app.hypergames.hypersdk 1.11.0-beta.19 → 1.11.0-beta.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
# [1.11.0-beta.20](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.19...v1.11.0-beta.20) (2026-09-02)
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
### Bug Fixes
|
|
5
|
+
|
|
6
|
+
* **replay:** separate replay restart configuration ([de01d37](https://github.com/mvmhyper/hyper-sdk/commit/de01d37027fdde5d4f8803fa10e060d48a080316))
|
|
7
|
+
|
|
1
8
|
# [1.11.0-beta.19](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.18...v1.11.0-beta.19) (2026-09-01)
|
|
2
9
|
|
|
3
10
|
|
|
@@ -170,6 +170,12 @@ namespace Hyper.Editor
|
|
|
170
170
|
settings.useCustomRestartFlow = EditorGUILayout.Toggle(
|
|
171
171
|
new GUIContent("Use Custom Restart Flow"),
|
|
172
172
|
settings.useCustomRestartFlow);
|
|
173
|
+
settings.useCustomReplayRestartFlow = EditorGUILayout.Toggle(
|
|
174
|
+
new GUIContent(
|
|
175
|
+
"Use Custom Replay Restart Flow",
|
|
176
|
+
"Use game-owned restart logic for replay Watch Again and seeking. " +
|
|
177
|
+
"Disabled uses HyperLoader to rebuild deterministic game state."),
|
|
178
|
+
settings.useCustomReplayRestartFlow);
|
|
173
179
|
|
|
174
180
|
EditorGUILayout.Space(12);
|
|
175
181
|
// Draw Editor Testing
|
|
@@ -126,8 +126,8 @@ namespace Hyper.Internal
|
|
|
126
126
|
}
|
|
127
127
|
|
|
128
128
|
/// <summary>
|
|
129
|
-
/// Restarts replay playback while preserving replay session data. Uses the
|
|
130
|
-
///
|
|
129
|
+
/// Restarts replay playback while preserving replay session data. Uses the game-owned
|
|
130
|
+
/// replay restart flow only when explicitly enabled and otherwise reloads HyperLoader.
|
|
131
131
|
/// </summary>
|
|
132
132
|
internal static void RestartReplaySession()
|
|
133
133
|
{
|
|
@@ -154,7 +154,7 @@ namespace Hyper.Internal
|
|
|
154
154
|
int restartVersion = ++_replayCustomRestartVersion;
|
|
155
155
|
_replayManager?.PrepareForRestart();
|
|
156
156
|
|
|
157
|
-
if (_settings != null && _settings.
|
|
157
|
+
if (_settings != null && _settings.useCustomReplayRestartFlow &&
|
|
158
158
|
_host != null && _gameManager != null && _eventManager != null)
|
|
159
159
|
{
|
|
160
160
|
_replayCustomRestartPending = true;
|
|
@@ -76,6 +76,10 @@ namespace Hyper.Internal
|
|
|
76
76
|
"instead of using default restart. Listen to HyperSDK.Event.OnCustomRestart in your game manager.")]
|
|
77
77
|
public bool useCustomRestartFlow = false;
|
|
78
78
|
|
|
79
|
+
[Tooltip("Use the game-owned custom restart flow for replay Watch Again and seeking. " +
|
|
80
|
+
"Leave disabled to rebuild the game through HyperLoader for deterministic replay state.")]
|
|
81
|
+
public bool useCustomReplayRestartFlow = false;
|
|
82
|
+
|
|
79
83
|
#endregion
|
|
80
84
|
|
|
81
85
|
#region Editor Testing
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "app.hypergames.hypersdk",
|
|
3
|
-
"version": "1.11.0-beta.
|
|
3
|
+
"version": "1.11.0-beta.20",
|
|
4
4
|
"displayName": "HyperSDK",
|
|
5
5
|
"description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
|
|
6
6
|
"unity": "6000.0",
|