app.hypergames.hypersdk 1.11.2-beta.1 → 1.11.2
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package/CHANGELOG.md
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## [1.11.2](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.1...v1.11.2) (2026-10-14)
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### Bug Fixes
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* **sdk:** stabilize replay fetching and preserve SDK settings ([#163](https://github.com/mvmhyper/hyper-sdk/issues/163)) ([6a84ea1](https://github.com/mvmhyper/hyper-sdk/commit/6a84ea1833b9ccae128b38d3565595af55e293ee))
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## [1.11.2-beta.2](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.2-beta.1...v1.11.2-beta.2) (2026-10-08)
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### Bug Fixes
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* **sdk:** correct replay download endpoint ([9c0d4f6](https://github.com/mvmhyper/hyper-sdk/commit/9c0d4f6ff8b316c8f9c415e5060c8ead863a269e))
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## [1.11.2-beta.1](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.1...v1.11.2-beta.1) (2026-10-08)
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@@ -218,7 +218,7 @@ namespace Hyper.Internal.Managers
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{
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string escapedEntryId = UnityWebRequest.EscapeURL(entryId.Trim());
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string escapedToken = UnityWebRequest.EscapeURL(token.Trim());
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string endpoint = $"
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string endpoint = $"sessions/entries/{escapedEntryId}/replay";
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return $"{GetServerURL(endpoint)}?token={escapedToken}";
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}
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.11.2
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"version": "1.11.2",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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