app.hypergames.hypersdk 1.11.0-beta.26 → 1.11.0-beta.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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# [1.11.0-beta.28](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.27...v1.11.0-beta.28) (2026-09-08)
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### Features
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* update replay playback speed options ([fc5f653](https://github.com/mvmhyper/hyper-sdk/commit/fc5f65350b31425c53a131b7c44e8780e1b0ce2d))
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# [1.11.0-beta.27](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.26...v1.11.0-beta.27) (2026-09-08)
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### Features
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* **replay:** increase seek reconstruction speed ([97ce729](https://github.com/mvmhyper/hyper-sdk/commit/97ce72978d64711e0463def42283704e5d880266))
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# [1.11.0-beta.26](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.25...v1.11.0-beta.26) (2026-09-07)
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@@ -19,8 +19,8 @@ namespace Hyper.Internal
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[SerializeField] private Button pauseButton;
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[SerializeField] private Button playbackSpeedButton;
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[SerializeField] private TextMeshProUGUI playbackSpeedLabel;
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[SerializeField] private float[] playbackSpeeds = { 1f, 1.
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[SerializeField, Min(1f)] private float seekPlaybackSpeed =
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[SerializeField] private float[] playbackSpeeds = { 1f, 1.5f, 2f, 0.5f };
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[SerializeField, Min(1f)] private float seekPlaybackSpeed = 15f;
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[SerializeField, Min(0f)] private float readOnlyProgressSmoothTime = 0.08f;
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[SerializeField, Range(0.25f, 1f)] private float seekSnapshotScale = 0.55f;
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[SerializeField, Range(0f, 0.5f)] private float seekPreparationProgress = 0.2f;
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playbackSpeedLabel: {fileID: 4722203154507835557}
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playbackSpeeds:
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seekPlaybackSpeed:
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seekPlaybackSpeed: 15
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readOnlyProgressSmoothTime: 0.08
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seekSnapshotScale: 0.725
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seekPreparationProgress: 0.2
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.11.0-beta.
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"version": "1.11.0-beta.28",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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"unity": "6000.0",
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