app.hypergames.hypersdk 1.11.0-beta.28 → 1.11.0-beta.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
# [1.11.0-beta.29](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.28...v1.11.0-beta.29) (2026-09-08)
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
### Bug Fixes
|
|
5
|
+
|
|
6
|
+
* **replay:** simplify seek progress presentation ([16cf45a](https://github.com/mvmhyper/hyper-sdk/commit/16cf45afb3bf4fed8abc094ce2405237f0bf3b1d))
|
|
7
|
+
|
|
1
8
|
# [1.11.0-beta.28](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.27...v1.11.0-beta.28) (2026-09-08)
|
|
2
9
|
|
|
3
10
|
|
|
@@ -11,7 +11,7 @@ namespace Hyper.Internal
|
|
|
11
11
|
{
|
|
12
12
|
if (progressText == null) return;
|
|
13
13
|
|
|
14
|
-
int percentage = Mathf.
|
|
14
|
+
int percentage = Mathf.FloorToInt(Mathf.Clamp01(progress01) * 10f) * 10;
|
|
15
15
|
progressText.text = $"{percentage}%";
|
|
16
16
|
}
|
|
17
17
|
}
|
|
@@ -355,7 +355,7 @@ MonoBehaviour:
|
|
|
355
355
|
- 0.5
|
|
356
356
|
seekPlaybackSpeed: 15
|
|
357
357
|
readOnlyProgressSmoothTime: 0.08
|
|
358
|
-
seekSnapshotScale: 0.
|
|
358
|
+
seekSnapshotScale: 0.7
|
|
359
359
|
seekPreparationProgress: 0.2
|
|
360
360
|
seekPreparationProgressVariation: 0.05
|
|
361
361
|
seekPreparationDuration: 3
|
|
@@ -531,8 +531,8 @@ RectTransform:
|
|
|
531
531
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
532
532
|
m_AnchorMin: {x: 0, y: 1}
|
|
533
533
|
m_AnchorMax: {x: 1, y: 1}
|
|
534
|
-
m_AnchoredPosition: {x: 0, y:
|
|
535
|
-
m_SizeDelta: {x: 0, y:
|
|
534
|
+
m_AnchoredPosition: {x: 0, y: 3.8920975}
|
|
535
|
+
m_SizeDelta: {x: 0, y: 7.7843}
|
|
536
536
|
m_Pivot: {x: 0.5, y: 0.5}
|
|
537
537
|
--- !u!114 &6524620082287541530
|
|
538
538
|
MonoBehaviour:
|
|
@@ -544,8 +544,8 @@ MonoBehaviour:
|
|
|
544
544
|
m_Enabled: 1
|
|
545
545
|
m_EditorHideFlags: 0
|
|
546
546
|
m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}
|
|
547
|
-
m_Name:
|
|
548
|
-
m_EditorClassIdentifier:
|
|
547
|
+
m_Name:
|
|
548
|
+
m_EditorClassIdentifier:
|
|
549
549
|
m_Navigation:
|
|
550
550
|
m_Mode: 3
|
|
551
551
|
m_WrapAround: 0
|
|
@@ -640,8 +640,8 @@ MonoBehaviour:
|
|
|
640
640
|
m_Enabled: 1
|
|
641
641
|
m_EditorHideFlags: 0
|
|
642
642
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
643
|
-
m_Name:
|
|
644
|
-
m_EditorClassIdentifier:
|
|
643
|
+
m_Name:
|
|
644
|
+
m_EditorClassIdentifier:
|
|
645
645
|
m_Material: {fileID: 0}
|
|
646
646
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
647
647
|
m_RaycastTarget: 1
|
|
@@ -721,10 +721,10 @@ MonoBehaviour:
|
|
|
721
721
|
m_Enabled: 1
|
|
722
722
|
m_EditorHideFlags: 0
|
|
723
723
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
724
|
-
m_Name:
|
|
725
|
-
m_EditorClassIdentifier:
|
|
724
|
+
m_Name:
|
|
725
|
+
m_EditorClassIdentifier:
|
|
726
726
|
m_Material: {fileID: 0}
|
|
727
|
-
m_Color: {r: 1, g: 1, b: 1, a:
|
|
727
|
+
m_Color: {r: 1, g: 1, b: 1, a: 0.8}
|
|
728
728
|
m_RaycastTarget: 1
|
|
729
729
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
730
730
|
m_Maskable: 1
|
|
@@ -804,7 +804,7 @@ RectTransform:
|
|
|
804
804
|
m_GameObject: {fileID: 3697401824850412108}
|
|
805
805
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
806
806
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
807
|
-
m_LocalScale: {x: 2, y: 2, z: 2}
|
|
807
|
+
m_LocalScale: {x: 2.25, y: 2.25, z: 2.25}
|
|
808
808
|
m_ConstrainProportionsScale: 1
|
|
809
809
|
m_Children: []
|
|
810
810
|
m_Father: {fileID: 2122678266869628181}
|
|
@@ -835,7 +835,7 @@ MonoBehaviour:
|
|
|
835
835
|
m_Name:
|
|
836
836
|
m_EditorClassIdentifier:
|
|
837
837
|
m_Material: {fileID: 0}
|
|
838
|
-
m_Color: {r: 0.
