app.hypergames.hypersdk 1.11.0-beta.26 → 1.11.0-beta.27

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ # [1.11.0-beta.27](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.26...v1.11.0-beta.27) (2026-09-08)
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+ ### Features
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+ * **replay:** increase seek reconstruction speed ([97ce729](https://github.com/mvmhyper/hyper-sdk/commit/97ce72978d64711e0463def42283704e5d880266))
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+
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  # [1.11.0-beta.26](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.25...v1.11.0-beta.26) (2026-09-07)
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@@ -20,7 +20,7 @@ namespace Hyper.Internal
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  [SerializeField] private Button playbackSpeedButton;
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  [SerializeField] private TextMeshProUGUI playbackSpeedLabel;
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  [SerializeField] private float[] playbackSpeeds = { 1f, 1.25f, 1.5f, 1.75f, 2f, 0.5f };
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- [SerializeField, Min(1f)] private float seekPlaybackSpeed = 10f;
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+ [SerializeField, Min(1f)] private float seekPlaybackSpeed = 15f;
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  [SerializeField, Min(0f)] private float readOnlyProgressSmoothTime = 0.08f;
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  [SerializeField, Range(0.25f, 1f)] private float seekSnapshotScale = 0.55f;
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  [SerializeField, Range(0f, 0.5f)] private float seekPreparationProgress = 0.2f;
@@ -355,7 +355,7 @@ MonoBehaviour:
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  - 1.75
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  - 2
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  - 0.5
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- seekPlaybackSpeed: 10
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+ seekPlaybackSpeed: 15
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  readOnlyProgressSmoothTime: 0.08
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  seekSnapshotScale: 0.725
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  seekPreparationProgress: 0.2
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.11.0-beta.26",
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+ "version": "1.11.0-beta.27",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",