app.hypergames.hypersdk 1.11.0-beta.18 → 1.11.0-beta.19

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ # [1.11.0-beta.19](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.18...v1.11.0-beta.19) (2026-09-01)
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+
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+
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+ ### Bug Fixes
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+
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+ * **replay:** stop seeking at requested progress ([54bf74a](https://github.com/mvmhyper/hyper-sdk/commit/54bf74a4b66b7c19e1398acd611a7d9557ccbcf3))
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+
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  # [1.11.0-beta.18](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.17...v1.11.0-beta.18) (2026-09-01)
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@@ -36,7 +36,10 @@ namespace Hyper.Internal.Managers
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  {
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  if (_playback == null || !_playback.IsPlaying) return;
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  _playback.Tick();
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- ReplaySessionState.SetProgress(_playback.Progress01);
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+ if (ReplaySessionState.SetProgress(_playback.Progress01))
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+ {
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+ UnityEngine.Time.timeScale = ReplaySessionState.PlaybackSpeed;
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+ }
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  }
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  internal void PrepareForRestart()
@@ -83,10 +83,10 @@ namespace Hyper.Internal
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  AvatarTexture = texture;
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  }
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- public static void SetProgress(float progress)
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+ public static bool SetProgress(float progress)
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  {
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- if (!IsActive) return;
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- if (IsSeeking && !_seekPlaybackReady) return;
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+ if (!IsActive) return false;
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+ if (IsSeeking && !_seekPlaybackReady) return false;
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  float rawProgress = Math.Max(0f, Math.Min(1f, progress));
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  Progress01 = GameplayStartProgress01 >= 1f
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  ? 0f
@@ -101,7 +101,10 @@ namespace Hyper.Internal
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  PlaybackSpeed = UserPlaybackSpeed;
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  RestoreAudioAfterSeek();
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  SeekCompleted?.Invoke(PlaybackSpeed);
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+ return true;
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  }
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+
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+ return false;
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  }
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  public static void SetPlaybackSpeed(float speed)
@@ -253,7 +253,6 @@ namespace Hyper.Internal
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  private void RestorePlaybackAfterSeek(float playbackSpeed)
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  {
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  float speed = SanitizePlaybackSpeed(playbackSpeed);
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- Time.timeScale = speed;
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  AlignPlaybackSpeedIndex(speed);
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  UpdatePlaybackSpeedLabel(speed);
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  SetSeekingPresentation(false);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.11.0-beta.18",
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+ "version": "1.11.0-beta.19",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",