app.hypergames.hypersdk 1.11.0-beta.3 → 1.11.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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# [1.11.0-beta.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.3...v1.11.0-beta.4) (2026-08-28)
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### Bug Fixes
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* **replay:** align recording with fixed simulation ([ae2b322](https://github.com/mvmhyper/hyper-sdk/commit/ae2b32216a0a9ea125572d788eee3bfd846414b0))
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# [1.11.0-beta.3](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.2...v1.11.0-beta.3) (2026-08-28)
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@@ -33,6 +33,7 @@ namespace Hyper.Internal
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private static EventManager _eventManager;
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private static TimerManager _timerManager;
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private static ReplayManager _replayManager;
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private static double _fixedSimulationTimeSeconds;
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internal static bool IsInitialized => _isInitialized;
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internal static bool IsSoftRestarting
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internal static EventManager EventManager => _eventManager;
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internal static TimerManager Timer => _timerManager;
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internal static ReplayManager ReplayManager => _replayManager;
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internal static double FixedSimulationTimeSeconds => _fixedSimulationTimeSeconds;
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internal static event Action CustomLoadingStarted
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{
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@@ -396,6 +398,7 @@ namespace Hyper.Internal
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internal static void FixedTick()
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{
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if (!_isInitialized) return;
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_fixedSimulationTimeSeconds += Time.fixedDeltaTime;
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_replayManager?.FixedTick();
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_timerManager?.FixedTick();
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}
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_customLoadingActive = false;
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_customLoadingProgress = 0f;
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_replayRandomResetPending = false;
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_fixedSimulationTimeSeconds = 0d;
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}
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}
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}
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.11.0-beta.
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"version": "1.11.0-beta.4",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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