app.hypergames.hypersdk 1.11.0-beta.7 → 1.11.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/Runtime/Internal/Managers/DataManager.cs +1 -0
- package/Runtime/Internal/Replay/ReplaySessionState.cs +31 -0
- package/Runtime/Internal/UI/Modals/ReplayPausedModal.cs +3 -0
- package/Runtime/Resources/Sprites/Buttons/Hyper Long White Button_Normal.png +0 -0
- package/Runtime/Resources/Sprites/Buttons/Hyper Long White Button_Normal.png.meta +156 -0
- package/Runtime/Resources/Sprites/Buttons/Hyper Long White Button_Pressed.png +0 -0
- package/Runtime/Resources/Sprites/Buttons/Hyper Long White Button_Pressed.png.meta +156 -0
- package/Runtime/Resources/UIPrefabs/ReplayPausedModal.prefab +149 -120
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,17 @@
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1
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+
# [1.11.0-beta.9](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.8...v1.11.0-beta.9) (2026-08-30)
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### Bug Fixes
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* **replay:** show loader while exiting paused replay ([4a2e7a6](https://github.com/mvmhyper/hyper-sdk/commit/4a2e7a6045017ea8ed3ae3525271440dbf013e6c))
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# [1.11.0-beta.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.7...v1.11.0-beta.8) (2026-08-30)
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### Bug Fixes
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* **replay:** mute audio while seeking ([5ab8cd1](https://github.com/mvmhyper/hyper-sdk/commit/5ab8cd1411493cb5add07b51dc190c85251f99d2))
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# [1.11.0-beta.7](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.6...v1.11.0-beta.7) (2026-08-30)
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@@ -33,6 +33,8 @@ namespace Hyper.Internal
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private static bool _seekPlaybackReady;
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private static bool _watchAgainAutoStartPending;
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private static bool _isSeekAudioMuted;
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private static float _volumeBeforeSeek;
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public static void Configure(
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string playerName,
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@@ -40,6 +42,7 @@ namespace Hyper.Internal
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long originalRandomSeed,
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string entryId = null)
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{
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RestoreAudioAfterSeek();
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IsActive = true;
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PlayerName = playerName ?? string.Empty;
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AvatarUrl = avatarUrl ?? string.Empty;
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@@ -96,6 +99,7 @@ namespace Hyper.Internal
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IsSeeking = false;
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_seekPlaybackReady = false;
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PlaybackSpeed = UserPlaybackSpeed;
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RestoreAudioAfterSeek();
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SeekCompleted?.Invoke(PlaybackSpeed);
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}
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}
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@@ -114,6 +118,7 @@ namespace Hyper.Internal
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Progress01 = 1f;
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if (IsSeeking) PlaybackSpeed = UserPlaybackSpeed;
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IsSeeking = false;
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RestoreAudioAfterSeek();
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HasEnded = true;
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}
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@@ -126,6 +131,7 @@ namespace Hyper.Internal
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PlaybackSpeed = SanitizeSpeed(seekSpeed);
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IsSeeking = true;
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_seekPlaybackReady = false;
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MuteAudioForSeek();
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}
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public static void ResetForSeekRestart()
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@@ -143,9 +149,16 @@ namespace Hyper.Internal
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_seekPlaybackReady = true;
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}
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internal static void EnsureAudioMutedDuringSeek()
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{
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if (_isSeekAudioMuted)
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AudioListener.volume = 0f;
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}
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public static void ResetForWatchAgain()
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{
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if (!IsActive) return;
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RestoreAudioAfterSeek();
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Progress01 = 0f;
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PlaybackSpeed = 1f;
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UserPlaybackSpeed = 1f;
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@@ -171,6 +184,7 @@ namespace Hyper.Internal
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public static void Clear()
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{
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RestoreAudioAfterSeek();
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IsActive = false;
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PlayerName = string.Empty;
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AvatarUrl = string.Empty;
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@@ -195,6 +209,23 @@ namespace Hyper.Internal
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return float.IsNaN(speed) || float.IsInfinity(speed) || speed <= 0f ? 1f : speed;
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}
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private static void MuteAudioForSeek()
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{
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if (_isSeekAudioMuted) return;
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_volumeBeforeSeek = AudioListener.volume;
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_isSeekAudioMuted = true;
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AudioListener.volume = 0f;
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}
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private static void RestoreAudioAfterSeek()
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{
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if (!_isSeekAudioMuted) return;
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AudioListener.volume = _volumeBeforeSeek;
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_isSeekAudioMuted = false;
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}
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private static void ReleaseAvatarTexture()
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{
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if (AvatarTexture != null)
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@@ -17,6 +17,7 @@ namespace Hyper.Internal
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[SerializeField] private Button exitButton;
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[SerializeField] private Button soundButton;
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[SerializeField] private Button restartActionButton;
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[SerializeField] private GameObject exitLoadingCircle;
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private bool handled;
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@@ -33,6 +34,7 @@ namespace Hyper.Internal
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{
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handled = false;
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SetButtonsInteractable(true);
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exitLoadingCircle?.SetActive(false);
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if (scoreValue != null)
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{
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@@ -68,6 +70,7 @@ namespace Hyper.Internal
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if (handled) return;
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handled = true;
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SetButtonsInteractable(false);
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exitLoadingCircle?.SetActive(true);
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HyperRuntime.GameManager?.ExitReplayEarly();
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "app.hypergames.hypersdk",
|
|
3
|
-
"version": "1.11.0-beta.
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3
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+
"version": "1.11.0-beta.9",
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4
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|
"displayName": "HyperSDK",
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|
"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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|
6
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"unity": "6000.0",
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