fileID: 1454075834828744570}
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loadingBar: {fileID: 0}
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exitLoadingCircle: {fileID: 4090140612718772822}
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playAgainLoadingCircle: {fileID: 700000000000000001}
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--- !u!114 &2358495542796786633
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MonoBehaviour:
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m_ObjectHideFlags: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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m_AddedGameObjects:
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- targetCorrespondingSourceObject: {fileID: 446956918503945639, guid: 7196382af023e984dbe20e6bcdc9933c, type: 3}
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insertIndex: -1
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addedObject: {fileID: 700000000000000002}
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 7196382af023e984dbe20e6bcdc9933c, type: 3}
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--- !u!224 &4567816188166193046 stripped
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@@ -1455,3 +1459,114 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 446956918503945639, guid: 51f1fa5ca88e94a4f8c654ed76e16c02, type: 3}
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|
1456
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package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "app.hypergames.hypersdk",
|
|
3
|
-
"version": "1.11.
|
|
3
|
+
"version": "1.11.5",
|
|
4
4
|
"displayName": "HyperSDK",
|
|
5
5
|
"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
|
|
6
6
|
"unity": "6000.0",
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