app.hypergames.hypersdk 1.11.0-beta.30 → 1.11.0-beta.32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,17 @@
1
+ # [1.11.0-beta.32](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.31...v1.11.0-beta.32) (2026-09-11)
2
+
3
+
4
+ ### Bug Fixes
5
+
6
+ * **ui:** set landscape canvas scaler match to 0.75 ([edc44eb](https://github.com/mvmhyper/hyper-sdk/commit/edc44ebcc229d68ed40eb60b05df3ed25c5053f8))
7
+
8
+ # [1.11.0-beta.31](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.30...v1.11.0-beta.31) (2026-09-09)
9
+
10
+
11
+ ### Bug Fixes
12
+
13
+ * prevent gameplay timers jumping after pause ([d9d9de4](https://github.com/mvmhyper/hyper-sdk/commit/d9d9de4b7c71a0493b379bfb3f8e7712785c1401))
14
+
1
15
  # [1.11.0-beta.30](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.29...v1.11.0-beta.30) (2026-09-08)
2
16
 
3
17
 
@@ -1334,7 +1334,7 @@ namespace Hyper.Internal.Managers
1334
1334
  _canvasScaler = _canvas.GetComponent<CanvasScaler>();
1335
1335
  _canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
1336
1336
  _canvasScaler.referenceResolution = new Vector2(1080, 2160);
1337
- _canvasScaler.matchWidthOrHeight = IsPortrait() ? 1f : 0.593f;
1337
+ _canvasScaler.matchWidthOrHeight = IsPortrait() ? 1f : 0.75f;
1338
1338
 
1339
1339
  CreateHyperCanvasSafeArea();
1340
1340
  CreateHyperCanvasBlockerUI();
@@ -106,7 +106,7 @@ namespace Hyper.Internal.Managers
106
106
  float gameTimerDelta = GetGameTimerDelta(
107
107
  _gameManager != null && _gameManager.IsReplayMode,
108
108
  Time.fixedDeltaTime,
109
- Time.fixedUnscaledDeltaTime);
109
+ Time.timeScale);
110
110
 
111
111
  UpdatePracticeTimer(gameTimerDelta);
112
112
  UpdateBattleTimer(gameTimerDelta);
@@ -115,9 +115,14 @@ namespace Hyper.Internal.Managers
115
115
  internal static float GetGameTimerDelta(
116
116
  bool isReplayMode,
117
117
  float fixedDeltaTime,
118
- float fixedUnscaledDeltaTime)
118
+ float timeScale)
119
119
  {
120
- return isReplayMode ? fixedDeltaTime : fixedUnscaledDeltaTime;
120
+ if (timeScale <= 0f) return 0f;
121
+
122
+ // The first FixedUpdate after a pause can report the whole paused
123
+ // interval in fixedUnscaledDeltaTime. Derive one live simulation
124
+ // step instead, keeping real-time duration at custom time scales.
125
+ return isReplayMode ? fixedDeltaTime : fixedDeltaTime / timeScale;
121
126
  }
122
127
 
123
128
  public void Reset()
@@ -110,7 +110,7 @@ namespace Hyper.Internal
110
110
  CanvasScaler scaler = GetComponent<CanvasScaler>();
111
111
  scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
112
112
  scaler.referenceResolution = new Vector2(1080f, 2160f);
113
- scaler.matchWidthOrHeight = isPortrait ? 1f : 0.593f;
113
+ scaler.matchWidthOrHeight = isPortrait ? 1f : 0.75f;
114
114
  }
115
115
 
116
116
  private void EnsurePresentationObjects()
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "app.hypergames.hypersdk",
3
- "version": "1.11.0-beta.30",
3
+ "version": "1.11.0-beta.32",
4
4
  "displayName": "HyperSDK",
5
5
  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
6
6
  "unity": "6000.0",