app.hypergames.hypersdk 1.1.6 → 1.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -1,3 +1,17 @@
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## [1.1.8](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.7...v1.1.8) (2025-11-25)
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### Bug Fixes
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* ensure installer copies assets for npm installs ([df1285f](https://github.com/mvmhyper/hyper-sdk/commit/df1285fe507a89e4c1e660d5667af49227e91a89))
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## [1.1.7](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.6...v1.1.7) (2025-11-25)
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### Bug Fixes
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* add asset installer for HyperLoader scene and template ([fb48694](https://github.com/mvmhyper/hyper-sdk/commit/fb4869406669af0270cc194483d2e992803bc532))
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## [1.1.6](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.5...v1.1.6) (2025-11-25)
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@@ -2,7 +2,7 @@ using System.IO;
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using UnityEditor;
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using UnityEditor.PackageManager;
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namespace
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namespace Hyper.Editor
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{
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/// <summary>
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/// Ensures developer facing assets that must live in the project (not inside the package)
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@@ -24,15 +24,16 @@ namespace HyperSDK.Editor
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private static void EnsureSetupAssets()
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{
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var packageInfo = PackageInfo.FindForAssembly(typeof(HyperSDKInstaller).Assembly);
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var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(HyperSDKInstaller).Assembly);
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if (packageInfo == null || string.IsNullOrEmpty(packageInfo.resolvedPath))
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{
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// Skip in SDK dev mode (when running from Assets/HyperSDK instead of Packages/)
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return;
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}
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// Skip if resolvedPath points
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// Skip if resolvedPath points inside Assets (embedded/dev mode). Only run for cache/registry installs.
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var normalizedPath = packageInfo.resolvedPath.Replace('\\', '/');
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if (normalizedPath.Contains("/Assets/"))
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{
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return;
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}
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package/HyperLoader.unity
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m_Component:
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- component: {fileID: 6223682341740473317}
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m_Layer: 0
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m_Name:
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m_Name: ====== ATTACH YOUR SINGLETONS BELOW ========================================================================================================================================================
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.09716797, y: -
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m_SizeDelta: {x: -15.3633, y: -
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m_AnchoredPosition: {x: 0.09716797, y: -0.12949944}
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m_SizeDelta: {x: -15.3633, y: -6.8068}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &5943681541187729561 stripped
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RectTransform:
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.1.
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"version": "1.1.8",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for HyperGames
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"description": "Official Unity SDK for HyperGames. Plug in platform APIs, multiplayer battles, score submission, tutorials, and build/WebGL tooling so WebGL games ship faster.",
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"unity": "6000.0",
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"unityRelease": "0b5",
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"keywords": [
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"email": "info@mvm.gg",
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"url": "https://mvm.gg/"
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},
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"licensesUrl": "https://
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"changelogUrl": "https://
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"documentationUrl": "https://
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"licensesUrl": "https://github.com/mvmhyper/hyper-sdk/blob/main/LICENSE.md",
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"changelogUrl": "https://github.com/mvmhyper/hyper-sdk/blob/main/CHANGELOG.md",
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"documentationUrl": "https://docs.hypergames.app/",
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"repository": {
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"type": "git",
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"url": "https://github.com/mvmhyper/hyper-sdk.git",
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