app.hypergames.hypersdk 1.11.0-beta.23 → 1.11.0-beta.24

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ # [1.11.0-beta.24](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.23...v1.11.0-beta.24) (2026-09-04)
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+
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+ ### Bug Fixes
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+
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+ * **replay:** add 1.5x playback speed ([3f7875f](https://github.com/mvmhyper/hyper-sdk/commit/3f7875fcc4934ed01aaa521dce45327a177f67a6))
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+
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  # [1.11.0-beta.23](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.22...v1.11.0-beta.23) (2026-09-03)
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@@ -19,7 +19,7 @@ namespace Hyper.Internal
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  [SerializeField] private Button pauseButton;
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  [SerializeField] private Button playbackSpeedButton;
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  [SerializeField] private TextMeshProUGUI playbackSpeedLabel;
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- [SerializeField] private float[] playbackSpeeds = { 1f, 1.25f, 1.75f, 2f, 0.5f };
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+ [SerializeField] private float[] playbackSpeeds = { 1f, 1.25f, 1.5f, 1.75f, 2f, 0.5f };
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  [SerializeField, Min(1f)] private float seekPlaybackSpeed = 10f;
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  [SerializeField, Min(0f)] private float readOnlyProgressSmoothTime = 0.08f;
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  [SerializeField, Range(0.25f, 1f)] private float seekSnapshotScale = 0.55f;
@@ -351,6 +351,7 @@ MonoBehaviour:
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  playbackSpeeds:
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  - 1
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  - 1.25
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+ - 1.5
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  - 1.75
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  - 2
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  - 0.5
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.11.0-beta.23",
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+ "version": "1.11.0-beta.24",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",