app.hypergames.hypersdk 1.1.8 → 1.1.9

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ ## [1.1.9](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.8...v1.1.9) (2025-11-25)
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+
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+
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+ ### Bug Fixes
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+
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+ * expand HyperSDK installer asset copy ([100bc92](https://github.com/mvmhyper/hyper-sdk/commit/100bc92434498683e885f2d852263b5c1b15edf1))
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+
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  ## [1.1.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.7...v1.1.8) (2025-11-25)
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@@ -16,6 +16,10 @@ namespace Hyper.Editor
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  private const string HyperLoaderSceneDestination = "Assets/HyperSDK/Scenes/HyperLoader.unity";
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  private const string WebGLTemplateRelativePath = "WebGLTemplates/HyperLoader";
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  private const string WebGLTemplateDestination = "Assets/WebGLTemplates/HyperLoader";
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+ private const string HyperGameContentConfigRelativePath = "Runtime/Resources/HyperGameContentConfig.asset";
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+ private const string HyperSDKSettingsRelativePath = "Runtime/Resources/HyperSDKSettings.asset";
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+ private const string HyperGameContentConfigDestination = "Assets/HyperSDK/Resources/HyperGameContentConfig.asset";
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+ private const string HyperSDKSettingsDestination = "Assets/HyperSDK/Resources/HyperSDKSettings.asset";
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  static HyperSDKInstaller()
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  {
@@ -41,8 +45,14 @@ namespace Hyper.Editor
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  var previousVersion = EditorPrefs.GetString(InstallerPrefsKey, string.Empty);
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  var sceneExists = File.Exists(HyperLoaderSceneDestination);
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  var templateExists = Directory.Exists(WebGLTemplateDestination);
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-
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- if (previousVersion == packageInfo.version && sceneExists && templateExists)
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+ var configExists = File.Exists(HyperGameContentConfigDestination);
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+ var settingsExists = File.Exists(HyperSDKSettingsDestination);
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+
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+ if (previousVersion == packageInfo.version &&
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+ sceneExists &&
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+ templateExists &&
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+ configExists &&
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+ settingsExists)
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  {
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  return;
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  }
@@ -50,11 +60,15 @@ namespace Hyper.Editor
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  var packageRoot = packageInfo.resolvedPath;
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  var hyperLoaderSource = Path.Combine(packageRoot, HyperLoaderSceneRelativePath);
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  var templateSource = Path.Combine(packageRoot, WebGLTemplateRelativePath);
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+ var hyperGameContentConfigSource = Path.Combine(packageRoot, HyperGameContentConfigRelativePath);
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+ var hyperSDKSettingsSource = Path.Combine(packageRoot, HyperSDKSettingsRelativePath);
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  try
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  {
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- CopyScene(hyperLoaderSource);
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+ CopyFileWithoutMeta(hyperLoaderSource, HyperLoaderSceneDestination);
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  CopyTemplate(templateSource);
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+ CopyFileWithoutMeta(hyperGameContentConfigSource, HyperGameContentConfigDestination);
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+ CopyFileWithoutMeta(hyperSDKSettingsSource, HyperSDKSettingsDestination);
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  EditorPrefs.SetString(InstallerPrefsKey, packageInfo.version);
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  AssetDatabase.Refresh();
@@ -65,26 +79,20 @@ namespace Hyper.Editor
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  }
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  }
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- private static void CopyScene(string sourcePath)
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+ private static void CopyFileWithoutMeta(string sourcePath, string destinationPath)
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  {
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  if (!File.Exists(sourcePath))
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  {
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  return;
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  }
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- var destinationDir = Path.GetDirectoryName(HyperLoaderSceneDestination);
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+ var destinationDir = Path.GetDirectoryName(destinationPath);
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  if (!string.IsNullOrEmpty(destinationDir))
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  {
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  Directory.CreateDirectory(destinationDir);
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  }
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- FileUtil.CopyFileOrDirectory(sourcePath, HyperLoaderSceneDestination);
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-
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- var sourceMeta = $"{sourcePath}.meta";
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- if (File.Exists(sourceMeta))
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- {
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- FileUtil.CopyFileOrDirectory(sourceMeta, $"{HyperLoaderSceneDestination}.meta");
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- }
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+ FileUtil.CopyFileOrDirectory(sourcePath, destinationPath);
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  }
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  private static void CopyTemplate(string sourceDirectory)
@@ -106,6 +114,21 @@ namespace Hyper.Editor
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  }
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  FileUtil.CopyFileOrDirectory(sourceDirectory, WebGLTemplateDestination);
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+ RemoveMetaFiles(WebGLTemplateDestination);
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+ }
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+
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+ private static void RemoveMetaFiles(string directory)
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+ {
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+ if (!Directory.Exists(directory))
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+ {
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+ return;
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+ }
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+
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+ var metaFiles = Directory.GetFiles(directory, "*.meta", SearchOption.AllDirectories);
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+ foreach (var meta in metaFiles)
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+ {
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+ FileUtil.DeleteFileOrDirectory(meta);
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+ }
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,8 +1,8 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.1.8",
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+ "version": "1.1.9",
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  "displayName": "HyperSDK",
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- "description": "Official Unity SDK for HyperGames. Plug in platform APIs, multiplayer battles, score submission, tutorials, and build/WebGL tooling so WebGL games ship faster.",
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+ "description": "Official Unity SDK for HyperGames. Brings platform APIs, multiplayer battle flow, score and tutorial systems, and WebGL build tooling straight into your project.",
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  "unity": "6000.0",
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  "unityRelease": "0b5",
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  "keywords": [