app.hypergames.hypersdk 1.11.0-beta.12 → 1.11.0-beta.13

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ # [1.11.0-beta.13](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.12...v1.11.0-beta.13) (2026-08-31)
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+
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+
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+ ### Bug Fixes
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+
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+ * **replay:** reduce default seek speed to 10x ([ccaf5b9](https://github.com/mvmhyper/hyper-sdk/commit/ccaf5b9807fd9439627072518317ad7f079e544c))
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+
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  # [1.11.0-beta.12](https://github.com/mvmhyper/hyper-sdk/compare/v1.11.0-beta.11...v1.11.0-beta.12) (2026-08-31)
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@@ -19,7 +19,7 @@ namespace Hyper.Internal
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  [SerializeField] private Button playbackSpeedButton;
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  [SerializeField] private TextMeshProUGUI playbackSpeedLabel;
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  [SerializeField] private float[] playbackSpeeds = { 1.5f, 2f, 3f, 4f, 5f, 1f };
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- [SerializeField, Min(1f)] private float seekPlaybackSpeed = 20f;
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+ [SerializeField, Min(1f)] private float seekPlaybackSpeed = 10f;
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  [SerializeField, Range(0.25f, 1f)] private float seekSnapshotScale = 0.55f;
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  [SerializeField] private GameObject seekLoadingOverlay;
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  [SerializeField] private RawImage seekSnapshotImage;
@@ -317,7 +317,7 @@ MonoBehaviour:
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  - 2
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  - 3
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  - 0.5
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- seekPlaybackSpeed: 20
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+ seekPlaybackSpeed: 10
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  seekSnapshotScale: 0.725
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  seekLoadingOverlay: {fileID: 0}
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  seekSnapshotImage: {fileID: 0}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.11.0-beta.12",
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+ "version": "1.11.0-beta.13",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for Hyper: multiplayer battles, leaderboards, deterministic RNG, session management, tutorials, and WebGL optimizations for production-ready games.",
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  "unity": "6000.0",