|
|
838
|
+
m_Color: {r: 0.990566, g: 0.990566, b: 0.990566, a: 1}
|
|
839
839
|
m_RaycastTarget: 1
|
|
840
840
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
841
841
|
m_Maskable: 1
|
|
@@ -1082,7 +1082,7 @@ MonoBehaviour:
|
|
|
1082
1082
|
m_Name:
|
|
1083
1083
|
m_EditorClassIdentifier:
|
|
1084
1084
|
m_Material: {fileID: 0}
|
|
1085
|
-
m_Color: {r: 0.09019608, g: 0.06666667, b: 0.15294118, a: 0.
|
|
1085
|
+
m_Color: {r: 0.09019608, g: 0.06666667, b: 0.15294118, a: 0.8}
|
|
1086
1086
|
m_RaycastTarget: 1
|
|
1087
1087
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
1088
1088
|
m_Maskable: 1
|
|
@@ -1283,8 +1283,8 @@ MonoBehaviour:
|
|
|
1283
1283
|
m_Enabled: 1
|
|
1284
1284
|
m_EditorHideFlags: 0
|
|
1285
1285
|
m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}
|
|
1286
|
-
m_Name:
|
|
1287
|
-
m_EditorClassIdentifier:
|
|
1286
|
+
m_Name:
|
|
1287
|
+
m_EditorClassIdentifier:
|
|
1288
1288
|
m_Navigation:
|
|
1289
1289
|
m_Mode: 3
|
|
1290
1290
|
m_WrapAround: 0
|
|
@@ -1379,8 +1379,8 @@ MonoBehaviour:
|
|
|
1379
1379
|
m_Enabled: 1
|
|
1380
1380
|
m_EditorHideFlags: 0
|
|
1381
1381
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
1382
|
-
m_Name:
|
|
1383
|
-
m_EditorClassIdentifier:
|
|
1382
|
+
m_Name:
|
|
1383
|
+
m_EditorClassIdentifier:
|
|
1384
1384
|
m_Material: {fileID: 0}
|
|
1385
1385
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
1386
1386
|
m_RaycastTarget: 1
|
|
@@ -1526,10 +1526,10 @@ MonoBehaviour:
|
|
|
1526
1526
|
m_Enabled: 1
|
|
1527
1527
|
m_EditorHideFlags: 0
|
|
1528
1528
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
1529
|
-
m_Name:
|
|
1530
|
-
m_EditorClassIdentifier:
|
|
1529
|
+
m_Name:
|
|
1530
|
+
m_EditorClassIdentifier:
|
|
1531
1531
|
m_Material: {fileID: 0}
|
|
1532
|
-
m_Color: {r: 0.09019608, g: 0.06666667, b: 0.15294118, a: 0.
|
|
1532
|
+
m_Color: {r: 0.09019608, g: 0.06666667, b: 0.15294118, a: 0.8}
|
|
1533
1533
|
m_RaycastTarget: 1
|
|
1534
1534
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
1535
1535
|
m_Maskable: 1
|
|
@@ -13,10 +13,8 @@ deterministic spawning, a timed score multiplier, and replay integration.
|
|
|
13
13
|
Assign `LaneRunnerSample` as the Game and Practice scene in Hyper Game Content
|
|
14
14
|
Config, then use Hyper's Editor game-mode menu to run Practice, Battle, or Replay.
|
|
15
15
|
Battle sessions record to `hyper-replay.ndjson` in `Application.persistentDataPath`.
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
**Allow Replay Seeking** only after accelerated reconstruction is stable on
|
|
19
|
-
desktop and mobile WebGL.
|
|
16
|
+
Enable Custom Restart Flow in Hyper SDK Settings to test in-place Watch Again and
|
|
17
|
+
replay seeking without reloading the scene.
|
|
20
18
|
|
|
21
19
|
The sample uses only Unity's built-in `Default` layer, `Untagged`, and
|
|
22
20
|
`MainCamera`. Its collider overrides and ground safety do not require changes to
|
|
@@ -42,18 +40,3 @@ HyperSDK.Replay.OnAction += HandleReplayAction;
|
|
|
42
40
|
|
|
43
41
|
`RecordActivity` records only during active Battle gameplay. The SDK owns replay
|
|
44
42
|
timestamps, file loading, scheduling, pause handling, progress, and completion.
|
|
45
|
-
|
|
46
|
-
## Replay integration checklist
|
|
47
|
-
|
|
48
|
-
1. Read physical input in `Update`, queue commands, and consume them in
|
|
49
|
-
`FixedUpdate` with gameplay and physics.
|
|
50
|
-
2. Record only commands the game accepts, then route `HyperSDK.Replay.OnAction`
|
|
51
|
-
through the same command path.
|
|
52
|
-
3. Use `HyperRandom` for gameplay randomness and interpolate moving Rigidbodies
|
|
53
|
-
so fixed simulation still renders smoothly.
|
|
54
|
-
4. Verify the original replay and repeated Watch Again runs at every supported
|
|
55
|
-
speed on desktop and mobile WebGL.
|
|
56
|
-
5. Leave **Replay Custom Restart** disabled unless the game clears all gameplay
|
|
57
|
-
state, spawned objects, coroutines, pools, and cached references correctly.
|
|
58
|
-
6. Leave **Allow Replay Seeking** disabled for physics-heavy games unless their
|
|
59
|
-
accelerated reconstruction has been tested and remains deterministic.
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "app.hypergames.hypersdk",
|
|
3
|
-
"version": "1.11.0-beta.
|
|
3
|
+
"version": "1.11.0-beta.29",
|
|
4
4
|
"displayName": "HyperSDK",
|
|
5
5
|
"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
|
|
6
6
|
"unity": "6000.0",
|